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File Comments posted by SuperPyroManiac
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2 hours ago, JRMT said:
The game crashed when a felony callout is called by the dispatch
You can post a log on my Discord for help. Though I have no clue what callout you're talking about
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1 hour ago, LSPDHighway said:
Hi, is there an option to turn off the backup from spawning when accepting a callout from this pack?
There are only a few callouts that automatically call backup, but there is no option to disable that at the moment.
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Actually seems like a really good idea I like it
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30 minutes ago, nathanschl said:
I also had this on the plain street, it was a callout where I needed to apprehend a wanted suspect. I think is not particularly the callout but the fact that other cops are aiming the suspect and I don't know which plugin made them appear.
SuperCallouts doesnt have a "apprehend a wanted suspect"
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2 hours ago, nathanschl said:
Hey,
I think there is a compatibility problem with stop the ped plugin. Since i've installed super callouts it's impossible for me to takedown a suspect, it juste move randomly if there is other cops aiming. Btw it's not backup from Ultimate Backup, i don't know where they came.
If you want to take a look:
That doesn't look like much of a SuperCallouts issue. Animation is also freaking out because of the wall I think. What callout was that?
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4 hours ago, Sc122 said:
I accepted a call and SuperCallouts terminated LSPDFR and all of its plugins, is this a known issue?
No, if you could provide a log I could see what is going on.
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3 hours ago, unitedOrange66 said:
Most of the callouts are failing upon arriving at the scene. Same issue as others mentioned above.
Your log shows you only accepted 1 callout from SuperCallouts and it looks like the vehicle was deleted somehow and SuperCallouts force ended the callout because of that to prevent a crash.
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3 hours ago, Frisker said:
Have you found anything? Or is there nothing you can do?
Still dope mod, gonna keep using both. (Or maybe I'll get rid of Better EMS, I don't know yet).
I think I do know a solution, though at the current moment im hooked on Factorio again so updates might take a week or two.
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Wow, that's a quality release right there. Nice work!
- Dippa, againstallodds and javier0911
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1
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Usually just means a callout failed. SuperCallouts handles those errors by force ending the callout rather than letting the game crash. So a log would be critical if there is a bug for me to fix.
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11 hours ago, DivineHustle said:
Callouts go to "Code 4" when accepted and leave the red and blue flashing circle on the map.
I can't reproduce the issue, if you can send a log after it happens I can see what happened.
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3 hours ago, Wolfx101 said:
Apologies, it seems pursuits are triggering correctly with plugin (certain instances, perhaps)… however, it’s now come to my attention that STP traffic stop peds walk away (might not be all
the time) upon frisking or arresting, moreover, peds convulse for 2-3 seconds after being killed (damage framework system—or your setup— seems to mess with my euphoria modification) , since updating this plugin. On a side note, I’d like to request said features for consideration:
Traffic Stop Reactions
Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle.
Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.— @Corrupt412. Many thanks.
So I don't see how this would effect euphoria but incompatibilities with other death handling scripts seems like a possibility. Not much I can do on my end for that.
As for the suggestions, that's actually a really good idea I'd like to add. -
7 minutes ago, mickd said:
crashed when i request the call
Ah yes I know the problem with that vague report. Please post your log. Though I've had no reports of crashes caused by this plugin in a while.
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On 3/1/2023 at 12:54 PM, Sanderwastaken said:
So I need to use this with Deadly Weapons and always keep it up to date?
DeadlyWeapons will always include the minimum version required for it to work. Though if more plugins use this, it will be critical to be up to date. I also will do silent updates on DW so the download has the latest version. Sometimes this framework will have a bug that a new version fixes.
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7 hours ago, Frisker said:
Not sure if it's caused by Damage Tracking Framework, but it seems that since the new update in Deadly Weapons, Better EMS for some reason reports every wound as "falling". Before it would always show the actual wounds(They would affect survival rates). I kinda liked Better EMS because of the extra details but now it doesn't seem to work properly after the most recent updates to Deadly Weapons. Or Damage Tracker Framework, don't know which one.
The reason I'm posting here is because as far as I know, Better EMS pulls data from the game, and even though it hasn't been updated for a few years, it worked just a month back. Now it doesn't seem to recognize any damage and just reports everything as "falling".
Yeah I love better EMS and use it myself. That's an issue with killing someone with code. For some reason it kills them by "falling"
Ill look into betterems and see if there is an API or something. -
2 hours ago, Wolfx101 said:
lspfr's crime reporting function is not working correctly--thus pursuits are not officially initiated--when suspects flee on traffic stops since updating to this build...
