Jump to content

DLM3

Members
  • Posts

    323
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Posts posted by DLM3

  1. What in gods name is that.

    Areas that are only accessible in online (the aircraft carrier and the other boat are both part of heist setups) so it seems that this guy is able to go there in story mode :smile:

    Not sure what it has to do with LSPDFR though except that it is modding...

  2. so what exactly did R* update? I reinstalled GTA5 and backed up my files from the 1.28 patch

     

    It seems to be related to online only (which is really sickening since we are using story mode). They currently have weekly events with bonus XP, money and stuffs.

  3. Hmm, I usually drive normal when it's just a stolen vehicle for example, and they get arrested with no trouble. If they want to run away I drive like a maniac with siren on, or if they wanted to kill me.

    That's pretty much what I was doing. I usually have my lights on while keeping my speed in check for the minor offenses and I use the siren for the most dangerous suspects (as well as the ones that pissed me off).

    No, no, yes. When transporting a suspect, for example a theft suspect, officers abide by the usual traffic laws,

    Thanks for the information. I guess I'll stop putting on a light show on my way to the jail :smile:

  4. theres problem with isPedArrested not working when player arrests ped, so either have peds arrest the suspect, or take the suspect to the jailor..

    That's what I am talking about :) While I am bringing the suspect to jail in my car, the helicopter keeps following me as if the suspect was fleeing.

    It only happens with this unit, other cops still act the same way, it's just the helicopter(s) that don't acknowledge that the suspects were arrested.

  5. Thanks for such a nice work. This mod definitely renewed my interest in GTA 5.

    I keep noticing the same behaviour that wasn't happening in the 0.1 version. Each time I arrest a suspect (great improvement by the way, it seems that suspects are more encline to comply to the player now, in 0.1 I almost always had to rely on the NPC cops which had more luck to make them comply) and after they get in my car, helicopter back up still follows me and keeps updating the position of the suspect on the radio. Which kinda makes sense since the suspect is still red on the map even though he was arrested, so something needs to be fixed, either the suspect tag being removed or the chopper leaving the scene once suspects are arrested.

  6. The stun gun is a great addition, most of my pursuits ended in shooting suspects because they hardly comply.

    That's something I hope is going to be looked at by the way, the AI doesn't really care about the player... NPC comply more easily to other cops than us.

×
×
  • Create New...