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Cadabas

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File Comments posted by Cadabas

  1. I have a question regarding the ini. Here is an example 

     

    [HotPursuit]
    HotPursuitEnabled=true
    HotPursuitFrequency=2

     

    I am confused about the Frequency. If I remember correctly other version has a three digit number up to whatever you wanted and it effected the frequency that you would see the call. I see the same functionality here except no explanation as to how it works. Do i just increase this number to 10 or 100 or 1000. Could you please give a little clarity. Thank you. 
     

  2. So the truth of it is, this mod works as intended. However, part of the fun is dealing with traffic, for me that is. In that, I like to catch speeders and pull over erratic drivers while also dealing with minor traffic infractions. Therefore, I cant really endorse the mod for me. I have spent about an hour playing with it and like I said it does stop the crazy but cops can be cops without some crazy.

     

    If there was a way to make this mod work while at the same time keeping some deal of crazy it would be perfect. Hopefully you find a way because your work is not unappreciated but rather I cant enjoy it because it gets in the way of the style that I play. 

     

    Most traffic on the highway was around 45mph. I will say this though the meta you included that makes "Big Vehicles" pull over to the side when you are code 3 is a must have. Best of wishes and I hope that you continue to work on this in light of my particular play style. I will check back and thanks again for the hard work!! Keep it up!!

    LSPD Pack [ELS]

       60,037    101

    I have my trainer set to spawn me inside of the vehicle when I spawn it. I can spawn all the other vehicles and am put inside the vehicle. However, when i spawn the sheriff 2 I am not put inside the vehicle and as well when i try to get in the vehicle my game crashes. When i look at the ragelog it says something about null reference. Which I find odd seeing as how the vehicle spawn.

     

    Any ideas. 

  3. He shortened the time it takes to pull you weapon out when exiting a vehicle, basically so that you can pull you weapon out faster. Good Job. 

     

    So I tested this briefly while playing. He says that it is a delay however when playing I am able to pull my weapon out quicker than when I did not have the mod installed. Thanks for this I appreciate it. Often times I have to select my weapon twice in order to pull it out, which we all know is not ideal on some stops and or situations. I was pleasantly surprised. This could become a staple mod. The community will decide. Thanks.

     

  4. Spoiler

    <Item>
          <modelName>police2</modelName>
          <txdName>police2</txdName>
          <handlingId>POLICE2</handlingId>
          <gameName>POLICE2</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.90000" z="-0.055000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.090000" z="-0.055000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.000000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.128000" y="0.231000" z="0.535000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.385000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.136000" z="0.425000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.136000" z="0.425000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.175000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.010000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="-0.010000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.294000" />
          <wheelScaleRear value="0.294000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.450000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.400000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000
            120.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.819" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_SPORTS FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_EXTRAS_STRONG FLAG_HAS_INTERIOR_EXTRAS FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATESBACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE2_FRONT_LEFT</Item>
            <Item>STD_POLICE2_FRONT_RIGHT</Item>
            <Item>STD_POLICE2_REAR_LEFT</Item>
            <Item>STD_POLICE2_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

    Could you please tell me why my first person camera doesnt work? I have tried to figure it out but to no avail. Thanks in advance

  5. 19 hours ago, AlconH said:

    Nope, it's essentially a list of objects that can be spawned into the game using the map editor mod.

    You go into the map editor, load this mod, and it puts cameras in the street and police cars around the place. That's it.

    Thanks buddy

  6. Ah, I guess I still don't understand what all can be done with the map. I see he has cameras and things of the sort, Can you call police to an area by looking on the camera, single out a ped maybe? I just am asking before I download it. Sorry if its noobish.

  7. So I have all police cars modded, meaning i added them in. In any event when I used the bike, which I have not modded, I was able to get a hit. The names did not match as was stated. So I am posting this to confirm that indeed when you use stock police cars in LSPDFR you should be able to use this mod. I I hope Danielle that you will be able to figure this minor set back out such that we are able to use our added cars in conjunction with your mod. Thank You for creating this mod I was giddy like a kiddy when I say it on the download list. Great Job!!!

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