This does not make any changes to pursuits or crime reporting, you can send your log when it happens and I may be able to see why.
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54 minutes ago, 21kDark said:
Awesome plugin! It makes gun fights way better and way more realistic because you cant solo a whole gang, you actually need backup. I also have 2 suggestions
1. Could you make it so when your hit in the arm it takes away health and not armor? also if your hit in less lethal spots like arm or leg it dosent do as much damage
2. Also could you make a INI file for changing the ped health?
Anyways, if you cant do these its fine because this plugin is really good#1 - Already part of the plugin. Arms and legs hurt health only. I can't cancel the vanilla damage from GTA though so armor will drop a bit, so this just adds on top of it. Being shot in the legs also has a 50/50 chance to fall over for both peds and player.
#2 - I won't do this as a lot of other plugins set the peds health, and different peds sometimes have different values so for the sake of compatibility I won't add that. -
On 2/26/2023 at 1:20 AM, tankdestroyer2134 said:
Howdy!
I love the concept of this mod, and I can't wait to see it develop further.However, it seems that for me, the plugin crashes whenever an NPC takes damage from a non-firearm source; a few AI peds died to a vehicle exploding on a patrol of mine (in true LSPDFR fashion, I have absolutely no idea how or why it exploded) and the moment they did, I had the plugin crash notification pop up after about a second or two of lag. Same thing happened a couple days later, when I hit an AI ped by accident with my patrol unit.
Just now, I did have it seem to crash twice, seemingly out of nowhere. Knowing I have AmbientAICallouts installed, I imagine it's possible that one of my fellow officers hit someone while responding to a call and that triggered the crash.If you can provide a log and it shows the crash is related to DeadlyWeapons or the damage framework, we can get it fixed. In my own testing I cannot reproduce this crash as all damage that is not a "bullet" is ignored.
On 2/25/2023 at 12:38 PM, Rizencraft said:I swear, AI in this mod have some inhuman accuracy: immediate headshots before I can even get out of my car. In the older versions of the mod there was an option in the ini for AI accuracy (though it was broken), and I'm hoping that once the new AI update is up and ready it'll make it so AI criminals don't have the accuracy of a demigod. Maybe a good idea in the future if it's possible, is to make it so the damage that the AI and player do can be further tweaked, instead of just disabling all together as an option. Besides that, it's a great mod that keeps me on my toes and goes a long way to making things immersive.
The accuracy setting that I use does not seem to work. I've asked people in RPH about it as its an issue on their end but they don't respond so I removed the setting entirely. As for the crash, without a log I cannot fix it.
On 2/25/2023 at 1:49 PM, AddictedToModding said:-
Where do I put the damagetrackingframework.dll, and the damagetracker.dll?
Message #generalYou might be shocked, but I include a readme.txt file in the download that says where everything goes.
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20 minutes ago, Code3FoX said:
How come i never get ragdolled when shot until i die ? lol is there a player ragdoll mod?
If you or an AI are shot in the legs its a 50/50 chance.
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Surprised I've never seen this before. If it works as well as people claim it does that's amazing. I'll have to give it a shot. Saves me a lot of time lowering custom car textures haha.
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Letting an AI do it is still more effort than most people put into their callouts haha, congrats on the release.
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5 hours ago, MythicalMonkey said:
Doesn't seem to be working for me since the update. I see there is an issue in the Known Issues but does this mean it should only affect those with body armour? In my case suspects are taking dozens of shots before being killed.
[2/16/2023 7:42:51 PM.099] LSPD First Response: Creating OfficerShootout from SuperCallouts.Callouts.OfficerShootout, SuperCallouts, Version=3.4.0.0, Culture=neutral, PublicKeyToken=null
[2/16/2023 7:42:51 PM.104] LSPD First Response: [TRACE] Callout created: #1
[2/16/2023 7:42:54 PM.768] LSPD First Response: SuperCallouts Log: Officer Shootout accepted...
