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BlueLine Vibes

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File Comments posted by BlueLine Vibes

  1. On 7/6/2022 at 6:35 PM, Ky1eB513 said:

    unfortunately, this isnt working..what else do i have to have to run this, it wont even show up in the call outs in the "call out" inside the pause menu..id love to have help.. D:\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR is where its installed, thanks

     

    Is it the same with Callout Manager?  Can't see the callouts in there?

    On 7/10/2022 at 11:41 AM, retrocidalTV said:

    it works for me but my game starts doing crazy things

     

    Hmmm "Crazy Things"  do we just guess what the problem is?  Does your PC just get up and walk out the door for a binge drink?

  2. On 6/23/2022 at 5:22 AM, Robo22 said:

    Was the best mod when first release, mod is now retired, tried to use in 2022 hoping it still worked, but it dont. Crashes game, RIP legendary mod

    Mod works 100%, no crashes, nada, zero, zilch

     

    If anyone of you are wondering why it is crashing on your, perhaps download the latest RageNativeUi?   The one included in this download is outdated.  This goes for all the mods on this website.  A lot of the modders do not have the time to reupload their mods due to an outdated RageNativeUi

    https://github.com/alexguirre/RAGENativeUI/releases  Latest release date May 2022

    On 6/27/2022 at 2:32 PM, Robo22 said:

    Not sure how you managed to get the script working, but I never used the old ragenativeUI and this just makes the game crash just before loading in, everytime. And its 100% scene manager.


    You sure about that 😉  It is not scene manager I can assure you 

  3. First I would like to give you credit on a very stable callout pack.  I can tell that you put a lot of work into this and your hard work does not go unnoticed. 

    In regards to the **WIP** Spike Strip Support -  First The call is stable and working great with zero crashes on my end.  The only thing that I think needs to be adjusted is the fact that you are pressing Y and laying the spike strips early, several AI are driving over the spike strips (although it is not causing their tires to be blown, it does look rather odd for AI to drive over them, but suspects tires blow out)

     There is one suggestion that I would love see if you can implement with this Spike Strip Support callout and I think it would be possible.  Maybe have the player drive to a designated area which would trigger the pursuit that would be coming up from behind the player or maybe press Y key just to let dispatch know that you are ready.  Then a short pause in menu prompt again to let the player know that they can laydown spike strips when they see the vehicle approaching. The spawn distance seems pretty good to allow you to prepare for spike strips, when they get closer you can deploy the strips.  It's all about timing for the officer to deploy and avoid hurting other vehicles (RP of course).  But hey if you miss your opportunity, the chase still goes on and you can hop in your vehicle for pursuit.  Seen this happen many times...okay okay... it was on TV 😆

    Would love to see this implemented if possible when you have time.

    CalloutsT

       129,538    117

    Question on the DOA Spotted Drug lab.  I am using Callout Manager to try and find a close region where the call could be stimulated.  Do you by chance have a nearby location or a map by chance on some of the region callouts that are in the pack?

     

    EDIT:  Disregard - found the info in the ini

     

  4. 1 hour ago, zaiin7x said:

    please add the bmw chime. Here is a sfx of the 2019/latest bmw chime, HD audio quality. This will be very appreciated for the people who play british lspdfr, as we have alot of bmws in our fleet. Thank you

     

     


    Easy to do:  Just save the audio clip, convert it to a wav file with a free wave file editor if you need it.   

    save it and name it to whichever wav file that is in that Seatbelt Audio folder

  5. On 2/4/2022 at 6:11 PM, Lufo53 said:

    Hi, how can I accept calls using the grammar police menu (LCtrl + F3 by default)?


    I think universally it will be the Y key for accepting calls if your microphone is not working.  Otherwise you would just say "Responding code ..., or Enroute ..." for example.

    On 2/4/2022 at 6:49 PM, opus49 said:

    I don't believe there is such an option because it would be faster to just hit Y

    Sorry didn't go to the next page in the comments to see Opus responding to this question lol

  6. Hey quick question @opus49 

    Noticed on the newest version of GP, I am not seeing the AutoItX3_x64.dll in the rar file download.  Has this been removed or no longer needed?  I am planning on doing a tutorial style vid and just wanted to get my ducks in a row 🙂

  7. On 1/22/2022 at 2:53 PM, mockdot said:

    It is possible that the parameters for location when radar is large waiting for a call is no longer working?

     

    LocTextPosX_RadarLrg = 560
    LocTextPosY_RadarLrg = 920

     

    I changed them but seems to stay at the same place. Anyone had the same experience?


    Ya I am guessing that feature does not work when radar is large.  However, if you want to just disable to large radar feature when receiving a callout, you can do the following:

     

    Go to lspdfr folder in main game directory > lspdfr.ini config file >   look for  Callouts.DisableBigRadar = true     change it to true and it should not enlarge the map when receiving callouts.

  8. Enjoying the callouts so far.  Only got to about 3 of them in the northern part of the county near Paleto.  I did have a question for a future update.  Do you plan on having certain aspects of Stop the Ped match the callout?  For example the Train location in Paleto, clearly intoxicated (or strong probability) and he was negative for breathalyzer and drug tests.

     

  9. Was just curious on the Homicide callout.  It states that it was issuing license plate into ANPR then to leave the scene.  Is there a follow up to this callout?  Meaning, do we look for the person that committed the homicide?  Are they in the area?

     

    ANRP Drug deal, pull car over and suspect stops in the middle of the street.  Getting a severe frame loss down to 8 fps.  Is this normal as well?

    Dangerous street fight, people falling from the sky onto street before fight occurs. Is this normal as well? 

    Thanks for the info

  10. Enjoying the pack - left a review.

     

    Just had some minor issues.  For some reason when I respond with Grammar Police "responding code 3" for example, it doesn't accept the call.  Could be on my end though.

    Roadwork traffic assist - Accepted the call and I had to end it as it was in a bad area for video editing etc.  However, when I ended the call, the yellow circle did not get taken away from my map.  Happened twice in a row.   Oh and the Roadwork Traffic Control assist, it might be better if we can get closer to the worker before he starts talking.  I found that he had already said a full sentence before I had my door closed. Just a thought.  I do like the prompt feature to get him to start working, but perhaps one more prompt when  you get to him first.  Does that make sense?

     

    Received a call for Traffic Break, started towards the yellow circle and game crashed.  Not sure if it was related.  Worked with the callouts yesterday and it did not do this, so it may just be a fluke.

     

    EUP Menu

       2,686,529    594
    On 1/10/2022 at 9:08 AM, Teo14708 said:

    Why there isn't the EUP folder in the Plugins folder?

    Yes i think that i've the same problem 


    First - It doesn't sound like you installed EUP uniform pack correctly.  The EUP menu mod ONLY has the  eupmenu.dll  file that goes into plugins folder.  For more information on install, see video below.
    Second - Make sure you have the latest RageNativeUi.dll  file and put this in your main game directory -   https://github.com/alexguirre/RAGENativeUI/releases

    After that is done, you might want to watch my EUP install tutorial here.  Just make sure you grab that newer RageNativeUi file  
     

     

  11. The menu key for this plugin is not loading for me.   
     
    The mod works as I can see by pressing the T key it opens the trunk.  But I have it set by default to F5 for an unused key by any other plugin and it is still not working.  Doing a video showcase for ya for year 2022, so it may need to be addressed if anyone else is having this issue.

    EDIT:  DOH!!   Didn't realize you still needed to be inside the car for the menu to appear.  Thought it would appear outside the vehicle.  

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