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File Comments posted by victoriousV11
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can you create a texture for the jackets version which has the hood up?
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any possibility of adding controller binds or controller compatibility to the mod Via ini file
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is it possible to create a file just for delete the rockstar editor key binds,play stop etc etc??
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hey maybe you could make these lore photos and compatible to use with this mod?
https://www.gta5-mods.com/scripts/decal5
like no LSPDFR text and they have to be original PNG formatdecal5 basically, allows you to place any photo in the game and it will save it positon and whatnot
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Hey does this work with carcols Addon/replacements??
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hey so I think when you exported the YTF u missed out the main LOD as whenever I spawn it sometimes it spawns in LOD 0 LOD 1 which makes the rear dash lights disappear any chance you can fix this i love using this alongside canes caprice as well.
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hey, do button binds work with these?? or is it only keybinds?? if only keybinds maybe could you code these to be called with button binds aswell kinda similar to your Policesmartradio mod none the less great mod.
Transportkey=D9
TransportModifierKey=None
JailRouteKey=D0
JailRouteModifierKey=None
ReleaseKey=D8
ReleaseModifierKey=None
SceneManagementKey=H// You can set this to 'None' to disable it.
SceneManagementModifierKey=LControlKey
GrabPedKey=G
GrabPedModifierKey=LControlKey -
hey any possibility to make these random calls that appear when patrolling?
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hey @mikeday77 it appears this conflicts with ELS as in when you remove the B binding to punch it removes the Siren change binding for ELS any way to fix this?? i love this mod and would hate to only use the Phone function maybe set it to remove only a keybind when out of a vehicle??
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Also the plates are messed up on the CVPI the Texture used by Cyson http://csyon.com/downloads.html is different @Beren
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any chance adding K-9 and bomb detection liveries for the CVPI'S
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any chance you could add the spotlights on boths side like your previous model the 14 charger/15 Taurus??? these look great all we need now is a CVPI

nice work great skin aswell
23 hours ago, erodriguez11 said:Any chance we could see a ‘16 Explorer and Taurus with a Liberty Bar? Maybe some lighting similar to the Pennsylvania State Police? Either way, keep up the awesome work!
here's a link to the Taurus he's already made:
And regarding my above comment does this CVPI have a similar ELS system
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have a similar ELS system

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any chance you can update this pack with broken windows and Tahoe passenger spotlight?
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aite so hears my Rage Plugin Paste log my game keeps crashing when I press F11 and I know my EditorKey method is the insert button but for some reason, the plugin doesn't recognize this and still uses F11, everything on my game is updated and it only happens after opening the menu the 3rd/ 4th time etc etc. This has happened in twice now PM if you want me to do anything else or test it out a few times more to generate other crash logs.
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Is there any chance you can code something which allows you to Set either Class 1/2/3 as a default class that automatically spawns/loads when you go on duty with LSPDFR similar to 'On duty loadouts' plugin (which spawns a set loadout automatically) rather than fathing around with menus. something like default class=1/2/3 or default class=none/0
Update I see you have no read this and implemented it i'm editing your INI as we speak and it's pending Patrol duty with this, I've used ODloadouts for a long time now and it looks like you've just changed that. also, i do have some other suggestion if your willing to hear let me know @sr7066
yes il review once ive used it and can point out the Pros and if any cons aswell. thanks for listening and your hard work lkeep it up
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any reason why the ai's in my game will never change there siren tone when they first turn it on like if they star with yelp it will stay yelp for the whole pursuit or if its wail it will stay wail etc etc... till they switch it off
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hey i heard from your discord you may update this pack.. just to let you know I see you replaced the PoliceT with an SUV but still have guys entering the rear passenger doors and sitting as if its a van (Not an SUV aka granger) if you wanna fix this go in the vehicle .meta and replace the
<layout>LAYOUT_VAN</layout> with <layout>LAYOUT_RANGER</layout> under the PoliceT value.
So this should fix it and make people enter the vehicle like an SUV and also shoot their weapons like an SUV and sit like in an SUV. let me know if this works for you.
also for users who use WOV, they would have a sheriff3 slot for a sedan so you could make an addon vehicle part of this pack.
Based on realism I see Marin county uses vehicles such as a Tahoe or Dodge Ram alternatively or you could just make your 2014 Dodge Charger Sheriff have steady burns as that fits well with the other vehicles.
also, I've noticed some other bugs with the lighting such as the Tahoe rear brake, red lights flash weirdly and unsynchronized, and for some reason, the steady burns do not work on their vehicles when used by the AI i would pm PIC to your discord via PM
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hey love the riot but is it possible to do the SFPD ->LSPD Texture for the as-350-ecureuil seeing as that's the most realistic police heli,
I still use this mod to this day and would love to see an SFPD heli. @Hystery
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@RobertTM hey I love how I can use this alongside your bay area pack, only one small request could you make a simple version with the steady burn similar to your BCSO FPIU (In the bay area Pack) i believe you used extra ten for the FPIU and you can copy the XML or I can send you one I made which is exactly the same just missing that extra 10.
Overall great car, love the simplicity and glad I can use it alongside your bay area pack apart from that little steady burn missing
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hey is this integrated with Darkmyre search warrant plugin as this cannot detect it but i do remember being able to get k-9's to search their vehicle could you let me know what plugin thats from??
thanks
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On 16/04/2017 at 5:48 AM, Narobic said:
You should add a custom carcols option ✌
I just added one to mine and I'm about to test if it works
any idea if your has wroked i might plan on doing the same??
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2 hours ago, Baud0412 said:
I understand, but if really you want it as a lore friendly swat I invite you to make or own texture, and maybe share it ;)
As I said it's not in my project list, but maybe one day it will be !
But just to let you know, I've made a lot of other US model !Well actually im more Vehicles based I may try Peds later on but at the moment i'm getting more into zm3
so thanks for the invite but maybe later on.
I'm in the middle of making Lore friendly Vanilla vehicles ;)
so dont worry i am playing my part one step at a time!
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2 hours ago, Baud0412 said:
Well, this mod is a French special forces mod, so the purpose is not to be lore friendly ^^
Those are not SWAT !But I'm on other project at this time, so a SWAT texture is not my priorities !
I understand this is a French SF mod but it was a suggestion!
Many/majority of users here are lore friendly if not atleast US based so they may use your pack one way or another IF this was to have some relevance to the game as the game based in the US.
Apart from that nice models. its such a shame that you can't create an American model tho.



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Vehicle Keys
in Script Modifications & Plugins
Posted
is it possible to add controller binds so you can use with a controller also maybe do a distance limiter in the modifier such as (if x meters away from vehicle it won't lock) and also other vehicles options such as options to change siren tones open trunk, toggle headlights, etc etc