Jump to content

Cadabas

Members
  • Posts

    46
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Posts posted by Cadabas

  1. Whenever I go on duty, no matter if I use ForceDuty or go into the department to go on duty, I am denoted as a Highway unit. I am unable to patrol in any other department. Can anyone help me. If it is something really simple please take the time to help me because I can not patrol like I would like. Thank You in advance. 

  2. You need to find out how to decrypt the .ymt of the file you want and add another option for a accs_diff_...

     

    Its quite a arduous process and you need to look up how to edit the .ymt. Its a journey into lands you might not want to be in but its possible.

     

    I have added an extra shirt and pants to a sheriff uniform before however I dont think it wise for me to talk about how to decrypt files from rockstar.

     

    I will say this though what you want to do is in the .ymt what you need to do is figure out how to edit it. Once you do that you are golden. 

  3. Halp,

     

    So look i know you all are going to post about 

    Adjusting these four values will make the car faster:

    fDriveInertia
    Describes how fast an engine will rev. For example an engine with a long stroke crank and heavy flywheel will take longer to redline than an engine with a short stroke and light flywheel.
    Drive inertia formula TBD
    Value: 0.01 - 2.0. Default value is 1.0, or no modification of drive intertia. Bigger value = quicker redline

    fClutchChangeRateScaleUpShift
    Clutch speed multiplier on up shifts, bigger number = faster shifts

    fClutchChangeRateScaleDownShift
    Clutch speed multiplier on down shifts, bigger number = faster shifts

    fInitialDriveMaxFlatVel
    Determines the speed at redline in top gear. Setting this value does not guarantee the vehicle will reach this speed. Multiply the number in the file by 0-82 to get the speed in mph or multiply by 1.32 to get kph

    Value: 0.00 - 500.0 and above.

     

    But honestly this has not helped me at all get speed out of my police3 car. Literally I am stuck at 113 to 117 mph unless i hit a curb and get more speed from the revs. I have changed the values for police3 to the following:

     

    Spoiler

    <Item type="CHandlingData">
          <handlingName>police3</handlingName>
          <fMass value="1450.000000" />
          <fInitialDragCoeff value="2.500000" />
          <fPercentSubmerged value="85.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.050000" />
          <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="4" />
          <fInitialDriveForce value="0.450000" />
          <fDriveInertia value="1.000000" />
          <fClutchChangeRateScaleUpShift value="8.000000" />
          <fClutchChangeRateScaleDownShift value="8.000000" />
          <fInitialDriveMaxFlatVel value="250.000000" />
          <fBrakeForce value="1.200000" />
          <fBrakeBiasFront value="0.425000" />
          <fHandBrakeForce value="0.600000" />
          <fSteeringLock value="42.000000" />
          <fTractionCurveMax value="2.570000" />
          <fTractionCurveMin value="2.490000" />
          <fTractionCurveLateral value="22.500000" />
          <fTractionSpringDeltaMax value="0.150000" />
          <fLowSpeedTractionLossMult value="1.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.485000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="2.200000" />
          <fSuspensionCompDamp value="1.400000" />
          <fSuspensionReboundDamp value="2.000000" />
          <fSuspensionUpperLimit value="0.090000" />
          <fSuspensionLowerLimit value="-0.120000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.500000" />
          <fAntiRollBarForce value="1.000000" />
          <fAntiRollBarBiasFront value="0.610000" />
          <fRollCentreHeightFront value="0.500000" />
          <fRollCentreHeightRear value="0.450000" />
          <fCollisionDamageMult value="0.700000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.700000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="65.000000" />
          <fOilVolume value="5.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="25000" />
          <strModelFlags>440010</strModelFlags>
          <strHandlingFlags>20000000</strHandlingFlags>
          <strDamageFlags>0</strDamageFlags>
          <AIHandling>SPORTS_CAR</AIHandling>
          <SubHandlingData>
            <Item type="CCarHandlingData">
              <fBackEndPopUpCarImpulseMult value="0.100000" />
              <fBackEndPopUpBuildingImpulseMult value="0.030000" />
              <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>

     

    Even when I add more MaxFlat for top speed up to 400 I dont get more speed. I have tried using mod folder, i have even done the unthinkable and modified original, i even went into update.rpf/common/data instead of common.rpf/data. I dont know how to affect the speed. I saw something about downforce in some mods that increase the speed. I added that and it crashed the game. I'm willing to stream it post it whatever it takes I need to figure out how to get more speed out of police vehicles for a fivem server however I cant even test it on my game cause im not getting any results. I am at a loss honestly. What am I doing wrong. 

