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File Comments posted by SuperPyroManiac
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2 minutes ago, 115 adam said:
email bejoijo to add it to his script.bejoijo256@gmail.com
I did a week ago, he does not respond.
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5 minutes ago, 115 adam said:
not bad but they spawn to quickly 1 of which the accident spawned on top of me just dropped from the sky and it seems i have to use computer+ computer lite seems to have incorrect car owner
Yeah i'm about to publish a hotfix for spawning, as for owners of vehicles it works with the default computer but for the life of me I cannot set the owner for Compulite, Computer+, Police Radio, or StopThePed. Same issue with the callouts. If anyone knows the code for that I would love if you PM'd me haha
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5 hours ago, Carsen21 said:
i already installed your latest files. But it's just the same. I have this problem since you are release this callouts
I'll test it out in a few minutes and find the cause, thank you for letting me know!
EDIT: I am not able to re-produce the problem. It seems to work fine for me. Please send me your log so I can see why it's not working for you. If anyone else has this issue please let me know as well.
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9 hours ago, dimkashvet said:
please fix one bug these events to spawn too close to each other, sometimes it spawns too close to me
8 hours ago, JAM said:I had one crash caused by this script, I've got the log if you're interested. I really like the concept. If you expanded the distance on which these spawned and possible included some "shady" peds or stuff to really dig in or look for that'd be awesome. Keep up the great work!
49 minutes ago, alexgrobert said:Tried it! the events are very well made but they spawn way too close!
Hey thanks for the feedback. Sorry about the spawning, I will release a hotfix later today to fix that.
Also if you have a crash please please please send your rage plugin hook log so I can fix it ASAP. Sorry for all the first release issues today, LSPDFR does not have an easy API for Ambient Events like they do for callouts so I have a lot of code in there that could possibly cause a crash, so logfiles will seriously help me find it.
3 hours ago, XBOX ONE DOJ said:this is great to use with supercall outs but is there away to adjust the timing, was in the del perro area and i had events spawning one right after the other
In the config you can change how often they spawn in seconds. I think I have the default as 45 seconds after an event a new one can generate, but you could for example replace 45 with 120 to make it wait 2 minutes instead.
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23 minutes ago, dimkashvet said:
please fix one bug these events to spawn too close to each other, sometimes it spawns too close to me
I'll look into that, thanks for letting me know!
- dimkashvet and tod4y
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14 minutes ago, Carsen21 said:
Why i can't accept the mafia activity callout? When i accepted it it suddenly end the call.
That's odd, when the new version is approved try that one and see if it's fixed.
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Update 1.6
Added 1 new callout and made changes to some others!
UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF
SuperEvents has been released as well! May take up to a day for staff to approve that plugin!
- Added "Organized Crime in Sandy Shores" callout.
- Remade "Vehicle On Fire" callout so there is actually fire...
- Added a route to the Ambulance Escort so you know where they are going!
- Many small changes here and there.
- Cleaned all of the code, events should no longer stutter for a second when you accept.
Known issues:
I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon.
SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug)
Hope you all enjoy!
INSTALATION
REPLACE:
SuperCallouts.dll
SuperCallouts.ini
ADD:
RageNativeUI.dll (GTA MAIN FOLDER)
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6 minutes ago, 115 adam said:
Nope it works im playing right now with all my plugins while you start up gta via gta launcher as it load go to your rage hook and launch it it 100 percent works.
You're awesome. I was under the impression you launched rage AFTER you went into single player. Launching it right as GTA starts worked perfectly.
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1 minute ago, 115 adam said:
lspdfr staff is saying if you run the game via gta launcher let it load to singleplayer mode then launch rage after it loads. otheres had some luck or here
I am aware, but trying to load any plugins at all even with a vanilla GTA will close the game. I get get rage to start but not LSPDFR. So i'm going to wait out the storm.
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1 hour ago, 115 adam said:
roll back to a earlier windows version im looking for a way to to steam from updating other cancel the new update but i think have to wait on rage and sam
The backups revert GTA updates but this was an update for the launcher which did a big oof.
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Nvm
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2 hours ago, AC645 said:
hello!
I dont't know why, but the game don't show me the dispatch information about calliuts, do you have any idea what might be wrong?Sounds like there may be another plugin conflicting. Can you send me your rage plugin hook log so I can check it out?
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4 minutes ago, Kalleboston said:
Oh yeah thats a
bugfeature.- Kalleboston and DuffMan343
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Also for 1.6 im fixing a lot of bugs I accidentally made, i'm currently exterminating them as we speak so I can get this released by the end of the weak.
Here is a video of me getting rid of the bugs.
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2 hours ago, 115 adam said:
Awsome hope you take some of my ideas for around halloween time.
I'll look into them, they're good ideas, just some of them are a bit extreme.
