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SuperPyroManiac

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File Comments posted by SuperPyroManiac

  1. 1 hour ago, chaamp said:

    Do I need a callout manager to have multiple callouts? I have this installed with ultimate callouts but this one doesnt load in game

    Callout manager is outdated and should not be used. It is not required.

    You installed it wrong if it's not working. I made a readme that says where things go.

  2. 7 hours ago, IVVIIIMMV said:

    Whenever I try responding to a call by pressing the Y key, it just automatically cancels the whole call (CODE 4 DISREGARD). I tried changing the Y key to any key I could think of, but still, to no avail. How do I fix this?

    Im willing to bet it's because you have an outdated RageNativeUI version installed from another plugin.

  3. 54 minutes ago, GTA Fanatic said:

    I was having an issue where about 100 police cars would spawn piled up in the street and i removed this plugin and now it dont happen, not sure what issue is.

    Now that I do not believe, SuperCallouts has no callouts that spawn 100 PD cars, and it does not run anything unless a callout is actually accepted.
    If you can provide a log when this happens I can prove it's not SuperCallouts.

  4. 24 minutes ago, Castilo said:

    I got to say that I've tried again and it crashed. Now, that's weird...a plugin or GTA itself deleting files? I'll try and see if the same happens to other calllouts packs. Thank you, too bad I can't use your plugin though...

    Not files but people / vehicles / something ingame. You could always disable mafia1 in your ini file but I can't reproduce the error on my end.

  5. 21 minutes ago, Castilo said:

    Hey man, does SuperCallouts work with CalloutInterface?

    Because it seems to me that it doesn't, here is my log.

    Ctrl+F and search for "Mafia2 callout", there's the information about the crash.

    If you find out what's wrong, please tell me, I love your plugin but I can't play it this way.

    RagePluginHook.log 186.03 kB · 0 downloads

    This was one of the first packs that supported CI, so yes it's compatible. Crash had nothing to do with CI anyway. Looks like a 1 time issue where another plugin or GTA deleted something the callout needed.

  6. 7 minutes ago, Citizen844 said:

    I love your work. Question - some of these are in buildings I cannot enter. What mod enables me to get inside?

     

    2 minutes ago, GTA 5 Jedi Master said:

    I don't have interior callouts? The only one that is inside is the trespasser but that's in already open gas stations. If you find cases where there is a locked interior please send a screenshot and the log so I can fix it asap.

  7. 4 hours ago, BenLuc said:

    The mod is incredible! But would it be possible to make it compatible with the mod : watch your death ?

    It's been asked a bunch of times, not possible from my end

  8. 39 minutes ago, Rick Johnson said:

    More things to do for the police. add much more realism with some stuff.

    This pack has more callouts than any other pack on the site, I still plan to add more but it takes time.

     

    5 hours ago, Michael21107 said:

    no, but they would make this page more appealing

    Sorry but the screenshots are the least of my concerns, page does what it needs to.

  9. From what I am hearing on here and on my Discord is that people don't actually like guns being deadly. What I am going to do is just slightly increase the vanilla damage and revert all the damage modifiers DW does.

    Deciding if I should do 200% or 150% vanilla damage. I will also remove all limb checking and headshot damage multipliers. Not sure what y'all want, but deadly weapons is not it lol

  10. 4 hours ago, Officer Tuna said:

    Hey I'm not sure what's up with it but since I updated to latest version every time i accept a callout I get instant Code 4

    You can send your log on my Discord and you will get help with that. Guessing it's something other than supercallouts but the log will say for sure.

  11. 6 minutes ago, manu450 said:

    The new callout interface update let you spawn callout in silence in the MDT to select them in a later time. This need an update from your side for this to work. Maybe take a look at his last video where he explain how it works. 

    I added this feature two updates ago, it uses the CI API fully.

    RgcKq4A.png

    You can go ask Opus if you need more proof lol

  12. 4 hours ago, MRMARK22333 said:

    i can see its currently installed in the gta v main directory 

    Skærmbillede 2023-06-17 111509.png

     

     

    57 minutes ago, manu450 said:

    Hi, love your callouts. Is there a plan to add compatibility with the new callout interface update? 

    That would be great!

     


    I already added support for CalloutInterface, not sure what you mean with that comment.

    As for your issue, you can get help faster on the ULSS Discord server: https://discord.gg/ulss

     

  13. 1 hour ago, SpartanGaming said:

    RagePluginHook_05062023_201805.log 197.01 kB · 1 download

    this is the log with the call ( Apparently it's called OfficerShootout in the .ini which is why i couldn't find it cuz i was looking for "shots fired or "Felony" lol)

    start line: [6/5/2023 10:23:43 PM.535] LSPD First Response: CalloutInterface: [DEBUG] starting callout: Shots Fired

    note: it doesn't matter if i load it through callout interface by forcing the call or it happening naturally it crashes either way


    Oh boy, well the good news is it's not SuperCallouts. The bad news is it's a SlimDX issue. This specific issue is actual ass to diagnose. I have seen a lot of these steps fix it, but I've also seen these step not work at all either.

    Update GPU drivers
    Install all of the latest Windows updates.
    Restart your PC (Assume you already tried this.)
    Reinstall LSPDFR/RPH
    Do a system scan /sfc scannow
    Other then that I am not sure.
    @UnknownBastionPerhaps you have a solution?

  14. 7 hours ago, SpartanGaming said:

    i love this pack but the call "Felony Stop, Shots fired" crashes the game entirely giving like 3 beeps and then crashes to desktop the moment dispatch gives the call, i'm not even accepting the call yet or anything it pops up and crashes everything, i tried looking for a way to disable the call but i can't find it in the .ini so for safety i removed the pack entirely from my game, i do hope this get's fixed so i can use this callout pack again.

    I'd need the RagePluginHook.log from this crash to be able to fix it. From my own testing it seems to work fine.

  15. On 5/26/2023 at 4:01 PM, Vinyly said:

     

    Yeah, I am having the same issue I think. There's been a couple times now where I've died instantly in one bullet, even from attacks that don't appear to be a headshot. I don't have the Player Headshot Instakills setting on, either. I mean, I like deadly weapons but 1 bullet killing me through body armor? XD

     

     

     

    45 minutes ago, Mattedious said:

    i have this same issue and its annoyin asl so ima just remove it till he can fix it or tell us how to.

    If you can reproduce it with debug enabled in the config, and send me the logs in my Discord and I can pinpoint what happened exactly.

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