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File Comments posted by SuperPyroManiac
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3 hours ago, unitedOrange66 said:
Well there's no need to be "rude" here, I'm not forced to use your callout anyway, I'm expressing my thoughts here because I CARE about this callout since I've been using it since 2019, please don't make me change my opinion as I barely comment on any of the plugins on this site.
How does meeting the FIB agents make sence and how does it make the players more aware of the callout details, if you change their meeting point to a completely different "zone" and far away from Davis? And what's your evidence in assuming people don't care about the details? Does your sample represent the average population or is your conclusion flawed? (clearly) The driving back and forth make that callout less enjoyable.
It is true that I can disable these callouts as I already did. But do you think I have nothing to do and come here to "complain?" Do you think what I said above was a "complain" and therefore "dissatisfaction?" If that was the case I wouldn't bother to spent a couple of minutes out of my busy schedule to type out a paragraph. Besides my "tone" was flat and normal, there was no criticism. I wanted to support you by providing feedback and thoughts to make this callout "better," if possible; but if that's not what you need, I won't bother you anymore; and thanks for letting me know.
As far as I know, with all these years in the modding community, every mod developer/plugin or script coder needs public support, and please note that not all of the feedback will be in your favor. With all that said, I will continue to use your callout and feature them in my videos on YouTube, consider that as a professional courtesy.
I wish you all the best.
(I will not comment here anymore)
Sorry if my comment came off as rude. That's the fun of text, there is no body language or tone to tell what emotion the person is conveying.
Again, texture loss may be caused by a vehicle with a too high poly count or texture resolution. Reason being is Rockstar has a set limit on their memory because they hate modders.
Your comment on the mafia1 callout confused me because you mentioned lower performance when I added the pre-scene but the actual casino section never changed, and when you arrive, it despawns the pre-scene.
By detailed callouts I mean callouts with dialogue or any story. I have had multiple people message me on Discord expressing their dislike of it and whatnot. No I do not run a detailed survey scanning an exact demographic of people in set conditions. I aint paid for that, I just go off what the majority of people tell me, nothing flawed there.
Yes, I am very well aware that not all feedback is positive. Fun fact, most of it is negative. If you get no feedback, usually means you did good. People are quick to pull their guns out if there is a problem though.
QuoteI will continue to use your callout and feature them in my videos on YouTube, consider that as a professional courtesy.
Use it if you like it, and if you don't like them don't. There is no gain to me regardless, I simply share my pack because it's what I like and maybe others would like to use it too. I never expected it to grow as big as it did, but here we are. I appreciate your feedback, and I can understand why you dislike the pre-scene. Unfortunately, I am proud of the work that went into it so I will not be removing it. Mafia2, 3, 4, LSGTF, and LostMC swat callouts have no extra steps and would better fit what you are looking for.
Tldr;
I did not mean to come off as rude, that's text chat for ya.
I explained the cause of the issues that you experienced using the pack.
I don't run a poll; I just go off the most common feedback I get from people.
I don't care if a million people use my pack, or just me. I don't get paid and do it because I enjoy it.
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1 hour ago, unitedOrange66 said:
I understand that the author has been working hard to fix the performance issue with the mafia callouts, but unfortunately, I still got a huge FPS drop following texture lose when responding to "Davis gang violence" and "Casino Mafia activity." Even though I'm running LSPDFR in 4K on a high-end gaming PC.
Also as for the Davis Gang Violence call, it doesn't make a lot of sense to drive across the city to meet the FIB agents, then drive back to Davis.
I remember back to 2019, the "Casino Mafia" shootout was my favorite callout from this pack; the setup was simple, the callout was straight forward, and the shootout was fun and challenging. But since the update, I've been avoiding those callouts in the city when recording, because of the performance issue.
As far as texture loss and performance goes, that's just because you use vehicles / peds with extremely high poly's / textures. Regardless of your system, GTA has a set limit of memory for those things which causes texture loss.
As for the mafia1 call, the original shootout scene is identical to when I first made it, your complaint does not make sense there since it's the same. I just added the pre-scene to speak with the FIB as a proof of concept. Clearly people don't care for more detailed calls so I have not made any more like it.
Regardless, you may disable the "swat" callouts in the .ini file if they cause performance issues or you don't enjoy them. -
13 minutes ago, InfamousGalaxy said:
I downloaded this yesterday and kinda forgot about it, Didnt do any shootouts so i was fine, but today i was chasing after a running store robber, he drew his pistol and shot me once from like 100ish meters away, In the lower torso which instantly killed me, I thought maybe it just bugged and though he shot me in the head or something, but i got shot during a pursuit and died instantly, I have no idea if this is a bug or if its supposed to kill you in 1 hit wherever you get hit.