[2/16/2023 7:42:55 PM.206] LSPD First Response: [TRACE] Cleaning UI
[2/16/2023 7:42:55 PM.209] LSPD First Response: [TRACE] User accepted callout
[2/16/2023 7:42:55 PM.487] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:42:55 PM.487] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) was set as a cop
[2/16/2023 7:42:55 PM.488] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:42:55 PM.488] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:05 PM.274] LSPD First Response: [TRACE] Preloading POLICE4
[2/16/2023 7:43:05 PM.275] LSPD First Response: [TRACE] Created police4 at X:822.5837 Y:-1271.55 Z:26.34347
[2/16/2023 7:43:05 PM.275] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE4 at La Mesa Police Station
[2/16/2023 7:43:05 PM.275] LSPD First Response: [TRACE] Preloading police8
[2/16/2023 7:43:05 PM.275] LSPD First Response: [TRACE] Created police8 at X:808.9759 Y:-1282.561 Z:25.25116
[2/16/2023 7:43:05 PM.275] LSPD First Response: [TRACE] AmbientStationSpawn: Added police8 at La Mesa Police Station
[2/16/2023 7:43:05 PM.374] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[2/16/2023 7:43:05 PM.375] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[2/16/2023 7:43:05 PM.376] LSPD First Response: [TRACE] Ashley Jones (MP_F_FREEMODE_01) was set as a cop
[2/16/2023 7:43:05 PM.377] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient)
[2/16/2023 7:43:08 PM.190] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Antonio Balsamo (A_M_Y_GENSTREET_01)
[2/16/2023 7:43:08 PM.190] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:08 PM.703] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:08 PM.703] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) left combat.
[2/16/2023 7:43:08 PM.863] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:08 PM.949] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[2/16/2023 7:43:08 PM.951] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:08 PM.951] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:08 PM.958] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[2/16/2023 7:43:08 PM.996] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:09 PM.209] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:09 PM.209] LSPD First Response: [TRACE] Jim Wells (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:09 PM.211] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) was damaged.
[2/16/2023 7:43:09 PM.230] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) was damaged.
[2/16/2023 7:43:09 PM.636] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:09 PM.748] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) was damaged.
[2/16/2023 7:43:09 PM.922] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[2/16/2023 7:43:09 PM.922] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:09 PM.922] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:09 PM.983] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:10 PM.231] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:10 PM.232] LSPD First Response: [TRACE] Pete Malloy (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:10 PM.269] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:10 PM.797] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:12 PM.345] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:12 PM.800] LSPD First Response: [TRACE] John Meier (A_M_M_TRAMP_01) was damaged.
[2/16/2023 7:43:12 PM.800] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) was damaged.
[2/16/2023 7:43:12 PM.979] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped.
[2/16/2023 7:43:12 PM.999] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[2/16/2023 7:43:12 PM.999] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[2/16/2023 7:43:13 PM.262] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:13 PM.337] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:13 PM.430] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:13 PM.685] NightYields TrafficBlock: Siren Traffic Stop Feature is creating a speed zone of 9m.
[2/16/2023 7:43:14 PM.250] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0
[2/16/2023 7:43:14 PM.444] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:14 PM.498] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:14 PM.594] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:14 PM.603] LSPD First Response: [TRACE] Ped damaged by player with Pistol at LeftThigh. Could see player: True
[2/16/2023 7:43:14 PM.878] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:15 PM.009] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:15 PM.106] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:15 PM.107] LSPD First Response: [TRACE] Ped damaged by player with Pistol at LeftCalf. Could see player: True
[2/16/2023 7:43:15 PM.621] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:15 PM.750] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:15 PM.789] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:16 PM.138] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:16 PM.393] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:16 PM.504] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:16 PM.678] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:17 PM.153] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:17 PM.154] LSPD First Response: [TRACE] Ped damaged by player with Pistol at SpineRoot. Could see player: True
[2/16/2023 7:43:17 PM.154] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:17 PM.372] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Antonio Balsamo (A_M_Y_GENSTREET_01)
[2/16/2023 7:43:17 PM.378] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[2/16/2023 7:43:17 PM.378] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:17 PM.378] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:17 PM.398] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) left combat.
[2/16/2023 7:43:17 PM.672] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:17 PM.673] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightClavicle. Could see player: True
[2/16/2023 7:43:17 PM.907] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:17 PM.907] LSPD First Response: [TRACE] Charley Bone (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:17 PM.908] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) entered combat with target: Antonio Balsamo (A_M_Y_GENSTREET_01)
[2/16/2023 7:43:18 PM.391] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:18 PM.917] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) left combat.
