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Janis28

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Posts posted by Janis28

  1. On 10/8/2017 at 10:44 PM, Sgt. Nick said:

     

    Good evening, I would have a question? I play games again today LCPDFR [GTA IV] is of course on the version 1.0.7.0! Everything works even a graphics mod. But now comes the problem which bothered me ... I have no police radio? So you hear nothing which is a use that is and you also hear no random radio spokes someone knows a solution?

    Long time ago I have the same problem, but I don't remember how did I fix it... just reinstall LCPDFR manually

  2. On 10/5/2017 at 6:04 PM, RamirezG said:

    Hello, I already installed the mod and everything normal, I can be police and well, but I see in several youtube channels that do search missions, make attacks to drug traffickers that are negotiating drugs or something like that and I do not know how to do these missions, Can someone help me and explain how to do them?

     

    Press button:  ~

    Type: Startcallout Drugdeal

    Press enter and Y to accept callout

    Done

     

    For other callouts do the same: press ~ but type:

    Startcallout Murder

    Startcallout Manhunt

    I don't remember other...

     

    Install Callouts+, WoutersCallouts, Backup, TheWasteland and you will have lot of missions, but not put all callouts files in one GTAIV/LCPDFR/plugins folder cuz you can cause lots of errors

     

     

  3. 10 hours ago, OfficerWebster207 said:

    [Asi loader] Using dsound
    [ScriptHookDotNet] Found
    [ScriptHookDotNet] Valid
    [System dependencies] Verifying dependencies integrity
    [System dependencies] Checking MSVCR110.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking MSVCP110.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved MSVCR110.dll to C:\WINDOWS\SysWOW64\MSVCR110.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking MSCOREE.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking SCRIPTHOOK.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Check passed
    [System dependencies] Checking MSVCR100.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking D3DX9_43.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved msvcrt.dll to C:\WINDOWS\SysWOW64\msvcrt.dll
    [System dependencies] Resolved GDI32.dll to C:\WINDOWS\SysWOW64\GDI32.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved ADVAPI32.dll to C:\WINDOWS\SysWOW64\ADVAPI32.dll
    [System dependencies] Check passed
    [System dependencies] Checking ScriptHookDotNet.asi
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved ScriptHook.dll to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
    [System dependencies] Resolved MSVCR100.dll to C:\WINDOWS\SysWOW64\MSVCR100.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved d3dx9_43.dll to C:\WINDOWS\SysWOW64\d3dx9_43.dll
    [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll
    [System dependencies] Check passed
    [System dependencies] v2.0.50727  2.0.50727.4927  SP2
    v3.0  3.0.30729.4926  SP2
    v3.5  3.5.30729.4926  SP1
    v4  
      Client  4.7.02046
      Full  4.7.02046
    v4.0  
      Client  4.0.0.0
    [System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
    [System dependencies] Checking ADVANCEDHOOK.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved ScriptHook.dll to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
    [System dependencies] Resolved VERSION.dll to C:\WINDOWS\SysWOW64\VERSION.dll
    [System dependencies] Resolved PSAPI.DLL to C:\WINDOWS\SysWOW64\PSAPI.DLL
    [System dependencies] Resolved dbghelp.dll to C:\WINDOWS\SysWOW64\dbghelp.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved SHELL32.dll to C:\WINDOWS\SysWOW64\SHELL32.dll
    [System dependencies] Resolved MSVCR110.dll to C:\WINDOWS\SysWOW64\MSVCR110.dll
    [System dependencies] Resolved MSVCP110.dll to C:\WINDOWS\SysWOW64\MSVCP110.dll
    [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll
    [System dependencies] Check passed
    [System dependencies] Checking ADVANCEDHOOKINIT.ASI
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved VERSION.dll to C:\WINDOWS\SysWOW64\VERSION.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved MSVCR110.dll to C:\WINDOWS\SysWOW64\MSVCR110.dll
    [System dependencies] Resolved MSVCP110.dll to C:\WINDOWS\SysWOW64\MSVCP110.dll
    [System dependencies] Check passed
    [System dependencies] Checking SLIMDX.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved MSVCR100.dll to C:\WINDOWS\SysWOW64\MSVCR100.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved ole32.dll to C:\WINDOWS\SysWOW64\ole32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved GDI32.dll to C:\WINDOWS\SysWOW64\GDI32.dll
    [System dependencies] Resolved WINMM.dll to C:\WINDOWS\SysWOW64\WINMM.dll
    [System dependencies] Resolved ADVAPI32.dll to C:\WINDOWS\SysWOW64\ADVAPI32.dll
    [System dependencies] Resolved MSVCP100.dll to C:\WINDOWS\SysWOW64\MSVCP100.dll
    [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll
    [System dependencies] Check passed
    [System dependencies] No problems found
    [LCPD First Response] Checking LCPDFR installation
    [LCPD First Response] No problems found
    [Log Check] Checking log files
    [Log Check] asilog.txt seems okay
    [Log Check] ScriptHookDotNet.log lists one or more errors
    [Log Check] 2017-10-02 19:59:23 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
    2017-10-02 19:59:23 - INFO: Phone number checks are not available!
    2017-10-02 19:59:23 - Direct3D device created!