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Version 1.6 will add a new callout similar to the diamond casino but in Sandy shores. It also has some new things added that people here and on YouTube requested such as a GPS route to hospital in the Ambulance Escort call. The vehicle on fire callout will actually have fires spawned, and not just explode the vehicles. As well as some other improvements to the plugin. Expect the update sometime this week. Sorry for slow progress this time, I am almost ready to release a new plugin called SuperEvents that adds ambient events around the world and player for natural patrols.
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1 hour ago, DatzeScaniaV8 said:
Nope. couple of pages gamers told you the game will crash me too. You better read the comments from the first page to the last page.
But thx for your work Sir
All of the ones who sent me their log files, I was able to fix those issues weeks ago or find what the actual plugin that caused issues. Then the ones who keep complaining refuse to send logs. Saying "Ur plugin crash my game" does not help me or anyone else in any way. That's like going to a doctor and saying i'm sick while refusing any tests or telling them your symptoms. It could be anything. I have read every comment on here, but thx sir.
If you don't send logs, or even give me details what the issue is, don't bother asking for help.
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26 minutes ago, GeneralFord1 said:
I've been loving this callout pack! It's nice to finally have some more realistic and new callouts in the game. I did notice with the police impersonator call in paleto bay, the security car spawns on top of a wall so it's a bit whacky. I can try and get a screenshot in the future if you need, but other than that, keep it coming!
That would be great I can simply remove that spawn point to fix it.
3 hours ago, Takashi.JP said:Don't download, buggy plugin... I installed your plugin today, only yours, and it crashes frequently.
Please send me a log file or explain the bugs. You seem to be the only one having this issue so I suspect there is something else wrong.
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Hey so 1.6 may take longer compared to my current weekly updates because I am working on a new plugin called SuperEvents, it will add ambient events that will go nicely with this plugin. That way those of you who love natural patrols like me can focus on the events rather than all the callouts.
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14 hours ago, stylez said:
have you tried the police impersonator at paleto bay? I checked the crash log it doesn't say much other than it saying I accepted the callout. It works fine in the City tho
So I have done a lot of testing with it, in that area, as well as areas around there. I cannot recreate the issue. I tested all 3 events, and used the version I have uploaded here. You said the log shows nothing. I'm assuming it's a hard crash to the desktop? The only time I have seen that was when I was updating another callout and accidentally left an infinite loop on the game fiber but this callout does not have that problem. I wonder if there is another mod conflicting with it, but seems strange since I have many mods running with it as well.
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12 minutes ago, Austin Hammond said:
When I get the callout for 2 suspects in a crash, I get out and press Y to ask what happened and stop the fight. But when one of them starts fighting again it tells me to press Y to stop the fight but I press Y and it does nothing.
In that scenario I set it be that you have to intervene by either tazing them or restraining them, while one cowers so you can tell who is at fault.
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4 hours ago, stylez said:
Pretty neat new callouts but I have a issue with the police impersonator it crashes the game when you take the callout out in blaine county paleto bay. The fugitive callouts seem too original maybe have it not trigger it as a pursuit too soon unless being really close to the suspect or maybe create a dialogue to have them surrender peacefully in different housing property and the lostgang callout could use more shootout location like their HQ in Los Santos City. Perhaps different gang affiliation would also be nice to see in this callout as well. Overall these new callouts has great potential.
Thanks for the suggestions, the manhunt one I agree completely, I have the search area blip spawn, and set him to just walk around the area until you get close then it triggers the pursuit. I'll find a better way to handle this callout in the future. As for the scripted events like the lost gang, it is scripted in every aspect so having multiple locations would be a pain. That's why I have been adding multiple swat callouts all around the map, so it's not likely i'll put it in a new location, but I may add more callouts similar to it in different places. For example I have the Mafia callout at the Diamond Casino, and I am making another version of it in Sandy Shores.
As for the police impersonator, do you have a crash log? I spent 2 hours testing that specific callout and didn't have issues. So I need help finding what the cause is.
What i'm going to do for future versions is get a group of people who want to help me test them. Both this version and the last had issues I missed so if anyone wants to help me test early versions before release please send me a PM.
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Update 1.5
Added 3 new callouts and a lot more random scenes to older ones!
UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF
- Added "Biker Gang Attacking Sheriffs" callout.
- Added "Officer Impersonator" callout.
- Added "Manhunt" callout.
- Added 3 new random scenes to the "Suspicious Car" callout.
- Added a more random scenes to some other callouts, you will have to see for yourself!
- Fixed a bug where callouts would end as soon as they were accepted.
- Fixed some issues that could cause a crash in rare cases.
- Updated some old callouts with new features I've learned recently.
Known issues:
I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon.
SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug)
Hope you all enjoy!
INSTALATION
REPLACE:
SuperCallouts.dll
SuperCallouts.ini
ADD:
RageNativeUI.dll (GTA MAIN FOLDER)


SuperEvents
in Script Modifications & Plugins
Posted
For those of you having issues with the new launcher, here is a video on how to launch RPH with it.