[2/16/2023 7:43:20 PM.219] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:20 PM.220] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightThigh. Could see player: False
[2/16/2023 7:43:20 PM.595] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[2/16/2023 7:43:20 PM.595] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:20 PM.595] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:20 PM.934] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:20 PM.952] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:20 PM.953] LSPD First Response: [TRACE] Mike Perry (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:21 PM.228] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:21 PM.229] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at Spine1. Could see player: False
[2/16/2023 7:43:21 PM.376] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:21 PM.487] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:21 PM.733] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:21 PM.977] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:21 PM.977] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:22 PM.128] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:22 PM.243] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:22 PM.243] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:22 PM.243] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:22 PM.402] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:23 PM.351] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:23 PM.463] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[2/16/2023 7:43:23 PM.463] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:23 PM.463] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:23 PM.500] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:23 PM.500] LSPD First Response: [TRACE] Dylan Ritchie (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:23 PM.501] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) left combat.
[2/16/2023 7:43:23 PM.782] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:24 PM.034] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:24 PM.285] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:24 PM.286] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Spine3. Could see player: True
[2/16/2023 7:43:24 PM.514] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) entered combat with target: Antonio Balsamo (A_M_Y_GENSTREET_01)
[2/16/2023 7:43:24 PM.771] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:25 PM.010] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:25 PM.539] LSPD First Response: [TRACE] Deangelo Gomez (A_M_Y_GENSTREET_02) was damaged.
[2/16/2023 7:43:25 PM.578] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:25 PM.813] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:26 PM.330] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:26 PM.375] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol
[2/16/2023 7:43:26 PM.375] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:26 PM.375] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:26 PM.562] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:26 PM.563] LSPD First Response: [TRACE] Luke Trafford (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:26 PM.845] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:27 PM.069] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:27 PM.169] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:27 PM.582] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) was damaged.
[2/16/2023 7:43:27 PM.700] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:27 PM.819] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:27 PM.935] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:28 PM.099] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:28 PM.100] LSPD First Response: [TRACE] Carly Red (S_F_Y_COP_01) left combat.
[2/16/2023 7:43:28 PM.381] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:28 PM.382] LSPD First Response: [TRACE] Ped damaged by player with Pistol at RightThigh. Could see player: True
[2/16/2023 7:43:28 PM.605] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:29 PM.289] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:29 PM.289] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:29 PM.308] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:29 PM.670] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:29 PM.913] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:29 PM.913] LSPD First Response: [TRACE] Ped damaged by player with Pistol at 0. Could see player: True
[2/16/2023 7:43:30 PM.137] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Antonio Balsamo (A_M_Y_GENSTREET_01)
[2/16/2023 7:43:30 PM.646] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:30 PM.930] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:30 PM.930] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at LeftUpperArm. Could see player: True
[2/16/2023 7:43:31 PM.157] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Antonio Balsamo (A_M_Y_GENSTREET_01)
[2/16/2023 7:43:32 PM.177] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:33 PM.107] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:33 PM.230] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:33 PM.346] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:33 PM.569] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:33 PM.688] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:33 PM.989] LSPD First Response: [TRACE] Antonio Balsamo killed by Kiyoshi Hiroyashu
[2/16/2023 7:43:33 PM.990] LSPD First Response: [TRACE] Antonio Balsamo (A_M_Y_GENSTREET_01) was damaged.
[2/16/2023 7:43:33 PM.991] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: True
[2/16/2023 7:43:33 PM.991] LSPD First Response: [TRACE] Damage killed ped
[2/16/2023 7:43:34 PM.211] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:34 PM.501] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:34 PM.708] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:35 PM.213] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:35 PM.726] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:36 PM.208] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:36 PM.229] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:36 PM.618] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:36 PM.763] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:36 PM.803] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:37 PM.075] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:38 PM.718] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:39 PM.262] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:39 PM.283] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) was damaged.
[2/16/2023 7:43:39 PM.364] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:39 PM.882] LSPD First Response: [TRACE] Jimmy Hoffa (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:40 PM.006] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:40 PM.666] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:40 PM.667] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Spine3. Could see player: True
[2/16/2023 7:43:41 PM.174] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:41 PM.175] LSPD First Response: [TRACE] Ped damaged by player with Pistol at RightHand. Could see player: True
[2/16/2023 7:43:41 PM.196] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:44 PM.514] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:44 PM.966] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:45 PM.415] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:45 PM.687] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:46 PM.266] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:46 PM.426] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:46 PM.942] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:47 PM.712] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:47 PM.962] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:48 PM.269] LSPD First Response: [TRACE] Allowed civilian to shoot
[2/16/2023 7:43:48 PM.421] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:48 PM.535] LSPD First Response: [TRACE] Kiyoshi Hiroyashu (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:43:48 PM.811] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:49 PM.677] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:49 PM.817] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:50 PM.327] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:51 PM.695] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:52 PM.893] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[2/16/2023 7:43:53 PM.888] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT
[2/16/2023 7:43:53 PM.888] LSPD First Response: UB: DETECTED ZONE: LMESA
[2/16/2023 7:43:53 PM.888] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[2/16/2023 7:43:54 PM.073] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) was damaged.
