Jump to content

Run and Hide Gamer

Members
  • Posts

    83
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Posts posted by Run and Hide Gamer

  1. This is a must see episode. Adam-12 is on patrol near the airport when people start screaming and running. We stop and investigate and that is when we receive the callout. This leads to an episode full of action, destroyed cars and a lot of people dying.

     

     

     

  2. 1-Adam-12 has just finished an action packed chase through the streets of Metro Los Santos with lots of gunfire from the back of a van resulting in an incredible 2 cars crashing through a fence and ending up in the harbor. That was really enjoyable.

     

    Editing the footge now and will upload within the next hour or two. Must see footage.

     

     

  3.  

    In LSFPDR it is always important to take note of the messages at the top of the screen. The message told us to check the passenger...... however we made the mistake of checking the driver instead.

     

    We come across a suspicious vehicle and follow it. After tailing it for a while the car is pulled over. While talking to the driver the front passenger steps out wearing a bike helmet.

     

     

     

  4. We receive a callout that a heavily intoxicated driver is swerving across the road and is a danger to other drivers around him. We catch up with him and observe him crashing into parked cars and fences..... he even crashed into us. 

     

    This was an interesting callout as we tested new mods added into LSPDFR.

     

    As you can see below he got into trouble and we had to rescue him.

     

     

  5. I have been playing LSPDFR for ages and now that I have a decent gaming machine I have setup a gaming channel under Run and Hide Gamer.

     

    Today I have started a new series of LSPDFR called LSPDFR | GTA 5 Police Academy

     

    The first episode is my first go at controlling the patrrol car since last playing in March.

    However the 2nd episode is much better with an epic car chase and takedown of a criminal.

     

    Looking at adding 3 to 5 LSPDFR videos a day so please check out my media

     

    First video is below.....

     

    2 more videos have being produced and will be added to my channel later today

     

    Run and Hide Gamer

     

  6.  

    I have to admit that my pc is not the best for running GTA5.... looking at getting a more powerful machine at the end of the year.

     

    Windows 10 Home 64-bit

    CPU  AMD A4-6300   
    Richland 32nm Technology

    Cores    2
    Threads    2
    Name    AMD A4-6300
    Code Name    Richland
    Package    Socket FM2 (904)
    Technology    32nm
    Specification    AMD A4-6300 APU with Radeon HD Graphics
    Family    F
    Extended Family    15
    Model    3
    Extended Model    13
    Stepping    1
    Revision    RL-A1
    Instructions    MMX (+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, AMD 64, NX, VMX, AES, AVX, FMA3, FMA4
    Virtualization    Supported, Disabled
    Hyperthreading    Not supported
    Fan Speed    994 RPM
    Bus Speed    99.8 MHz
    Stock Core Speed    3700 MHz
    Stock Bus Speed    100 MHz
    Average Temperature    54 °C

    RAM 4.00GB Single-Channel DDR3 @ 798MHz (11-11-12-28)

    GRAPHICS Generic Non-PnP Monitor (1600x1200@60Hz)
    768MB ATI AMD Radeon HD 8370D (HP)

    ATI AMD Radeon HD 8370D
        Manufacturer    ATI
        Model    AMD Radeon HD 8370D
        Device ID    1002-9998
        Subvendor    HP (103C)
        Current Performance Level    Level 0
        Voltage    1.274 V
        GPU Clock    760.0 MHz
        Temperature    5 °C
        Core Voltage    1.274 V
        Driver version    15.200.1046.2
        Memory Type    DDR3
        Memory    768 MB
        Bandwidth    12.8 GB/s

  7. Have added the log below.

    I have been able to do plate checks which come up with the plate results in that area above the map...as well as for information when I call for a tow truck..... but still not getting the dispatch screen as shown in the picture.