    2017-10-02 19:59:23 - SEARCHING FOR SCRIPTS...
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\Door Ajar Chime.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'Door_Ajar_Chime.Main'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\indicator.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'indicatorClass'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\LCPDANPR.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'Braveheart.ANPR_System'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'LCPDFR_Loader.Loader'!
    2017-10-02 19:59:23 -  ...found script 'LCPDFR_Loader.PublicScript'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\PoliceMenu.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'PoliceMenu'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\Policing.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'Policing.Policing'!
    2017-10-02 19:59:23 -  ...found script 'Policing_Breathalyser.Policing_Breathalyser'!
    2017-10-02 19:59:23 -  ...found script 'Policing_Resist.Policing_Resist'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\Strobes.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'FullStrobes.FullStrobes'!
    2017-10-02 19:59:23 - DONE! 10 valid scripts found!

    2017-10-02 19:59:23 - STARTING SCRIPTS...
    2017-10-02 19:59:23 - INFO: Phone number checks are not available!
    2017-10-02 19:59:23 -  ...successfully started script 'FullStrobes.FullStrobes'!
    2017-10-02 19:59:23 -  ...successfully started script 'Policing_Resist.Policing_Resist'!
    2017-10-02 19:59:23 -  ...successfully started script 'Policing_Breathalyser.Policing_Breathalyser'!
    2017-10-02 19:59:23 -  ...successfully started script 'PoliceMenu'!
    2017-10-02 19:59:23 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
    2017-10-02 19:59:23 -  ...successfully started script 'LCPDFR_Loader.Loader'!
    2017-10-02 19:59:23 -  ...successfully started script 'Braveheart.ANPR_System'!
    2017-10-02 19:59:23 -  ...successfully started script 'indicatorClass'!
    2017-10-02 19:59:23 -  ...successfully started script 'Door_Ajar_Chime.Main'!
    2017-10-02 19:59:24 - Error during Tick in script 'LCPDFR_Loader.Loader':
                          System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
                             at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 244
                             at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 211
                             --- End of inner exception stack trace ---
                             at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                             at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                             at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                             at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                             at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                             at GTA.Script.TryTick()
                             at GTA.Script.DoTick()
                             at GTA.ScriptThread.OnTick()
    2017-10-02 19:59:26 -  ...successfully started script 'Policing.Policing'!
    2017-10-02 19:59:41 - Direct3D device lost!
    2017-10-02 19:59:41 - SCRIPTS TERMINATED!
    2017-10-02 19:59:41 - Direct3D device lost!

    [Log Check] LCPDFR.log doesn't finish initialize
    [Log Check] LCPDFR.log lists one or more errors
    [Log Check] ------------------------
    [INFO - 7:59:23 PM] [Log] Started
    [INFO - 7:59:23 PM] [Main] Main: Initializing...
    [INFO - 7:59:23 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 7:59:23 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [ERROR - 7:59:24 PM] [] System.FieldAccessException: Attempt by method '‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor()' to access field 'GTA.base.HandleObject.pHandle' failed.
       at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 33
       at LCPD_First_Response.Engine.Main.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 162
       at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 222

    [Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related.
    [Log Check] Log started on: 19:59:23 10-2-2017
    ------------------------
    [INFO - 19:59:23] Gameversion - 1.0.7.0
    [INFO - 19:59:23] Data unprotected
    [INFO - 19:59:23] Game patched
    [INFO - 19:59:23] Xlive protections disabled
    [INFO - 19:59:23] Improving ELS compatibility
    [INFO - 19:59:23] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
    [INFO - 19:59:23] E-Mail: lms@lcpdfr.com
    [INFO - 19:59:23] Permission granted for LCPDFR & ELS only
    [INFO - 19:59:23] Thanks to listener, aru, #iv-modding and cp702
    [INFO - 19:59:23] Attaching exception handler...
    [INFO - 19:59:23] Exception handler attached
    [INFO - 19:59:23] Patching game functions...
    [INFO - 19:59:44] An exception occured
    [INFO - 19:59:45] Minidump saved
    [INFO - 19:59:45]
    Process: FFC50000

