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File Comments posted by SuperPyroManiac
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HOTFIX UPDATE
1.4.1
Fixed a major crash with the prisoner escaped transport callout. Sorry I missed that before. If you are on 1.4 already, you only need to replace SuperCallouts.dll
Sorry for multiple notifications in one day, but if you already have 1.4, you really need to use this version, or disable PrisonerTransport option in your .ini file.
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40 minutes ago, Xydonus said:
Fixed. Also I reorganized the folder structure to how you have it again.
I had to force window mode and force direct x 11 for it to detect the plugins. Then, loading in, if I was already on-duty I'd have to go off-duty and back on-duty for the plugins to load. It's all good now, everythings working!
I'm glad you got it working, but that seems like some crazy steps to take. Maybe someday try a fresh install of GTA and LSPDFR.
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5 minutes ago, Xydonus said:
That's odd. Try creating the folders. Here is what mine looks like:
Spoiler
So inside GTA make a folder called "plugins" then inside that make one called "LSPDFR" and put the files inside that.
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11 minutes ago, Xydonus said:
I'm not getting any of the new callouts (Except robbery ones) and im only getting pursuit and holdup ones. Got the two files in the lspdfr folder and the rage file in the main folder. No idea why. I only see two callouts loaded in LSPFR callout list. Pursuit and Holdup.
That's strange, sounds like my plugin didn't load at all. In your GTA main folder there is an lspdfr folder, they do not go in there. Look for the folder called "plugins" then inside there will be one called LSPDFR. They go inside that one.
That's the only thing I can think of.
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1 hour ago, AntonisUSA said:
left a comment here but it got lost. IDK if possible but i recommend a callout where an officer is shot and you have to escort him with ems to the hospital (including other police units). (small idea :P)
That's insane, I love it. I'll try something like that, but a lot less cars so we don't kill GTA haha.
1 hour ago, DatzeScaniaV8 said:Is the game still crashing?
You never responded with a log of your crash, and honestly I doubt my plugin was the cause of your crash. I wouldn't release it if I knew there were crashes in it. So if you get a crash with it, send me your RPH log and i'll tell you exactly what caused the crash, and if it was my plugin i'll get it fixed.
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Update 1.4
Added 5 new callouts, massive code cleanups. Small bugfixes.
UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF
- Added "Alien Sighting" callout.
- Added "Officer Under Fire" callout.
- Added "Person Walking Around With Rifle" callout.
- Added "Vehicle Fire" callout.
- Added "Suspicious Car" callout.
- Added a key to force end a callout. Default is 'END' key. Can change in the .ini file.
- Made all callouts more uniform between each other.
- Cleaned out unused code.
- Added new method to spawn cars on side of road. (Credit to Albo for finding the actual coords.)
- Made changes to the gang raid and mafia activity to fix random unremovable blips spawning all over the map after callout.
Known issues:
Even while using the right functions, I can't set the vehicle owner name the same as the ped.
Even while using the right functions, I can't add contraband to peds.
In the next update I will focus on more scripted callouts, and SWAT ones. Thank you guys for all the positive feedback, it makes me so happy!
INSTALATION
REPLACE:
SuperCallouts.dll
SuperCallouts.ini
ADD:
RageNativeUI.dll (GTA MAIN FOLDER)
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Since spooky season is approaching here is a sneak peak of one of the new callouts! >:)
I have 6 new callouts. I'm trying to hurry and make sure they're all perfect and i'll release tomorrow before I leave for a week.
Edit:
New callouts so far:
Officer under fire
Alien sighting
Suspicious Car
Vehicle fire (This will be made better when I can figure out how to make fire without explosions)
Someone open carrying.
This puts the plugin at 18 callouts so far. Not bad work for only starting a month ago.
- BEARlyThereCDN, Naldgard and HANAKO
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5 hours ago, ElegantSlinky34 said:
hello
just downloaded and installed 1.3 just as the readme said to, however once i use LoadPlugin in RageHook, SuperCallouts does not load in
here's the log
[8/28/2019 01:32:45.350] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SuperCallouts.dll
[8/28/2019 01:32:48.388] <UNLOADED PLUGIN>: Initializing input system
[8/28/2019 01:32:48.389] <UNLOADED PLUGIN>: Initializing game console
[8/28/2019 01:32:48.390] <UNLOADED PLUGIN>: Initializing forms manager
[8/28/2019 01:32:48.396] ERROR: Could not load plugin from "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SuperCallouts.dll". Assembly SuperCallouts.dll (SuperCallouts, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[8/28/2019 01:32:48.396] Parameter name: assemblyPathDouble check the readme. This is an LSPDFR add-on, so it goes inside the lspdfr folder inside the plugins folder. Trying to execute it with RPH will do nothing.
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13 minutes ago, WildManDan said:
I love the plugin and the callouts within, however sometimes it will crash and leave the blips or waypoint set, With no way of removing it without restarting GTA or loading into a new save. Which is effort tbh. I'll see if this update fixes it.
How often does it crash for you? Unfortunately it's impossible to delete blips on crash, but it shouldn't crash in the first place? Can you give me steps on what happens before them?
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Update 1.3
Only added 2 new callouts but have done a lot of bug fixing, balancing and code cleaning.
UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF
- Added "Hit and Run" callout.
- Added "EMS Required Escort" callout.
- Added a key to force end a callout. Default is 'END' key. Can change in the .ini file.
- Made all of the subtitles, calls, hints, etc match between all callouts.
- Cleaned out unused code.
- Fixed 3 issues that could cause LSPDFR to crash.
- Made changes to the gang raid to make it more fair to the player.
Known issues:
Even while using the right functions, I can't set the vehicle owner name the same as the ped.
Even while using the right functions, I can't add contraband to peds.
