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Posts posted by DLM3
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Actually I think that the current situation is the best scenario since it allows people working on LSPDFR to focus on the core mechanics of the mod. The time that various modders spend on callouts or tools is time saved that can be allocated to making LSPDFR even better.
Sure it requires some effort on our part to keep each one of them updated (I have about a dozen of different plugins to check out regularly, I bet that some people have way more) but that's a price I gladly pay to have much more content than they could probably put out.
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The AI really could use some work, other Unit's coming at full blast to hit a car is not what I can fun. I look back and have to move fast from getting hit. I would like to see the investigation menu from LC come into play soon. Other than that pretty solid setup
This is something I hope will be tweaked in the future. It is not the fault of the mod, the AI in the game is beyond stupid... it is not an issue when you play the story because it is heavily scripted but it becomes obvious here since we interact much more with peds and other cops.
I can't tell how many times my car ended in a tree because other units will just push you out of their way. Cops are complete psychos whose only goal is ramming into the suspect at all cost and knocking everything off the road. I can't tell how many times I have had backups shoot the paramedics, the coroners, the tow truckers. I can't tell how many times I had a simple arrest ending into a complete nightmare with cars blowing up and various crap of that kind.
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Turning right on red is perfectly legal in most parts of the US.
Wow that will save me a lot of hassle as I was pulling over most of these vehicles lol
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The Traffic Control mod also comes in handy. This is the solution I use when I want to stop 2 vehicles at once (absolutely no one respects red lights when they are on the lane on the right, so you sometimes have 2 vehicles running the red light at the same moment).
Which makes me think: is there a way to fix this issue? Because at this point I believe that it is not a matter of drivers being careless about traffic regulations but it seems to me that is just GTA being bugged and it is like red lights do not exist for vehicles on right lanes because no one ever respect this light.
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I think its realistic in that they cant just take up units they come across, units need to continue an even distribution across the county to assist with other crimes...remember its not just that one pursuit in the whole of Los Santos lmao
Well this is how the massive pursuits start with almost 2 dozens of vehicles. All available unit joins in the fun. Doing a simple patrol and having a chase going on close to you makes you available, it is a simple matter of priority.
When I pull a vehicle over for running a red light and I have a callout for a bank robbery or an armed suspect pursuit, it takes priority on what I am doing and I let the driver free to go to respond to the emergency.
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Great, thank you! Random is good enough for me

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Hey. I could swear that recently I have seen a youtuber forcing new callouts to get the one he wanted. Did I imagine this and if this is possible how do you do this? Thanks in advance!
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Ambient coding by rockstar. This have been in all gta v games.. they drive around without reason with sirens
People just don't get it. I can freaking do the difference between the normal behaviour (siren going on, police chasing a car within a few seconds and shootout) and the one in LSDPFR (police chasing no one). Just watch the 2 videos in the post from July 28.
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I don't think so. I pulled over a driver, I wanted do arrest him. Called Code 3 Police Backup and nothing happeneed.
It pretty much depends on who arrested him.
If another cop did the arrest you are dependent on the good will of the mod, most of the time there is a vehicle that is going to pick up the suspect with no need to call for a Code 2. Just wait a little and eventually a vehicle will show up. If nobody comes to take the suspect nothing will work, even calling a Code 2 backup... the cops will just hang around and won't care about the prisoner.
On the other hand if you did the arrest, since you can interact with the suspect you have many choices, you can take him/her to your car or if you have no car or it is already full, you are free to call a Code 2 backup unit then walk your prisoner to their car and they will take him/her.
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I have a new information. I have followed another car that kept going with its siren on for maybe 10-15 minutes. It kept crashing into various things and eventually the engine started to be damaged, with a little
helppush from my part it finally crashed into a wall and the engine burst into flames. The officers left the car warning that it was going to blow... and guess who also left the car: a suspect that I could swear I had arrested earlier. It was a serious callout where I ended arresting 3 people so I had to call a Code 2 backup in order to detain the 3rd person and I am 99% confident that it was the same suspect.So could it be that these cars that keep chasing invisible people are indeed leftovers from earlier backups that don't despawn and just wander aimlessly with their siren on? That would explain why there are more of these cars the longer you play.
I will also add that it wasn't happening in 0.1 because I was still taking part in these random pursuits and they always ended with a shoot-out.
