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File Comments posted by thegreathah
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6 minutes ago, Destroyer11687 said:
@thegreathah I know it's been a while since you released these, but is there any chance of updating with a different rear lightbar? I know you already did it once before but, imo, it kind of sticks out poorly when compared to the rest of the vehicle. Something like the front lights would look amazing! These are by far the best slicktop fpiu's that still allow skins, so I thought I would at least ask. Thanks!
Maybe, I'll actually be including some slicktop FPIUs in my upcoming SoundOff LSPD pack.
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19 hours ago, Kallus Rourke said:
@thegreathah The suspect in the back of the Taurus doesn't fit properly. His head pops out from the top.
Yes I know, that’s how the base model came. I’ll work on fixing it for the next update. And to answer your other question, you are better off asking slendis because he set it up.
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2 hours ago, OfficerOwnage said:
I'm also having the same problem, but I don't have RDE so I renamed the all the files to sheriff2 and put them in patchday14ng, all the lights work except on the lightbar
Take the tint off using a trainer.
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Yes. I needed this so bad. NIce work man.
- Alzar and The Beast 105
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3 minutes ago, GabLeGamer said:
YAY! 2014 charger was added!
I noticed the alley lights don't seem to produce any lightbeam... you'd see them come on on the lightbar but it wouldn't actually light up the houses... Was that fixed in this new update i'm downloading now?That's a general ELS issue. They create a circle around the car instead of a "beam". When you drive into small alleys it will come up as a circle on a wall.
19 minutes ago, CastleBravo1 said:Has anyone had issues with the Tahoe? When they are spawned during a pursuit all the windows become opaque and the lightbar doesn't flash. Only the outeredge flashes, but very dimly. Not sure what the issue is?
Edit: I spawned a Tahoe and the lightbar didn't work. The lights appeared to be flashing under the lightbar, but wasn't working as usual. I used the repair and wash commands and it appeared to have worked again, but was more tinted than usual.
Otherwise, this pack is awesome! Great work!
You need to change the vehicle tint using a trainer, or modify the vehicles.meta file.
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8 minutes ago, Hannibal88 said:
I don't use the ally light or takedowns much. So sure.
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3 minutes ago, Hannibal88 said:
Thank you sir. Radiance V did the trick. Now is their a way to take the bight white lights that are blinding off the front of the light bar??
On 6/21/2017 at 4:40 PM, amarano001 said:Any way you can turn off the flashing take-down lights when running code 3? They are too bright and cloudy and almost overwhelm the nice looking red and blues.
No, they are part of the pattern. The thing you could do is erase the white texture from the file (I can do it for you if you don't know which one), but removing this would get rid of your takedown and Alley light functions.
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3 minutes ago, Hannibal88 said:
anyone know why the lights are dull and not bright? I have attached pictures to show what i mean. My settings are set to High and High for ShaderFX and PostFX.
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Make sure you have RadianceV or BrightLights installed.
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23 hours ago, JaiTheGamer58 said:
@thegreathah I was making a texture for Tahoe in this pack. I tried to open .ytd file. Open IV says cannot open and something about DirectX. Any suggestions to fix?
No clue. Sorry bud, weird. Opens right up for me.
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@YUGEKUNAMIYou can rename either file to whatever you like.
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8 hours ago, Charlie2125Qc said:
Licence plate shows up in game, but not OpenIV for some reason
Tahoe: probably need to remove the tint using a trainer
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20 hours ago, JaiTheGamer58 said:
Hey what program do you for making vehicles and whats the name of the push bumper used on the vehicles.
zmodeler3, and the pushbumpers are either PB-400s or PB-450s with a PB-5 wrap
8 hours ago, Kelford said:I Love You.
Love you too bby
7 hours ago, GabLeGamer said:Great work as always, If you're asking yourself "hmmm, should I download this and illegally mod my game? Herp derp?" the answer is YES! Smash that download button already!
