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File Comments posted by SuperPyroManiac
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2 hours ago, Aussie.Sunset said:
To be honest I LOVE these events. I've downloaded the super Callouts with this one and it makes my gameplay fun as hell. Had so much fun today (besides some tiny bugs sometimes. Fire Rescue can't extinguish fire so I have to call another fire rescue via Ultimate Backup, or the park the engine in the middle of the fire lol but that's ok.
I have no crashes, no fps drops or anything. Its just fun to play . Keep up the good work
Thank you! Once I get sick of Red Dead Redemption 2 i'll be adding more events!
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17 hours ago, Officer Joey Kuffman said:
how did they call firedepartment anyway? i did with phone there is no option to call fire dep. in the plugins i use.
They all use a plugin called ultimate backup.
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6 hours ago, Officer Joey Kuffman said:
looks good but car fire dont work. fire department comes. looks and goes away lol
That's odd, when I test it or see YouTubers using it, it works. Try again and see if it still happens?
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10 hours ago, Mauvzel said:
It seems like when I put this into my game then it takes over priority and doesn't let callouts from other packs generate
It has more callouts than other packs so the odds of one of my callouts popping up is higher because of that. The priority I have set is actually lower but there are just a lot more calls.
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1 hour ago, Officer 81 said:
@SuperPyroManiac Hi ! I noticed you can't change the keybinds, it just doesn't work ingame, even though i edited the .ini.
Known issue I found, when you set the keybind in the .ini instead of "Keys.Y" just put "Y" or whatever key you want.
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10 hours ago, 115 adam said:
Hey, Hope all is going well question maybe some where down line line could you add an terror attack at the airport terminal?
Everything is good
Just very busy with work but i'm getting about 1 callout rewritten a day. All I have left right now for the rewrite is the swat callouts. The terror attack is a good idea, I could do something like that in the future!
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5 hours ago, Siracusa said:
hi @SuperPyroManiac , do you think you won't put it in the next "hot car" update ? because the animal after stopping the master starts the car and leaves , in case there would be this error to fix
In 2.0 i'm removing that callout. I may re-add it someday if I get it to work.
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20 hours ago, PeakPolice said:
Hey, when I go on duty, I crash, could I send my log to you?
Sure
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On 10/13/2019 at 6:39 PM, 115 adam said:
well if you stop and think about it we all play as different characters so no matter what you play as all of enforcement has a a investigation role swat cirg hrt all collects intelligence.
You're not wrong, but what I mean is a detective style type deal would be a better idea as a whole new plugin that focuses on that idea. Since these callouts are more less based on a regular day at work. Maybe in the future if I feel comfortable enough i'll attempt such a project.
As for SuperCallouts2, I have 5 of the 21 callouts complete. (Dog in a hot car is going to be removed) I want to have everything done before Halloween.
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@Abel Gaming Looks like you have a GameFiber.Hibernate inside the main class. I didn't check all the way if you ever wake it but since it's on the main thread and LSPDFR starts you on duty it could cause the game to stall while loading.
I could be wrong but worth a check! (Version 2.3 didn't have the hibernate there, and it works great!) Like I said though that's all I looked at and assume that's the cause, and could be wrong.
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For those of you having the crashes, please try this version and let me know if the issue continues. If so please send me a private message with your log.
https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/1.2.1
I'll be at work so i'll respond later today after.
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6 hours ago, Paranatural44 said:
Hey first off I think your doing an amazing job. However my LSPDFR crashed when going after the reckless driver event
So the error my plugin posted was due to LSPDFR crashing and forcefully ending SuperEvents. The actual crash came from Interaction+ I believe. I did some research and someone said this:
QuoteThe error you got generally happens when plugins try to use the same ped, or use the same thing at the same time. As long as it's not happening all the time, you're fine.
If it happens again please let me know
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21 hours ago, chadc78 said:
I removed and reinstalled and almost immediately crashed, so I removed several plug ins (attempted callouts, UK callouts, common callouts and 1 or 2 others) then reinstalled Super Events and played for probably 40 min or so and had one LSPDFR crash but didnt close game like all crashes before, so im hoping the other callouts was causing the problem. Ill test some more later and see. But I removed several callout plugins so step it up on updates to this and supercallouts!! LOL
If you could send me your log after a crash I could take a look for you.