This isn't a comment about the graphics (Look fine to me), but if you have an Nvidia card I would look into using Shadowplay. Worlds better than FRAPS with no to very little performance degradation since it records using the GPU.
I will give it a look, thanks.
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Well I ran my tests and random pursuits in (unmodded) single player still work fine. The three that I have witnessed each ended with a shoot-out and a couple of these pursuits started really quickly after the police unit put on their siren (within 10 seconds), the third one took more time to reach the vehicle and the chase then actually lasted a little longer before they managed to block the vehicle.
On the other hand, I have launched LSPDFR alone, with no other mods, no additional callouts and only one of the many pursuits that I have recorded actually resulted in a real chase (which also ended with a shoot-out), all the other pursuits were just cops chasing their tail, either bailing out quickly or driving around for some time for nothing. The most extreme cases that I have mentioned in my previous posts (pursuits during several minutes) were either due to other mods aggravating the issue or extensive play. I have noticed that the 2 cars that were involved in these fruitless pursuits had the same number (29 and 76), so I wonder if they are not leftover of previous backups that I called. Thus the longer you play, the more you call backups and the more you have of these cars that don't really know how to follow the script used for these random chases?
I'm editing the video and will upload it shortly.
[Edit]
Here's the random pursuits happening in Story Mode, with no mod at all. Police go straight for a car followed by a shoot-out.
Here's a compilation of random pursuits happening in LSPDFR (with no other mod): a little biased as I haven't added the one real chase that ended with a shoot-out (I had already deleted the video) but all the other "pursuits" involved no suspect at all.
Please spare me the comments about the PS2 graphics! I had to tone things down to maintain some fluidity while running Fraps.
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I don't think the LSPD has any nice voice lines sadly.
That's what I guessed but well we have a "kifflom" to ask for ID

You do realise that you can simply go back to your cruiser and cancel the traffic stop if you want to let them off? Respectively you can also just walk off when you're talking to someone on foot.
You do realize that some people enjoy RPing? (I mean look at Jeff Favignano LSPDFR videos for instance)
Anything that adds RP value is welcome.
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I think you missed what I was saying. Pursuits always happen, that's not the issue. What am I saying is that they are chasing no one, usually when one of these pursuits starts they just ram into a vehicle within a few seconds and chase it, this is not what I am seeing anymore. I followed a couple of them for 5+ minutes and they never chase a car, they just drive around all lights and siren on aimlessley.
That's why I said that at one point all you hear is a siren constanly going on. Usually they quickly catch up on their suspect and the pursuit quickly ends. Not anymore, they will just go around forever with their siren on. To put it simply the siren that I keep hearing is the same vehicle(s) that go around forever chasing no one.
I am aware that they are not part of LSPDFR, this is my OP : "I mean these pursuits that happen in story mode whether you have LSPDFR or not". I am not saying that this LSPDFR at fault, that's why I was asking if anyone noticed the same thing, I was asking if this is the base game that is broken after a recent patch or if this is due to the mod.
I'll run a few tests, playing story mode, then LSPDFR alone then adding other mods to see if I can pinpoint where this is coming from.
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It's just nitpicking at the moment from you, it's not game-breaking. And you are playing LSPDFR, playing as the LSPD - One of the most violent police forces in the world. It's not surprising they throw insults left and right. At the moment, we are focused on fixing the core stuff, and then add more features.
It wasn't a complaint, just a suggestion...
Is it really that important if the menu says "Issue warning" or "Let suspect walk"? Because it comes down to absolutely the same thing, doesn't it?
There is a difference between "I won't be so nice next time, you dirtbag" and "Thanks for your time, have a nice day".
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The pullover menu definitely needs an additional option. Currently we have :
- ask for ID
- issue citation
- issue warning
- ask to leave vehicle
It is missing the option to simply let the person go without warning him/her which is sometimes rather insulting.
An example: I pulled over a vehicle for running a red light. I checked the ID of the woman (using the LSPDFR computer not PoliceRadio mod) and it told me that it was an off-duty cop who had to be treated accordingly. My only option was basically warning her instead of just letting her go.
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I mean these pursuits that happen in story mode whether you have LSPDFR or not, when a police car suddenly starts chasing a vehicle.
Recently I noticed that they still happen but cops chase their tail, I have followed a couple of them and they actually are chasing absolutely no one, they just drive around the city lights and siren on without going for someone and it goes on forever. Actually at one point, I always hear a siren constantly, which becomes quickly annoying.