If you have no armor, there is a chance to die from a single shot.
This mod is meant to make guns as scary as they actually are, not a bug.
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22 hours ago, Kride500 said:
RagePluginHook.log 93.82 kB · 0 downloads
Here's my log, had a little shooout with the police when off-duty to test it. I don't know if it's related but I feel like both on- and off-duty peds die faster and I get the white deathmarkers a lot more. Also on-duty when firing my weapon it does activate the panic mode. So everything seems to be working except the player damage taken.
Uhh looking at your log it doesn't look like you have any plugins installed. DeadlyWeapons is not loaded. Plugins go in Grand Theft Auto\plugins\LSPDFR
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1 hour ago, Kride500 said:
Heyo nice mod, I just have the issue that I can still take normal vanilla damage, regargless of body armor or not. Have reinstalled twice now also not using any mod that changes weapons, damage or death related stuff except gun audio and gun models. Any ieas what to do?
When it happens if you could post your log it would help me track down the problem.
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15 hours ago, frieddumps said:
OK, I finally caught the one punch death on camera. It happens plenty of times, I am just too lazy to clip or record. Much appreciated if you could come up with a fix. The site doesnt allow anything above 4mb or video files, and converting to gif makes the file larger, so I had to make a zip.fd.zip
The video proves it happens, but I need a log to see what the trigger was. I have all DW actions post a message in the log so I can track them down, please send me the log after this happens.
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1 hour ago, frieddumps said:
Great plugin but I have a couple issues/suggestions.
My main issue is that the plugin turns your body into a toothpick. I have died multiple times from either just running into a suspect during a foot pursuit or getting punched 1-2 times.
Suggestions:
Have a body part damage system. For example, a shot to the head is instant kill almost every time, while a shot to the body can take anywhere between a third or half of your health, a shot to the arm takes around a fifth, etc.
Otherwise, really nice plugin especially for immersion/realismI have some body part systems now. Although fist fights should not be modified by this plugin at all. It checks the playershot native, which has nothing to do with fall or melee damage. If you can provide a log when these appear to happen it would prove to me that there is something funky happening, but I cannot reproduce this on my own builds.
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1 hour ago, merptv said:
After some more testing I found out that when you shoot a suspect in the car your chance of forced ragdoll spawns the ped out of the car and let him fall on the ground.
That's odd, my plugin checks if the ped or player is in a vehicle, and if so don't run the scripts on it.
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5 hours ago, merptv said:
I want to report a bug with this mod, it seems like " sometimes " when you shoot a suspect they glitch out for 0.3 seconds and then continue their ragdoll animation. This doesn't happen all the time and I think this has to do with the plugin checking the surroundings every so milliseconds?
Never the less I am using Rage Euphoria and tried another ragdoll mod but it happens with both.
There is a chance for a ped to fall over "ragdoll" and then run away, possible that's what you mean. I cannot really tell without a log though.
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17 hours ago, SkyHxgh said:
Have been using this mod for a quite a while, absolutely love the realism it adds. I like the reduction of player health, but the ai health not as much. Is there any way that I could be able to have only myself be affected? Regardless, great work, keep it up.
No I don't have an option to disable the AI damage, though its something I could add in the future
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19 hours ago, merptv said:
I had to delete Watch Your Death eventually, it kept crashing with Deadly Weapons. But no way I am deleting your MOD, it's really the only thing that keeps me coming back for more.
Since your experience have you ever thought on making a vocal mod for peds?
Same as Grammar Police, but then for all of the Stop The Ped actions?
And also being able to yell drop the weapon and stuff.
Anyways this mod is one of my top 3 favorites dude!
Your killing it! Thank you for the hard work!
Thanks for the kind words. As for a vocal mod I have not considered it because honestly I don't know how to use voice detection stuff. I would say you should suggest this to Opus as he has the skills to do it.
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23 hours ago, merptv said:
Absolutely insane mod!
Question I saw in the ini that peds have 20 accuracy, does this mean 20%?
Because I turned it to 25 and I literally got one tapped 3 times from a distance with testing.
Keep it up man!
Also Watch your Death works for me, the only thing that happens is that I flop into the air when Im dead. But have the feeling that that is caused by Player Euphoria which I forgot to uninstall!
Or is the flopping in the air caused by this mod?
Flopping is not this, as for the accuracy I suspect that the game is ignoring the code for it and just giving them the default. I'm still trying to figure that out.
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6 hours ago, Orangieeeeeeee said:
it crashes whenever i press y to interact
Probably dont have rage native ui, or an outdated version. You can get help in my discord.