     

    [20/08/2015 6:10:34 AM.131] Started new log on 20/08/2015 6:10:34 AM.131
    [20/08/2015 6:10:34 AM.202] ====================================================================================================
    [20/08/2015 6:10:34 AM.126] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [20/08/2015 6:10:34 AM.245] Log verbosity: Verbose
    [20/08/2015 6:10:34 AM.279] Initializing input system
    [20/08/2015 6:10:34 AM.286] Initializing game console
    [20/08/2015 6:10:34 AM.370] Console key has been set to F4 (key code: 115)
    [20/08/2015 6:10:35 AM.343] Initializing console variable "SkipGameIntro".
    [20/08/2015 6:10:35 AM.344] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
    [20/08/2015 6:10:35 AM.413] Read value: <null>
    [20/08/2015 6:10:35 AM.413] Initializing console variable "DisableRenderVersionText".
    [20/08/2015 6:10:35 AM.414] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
    [20/08/2015 6:10:35 AM.457] Read value: False
    [20/08/2015 6:10:35 AM.457] Setting value of console variable "DisableRenderVersionText" to stored value.
    [20/08/2015 6:10:35 AM.458] Initializing console variable "DisableCustomLoadingScreen".
    [20/08/2015 6:10:35 AM.458] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableCustomLoadingScreen
    [20/08/2015 6:10:35 AM.459] Read value: False
    [20/08/2015 6:10:35 AM.459] Setting value of console variable "DisableCustomLoadingScreen" to stored value.
    [20/08/2015 6:10:35 AM.459] Initializing console variable "ConsoleKey".
    [20/08/2015 6:10:35 AM.459] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [20/08/2015 6:10:35 AM.461] Read value: <null>
    [20/08/2015 6:10:35 AM.461] Initializing console variable "PluginTimeoutThreshold".
    [20/08/2015 6:10:35 AM.461] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [20/08/2015 6:10:35 AM.462] Read value: 10000
    [20/08/2015 6:10:35 AM.462] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [20/08/2015 6:10:35 AM.462] Initializing console variable "AlwaysShowConsoleOutput".
    [20/08/2015 6:10:35 AM.462] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [20/08/2015 6:10:35 AM.463] Read value: <null>
    [20/08/2015 6:10:35 AM.463] Initializing console variable "WarnOnPluginLoad".
    [20/08/2015 6:10:35 AM.463] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
    [20/08/2015 6:10:35 AM.464] Read value: True
    [20/08/2015 6:10:35 AM.464] Setting value of console variable "WarnOnPluginLoad" to stored value.
    [20/08/2015 6:10:35 AM.464] Initializing console variable "ShowOnScreenWarnings".
    [20/08/2015 6:10:35 AM.464] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
    [20/08/2015 6:10:35 AM.465] Read value: <null>
    [20/08/2015 6:10:35 AM.465] Console initialized
    [20/08/2015 6:10:35 AM.465] Initializing forms manager
    [20/08/2015 6:10:35 AM.662] Version: RAGE Plugin Hook v0.22.681.4717 PUBLIC ALPHA for Grand Theft Auto V
    [20/08/2015 6:10:37 AM.449] ================ RAGE Plugin Hook ================
    [20/08/2015 6:10:37 AM.563] Checking game support
    [20/08/2015 6:10:37 AM.610] Product name: Grand Theft Auto V
    [20/08/2015 6:10:37 AM.610] Product version: 1.0.393.4
    [20/08/2015 6:10:37 AM.610] Is steam version: True
    [20/08/2015 6:10:37 AM.611] Initializing DirectX
    [20/08/2015 6:10:37 AM.615] Initializing Direct3D
    [20/08/2015 6:10:37 AM.615] Loading C:\WINDOWS\system32\d3d11.dll
    [20/08/2015 6:10:37 AM.615] Loaded at 0x7FF8DBC70000