18 hours ago, CDAVIS0323 said:I just used this for about 45 minutes and had a fight, fire, and road rage. Only reason I quit after 45 minutes was because of computer + crashing.
Do you have control over spawn points? I do not remember my EXACT location but I was driving, I assume under the highway in the picture below or near it and it spawned a fight event on the highway. Would be random in real life in the middle of highway with no other cars around!!
13 hours ago, Siracusa said:
to set a longer event spawn time ? they are generated too quickly and continuously , I am still finishing to select the charges, and on the same place the same event is regenerated , 15 meters ahead , (it happened to me with driver reckless and ped stop in the street), a way to make them generate with less frequency ?ps. very nice interaction with ped , and the possibility of backup , bravo @SuperPyroManiac good work !
if they generate too many, perhaps the only "flaw", and sometimes in strange positions, I maybe disable "reckless driving", also because of his lspdfr generates bad drivers all the time, if I can manage them with less time is perfect, I do not know if changing in the ini file the 10 seconds for example in the 30s , it better stabilizes the spawn frequencyThe SpawnPoints are random, I have many custom spawnpoints for the side of the road that are good for pullovers, and some of those spots are on the highway so peds might spawn there. I'll try to see if I can make it so some events won't spawn on the highway.
Now for the event timer. It's default value in the ini file is 110 seconds. You could increase it to even 300 seconds. You said you have it at 10 seconds, so every time a callout or event ends it only takes 10 seconds and a new one will spawn. I recommend having it at least 60 seconds. When I play I set it to 300 seconds.
For those who do not know, you can change settings in the .ini file!
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4 hours ago, Mega9 said:
I've re-installed the mod as well, in hopes to give you some more details, but so far it has worked fine without crashes, Super Events in combination with other callouts, I'll let you know if anything changes, loving the mod btw well done.
Glad to hear, makes me wonder if there is something else causing the crashes. I've seen YouTubers who don't use my Events complain about a lot of crashes recently.
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1 hour ago, 115 adam said:
Hey remember we talked a while back about giving the each investigation life like situatuion well i came across ls noir and maybe this is some you can incorporate into yours.
and watching a youtube video about it
theres 1 callout that updated that has some interior situations which is cool but this seemed pretty awsome.
That could be a cool idea for a future plugin. Currently I don't think it would fit well with the callouts.
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4 minutes ago, chadc78 said:
I got the failed to initialize pop up once but other than that no, it only crashes when I have this plug in loaded which sucks cause I really like this and the concept of ambient stuff happening around, and please dont think im trying to downplay your plugin at all I think you do great work and always quick to respond and help with a problem If its a compatability issue maybe it can be fixed im hoping I will reinstall and try to log all pop ups and logs at each crash and hopefully it can be resolved with me being able to use this
I appreciate you helping me. I'm struggling to find the issue because now it's not crashing on my end. I set my event timer to 1 second so they spawn one after another.
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39 minutes ago, chadc78 said:
@SuperPyroManiac when this was first released I installed and had frequent crashes I know this because I instlled played had crashes uninstalled played had no crashes repeated several times with same result so I waited until updated because with any new plugin there is always bugs to work out. I love the concept of this plug in, so I uploaded this morning and installed and boom not even 10 min in I start having crashes 3 times in a row before I installed I could run for as long as 3 hiurs with no problems Im adding log hopefully you can help with a solution
11 minutes ago, Mega9 said:@chadc78 I 2nd that, have the same issues. Frequent crashes after installing the mod, almost always during a Super Event. Sadly can't provide a .log file because it was overwritten and already removed the mod for time being until fix comes.
I'm really sorry that keeps happening. Here is what I am wondering, when the game crashes does it popup an error saying "Failed to load *stuff*" and you have to force close GTA? I have been getting this error a lot without any LSPDFR plugins since GTA had a minor patch. When I look at your log there is no errors at all from anything, it just ends. The same way mine did. For me I got the issue with or without plugins so I think it might go back to Rage or something. I'll do some research. If you have any more crashes please feel free to PM me all your logs.