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18 hours ago, Fearfxlz said:
Here is my RagePluginHook.log file. I noticed something reading through it myself. It has an "unhandled exception" regarding Stop The Ped when I go on duty, and it turns out that the callout pack does work, but only with a very small amount, such as the CarAccident callout. It's the same for UnitedCalliuts - none of those work. Maybe it's an issue with Stop The Ped, but I don't want to do anything in case I break something. My UltimateBackup doesn't seem to work either, I'm not sure. I hope you can find something in here.
First off, yes. Re-install StopThePed. It is missing this file:'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\StopThePed\Localization.ini'Then as far as the callouts go I see that you have SuperCallouts and United callouts, and that they both load correctly. The problem I see is they're not registering any callouts, as if you disabled all of them via their respective .ini file.
For example the SuperCallouts.ini should look like this:

Also please attach a screenshot of your plugins folder, here is how mine looks:
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21 hours ago, Fearfxlz said:
They are both 100% in the plugins > LSPDFR folder, but I just don't understand it because every other callout pack boots up at duty start except for these 2.
Well you can send me the RagePluginHook.log here or in my Discord and I can tell you what's wrong
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3 hours ago, Fearfxlz said:
I've found the source of the problem - the callout pack doesn't load on start up. It's the same with UnitedCallouts too. I uninstalled all of my other callout packs to see what the issue was because SuperCallouts and UnitedCallouts haven't been working at all since I first installed them. Is there a way to fix this? Reinstalling them doesn't help.
Both SuperCallouts and United callouts will go here:

They both have
PluginName.dll
PluginName.ini
Both files go into there.
If you still run into issues, please join my discord where I can help you more. -
4 hours ago, Fearfxlz said:
This download is being really annoying and I don't know why. It tells me to install SuperCallouts2.dll into plugins/lspdfr, but there is no SuperCallouts2.dll. It's just the original one. Also, I don't know why, but a good few of my callout packs don't work either. I think this might have something to do with the issue, but everything is installed correctly. I don't know if I have too many callout packs or what, but from what I hear SuperCallouts is a very good pack and I want to use it. Could someone please help?
Sorry I accidentally named the old versions SuperCallouts2.dll, but moving forward they will always just be "SuperCallouts.dll"
Simply delete all other versions of it from your plugins/lspdfr folder and then move this new version in. -
11 hours ago, DuLac said:
Thanks for the detailed explanation, but my timeout setting was originally 60000. So I tried changing it to 12000. Unfortunately, this didn't work. This is really bad...
12000 is worse, you will want it at 60000.
For more help I suggest joining my discord and sending your log in public support.
https://dsc.gg/ulss -
9 hours ago, DuLac said:
I am sorry. I believe you are right, but my lspdfr did crash and after I removed this plugin it was back to normal. The last message shown in the log file appears to be an error with this plugin. I don't know what's going on. I'll attach the log file for your review.
Thanks again and sorry for the inconvenience.
Looks like your timeout setting is too low. You want it to be 60000
See these instructions:
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3 hours ago, iAintADemon said:
Everything works great for me, but The callout "Illegal Parking at the powerplant doesnt work. When you go to the owners house and ring the door. Nothing happens. I had this multiple times, also some of my friends.
That's not from this plugin. I don't have a callout like that.
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18 hours ago, officerIIIburak said:
can you add maxrcalloutrange to .ini file? i dont want take callout from too far place.
Only the swat callouts will have long ranges, you can disable them, or use Callout Interface to set a max range for all callouts.
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23 hours ago, DuLac said:
Hello Author, I really like this plugin, it makes my game more real.
But I have a very tricky problem, because the area I am in is not convenient to visit foreign websites, so every time I use your plugin, it must force check updates because long-term unresponsive will cause LSPDFR crashes. This problem is plagued for a long time, so I hope the author deletes forced automatic updates or adds user customization in the configuration file.
Thank you!
This plugin does not have forced auto updates.
It will send an alert saying the plugin is outdated / no internet on first load. It will not cause a crash, and will not disable itself. As far as I know the only plugins that do sketchy things like that are Bejoijo's plugins like Stop The Ped. -
10 hours ago, ALApd said:
whenever I answer a call, it codes 4 the call as soon as I answer it
You can join my discord and share your log, that's the only way I could see why.
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16 hours ago, arandomdude47 said:
Great callouts, but I have a problem where every time I press Y to open the interaction menu LSPDFR crashes when using the callouts from the plugin, is there a way to fix this or is it a problem with LSPDFR itself?
Make sure you have the latest RageNativeUI installed, otherwise you can send your log on my discord and we can see why.




SuperCallouts
in Script Modifications & Plugins
Posted · Edited by SuperPyroManiac
I am not paid for sharing my project publicly, and do not owe anyone anything. I simply answered your questions, and you became hostile towards me.