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SuperPyroManiac

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File Comments posted by SuperPyroManiac

  1. 51 minutes ago, jamario said:

    I've noticed that after a suspect is arrested and placed in a vehicle, when the callout or event they are tied to ends, the suspect will exit the car as soon as it stops. I use Stop the Ped and Ultimate Backup. It's frustrating, but they can be placed back in the car. It's only game-breaking when dropping the suspect off at the station. The suspect gets out of the vehicle, which breaks the scene of them getting taken away, freezing the game. To fix this, I don't end the call until the suspect is dropped off, but for simple events, the event is cleared when I get x amount of distance away from it. Causing them to get out, causing the cop I am passing them off to, to do a little dance, causing the game to freeze. I don't know how to fix this, it's been annoying.

    That's very odd, I don't personally have this issue and no one has mentioned it to me before you. I clean up my events and callouts just like every other pack. I think the only peds in my entire pack that get a task at the end are the EMS peds for the ambulance escort call but they really shouldnt be arrested lol

  2. On 9/9/2023 at 1:13 PM, iceatli said:

    loved your plugin when it first came out, since recent updates, however, ai seem to have god aim bot again. There is hardly any callout that involes a shooting suspect where I don't die before exiting my car. I didn't change any settings, so the one-shot-kills are set to false as it comes.

     

     

    5 hours ago, MythicalMonkey said:

     

    Ditto - just been killed by a single shot within 0.1 seconds of activiating emergency lights for a traffic stop. Going to try Echoo's AI accuracy mod because unfortunately peds are way too accurate at the moment.

    Sadly I cannot change the ped's accuracy from their vanilla values with this plugin. You can alter it with actual mods, but it does not seem to work from scripts.

  3. 9 hours ago, Gusety said:

    update: now after some shooting this police area wont dissapear, this is getting on my nerves already

    Could contain: map, text, screenshot, building, art

    This picture is not a blip from any of my plugins I can't help with this as I don't know what it is.

     

     

    20 hours ago, Gusety said:

    I dont know how to send logs, im very new, but just now i had car crash, ems and firefighters arrived, but the end call button wont work too, but i did many calls of the mod and didnt had any problems ending them, markers dont getting removed, mod is awesome, i installed all correctly as said in the mod, i also have 2 of ur plugins, realistic guns danger and super events, no other plugins or mods were installed. footage of crash and me constantly trying press (cant have video for now)

    Could contain: vehicle, text, wheel, land vehicle, screenshot, car, tire, pc game, ground

    This one is a little more confusing, I just tested all of my car accident calls and they all end and cleanup for me just fine. When you get the issue send a log:
    Could contain: text, screenshot, software, font, multimedia

  4.  

    1 hour ago, Gusety said:

    Problem is on animal attack, Nothing works, call ems? no, end call? no. they dont work on this callout, i tried everything. ALSO after you arrive you can start another call immideatly, i tried

    That's odd, I just tested it and it is working fine on my end, there was an issue where the "Call EMS" button was disabled which I'll include a fix for in the next version, but the callout itself works fine including the end call. If you could send your RagePluginHook.log when this happens I can look into it more.

  5. 1 hour ago, Gusety said:

    Hey, mod is great, but problem is when i arrive to call, sometimes like animal attack, i dont understand what to do, i killed the animal, woman just ran away.

    Also second problem is markers, markers just stay, they dont dissapear sometimes which makes me angry because i dont like many markers at 1 time, 

    Callouts like that you handle the way you want to. I do make any objectives or rules as part of the job is getting to a weird situation and handling it. My callouts do not automatically end to prevent things from de spawning early. That's why the blips are still there. Hit END on the keyboard, or Y to open the menu and end the callouts.

  6. 2 hours ago, Total70 said:

    ("NOTE: This mod likely will not have any effect if you use deadly weapons (at least as far as I can tell) because deadly weapons has its own built in accuracy system, however there shouldn't be any compatibility issues if you still choose to use deadly weapons in combination with this mod.").

    @Echooo This is false. Deadly Weapons does not modify or change AI accuracy at all.
     