[2/16/2023 7:43:54 PM.589] LSPD First Response: [TRACE] New cop added without cop data!
[2/16/2023 7:43:54 PM.590] LSPD First Response: [TRACE] Furio Romano (S_M_Y_COP_01) was set as a cop
[2/16/2023 7:43:54 PM.591] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) was damaged.
[2/16/2023 7:43:55 PM.003] LSPD First Response: [TRACE] Kevln McCabe (MP_M_FREEMODE_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:55 PM.003] LSPD First Response: [TRACE] Felix Guzman (MP_M_FREEMODE_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:43:56 PM.888] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[2/16/2023 7:43:56 PM.888] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[2/16/2023 7:43:57 PM.383] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:57 PM.422] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:57 PM.539] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:43:58 PM.123] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:43:58 PM.145] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) was damaged.
[2/16/2023 7:43:58 PM.507] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:43:58 PM.549] LSPD First Response: [TRACE] Felix Guzman (MP_M_FREEMODE_01) left combat.
[2/16/2023 7:43:58 PM.651] LSPD First Response: [TRACE] Mark Adams (S_M_Y_COP_01) left combat.
[2/16/2023 7:43:59 PM.066] LSPD First Response: [TRACE] Kevln McCabe (MP_M_FREEMODE_01) left combat.
[2/16/2023 7:44:01 PM.111] LSPD First Response: [TRACE] Kevln McCabe (MP_M_FREEMODE_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:44:01 PM.111] LSPD First Response: [TRACE] Felix Guzman (MP_M_FREEMODE_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:44:04 PM.087] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0
[2/16/2023 7:44:04 PM.301] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-1
[2/16/2023 7:44:05 PM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:05 PM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:05 PM.210] LSPD First Response: [TRACE] Felix Guzman (MP_M_FREEMODE_01) left combat.
[2/16/2023 7:44:05 PM.272] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:05 PM.272] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:05 PM.889] LSPD First Response: [TRACE] Jimmy Hoffa (MP_M_FREEMODE_01) was damaged.
[2/16/2023 7:44:06 PM.227] LSPD First Response: [TRACE] Felix Guzman (MP_M_FREEMODE_01) entered combat with target: Kian Domingo (A_M_Y_STBLA_01)
[2/16/2023 7:44:07 PM.149] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire
[2/16/2023 7:44:07 PM.416] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:07 PM.454] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:08 PM.142] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:08 PM.708] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:44:08 PM.770] LSPD First Response: [TRACE] Felix Guzman (MP_M_FREEMODE_01) left combat.
[2/16/2023 7:44:09 PM.800] LSPD First Response: [TRACE] Kevln McCabe (MP_M_FREEMODE_01) left combat.
[2/16/2023 7:44:11 PM.280] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:44:11 PM.280] LSPD First Response: [TRACE] Ped damaged by player with Pistol at RightCalf. Could see player: True
[2/16/2023 7:44:11 PM.306] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag
[2/16/2023 7:44:11 PM.800] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:44:11 PM.800] LSPD First Response: [TRACE] Ped damaged by player with Pistol at 0. Could see player: True
[2/16/2023 7:44:12 PM.311] LSPD First Response: [TRACE] Kian Domingo killed by Kiyoshi Hiroyashu
[2/16/2023 7:44:12 PM.311] LSPD First Response: [TRACE] Kian Domingo (A_M_Y_STBLA_01) was damaged.
[2/16/2023 7:44:12 PM.312] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: True
[2/16/2023 7:44:12 PM.312] LSPD First Response: [TRACE] Damage killed pedId need to see the entire log but it doesnt look like DW/DamageTrackingFramework isnt loaded.


SuperCallouts
in Script Modifications & Plugins
Posted
Love the idea but I don't think it fits in the scope of SuperCallouts.