As a special request, if you would add the 2011-2014 charger model in a future update? Me love you long time.
already working on the Montreal skins for these, only the charger needs some minor tweaking since it doesn't use the same template as the ones coming out lately.
Absolutely. Montreal skins looking quite nice on them I must say.
All the extras are ELS lighting. ELS uses the extras for lighting meshes
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23 minutes ago, Hannibal88 said:
Can the tahoe be used for police3 instead of Sheriff2?
Yup, you can use it in whatever spot you want.
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On 6/13/2017 at 1:32 PM, The Knight said:
nah...youre a modder that I wouldn't download any vehicles from if you are not willing to add OPTIONAL stuff I think ill just delete these files then
You realize that making red/blues (Which was not this author's intention) would require him to remap and retexture almost all the lights on all three cars. That isn't unwillingness to add optional stuff, that's being realistic and sticking to your own tastes.
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6 minutes ago, Schecter004 said:
Hello, hello!
After the last update the cars came out awesome.
But why no Takedowns?
Please add the Takedown feature.
I need something to illuminate the environment while on a traffic stop.
Personally i don't like the alternate red/ blue in the lightbar.
But that's just my personal opinion.
I literally addressed the take downs in the comment directly above. The alternate red and blue is accurate, so that is how I made it.
Thanks for the feed back!
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8 hours ago, J.J Designs said:
no spotlight no takedowns was up with that
My Extra_11 is not working as of now with zmodeler. Until I can find a fix, use alt+] for extra lighting.
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1 hour ago, OfficerCasada said:
I'm having a problem with the lighting.. I have VisualV installed and ECED.. the lights on the actual vehicle are faintly showing up. This is probably not a problem with the vehicle but I don't know where to start to get them working like they should.. (PostFX is on ultra) any help would be appreciated! The windows and light bar are really dark. I can go in and take the tint down but it only changes he lightbar..
Have you tried cleaning the car?
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3 minutes ago, Quike said:
Ah, yep sorry. I'm new to this whole thing and this is one of my first mods I've downloaded.
No problemo. If you need anymore help, feel free to ask!
3 minutes ago, t0y said:Is the red lighting an automatic ELS feature? :( Because ive been using the neon f dummies
Yep, pretty sure.
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8 minutes ago, Quike said:
Why don't I have rdesheriff in my dlcpacks?
Any help?
Do you have RDE? The readme states that that is the location for RDE users. For non-RDE users, latest patchday or whatever you are using. If you have RDE installed it is possible you don't have the variant that comes with extra sheriff slots.
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4 hours ago, Troopercharles said:
Hey Doug how did you use that interior red lighting that was badass, I would love to keep my eyes dilated on night patrols on the highway PM or here is fine I really want that feature thanks.
I believe it is alt+\ for ELS
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31 minutes ago, Osbourna1 said:
I never even thought anybody knew about my little hometown of Venice. These are AMAZING! THANK YOU!! Now the only thing that could make it better is if someone makes a Sarasota Sheriff based pack so I can use both of them in my game. GREAT JOB BUDDY!!!
Don't worry, SCSO is definitely something I have had planned. (Just wish I could make the Caprice)
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Exactly as t0y said, the patterns are easily changeable in game or in your xml. That's really the entire point of ELS; setting up the patterns exactly as you would like.
Thanks for the feedback as usual man, but I do think the wheels look fine at least in my game. For reference:
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You will probably need to set a specific color as the livery is kept clear to allow for custom coloring @Mattbravo




2015 Tahoe PPV SoundOff Interior Nforce Light bar
in Vehicle Models
Posted
hmm looks like you are right. I have them placed correctly in zmod. I'll look into it and update if I figure out the issue.
Thanks buddy!
At least I don't have ur LAME circle profile picture.
Export the png, open in Microsoft Paint, Paint.net, or photoshop and delete everything but the plates, then import it into the ytd.