    Address: 1F9346 (Faulting module: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\GTAIV.exe loaded into process space at 50000 - function offset without PE header is: 1A8346)

    Code: C0000005

    Registerdump - EAX: 1 EBP: 89FC750 EBX: 0 ECX: 5D113D33 EDI: 15FCB84 EDX: 1DAEBF10 EIP: 1F9346 ESI: 4 ESP: 1CFEBB8


    [Asi loader] Using dsound
    [ScriptHookDotNet] Found
    [ScriptHookDotNet] Valid
    [System dependencies] Verifying dependencies integrity
    [System dependencies] Checking MSVCR110.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking MSVCP110.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved MSVCR110.dll to C:\WINDOWS\SysWOW64\MSVCR110.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking MSCOREE.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking SCRIPTHOOK.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Check passed
    [System dependencies] Checking MSVCR100.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Check passed
    [System dependencies] Checking D3DX9_43.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved msvcrt.dll to C:\WINDOWS\SysWOW64\msvcrt.dll
    [System dependencies] Resolved GDI32.dll to C:\WINDOWS\SysWOW64\GDI32.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved ADVAPI32.dll to C:\WINDOWS\SysWOW64\ADVAPI32.dll
    [System dependencies] Check passed
    [System dependencies] Checking ScriptHookDotNet.asi
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved ScriptHook.dll to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
    [System dependencies] Resolved MSVCR100.dll to C:\WINDOWS\SysWOW64\MSVCR100.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved d3dx9_43.dll to C:\WINDOWS\SysWOW64\d3dx9_43.dll
    [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll
    [System dependencies] Check passed
    [System dependencies] v2.0.50727  2.0.50727.4927  SP2
    v3.0  3.0.30729.4926  SP2
    v3.5  3.5.30729.4926  SP1
    v4  
      Client  4.7.02046
      Full  4.7.02046
    v4.0  
      Client  4.0.0.0
    [System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
    [System dependencies] Checking ADVANCEDHOOK.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved ScriptHook.dll to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
    [System dependencies] Resolved VERSION.dll to C:\WINDOWS\SysWOW64\VERSION.dll
    [System dependencies] Resolved PSAPI.DLL to C:\WINDOWS\SysWOW64\PSAPI.DLL
    [System dependencies] Resolved dbghelp.dll to C:\WINDOWS\SysWOW64\dbghelp.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved SHELL32.dll to C:\WINDOWS\SysWOW64\SHELL32.dll
    [System dependencies] Resolved MSVCR110.dll to C:\WINDOWS\SysWOW64\MSVCR110.dll
    [System dependencies] Resolved MSVCP110.dll to C:\WINDOWS\SysWOW64\MSVCP110.dll
    [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll
    [System dependencies] Check passed
    [System dependencies] Checking ADVANCEDHOOKINIT.ASI
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved VERSION.dll to C:\WINDOWS\SysWOW64\VERSION.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved MSVCR110.dll to C:\WINDOWS\SysWOW64\MSVCR110.dll
    [System dependencies] Resolved MSVCP110.dll to C:\WINDOWS\SysWOW64\MSVCP110.dll
    [System dependencies] Check passed
    [System dependencies] Checking SLIMDX.DLL
    [System dependencies] Checking dependencies (32-bit required: True)
    [System dependencies] Resolved MSVCR100.dll to C:\WINDOWS\SysWOW64\MSVCR100.dll
    [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll
    [System dependencies] Resolved ole32.dll to C:\WINDOWS\SysWOW64\ole32.dll
    [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll
    [System dependencies] Resolved GDI32.dll to C:\WINDOWS\SysWOW64\GDI32.dll
    [System dependencies] Resolved WINMM.dll to C:\WINDOWS\SysWOW64\WINMM.dll
    [System dependencies] Resolved ADVAPI32.dll to C:\WINDOWS\SysWOW64\ADVAPI32.dll
    [System dependencies] Resolved MSVCP100.dll to C:\WINDOWS\SysWOW64\MSVCP100.dll
    [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll
    [System dependencies] Check passed
    [System dependencies] No problems found
    [LCPD First Response] Checking LCPDFR installation
    [LCPD First Response] No problems found
    [Log Check] Checking log files
    [Log Check] asilog.txt seems okay
    [Log Check] ScriptHookDotNet.log lists one or more errors
    [Log Check] 2017-10-02 19:59:23 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
    2017-10-02 19:59:23 - INFO: Phone number checks are not available!
    2017-10-02 19:59:23 - Direct3D device created!

