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SuperPyroManiac

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File Comments posted by SuperPyroManiac

  1. 1 hour ago, LukeThe said:

    After the update when i do forceduty it fails because of this file please fix 😞

    Yeah that's not true as it works for everyone else. Make sure you installed it correctly. I also can't do anything on my end to help without a log. You can join my Discord for support.

  2. 1 hour ago, ToastyPickles said:

    I installed it for the first time the other day on the new update and it kept crashing LSPDFR so had to remove it 

    If you could provide a log of when the crashed happened then I can fix it. Without a log I can't do anything as it works fine for me and others.

     

    3 hours ago, L0rdJar said:

    Update 3.0 doesn't seem to be working properly for me, unless it was tweaked. I get shot and nothing really happens other than my vest taking damage after multiple shots, after installing properly with no errors on loading up it also seems peds take a lot of shots from me as well

    If you have a log, I could check that it's registering the hits properly. I may also need to adjust damage scales more. 

  3. 2 hours ago, BrockV said:

    So automatic backup after shots fired worked when I installed it, but then it suddenly stopped. Any idea why?

    There is a 2-minute cooldown that can be adjusted in the config. As for as breaking, it works fine in my testing as well as my other testers report no issues.

  4. 4 hours ago, EulovePlayz said:

    so I've been playing lspdfr with this plugin and i love it. The only problem is when I am replenishing my health to max, the ui shows the health bar in half. I'm using redux btw, anyone know how?

     

    Redux is a mash of a lot of mods, issue most likely is a conflict with that.

  5. 22 hours ago, MrRetr0 said:

    For some reason the plugins doesn't change the damage taken. I still take vanilla GTA damage. The only thing that seems to work is the panic button on firearm discharge. Any ideas what the issue could be?

    RagePluginHook.log 906.47 kB · 2 downloads

    I can see a few times where damage was applied. It may be because of the slowed detection when around a lot of peds.

    Regardless I have a whole rewrite coming this week.
     

    [1/21/2023 4:55:16 PM.682] LSPD First Response: Deadly Weapons: Player shot, chose: 1 - 4
    [1/21/2023 4:55:17 PM.991] LSPD First Response: Deadly Weapons: Andrey Dobre rolled 2-9
    [1/21/2023 4:55:18 PM.019] LSPD First Response: DeadlyWeapons: PedAI Started...

    Plugin is being rewritten. Using a new API developed by Vari, it will have a near 100% detection, and soon to support shot locations, like limbs, torso, head, etc.

  6. 12 hours ago, RSV said:

    It's a great plugin, but I can't use my addon weapons with it (I want to keep it as an addon).

    Can you add an option in the INI file where we can add more weapons please?

    I can perfectly add my addon weapons in the realistic weapon system of Stop The Ped and use it when I go on Duty.

    It would be great if you can make this option and thank you for this plugin.

     

    Sorry if I wrote something wrong, my English is not perfect.

    It is something that is planned. Whole plugin is being rewritten to improve performance massively. Ill make sure to include an option for addon weapons.

  7. On 1/15/2023 at 1:29 PM, FelixAB1988 said:

    I played LSPD:FR two years ago and didn't for a longer time. My last version of this script was 1.4.

    One week ago I reactivated everything and updated my scripts. I noticed different ("missing"?) events in the ini-files and would like to know what happened to them. 🙂

     

    I also noticed a different name of the SuperEvents.dll (SuperEvents2.dll). Is it possible to use both of them?

     

    SuperEvents.ini (Version 1.4)

     

    SuperEvents.ini (current Version 2.2)

     

    SuperEvents2 is currently being completely reworked. It does not yet have all of the old events in it. I'm working on a more efficient way to make more events which is requiring a lot of work in the backend. I suggest deleting the old version as it may have more issues.

  8. 2 hours ago, Officer Dude said:

    It's cool that they confirm it works.  I guess I just can't use it.  Not sure how it would be possible to mess up installing something that is just drag and drop.  United callouts seems to work just fine.  It's the only other thing I have installed other than LSPDFR.  

    Grand Theft Auto V\plugins\LSPDFR
    2 files, that's all.

    If it doesnt work join my discord and we can look at the log.

  9. 4 hours ago, CaffeineAddict said:

    Awesome pack, has always been one of my essentials all the way back since I started playing LSPDFR.

    It's great when you have a top notch dev whose content is always a no brainer, just download, install and don't worry about stability, performance, etc.

     

    One strange thing happened to me, though:

    The Mafia 3 callout (at the port) is incredible difficult up to the point where I just can't complete it, as the suspects seem to have aimbot accuracy and always kill me instantly with their first shot, even if I just slightly detach from cover.

    I'm using a custom weapon config (ChrisPy's Realistic Weapon Play), dunno if that's a factor

    Thank you!

    It may be another mod. As far as the coding for the mafia dudes go; there is a lot, but their health/armor/aim is not adjusted at all. GTA just loves to give ped's aimbot. Been a problem with my other plugin Deadly Weapons as well.

  10. 1 hour ago, Bdizle2323 said:

    Does anyone using this pack see performance drops with it(FPS drops)? There's a lot of callouts in this pack not sure if that affects performance. 

    There will not be. Less the MB of ram used for my entire pack, and it doesn't actually do anything in the background until a callout is started. So no, this will have the same performance as a pack with 1 callout.

  11. On 11/2/2022 at 7:49 PM, DaddyDios said:

    Like I have blips enabled and I'll randomly get yellow blips that, when I check it out, appear to be literal rats/rodents that are marked? I'm not even sure how this happens. Trust me if there's a way to mess something up, I'll probably find it lmao

    When that happens send me a log. You could also join my Discord and post in the "SuperPlugins" area at the bottom for quicker help.

     

    Though SuperEvents checks if a ped is human before starting. In the early days it used to give seagulls guns so I made sure it doesn't pickup animals. That's weird. 

  12. On 10/29/2022 at 10:34 PM, DaddyDios said:

    2 issues: MVA accident disappears when I get close, I get "events" for rats that don't seem to go away...they just keep respawning

    Ill look into it. Although I don't fully understand what you mean by getting events for rats.

  13. On 10/27/2022 at 6:20 PM, LucasWilder said:

    Man I really love this callout pack, though the question I have is how do I disarm the bomb for the Mafia mission that the mafia placed in the call?

    At the moment it disables when all of the mafia dudes are dead.

  14. 1 hour ago, BaenkeBideren said:

    There is a bug, I believe. When I get shot and I ragdoll, the NPC just ignoreres me and doesn't keep on attacking, they will just stand there. Anyway to disable my ragdoll maybe?

    Hmm, i'll look into it. Sometimes when the player ragdolls the ped has a chance to flee, sounds like he forgot to run. If you could send me the log of when that happened I can find exactly where it happened.

  15. 8 hours ago, Speedbird001 said:

    just found out some of the callouts aren't compatible with the EUP mod made by alex_ashfold, specifically the ones where you have to call in a NOOSE team (the violent gang one and the mafia ones) the callout immediately goes code 4 and in the top left it says "there was an issue with the backup file, please revert any changes"

    It is perfectly compatible. I have used all versions of it. The issue you have in a broken config for the uniforms, not EUP's fault or SuperCallouts. Join my discord and the support team can help you find what's broken in the config.

  16. 18 hours ago, JAMESHU said:

    ANPR报告,发现失窃的超级跑车。

    ANPR报告,发现一辆可能是绑匪的车。

    这两个任务是不是随机生成的,地图随机生成载具,不需要请求任务,没有任务介绍的

    Not a clue what you said. I speak English only sorry.

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