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3 hours ago, chadc78 said:
Seems that its only your plug ins that take hours or days to be reviewed and released. I see updates all the time or even new plugins and they are released almost right away doesnt make alot of sense to me why it takes so long for these one s and others not hardly anytime at all if any
3 hours ago, Pazzi said:Hi man.. I really appreciate the continuous updates and improvements.
I will surely try the new updates! keep up a good work!
2 hours ago, Cli3nt said:It seems like every 5 minutes there are people standing in the street
You can change how often things happen in the .ini file
1 hour ago, jarrose37 said:Is the .ddl not in the github?? I dont want to wait for the staff to approve it can we download it off github?
Released on GitHub. The staff are probably just enjoying their weekend, no need to be upset.
https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/1.2
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You can now check progress for 2.0 here: https://github.com/SuperPyroManiac/SuperPlugins/issues/2
ETA: 2-3 Weeks. I have the skeleton setup, now all I have to do is rewrite every callouts. I will also be remaking all the Swat callouts (Similar to how they are but with interactions and a setup phase.)
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Update 1.2
Major Update!
UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF
REQUIRES Stop The Ped & Ultimate Backup!!
Plugin will still function without these, but it is very recommended to have them!!!
You can get them here: https://bejoijo256.wixsite.com/bejoijo
- Added interaction menu to all events! Default key is 'Y' (Can change in the .ini)
- Improved error handling. Crashes should no longer effect the game but rather just post an error and move on.
- Added Stop The Ped integration. Will now have custom items when searched with that plugin!
- Added Ultimate Backup integration. Can now automatically dispatch useful backup with the interaction menu!
- Added config option to disable / enable hints when you arrive on scene. Recommended you leave it as true.
- Fixed an issue where the plugin may grab EMS, Cops, or Fire Fighters for events.
- Modified every single event, many have changed! (Only 1 scenario for each but there will be many more soon!)
Interactions are still new, PLEASE let me know what you think / can change.
Known issues:
If you teleport your character at the same time an event start LSPDFR will crash.
I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon.
Hope you all enjoy!
INSTALATION
REPLACE:
SuperEvents.dll
SuperEvents.ini
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I have a big update, half way done. All events will have some sort of interactions to them, and a new interaction menu for everything. I'll post later a little example! I will also be implementing the same type of interactions with my callout plugin! No new events currently but I want to get these ones perfect first.
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4 hours ago, 115 adam said:
had an idea. if you ever tried law callouts there's an interaction menu i figured why not do the same and incorporate it more to your callouts
Funny you mention that, i've been working on that. Thats part of my rewrite plan for the callouts. Already have it implemented with super events. I'll have an update for that plugin soon with it all and you can see the menu in action until I finish it for the callouts!
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6 hours ago, Siracusa said:
watching a lot "live pd" and "COPS" the seire tv I noticed many calls for domestic quarrels or disturbance of public peace, calls that are missing in lspdfr, even boyfriends jealous ex boyfriends who break into private territory , if I can think of others I write to you I suggest them to you, ( ps then you checked my LOG?
I mentioned it above, I noticed that it only crashes in the city, in the county no, in case if you have time and you find something in my LOG you want me to write in pvt, I don't want to disturb others with my probl in this topic ) , think about calls for domestic violence , I noticed that in the US it is very frequent, taken very seriously by the police
ah another thing , today I answered the call "animal in the car", once the suspected owner was stopped, if I want to arrest him and he is handcuffed, I could not call the towtruck for removal, but first I wanted to "free" the animal in the car, it would be nice if there was an interaction approaching the door, in reality the agents broke the window, I thought to press G and call the animal cotrol, but nothing, maybe it would be nice to increase it so, I like your calls because they are based on the real ones
Sorry I totally missed it. Honestly it doesn't look like any plugins caused the crash. Could be due to memory issues (Try lowering advanced graphics options.) Does the crash happen frequently?
The domestic calls are a good idea i'll add some with 2.0.
As for the dog in the hot car, it will be remade with the rest of the callouts for 2.0.


SuperCallouts
in Script Modifications & Plugins
Posted
I saw he did add custom questions but I like how I have it set with the callouts since I can make the peds do stuff while talking.