     

    I know about 

    https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta

     

    I have read it multiple times. I am doing something wrong because every time I make a change I dont see any difference in the performance of police3. 

  4. @GlitchWolfNLD

    @The Loot

     

    I have found the solution guys. It took forever to find a specific post about a very minicule thing. However, I move like water. In any event, do not use  <layout>LAYOUT_RANGER_SWAT</layout> set. Simply use the following

     

     <layout>LAYOUT_RANGER</layout> set

     

    I will not take credit for finding this fix. Thank you to @The Loot for pointing me in the right direction and to a gentleman that goes by the name of UserNameNotRequired. 

     

    I have linked the post in the spoiler if you wish to take a gander. All I can say is, my problem is resolved. Thank God. 

     

     

    Enter - Vehicle - Crash - Model - Fix - Sheriff2 - fbi2 - SUV 

     

    :biggrin:

  5. The sheriff2 is occupied by the tahoe located in the pack by thegreathah. The fbi2 vehicle is POLICESCO. The sheriff2 did not require a new meta however the fbi2 provided by policesco did. I made to sure to put it in the correct location. Im not sure what exactly is the issue, they are not older in my humble opinion but im just a noob honestly. I just find it weird that these are the only two that i have issue with. 

     

    I had installed a mod that made dlc cars spawn regularly in the game. In that dlc (patchday 5) there is a sheriff3 that was created for a sheriff buffulo however i dont think that its related to this problem. Although it could have.

     

    I had even gone so far as to grab a custom gameconfig that adds supposedly allows you to have a lot of addons. This was after my issue however and ultimately did not fix my issue. 

     

    Im stumped. Thank you for responding and if you have any other ideas please let me know. 

    Spoiler

     

     

  6. Is this the reason why my game crashes when I try to enter a vehicle that I have added in say fbi2 or sheriff2. Or is it a issue with the SUV models. Or has GTA created some way of monitoring or punishing the modding community. It def could be my ignorance but I have added the model to x64e and also the latest patch. All the other models work. Even those that came in the same pack as the models that crash. So confused. 

     

    HALP lol

  7. Thank you so much Scarlet. My problem is that the carvariation file that was provided did not modify the lights according to police3 but rather to sheriff2 i believe. I also have set my shaders and postfx to high per bxbugs request. I feel like I am going up that creek with no paddle lol. Again thank you though because that guide was amaze balls.

    Case Closed the settings had not saved . Thank you again scarlet you are my hero.

  8. So I recently installed the 2016 LSPD FPIU 1.2.0 by thehurk. For some reason my lights are white. Even for the sheriff CVPI by bxbugs and also when I installed the F350 in the Sheriff2 slot. I do not have this problem with the 2014 Charger by Bxbugs or my Unmarked CVPI. Im wondering what is the issue that is causing some lights to be white and some to be normal. I have radiance installed so when the lights are normal they look great. I will provide the Carvaration file below for the LSPD FPIU for review as im assuming it has something to do with that and not the vehicle meta file. Any help would be appreciated thanks.

    Spoiler

    <Item>
      <modelName>police3</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            0
            0
            0
            0
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0
            0
            0
            0
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0
            0
            0
            0
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0
            0
            0
            0
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0
            0
            0
            0
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

    Thanks again for the help.

  9. Please help!!!

     

     

