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Posts posted by Canelo
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UltimateBackup.ini includes these lines by default:
// When player is injured, the ambulance paramedic or fireman will give a medkit to restore player's health (yes/no) MedicGiveMedkit=yesThis feature stopped working for me a few updates ago. I don't know exactly which one caused that, but it isn't working yet after updating again.
Does it work for you? If so, how can I get it to work?
I already asked in the file comments section but I didn't get a response.
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Have you checked lspdfr.ini and seen everything is okay there?
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You should get much more than 35 with 1070. I get 30 FPS when doing LSPDFR related things (traffic stops, pursuits, etc.) with R9 380. I don't know why people with good PCs can't get 60 stable FPS. I'm afraid there are no hardware components that can bear LSPDFR in all cases, so I think performance here depends on something else than hardware.
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That's weird to be honest. 1 non-owner out of 3 vehicles is okay, but always a non-owner driver isn't. Do you use Police SmartRadio for plate checks by the way?
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It also happens to me, but I got a much worse rig (i5-4460, R9 380 Nitro 4GB VRAM). I get 60 FPS when off duty though.
That being said, I think you should get 50 fps as lowest, even on duty and with a bunch of cops, cars and explosions.
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1 hour ago, sssneaky said:
Fixed up some stuff in the thread. I have recently gotten back into fiveM GTARP again and got accepted into the LSPD in a whitelisted server so I may or may not be playing this mod anymore but I'm always willing to help so either comment here or PM me if you need. LSPDFR is a great mod and has the best experience for police in GTA but the criminals are generally the same and don't have much personality like what a human can create so it's gotten a little stale for me. I'll be back though inevitably.
Yeah StopThePed does that mate. Check out the demo videos.
I hope you enjoy that RP. I do like RP but I find FiveM not as immersive as SAMP for instance, due to the number of players
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Alright, I've found that vehicles.awc file has to be under 16.000KB size in order to make the sirens work. I had to mute other sounds with Audacity to reduce size.
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Hello
The problem I have with RPH is that I can't change some options on startup. For example, Developer mode is always enabled. If i uncheck it, it won't make any changes and will be activated anyways. Same happens with windowed mode. I also tried to disable those via .ini, but as soon as I run RPH, it reverts back to the previous situation.
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16 minutes ago, sidneygwhipp said:
Hi, Thanks for the response, would you be able to link me to this plugin please. Thanks.
https://www.lcpdfr.com/files/file/21542-ultimate-backup-all-in-one-backup/
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I recommend you install Ultimate Backup. That being said, I don't know what your problem could be
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Install Assorted Callouts in Plugins/LSPDFR and you'll see that it works. As for Simple Trainer, first install ScriptHook V and then the trainer itself, it's drag and drop.
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What grass and water quality settings do you have? I personally have found that very busy areas have a huge impact on FPS when on duty.
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Sheriff2 and fbi have different sirens by default. I believe you can replace those sirens as well.
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1 hour ago, sssneaky said:
When I replaced the music files for the loading intro to the game I had to do something like extract OAC files, replace the media files in the folder with the sounds I wanted replaced, named them the same thing, replaced them, then put the OAC file back into the spot they were extracted in OpenIV. The siren pack I went for just straight up replaces the RESIDENT.rpf file and was super easy, maybe look out for a pack with this option if you're still having troubles.
Yep, that's what I did. What siren did you install by the way?
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6 hours ago, UnknownBastion said:
Hello,
What mod did you install?
Thanks!
I installed this one. I did some research and found that some GTA update changed the siren sound name from 0x0... to SIREN_PA20A_WAIL and the horn from 0x0... to AIRHORN_ECQ or something like that. So I changed the files names but all the sirens got muted in the game.
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Hello
So I installed a siren mod this morning and, despite following all the steps, the default siren sound didn't get replaced. Then I tried to rename the main siren sound file to SIREN_PA20A_WAIL, which is the default GTA siren for LSPD cars, but the siren became mute.
I don't have ELS, I don't know if that's the problem.
EDIT: I forgot to say that yelp and phaser do get replaced, but not wail.
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Yep they keep running. Tase him
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I know there's an .ini option to make them exhausted sooner but, dude, they are just like Ironman runners up and down the hills. They run uphill much faster than me (even using STP sprint boost) and they don't fall when running downhill. My right thumb needs a break
. So, is there any way to avoid this? Anything that make them slower, or maybe make the other cops chase him through the mountains as well.
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On 4/2/2019 at 6:49 PM, choborrax said:
si el panda security
Pues seguramente sea ese el problema. Prueba a desactivarlo para las descargas de Chrome o a desinstalarlo
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15 minutes ago, Bradnell said:
Hi Guys,
Thanks for your responses, Sorry it's taken me so long to respond...been rather busy!
"Left Shift" during a pursuit doesn't work on my version at all, when i press the horn button to initiate a traffic stop it doesn't make any speech either.
Just gives a quick blip of the siren.
I'll try pressing the "E" but so far i'm not having much luck...it's a feature i really miss!!
Cheers guys!I found the answer to this. When you are playing with a custom character, it is NOT possible to yell through the megaphone. But if you are playing with a preset character, then he/she WILL YELL through it when you press the traffic stop key.
It seems like only the 'original' cops in the game can use it.
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Now Stop The Ped has brought a sprint boost feature, so that you can run faster and catch them.
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44 minutes ago, KrispySamurai said:
I should note that I have managed to make it all more bearable by "slowing traffic down" at the scene using stoptheped's ped/vehicle search menu as I noticed that the radius for slowing traffic down affects backup units like tow trucks, prison transports and coroner vans allowing them more time to decide where to park.
Closing nearby roads can sometimes be a good option as well
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When tactics are enabled, police vehicles try to pit the suspect. But you have to be careful, because they drive recklessly and ram civilian vehicles. They also crash into nearby objects quite often when trying to perform a pit.
Recommendation: Enable only when other unit is behind the suspect and there's no oncoming traffic
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That depends on which slot you used when you installed the car. For me it's not police4 but policeold2


Medic won't give medkit anymore [Ultimate Backup]
in LSPDFR 0.4 Support
Posted
I've been playing again for a couple of hours and they gave me the kit only once. At least it doesn't seem completely broken, but it should work everytime.