    [20/08/2015 6:10:37 AM.615] D3D11CreateDeviceAndSwapChain at 0x7FF8DBC88100
    [20/08/2015 6:10:37 AM.615] Creating Direct3D 11 device and swap chain
    [20/08/2015 6:10:37 AM.630] Swap Chain created: 0xB6EF0693B0
    [20/08/2015 6:10:37 AM.630] Swap Chain VTable: 0xB6EF0693B0
    [20/08/2015 6:10:37 AM.630] Swap Chain VTable_2: 0x7FF8DBC2EF40
    [20/08/2015 6:10:37 AM.630] 0x5756550553F225E9;0x5741564155415441;0xEC8148D9246C8D48
    [20/08/2015 6:10:37 AM.630] D3D11Present: 0x7FF8DBBE1DA0
    [20/08/2015 6:10:37 AM.630] D3D11ResizeBuffers: 0x7FF8DBBE5D10
    [20/08/2015 6:10:37 AM.630] D3D11ResizeTarget: 0x7FF8DBC20E90
    [20/08/2015 6:10:37 AM.630] D3D11SetFullscreenState: 0x7FF8DBBEC730
    [20/08/2015 6:10:37 AM.739] Getting device
    [20/08/2015 6:10:37 AM.739] Retrieved device
    [20/08/2015 6:10:37 AM.739] Creating wrapper
    [20/08/2015 6:10:38 AM.173] Direct3D initialized
    [20/08/2015 6:10:38 AM.174] Initialized DirectX
    [20/08/2015 6:10:38 AM.229] Direct3D watcher thread spawned
    [20/08/2015 6:10:38 AM.424] Waiting for CurrentGame->ShouldInitializeNow()
    [20/08/2015 6:10:39 AM.949] Wrapper created
    [20/08/2015 6:10:40 AM.601] Effect created
    [20/08/2015 6:10:40 AM.601] Creating buffer
    [20/08/2015 6:10:40 AM.601] Created buffer
    [20/08/2015 6:10:40 AM.601] Creating blend state
    [20/08/2015 6:10:40 AM.601] Created blend state
    [20/08/2015 6:10:40 AM.601] Done with creation
    [20/08/2015 6:10:43 AM.229] Direct3D watcher thread ended
    [20/08/2015 6:10:44 AM.004] Initializing texture system.
    [20/08/2015 6:10:44 AM.005] Initializing texture system; phase 1
    [20/08/2015 6:10:44 AM.005] Initializing texture system; phase 2
    [20/08/2015 6:10:44 AM.164] Initializing texture system; phase 3
    [20/08/2015 6:10:44 AM.180] Initializing texture system; phase 4
    [20/08/2015 6:10:44 AM.300] Initializing texture system; phase 5
    [20/08/2015 6:10:44 AM.337] Initializing texture system; phase 6
    [20/08/2015 6:10:44 AM.340] Initializing texture system; phase 7
    [20/08/2015 6:10:44 AM.367] Initializing texture system; phase 8
    [20/08/2015 6:10:44 AM.370] Initializing texture system; phase 9
    [20/08/2015 6:10:44 AM.372] Initializing texture system; phase 10
    [20/08/2015 6:10:44 AM.494] Pixel Shader 5.0 not supported. Falling back to 4.0.
    [20/08/2015 6:10:44 AM.499] Initializing texture system; phase 11
    [20/08/2015 6:10:44 AM.499] Initializing texture system; phase 12
    [20/08/2015 6:10:44 AM.502] Initializing texture system; phase 13
    [20/08/2015 6:10:44 AM.502] Initializing texture system; phase 14
    [20/08/2015 6:11:19 AM.492] Initializing game support
    [20/08/2015 6:11:45 AM.131] Compatibility level: 0
    [20/08/2015 6:11:45 AM.131] Supported version detected
    [20/08/2015 6:11:45 AM.147] ==================================================
    [20/08/2015 6:11:45 AM.399] Patched IsDebuggerPresent
    [20/08/2015 6:11:45 AM.650] Waiting for game initialization
    [20/08/2015 6:11:46 AM.031] Initializing hook
    [20/08/2015 6:11:46 AM.500] Completing interoperability
    [20/08/2015 6:11:46 AM.626] Initialization code 1.
    [20/08/2015 6:11:46 AM.626] Initialization code 2.
    [20/08/2015 6:11:46 AM.626] Initialization code 3.
    [20/08/2015 6:11:46 AM.737] 1 Address: 0x00007FF64412430C
    [20/08/2015 6:11:46 AM.737] Calling func 1
    [20/08/2015 6:11:46 AM.768] 2 Address: 0x00007FF644BAFF82
    [20/08/2015 6:11:46 AM.939] 3 Address: 0x00007FF643775CE6
