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Leroy100

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Everything posted by Leroy100

  1. @UnknownBastion oh this was also fixed in 2.0. Forgot about that one. @officerIIIburakmin and max added to .ini in 2.0
  2. I would prefer if you send any issues through my Discord just so I can look at them quicker but either is fine. It just may take me longer to see any issues you post if you post them here. Thanks. I'll see what I can do.
  3. Version 0.1.0

    11,688 downloads

    Clean up the mess caused by GTA's dumb AI
  4. Thanks for letting me know. This has been fixed in the latest update. Thanks for the support! My goal is to add more uncommon/unique callouts. Not quite sure what this means but ok.
  5. I'll add this one eventually. Trying to focus on more uncommon callouts at the moment. Thanks for the recommendation though!
  6. I'll add it to the list. Thanks for the recommendation!
  7. If you need support or would like to make a recommendation for future callouts, please join my Discord using the link above. Also, big shout out to @Gamer Benny711 for his installation tutorial!
  8. Another question that's probably simple, is there a FireWeaponAt() equivalent for melee weapons? I'm trying to make a ped hit a vehicle with a bat or any other kind of blunt melee weapon. I've tried FireWeaponAt() with several different firing patterns but the ped just stands there. Either an equivalent or some other kind of workaround.
  9. Yes. For the time being here would be the best way.
  10. Version 2.0.0

    173,342 downloads

    Callout pack of 13 callouts
  11. How would you go about making a ped face the player when near them. Right now I am just using something like this: if (Game.LocalPlayer.Character.DistanceTo(witness.Position) < 30f) { witness.Face(Game.LocalPlayer.Character.Position); } But this makes them spin on a dime and looks very unnatural. What's the best way to achieve this? One other question, do you have to explicitly set a cop model as a cop? I have a panic button type callout that spawns s_m_y_cop_01 but sometimes the cop will shoot at the player and the player can arrest the cop. I have the cop and the player in the same relationship group.
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