    2017-10-02 19:59:23 - SEARCHING FOR SCRIPTS...
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\Door Ajar Chime.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'Door_Ajar_Chime.Main'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\indicator.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'indicatorClass'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\LCPDANPR.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'Braveheart.ANPR_System'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'LCPDFR_Loader.Loader'!
    2017-10-02 19:59:23 -  ...found script 'LCPDFR_Loader.PublicScript'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\PoliceMenu.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'PoliceMenu'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\Policing.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'Policing.Policing'!
    2017-10-02 19:59:23 -  ...found script 'Policing_Breathalyser.Policing_Breathalyser'!
    2017-10-02 19:59:23 -  ...found script 'Policing_Resist.Policing_Resist'!
    2017-10-02 19:59:23 - Loading scripts in Assembly 'scripts\Strobes.net.dll' ...
    2017-10-02 19:59:23 -  ...found script 'FullStrobes.FullStrobes'!
    2017-10-02 19:59:23 - DONE! 10 valid scripts found!

    2017-10-02 19:59:23 - STARTING SCRIPTS...
    2017-10-02 19:59:23 - INFO: Phone number checks are not available!
    2017-10-02 19:59:23 -  ...successfully started script 'FullStrobes.FullStrobes'!
    2017-10-02 19:59:23 -  ...successfully started script 'Policing_Resist.Policing_Resist'!
    2017-10-02 19:59:23 -  ...successfully started script 'Policing_Breathalyser.Policing_Breathalyser'!
    2017-10-02 19:59:23 -  ...successfully started script 'PoliceMenu'!
    2017-10-02 19:59:23 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
    2017-10-02 19:59:23 -  ...successfully started script 'LCPDFR_Loader.Loader'!
    2017-10-02 19:59:23 -  ...successfully started script 'Braveheart.ANPR_System'!
    2017-10-02 19:59:23 -  ...successfully started script 'indicatorClass'!
    2017-10-02 19:59:23 -  ...successfully started script 'Door_Ajar_Chime.Main'!
    2017-10-02 19:59:24 - Error during Tick in script 'LCPDFR_Loader.Loader':
                          System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
                             at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 244
                             at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 211
                             --- End of inner exception stack trace ---
                             at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                             at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                             at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                             at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                             at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                             at GTA.Script.TryTick()
                             at GTA.Script.DoTick()
                             at GTA.ScriptThread.OnTick()
    2017-10-02 19:59:26 -  ...successfully started script 'Policing.Policing'!
    2017-10-02 19:59:41 - Direct3D device lost!
    2017-10-02 19:59:41 - SCRIPTS TERMINATED!
    2017-10-02 19:59:41 - Direct3D device lost!

    [Log Check] LCPDFR.log doesn't finish initialize
    [Log Check] LCPDFR.log lists one or more errors
    [Log Check] ------------------------
    [INFO - 7:59:23 PM] [Log] Started
    [INFO - 7:59:23 PM] [Main] Main: Initializing...
    [INFO - 7:59:23 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 7:59:23 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [ERROR - 7:59:24 PM] [] System.FieldAccessException: Attempt by method '‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor()' to access field 'GTA.base.HandleObject.pHandle' failed.
       at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 33
       at LCPD_First_Response.Engine.Main.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 162
       at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 222

    [Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related.
    [Log Check] Log started on: 19:59:23 10-2-2017
    ------------------------
    [INFO - 19:59:23] Gameversion - 1.0.7.0
    [INFO - 19:59:23] Data unprotected
    [INFO - 19:59:23] Game patched
    [INFO - 19:59:23] Xlive protections disabled
    [INFO - 19:59:23] Improving ELS compatibility
    [INFO - 19:59:23] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
    [INFO - 19:59:23] E-Mail: lms@lcpdfr.com
    [INFO - 19:59:23] Permission granted for LCPDFR & ELS only
    [INFO - 19:59:23] Thanks to listener, aru, #iv-modding and cp702
    [INFO - 19:59:23] Attaching exception handler...
    [INFO - 19:59:23] Exception handler attached
    [INFO - 19:59:23] Patching game functions...
    [INFO - 19:59:44] An exception occured
    [INFO - 19:59:45] Minidump saved
    [INFO - 19:59:45]
    Process: FFC50000

    Address: 1F9346 (Faulting module: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\GTAIV.exe loaded into process space at 50000 - function offset without PE header is: 1A8346)

    Code: C0000005

    Registerdump - EAX: 1 EBP: 89FC750 EBX: 0 ECX: 5D113D33 EDI: 15FCB84 EDX: 1DAEBF10 EIP: 1F9346 ESI: 4 ESP: 1CFEBB8

     

     

    Make sure you install everything !