    [20/08/2015 6:11:46 AM.967] Address: 0x00007FF644BAFF20
    [20/08/2015 6:11:46 AM.967] Unknown var: 0x00007FF645A805E0
    [20/08/2015 6:11:46 AM.967] Initialization code 4.
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 1
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 2
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 3
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 4
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 5
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 6
    [20/08/2015 6:11:46 AM.967] Completing interoperability, phase 7
    [20/08/2015 6:12:55 AM.667] Initializing console variable "IsDeveloperModeEnabled".
    [20/08/2015 6:12:55 AM.678] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
    [20/08/2015 6:12:55 AM.737] Read value: <null>
    [20/08/2015 6:12:55 AM.737] Initializing console variable "TimeScale".
    [20/08/2015 6:12:55 AM.737] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [20/08/2015 6:12:55 AM.739] Read value: <null>
    [20/08/2015 6:12:57 AM.358] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
    [20/08/2015 6:12:57 AM.534] 
    [20/08/2015 6:12:57 AM.535] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
    [20/08/2015 6:12:57 AM.536] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
    [20/08/2015 6:13:04 AM.520] <UNLOADED PLUGIN>: Initializing input system
    [20/08/2015 6:13:04 AM.543] <UNLOADED PLUGIN>: Initializing game console
    [20/08/2015 6:13:04 AM.548] <UNLOADED PLUGIN>: Initializing forms manager
    [20/08/2015 6:13:05 AM.162] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
    [20/08/2015 6:13:06 AM.410] ---------------------------------------------------------------------
    [20/08/2015 6:13:06 AM.411] LSPD FIRST RESPONSE
    [20/08/2015 6:13:06 AM.411] Version 0.2b
    [20/08/2015 6:13:06 AM.411] A G17 Media Modification
    [20/08/2015 6:13:06 AM.411] - Developed by LMS & Sam
    [20/08/2015 6:13:06 AM.411] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [20/08/2015 6:13:06 AM.411] © Copyright 2015, G17 Media, www.lspdfr.com
    [20/08/2015 6:13:06 AM.411] ---------------------------------------------------------------------
    [20/08/2015 6:13:06 AM.412] LSPD First Response: Running LSPD First Response 0.2b
    [20/08/2015 6:13:06 AM.412] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
    [20/08/2015 6:13:07 AM.335] Cached police
    [20/08/2015 6:13:07 AM.335] Cached police2
    [20/08/2015 6:13:07 AM.335] Cached policet
    [20/08/2015 6:13:07 AM.335] Cached sheriff2
    [20/08/2015 6:13:07 AM.335] Cached sheriff
    [20/08/2015 6:13:07 AM.335] Cached police4
    [20/08/2015 6:13:07 AM.335] Cached policeb
    [20/08/2015 6:13:07 AM.335] Cached policeb
    [20/08/2015 6:13:07 AM.335] Cached policeb
    [20/08/2015 6:13:07 AM.335] Cached fbi2
    [20/08/2015 6:13:07 AM.335] Cached policeold1
    [20/08/2015 6:13:07 AM.335] Cached policeold2
    [20/08/2015 6:13:07 AM.335] Cached policeold2
    [20/08/2015 6:13:07 AM.335] Cached buzzard
    [20/08/2015 6:13:07 AM.335] Cached polmav
    [20/08/2015 6:13:07 AM.335] Cached frogger2
    [20/08/2015 6:13:07 AM.335] Cached ambulance
    [20/08/2015 6:13:07 AM.335] Cached firetruk
    [20/08/2015 6:13:07 AM.618] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
    [20/08/2015 6:13:07 AM.776] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
    [20/08/2015 6:13:08 AM.755] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [20/08/2015 6:13:08 AM.757] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