I will hopefully have this fixed by 1.4
INSTALATION
REPLACE:
SuperCallouts.dll
SuperCallouts.ini
ADD:
RageNativeUI.dll (GTA MAIN FOLDER)
- BEARlyThereCDN, jarrose37 and 2Telos
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1 hour ago, Drewster327 said:
The casino callout isn't working for me, when I accept the callout it immediately goes code4 disregard
Are you using the latest Rage plugin hook, and lspdfr 4.3? Others had this problem and it was because of outdated versions.
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23 minutes ago, SHERIFF143 said:
just out of curiosity how come when i killed some suspects they still appear on my mini map even if corner picked them up. And how to i end calls i tried pushing end but it does not work
I have it check if all of them have been picked up, if not you can drive 100 meters away and it will end the callout. I'll add a customizable key to force end callouts in the next update.
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4 hours ago, bcc4123 said:
had a crashRagePluginHook.log
Looks like there was a pathing issue, will be fixed in the next version, this crash shouldn't happen often though.
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1 hour ago, Officer Doofy said:
Is that why there isn't a hostage rescue in any of the callout packs?
I currently run for callouts
ACC Callouts
Bank Callouts
Basic Callouts
OTB Callouts
Security +
Simple Callouts
Your Super Callouts
United Callouts
And last but not least Variety Callouts,
and in all of those I have not seen a Hostage rescue mission aside for maybe the Pacific bank heist. That is as close as I've seen.
Hostage situation would actually be pretty easy. I could make that in an hour or two. I simply have a man hold a gun at someone, the make the victim put their hands up. Then I have have choices the player makes etc, end callout.
Search and rescue on the other hand, I might be able to come up with something but I feel like it wouldn't be very hard.
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Update 1.2
Only added 3 new callouts but have changed a lot of existing callouts and added dialogue to some!
Now includes RageNativeUI!
UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF
- Added "Truck Tipped Over" Callout.
- Added "Prisoner Escaping Transport" Callout.
- Added "LSPD Gang Task Force" Callout.
- Added RageNativeUI to the plugin! (Required)
- Added conversations to new and old callouts!
- Made balancing changes to Robbery, Car Accident, and Hot pursuit.
- Changed the callout message for all of the callouts, all it does it make it look uniform and nice.
- Added the new callouts to the .ini file.
- EMS Escort delayed due to some issues.
INSTALATION
REPLACE:
SuperCallouts.dll
SuperCallouts.ini
ADD:
RageNativeUI.dll (GTA MAIN FOLDER)
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Sorry it said there was an update when there was not one yet. Here is a sneak peak of the LSPD Gang task force callout.
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31 minutes ago, J T said:
ok and what about the rest of my comment about my suggestions for callouts?
I have everyone's idea's in a text file. I can't make everything at once, right now just working on the 4 shown on the main page.
- BEARlyThereCDN and Cyanotic
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5 hours ago, chadc78 said:
Updated 1 hour ago, whats in the update the changelog is still reading same as last update
3 hours ago, J T said:what was in the update? and would like to see domestic disturbance, bar fights, mugging, gang activity.....those are rarely done and idk why but would make the game more fun....i have to disable half the callouts because they have already been done
I changed the "LCPDFR" to "LSPDFR" in the main image but I didn't do an update, that's strange.
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8 minutes ago, Powindahh said:
So I just had the mob callout happen and after all of them were dead the blips stayed on the map and I couldn't seem to progress, am I missing something or is it just a bug?
3 ways:
Have EMS try to revive all of them
Have Coroner cleanup
Drive 100 meters away
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12 minutes ago, BEARlyThereCDN said:
I just ignore some of them because they don't feel realistic to me.
That's the whole idea behind it. I knew i'd need it when I started getting lots of "Swat" callout requests. That way those of us who play realistically can disable the chaos mode, but those who want it, i'll provide it. As well as make it exciting. Wait until people see the LSPD Gang raid. It's crazy, but i'm sure some people like it.
This 1.2 update is turning out really well I think you guys will like it!
I am thinking about just cutting out the dog in a hot car callout though. Too many issues, 1 can't get the car to be in a parking lot unless I set it in a set location which kills the randomness, and 2 dogs steal the car as crazy as it sounds.
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1 hour ago, BEARlyThereCDN said:
Turned out there was one callout pack dominating over SuperCallouts. It's gone and I've enjoyed some of the new callouts in this pack. Really good work @SuperPyroManiac! I'm really looking forward to this pack growing.
I'm glad to hear it. What pack was it that was causing the issues? Id like to see if I can figure out why.
Also, update 1.2 is about 75% complete. Major overhaul to all callouts and added RageNativeUi to allow dialogue in callouts. Plus 4 new callouts added. Just in the testing phase and finishing up the EMS and Prisoner transport callouts.
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17 minutes ago, BEARlyThereCDN said:
Well, I installed the pack and played for several hours yesterday and didn't get a single callout from it. So, later today I'm going to remove my other packs and give it a try.
Has anyone else maybe had trouble with Super not getting along well with other packs?
I think it may be related to my callout probability stats I have in there. I have them between medium and low so if another plugin sets theirs at very high, or always. It would have a way bigger chance of using theirs instead. I'll look into making mine pop up equally.
- BEARlyThereCDN, ShadowSix and chadc78
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It needs to be put inside the LSPDFR folder, so like this:
...\Grand Theft Auto V\plugins\LSPDFR\SuperCallouts.dll
....\Grand Theft Auto V\plugins\LSPDFR\SuperCallouts.ini



SuperCallouts
in Script Modifications & Plugins
Posted · Edited by SuperPyroManiac
EDIT: Back in town. Update 1.5 will have 2 more basic callouts, more scenarios for existing callouts, and 2 new swat callouts i'm currently working on.