     

  4. 15 hours ago, Clarkyboy said:

    So I'm currently looking to install some Mod police cars and uniform to use in LCPDFR. I've looked at videos on how to do this via Spark IV however, I've downloaded and installed it but I'm getting the issue shown in the attached image.

     

    Can anybody give some guidance on what I should do?

     

    TIA

    image.png

    It would be easy if you use OpenIV program

  5. When I shot from taser everything is ok, but in LCPDFR log file showing this message... What it means: "File already in use?"  ?

     

    ------------------------
    [INFO - 1:02:10 AM] [Log] Started
    [INFO - 1:02:10 AM] [Main] Main: Initializing...
    [INFO - 1:02:10 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 1:02:10 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [INFO - 1:02:11 AM] [PluginManager] Initialize: Loading custom plugins
    [WARNING - 1:02:11 AM] [Settings] ReadSettings: Invalid entry 
    [INFO - 1:02:11 AM] [Settings] ReadSettings: Suspect transporter POLICE
    [INFO - 1:02:11 AM] [Settings] ReadSettings: Suspect transporter POLICE2
    [INFO - 1:02:11 AM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
    [WARNING - 1:02:11 AM] [Settings] ReadSettings: Invalid entry 
    [INFO - 1:02:11 AM] [Plugin.Main] Changing language to en-US
    [INFO - 1:02:11 AM] [Plugin.Callouts+] Plugin detected version: 0.7.3.38
    [INFO - 1:02:11 AM] [Plugin.Callouts+] Checking calloutsPlus.ini file...
    [INFO - 1:02:11 AM] [Plugin.Callouts+] Reading keybinds from configuration file
    [INFO - 1:02:11 AM] [Plugin.Callouts+] Plugin started
    [INFO - 1:02:11 AM] [Main] Main: Initializing done
    [WARNING - 1:02:10 AM] [ServerCommunication] InitializeConnection: No internet connection available
    [WARNING - 1:02:10 AM] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (No internet connection). Multiplayer is deactivated
    [INFO - 1:02:11 AM] [Authentication] Authentication: Server not available, trying to authenticate offline
    [ERROR - 1:02:11 AM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
    [INFO - 1:02:11 AM] [Authentication] Authentication: User is in offline mode
    [INFO - 1:02:14 AM] [NetworkManager] NetworkManager: In network session: False Is host: False
    [INFO - 1:02:25 AM] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 3:41:26 PM
    [INFO - 1:02:25 AM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
    [INFO - 1:02:25 AM] [Plugin.Main] Initialize: Model preloading is activated. This may cause texture loss or less vehicle models spawning
    [INFO - 1:02:30 AM] [Script.Ambient] Autosave is disabled
    [WARNING - 1:02:44 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:44 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:44 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:54 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:55 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:55 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:58 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:58 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?
    [WARNING - 1:02:58 AM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:\Grand Theft Auto IV\lcpdfr\Audio\Resident\Amb_Resident\TASER_DEPLOY.wav. File already in use?

  6. Did someone know this kind of error? LCPDFR crash when start the game in Niko safe house..

     

     

    ------------------------
    [INFO - 2:45:00 PM] [Log] Started
    [INFO - 2:45:00 PM] [Main] Main: Initializing...
    [INFO - 2:45:00 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
    [INFO - 2:45:00 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
    [ERROR - 2:45:01 PM] [] System.FieldAccessException: Attempt by method '‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor()' to access field 'GTA.base.HandleObject.pHandle' failed.
       at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 33
       at LCPD_First_Response.Engine.Main.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 162
       at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 222
     

     

     

     

  7. 37 minutes ago, pjwhunt98 said:

    It looks like for some reason the game isn't liking the ENB graphics mod. What are your computer specifications? if they are adequate I would recommend installing a different graphic mod which is more suitable. 

     

    AMD A4-4300 HD     2.50 GHz

    8GB RAM

    64-bit

  8. 18 hours ago, KyneiZero said:

     

    I wish that could be true.    I run a mid-range PC from 2013 and GTA V at higher settings looks and runs better than GTA IV on medium settings.

     

    It is the inconsistent performance of GTA IV with mods that is my problem and cannot be fixed.  I've felt sick/headaches after 5mins when the game is having a bad day with stability.  Completely vanilla GTA IV runs okay,  but that's not why we're here.

    Don't put in so much mods and stupid stuff in GTA IV, then the game will be stable, Every problem starts when you put useless shit in game

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