    [20/08/2015 6:13:08 AM.936] LSPD First Response: Creating plugin: PoliceRadio.Main
    [20/08/2015 6:13:09 AM.774] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
    [20/08/2015 6:13:09 AM.923] LSPD First Response: [Code 3 Callouts] Settings loaded
    [20/08/2015 6:13:09 AM.933] LSPD First Response: Police Radio Loaded
    [20/08/2015 6:13:09 AM.933] LSPD First Response: We have 1 callouts registered
    [20/08/2015 6:13:09 AM.934] LSPD First Response: CalloutManager initialized
    [20/08/2015 6:13:15 AM.551] ______________________________________________________________________________________________
    [20/08/2015 6:13:15 AM.551] [Loaded Police Radio 0.35 - Intended use RageHook 22]
    [20/08/2015 6:13:15 AM.551] [Created by : FinKone]
    [20/08/2015 6:13:15 AM.551] 
    [20/08/2015 6:13:15 AM.551] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
    [20/08/2015 6:13:15 AM.568] Audio loaded...
    [20/08/2015 6:13:15 AM.940] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1030 797
    [20/08/2015 6:20:39 AM.522] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
    [20/08/2015 6:20:40 AM.225] RagePluginHook
    [20/08/2015 6:20:40 AM.283]    at Rage.WeaponAsset.LoadAndWait()
    [20/08/2015 6:20:40 AM.283]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
    [20/08/2015 6:20:40 AM.283]    at LSPD_First_Response.Duty.ToggleDuty()
    [20/08/2015 6:20:40 AM.283]    at LSPD_First_Response.Duty.?()
    [20/08/2015 6:20:40 AM.290]    at ?.?()
    [20/08/2015 6:36:18 AM.048] LSPD First Response: 
    [20/08/2015 6:36:18 AM.091] LSPD First Response: ==============================
    [20/08/2015 6:36:18 AM.096] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
    [20/08/2015 6:36:18 AM.096] LSPD First Response: ------------------------------
    [20/08/2015 6:36:18 AM.097] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
    [20/08/2015 6:36:18 AM.097] LSPD First Response: ------------------------------
    [20/08/2015 6:36:18 AM.097] LSPD First Response: Exception type: System.InvalidOperationException
    [20/08/2015 6:36:18 AM.097] LSPD First Response: Exception message: Model with hash 0xb12314e0 could not be loaded within a reasonable time. It may be invalid
    [20/08/2015 6:36:18 AM.097] LSPD First Response: ------------------------------
    [20/08/2015 6:36:18 AM.097] LSPD First Response: Inner exceptions:
    [20/08/2015 6:36:18 AM.097] LSPD First Response: ------------------------------
    [20/08/2015 6:36:18 AM.097] LSPD First Response: Stack trace:
    [20/08/2015 6:36:18 AM.111] LSPD First Response: at Rage.Model.LoadAndWait()
    [20/08/2015 6:36:18 AM.111] at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
    [20/08/2015 6:36:18 AM.111] at ????????????????????????????????????????.????????????????????????????????????????()
    [20/08/2015 6:36:18 AM.122] at ????????????????????????????????????????.????????????????????????????????????????()
    [20/08/2015 6:36:18 AM.122] at PoliceRadio.PoliceRadio.????????????????????????????????????????()
    [20/08/2015 6:36:18 AM.122] at PoliceRadio.PoliceRadio.MainThread()
    [20/08/2015 6:36:18 AM.122] at Rage.GameFiber.Main()
    [20/08/2015 6:36:18 AM.122] LSPD First Response: ==============================
    [20/08/2015 6:36:18 AM.122] LSPD First Response: 
    [20/08/2015 6:38:10 AM.448] 
    [20/08/2015 6:38:10 AM.464] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