I am not sure if this the game that broke this, if this is due to LSPDFR or another mod (I mostly have additional callout packs). Anyone else noticed the same thing?
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I don't see how it can be my browser... when 3 different browsers (Firefox, Chrome and IE) give pretty much the same result: impossible to download the files. Besides I know that there is an issue where some files are tagged as being malicious — I ran into this issue as well — but I know how to deal with this and still get the file despite the warning, I can see the difference between this and what is happening here, the fact that it is simply impossible to get a file, for instance Firefox does nothing at all after the security check, I don't even get a warning about the file being potentially dangerous.
I don't see how it can be my browser when many people are running into the same issue, with various browsers.
What do you think is more plausible? That the website has an issue with how it processes security checks and enables downloads or that we all are technically challenged and have no idea how to download a file?
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I am also running in the same issue with pull overs though I found a workaround, if you can't blip a vehicle instead of standing right behind it move your car slightly to the left, like almost on the left lane and it usually works.
It seems that after a while the function that tags vehicles slightly moves so you have to move your car accordingly.
When an officer arrests a suspect they leave them there and drive off.
Try calling in a Code 2 backup, most often the officers will get out of the car and "pick the suspect" by themselves (it's more like the suspect gets up and follows them). If they don't you can also open the back door of their car (when they are out) and the suspect will walk to the car. And if he doesn't, enter the car and the suspect is likely to warp inside, then get out and let the officers leave with the suspect.
If nothing works, just kill him silently when no one is looking

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The moderators will just tell you that this is your browser at fault, that there's nothing they can do and will just close the thread to keep the issue under the rug.
It is pretty obvious that there is lately an issue with downloads and this is not on our end. Example: yesterday I tried to download LSPDFR 0.2a with no chance, Firefox wasn't downloading anything and Chrome was downloading a file with a 0 byte size. The website started to be slow and all (DDoS attack?) and when it was available again then I had been able to download the file. Why would my browser refuse to download a file and then suddenly do it although I haven't changed a thing?
I am running in the same issue with another mod today: after doing the security check and hitting the Submit button Firefox does nothing while Chrome downloads an empty file.
And please stop telling me that this is my browser.
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I already had issues with 0.2 but I managed to deal with it by forcing the browser to download it despite the warning but I just can't get 0.2a at all.
Firefox has no reaction. I go through the security check, I hit the Submit button and nothing happens. Absolutely nothing. Not even a warning. Nothing.
Chrome manages to "download" a file but its size is 0. I did deactivate the phishing and malware protection but it still downloads nothing. Same deal with Internet Explorer.
It's LSPDFR 0.2a specifically, I am able to download other mods with no issue except for the malware warnings.
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Just realized that I was still using 0.2. But I can't download 0.2a...
With Firefox: going through the Capcha thing, hitting Submit. Nothing happens. No download. Just nothing happens.
With Chrome: the file that is "downloaded" has a size of 0.
Edit: just tried with IE, same issue, the file has a size of 0.
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Or be more tactful and keep your distance, call in back up (*cough* helos *cough*)... maybe get ahead of them, set up a safe point to blow out a tire or two
1. Even with a couple of cop cars between the suspect and you they still only shoot at you, I have witnessed it many times, they just completely ignore the other cops. Heck during a pursuit after crashing their car and after they ran out, I just held into cover behind mine: you can see bullets, the only one that was being shot at was me and my car, the other cops were completely ignored.
2. Noose helis are lame, it's just an I WIN button, which is not what I am looking for. Once again, the AI in 0.1 was fine, now it's just ridiculously OP. So I hope this is a bug and not intended.
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Any plan to tone down the OP armed suspects? Since 0.2 whenever you engage a pursuit with armed suspects it's like they only see you and only you and they are deadly accurate (got to open the console to heal me every 10 seconds). Their AI was fine now it's just not fun anymore to the point where I am going to ignore these callouts.

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kia....
in Discussion & Suggestions
Posted · Edited by DLM3
Unless you spawned a vehicle using the console (I doubt you did since you are asking what to do to get a new car), the vehicle that you get when going on duty never despawns even if you end far away from it so there's no need to spawn a new one. Unless you destroyed it you can always get back to it.
Open the Rage Hook console (F4 by default) and type:
WarpIntoLastVehicle
You will be teleported back into your seat.