    [2/3/2016 12:39:33 PM.707] Started new log on 2/3/2016 12:39:33 PM.707
    [2/3/2016 12:39:33 PM.708] ====================================================================================================
    [2/3/2016 12:39:33 PM.704] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [2/3/2016 12:39:33 PM.708] Log verbosity: Verbose
    [2/3/2016 12:39:33 PM.709] Initializing input system
    [2/3/2016 12:39:33 PM.712] Initializing game console
    [2/3/2016 12:39:33 PM.717] Console key has been set to F4 (key code: 115)
    [2/3/2016 12:39:33 PM.750] Initializing console variable "SkipGameIntro".
    [2/3/2016 12:39:33 PM.750] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
    [2/3/2016 12:39:33 PM.753] Read value: <null>
    [2/3/2016 12:39:33 PM.754] Initializing console variable "DisableRenderVersionText".
    [2/3/2016 12:39:33 PM.754] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
    [2/3/2016 12:39:33 PM.759] Read value: True
    [2/3/2016 12:39:33 PM.760] Setting value of console variable "DisableRenderVersionText" to stored value.
    [2/3/2016 12:39:33 PM.760] Initializing console variable "ConsoleKey".
    [2/3/2016 12:39:33 PM.761] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [2/3/2016 12:39:33 PM.762] Read value: F4
    [2/3/2016 12:39:33 PM.762] Setting value of console variable "ConsoleKey" to stored value.
    [2/3/2016 12:39:33 PM.763] Console key has been set to F4 (key code: 115)
    [2/3/2016 12:39:33 PM.763] Initializing console variable "PluginTimeoutThreshold".
    [2/3/2016 12:39:33 PM.764] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [2/3/2016 12:39:33 PM.765] Read value: 10000
    [2/3/2016 12:39:33 PM.766] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [2/3/2016 12:39:33 PM.767] Initializing console variable "AlwaysShowConsoleOutput".
    [2/3/2016 12:39:33 PM.767] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [2/3/2016 12:39:33 PM.768] Read value: <null>
    [2/3/2016 12:39:33 PM.769] Initializing console variable "StartWithDeveloperModeEnabledId".
    [2/3/2016 12:39:33 PM.769] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
    [2/3/2016 12:39:33 PM.770] Read value: <null>
    [2/3/2016 12:39:33 PM.772] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
    [2/3/2016 12:39:33 PM.773] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
    [2/3/2016 12:39:33 PM.773] Read value: False
    [2/3/2016 12:39:33 PM.774] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
    [2/3/2016 12:39:33 PM.775] Initializing console variable "ShowOnScreenWarnings".
    [2/3/2016 12:39:33 PM.775] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
    [2/3/2016 12:39:33 PM.777] Read value: <null>
    [2/3/2016 12:39:33 PM.778] Console initialized
    [2/3/2016 12:39:33 PM.778] Initializing forms manager
    [2/3/2016 12:39:33 PM.781] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
    [2/3/2016 12:39:33 PM.789] ================ RAGE Plugin Hook ================
    [2/3/2016 12:39:33 PM.794] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
    [2/3/2016 12:39:33 PM.796] Checking game support
    [2/3/2016 12:39:33 PM.880] Product name: Grand Theft Auto V
    [2/3/2016 12:39:33 PM.880] Product version: 1.0.573.1
    [2/3/2016 12:39:33 PM.881] Is steam version: True
    [2/3/2016 12:39:33 PM.882] Initializing DirectX
    [2/3/2016 12:39:33 PM.884] Initializing Direct3D
    [2/3/2016 12:39:33 PM.884] Loading C:\WINDOWS\system32\d3d11.dll
    [2/3/2016 12:39:33 PM.885] Loaded at 0x7FFD3FD70000
    [2/3/2016 12:39:33 PM.885] D3D11CreateDeviceAndSwapChain at 0x7FFD3FD8A190
    [2/3/2016 12:39:33 PM.885] Creating Direct3D 11 device and swap chain
    [2/3/2016 12:39:33 PM.908] Swap Chain created: 0x236D604C1B0
    [2/3/2016 12:39:33 PM.908] Swap Chain VTable: 0x236D604C1B0
    [2/3/2016 12:39:33 PM.909] Swap Chain VTable_2: 0x7FFD3FCF2D80
    [2/3/2016 12:39:33 PM.909] 0x5756550312FD25E9;0x5741564155415441;0xEC8148D9246C8D48
    [2/3/2016 12:39:33 PM.910] D3D11Present: 0x7FFD3FC911A0
    [2/3/2016 12:39:33 PM.910] D3D11ResizeBuffers: 0x7FFD3FCA7CB0
    [2/3/2016 12:39:33 PM.910] D3D11ResizeTarget: 0x7FFD3FCE2820