    [20/08/2015 6:38:10 AM.464] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD first response.dll
    [20/08/2015 6:38:14 AM.621] <UNLOADED PLUGIN>: Initializing input system
    [20/08/2015 6:38:14 AM.691] <UNLOADED PLUGIN>: Initializing game console
    [20/08/2015 6:38:14 AM.709] <UNLOADED PLUGIN>: Initializing forms manager
    [20/08/2015 6:38:15 AM.158] Plugin "LSPD First Response" was loaded from "LSPD first response.dll".
    [20/08/2015 6:38:15 AM.919] ---------------------------------------------------------------------
    [20/08/2015 6:38:15 AM.919] LSPD FIRST RESPONSE
    [20/08/2015 6:38:15 AM.919] Version 0.2b
    [20/08/2015 6:38:15 AM.919] A G17 Media Modification
    [20/08/2015 6:38:15 AM.919] - Developed by LMS & Sam
    [20/08/2015 6:38:15 AM.919] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [20/08/2015 6:38:15 AM.919] © Copyright 2015, G17 Media, www.lspdfr.com
    [20/08/2015 6:38:15 AM.919] ---------------------------------------------------------------------
    [20/08/2015 6:38:15 AM.919] LSPD First Response: Running LSPD First Response 0.2b
    [20/08/2015 6:38:15 AM.919] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
    [20/08/2015 6:38:18 AM.388] Cached police
    [20/08/2015 6:38:18 AM.388] Cached police2
    [20/08/2015 6:38:18 AM.388] Cached policet
    [20/08/2015 6:38:18 AM.389] Cached sheriff2
    [20/08/2015 6:38:18 AM.389] Cached sheriff
    [20/08/2015 6:38:18 AM.389] Cached police4
    [20/08/2015 6:38:18 AM.389] Cached policeb
    [20/08/2015 6:38:18 AM.389] Cached policeb
    [20/08/2015 6:38:18 AM.389] Cached policeb
    [20/08/2015 6:38:18 AM.389] Cached fbi2
    [20/08/2015 6:38:18 AM.390] Cached policeold1
    [20/08/2015 6:38:18 AM.390] Cached policeold2
    [20/08/2015 6:38:18 AM.390] Cached policeold2
    [20/08/2015 6:38:18 AM.390] Cached buzzard
    [20/08/2015 6:38:18 AM.390] Cached polmav
    [20/08/2015 6:38:18 AM.390] Cached frogger2
    [20/08/2015 6:38:18 AM.390] Cached ambulance
    [20/08/2015 6:38:18 AM.407] Cached firetruk
    [20/08/2015 6:38:18 AM.693] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
    [20/08/2015 6:38:19 AM.011] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
    [20/08/2015 6:38:19 AM.874] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [20/08/2015 6:38:19 AM.876] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
    [20/08/2015 6:38:20 AM.069] LSPD First Response: Creating plugin: PoliceRadio.Main
    [20/08/2015 6:38:21 AM.928] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
    [20/08/2015 6:38:22 AM.061] LSPD First Response: [Code 3 Callouts] Settings loaded
    [20/08/2015 6:38:22 AM.065] LSPD First Response: Police Radio Loaded
    [20/08/2015 6:38:22 AM.065] LSPD First Response: We have 1 callouts registered
    [20/08/2015 6:38:22 AM.066] LSPD First Response: CalloutManager initialized
    [20/08/2015 6:38:23 AM.651] ______________________________________________________________________________________________
    [20/08/2015 6:38:23 AM.651] [Loaded Police Radio 0.35 - Intended use RageHook 22]
    [20/08/2015 6:38:23 AM.651] [Created by : FinKone]
    [20/08/2015 6:38:23 AM.651] 
    [20/08/2015 6:38:23 AM.651] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
    [20/08/2015 6:38:23 AM.656] Audio loaded...
    [20/08/2015 6:38:23 AM.921] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1030 797
    [20/08/2015 6:48:26 AM.916] LSPD First Response: Respawning
    [20/08/2015 6:48:48 AM.804] LSPD First Response: Done

     

     

×
×
  • Create New...