  7. 21 minutes ago, Total70 said:

    There's a few mods that change the pedaccuracy.meta file, in order to make AI less accurate, as in you won't get precision killed while going 60 mph in a vehicle. However, it seems DeadlyWeapons overrides that .meta file. Any chance for that to be a toggle in the future?

    Now where in the world do you get that idea? DeadlyWeapons does not touch any of the games files. Please don't spread false information about it.

  8. 10 hours ago, DivineHustle said:

    Caused a LSPDFR crash when responding to the Suspicious Vehicle callout that was located on the freeway in downtown Los Santos. Crashed LSPDFR when approaching the vehicle after the initial dialogue of the NPC.

    RagePluginHook.log 141.81 kB · 0 downloads

    Looks like an edge case right there, regardless I've fixed it for the next update as it could have happened to any of the calls. Thanks for letting me know.

  9. 5 hours ago, Michael21107 said:

    as far as I know (ask Opus for more info if u need it) plugins (including super callouts apparently) are built on the API and need its files to work

    I already answered him with how it works, no need to speculate how it works when the answer is one comment over yours. And there is no need to bother opus on how SuperCallouts handles the API.

  10. 10 hours ago, Someonee said:

    This plugin is amazing. Definitely recommend it to anyone looking to add difficulty/realism to their LSPDFR.

     

    It is a great plugin. I love how it works, though I do wish there was a way to customize how much damage they do (or an in-game difficulty preset). I'm gonna continue using it as is but it's kind of annoying to die a pistol from half a block away in one shot with armor (I'm just bad I guess lol). Even died a couple of times to an arm shot with armor from near the same distance. All though I don't know if that ignores armor since it isn't an armor-covered area in a technical sense.

    Currently nothing ignores armor except headshots if that is enabled.
    In the future im adding an alternate mode which is just the vanilla damage + whatever % people choose if they want something easier.

    As for the long range super pistols, that's GTA being rude. I've tried everything to change a peds accuracy in the code but it never seems to work without editing the metas.

  11. 3 hours ago, YGF said:

    FIB报告说,桑迪·肖尔斯发现了一个已知的武装黑手党成员任务。到达现场时,有时嫌疑人会自动编码4消失,但插件没有崩溃,所以我无法提供日志

    I don't speak your language sorry.

  12. 1 hour ago, unitedOrange66 said:

    Just a showcase of what I was talking about: skip to 4:54 in this video.

    Oh wow that's not good, thank you for bringing that to my attention I'll get that fixed in the major overhaul update that's coming. Figure if I just even make 1 of the peds shoot it'll agro everyone

  13. 7 hours ago, DooVan said:

    Most of the callout that I have texture loss are the one who the pack make spawn these GTA Online special car like in the hit and run callout. I don't want to say crappy things on this pack, this is why I didn't make a review and only leaves comments. Since I have removed it I don't have any texture loss because the only time I got texture loss was when I was responding to one of your call of this pack

    Sorry that happens to you but considering the tens thousands of people using this pack without issue currently, this is an issue on your end.

  14. 2 hours ago, unitedOrange66 said:

    I don't know if this is intended, but most of the time (99%) the suspects in SWAT callouts does not do anything other than stand there, frozen in place. Unless you open fire on them first, they will return fire of course. 

    Probably because your SWAT vehicle mod and your SWAT EUP officers' uniforms have taken up too much game memories, since super callout automatically dispatch SWAT units on certain SWAT callouts.

    That's odd, I'll take a look at it. They are supposed to "Hate" the player, and cops and shoot first .

  15. 1 hour ago, DooVan said:

    The latest version cause every time a SuperCallout start cause texture loss. I have now uninstall this callout pack and no more texture loss.

    Ok nice, callout packs really wouldn't cause texture loss as i'm not spawning a buttload of vehicles / peds.
    This is an issue with your mods using high texture vehicles/guns/peds. Get resource adjuster or lower the resolution of your add-ons. But please don't spread lies about callouts.

  16. 6 hours ago, TVaughan said:

    This keeps crashing my LSPDFR when I open my map, when I took it out it stop anyone know why 

     

    I seriously doubt this is the cause of your crash. Send your RagePluginHook.log when it crashes and I can tell what the issue is.

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