    [2/3/2016 12:39:33 PM.911] D3D11SetFullscreenState: 0x7FFD3FCA7910
    [2/3/2016 12:39:33 PM.922] Direct3D initialized
    [2/3/2016 12:39:33 PM.923] Initialized DirectX
    [2/3/2016 12:39:33 PM.924] Direct3D watcher thread spawned
    [2/3/2016 12:39:33 PM.967] Getting device
    [2/3/2016 12:39:33 PM.967] Retrieved device
    [2/3/2016 12:39:33 PM.968] Creating wrapper
    [2/3/2016 12:39:34 PM.024] Wrapper created
    [2/3/2016 12:39:34 PM.029] Effect created
    [2/3/2016 12:39:34 PM.029] Creating buffer
    [2/3/2016 12:39:34 PM.030] Created buffer
    [2/3/2016 12:39:34 PM.031] Creating blend state
    [2/3/2016 12:39:34 PM.031] Created blend state
    [2/3/2016 12:39:34 PM.032] Done with creation
    [2/3/2016 12:39:34 PM.060] Initializing texture system.
    [2/3/2016 12:39:34 PM.061] Initializing texture system; phase 1
    [2/3/2016 12:39:34 PM.061] Initializing texture system; phase 2
    [2/3/2016 12:39:34 PM.068] Initializing texture system; phase 3
    [2/3/2016 12:39:34 PM.068] Initializing texture system; phase 4
    [2/3/2016 12:39:34 PM.078] Initializing texture system; phase 5
    [2/3/2016 12:39:34 PM.079] Initializing texture system; phase 6
    [2/3/2016 12:39:34 PM.081] Initializing texture system; phase 7
    [2/3/2016 12:39:34 PM.083] Initializing texture system; phase 8
    [2/3/2016 12:39:34 PM.085] Initializing texture system; phase 9
    [2/3/2016 12:39:34 PM.086] Initializing texture system; phase 10
    [2/3/2016 12:39:34 PM.090] Initializing texture system; phase 11
    [2/3/2016 12:39:34 PM.091] Initializing texture system; phase 12
    [2/3/2016 12:39:34 PM.093] Initializing texture system; phase 13
    [2/3/2016 12:39:34 PM.094] Initializing texture system; phase 14
    [2/3/2016 12:39:38 PM.925] Direct3D watcher thread ended
    [2/3/2016 12:40:45 PM.236] Initializing game support
    [2/3/2016 12:40:45 PM.783] Compatibility level: 0
    [2/3/2016 12:40:45 PM.783] Supported version detected
    [2/3/2016 12:40:45 PM.783] ==================================================
    [2/3/2016 12:40:46 PM.034] Patched IsDebuggerPresent
    [2/3/2016 12:40:46 PM.284] Waiting for game initialization
    [2/3/2016 12:40:46 PM.635] Initializing hook
    [2/3/2016 12:40:46 PM.886] Completing interoperability
    [2/3/2016 12:40:46 PM.887] Initialization code 1.
    [2/3/2016 12:40:46 PM.887] Initialization code 2.
    [2/3/2016 12:40:46 PM.887] Initialization code 3.
    [2/3/2016 12:40:46 PM.895] 1 Address: 0x00007FF79F190AE0
    [2/3/2016 12:40:46 PM.895] Calling func 1
    [2/3/2016 12:40:46 PM.910] 2 Address: 0x00007FF79FC456DA
    [2/3/2016 12:40:46 PM.910] 3 Address: 0x00007FF79E7C5D36
    [2/3/2016 12:40:46 PM.938] Address: 0x00007FF79FC45678
    [2/3/2016 12:40:46 PM.938] Unknown var: 0x00007FF7A0B118D0
    [2/3/2016 12:40:46 PM.938] Initialization code 4.
    [2/3/2016 12:40:46 PM.938] Completing interoperability, phase 1
    [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 2
    [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 3
    [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 4
    [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 5
    [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 6
    [2/3/2016 12:40:46 PM.940] Completing interoperability, phase 7
    [2/3/2016 12:41:04 PM.421] Initializing console variable "TimeScale".
    [2/3/2016 12:41:04 PM.434] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [2/3/2016 12:41:04 PM.435] Read value: <null>

     

  10. Hello Officers and Suspects,

    I hope your days have been good whilst patrolling. I have been having a issue while performing my duties. For some reason, far be it for me to explain, I am unable to garner a name from my suspects. Thus, I am unable to look them up and verify thier identity. This causes a major backup in court cases seeing as I take them to jail for the judge to sort it out. As well, my police radio and my arrest manager aren't tied to my patrol cars computer or my personal radio. What should I do guys?

     

    To be clear I ask for id get an animation and get no name. 

×
×
  • Create New...