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Posts posted by DLM3
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On 04/06/2016 at 0:08 AM, Lfitzcon42 said:
update: installed the update, but nothing was broken... everything works fine
Wait... were you talking about Further Adventures in Finance and Felony update? Because it is coming out today... These are the major updates that break the mods.
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So, some system specs. MB: Gigabyte GA-Z170XP-SLI Intel Z170 Express - CPU: i5-6600K CPU @ 3.50GHz
I have gone into my BIOS but I am not sure what I am supposed to check, I don't think my CPU is overclocked (I am clueless so haven't touched it and settings should be default). So here's a bunch of data if there is any relevant:
BCLK: 100.00 MHz
CPU Frequency: 3865 MHz
Memory Frequency: 2666 MHz
Total Memory Size: 8192 MB
VCore: 1.224VCPU Base Clock: 100.00 MHz
Graphics Slice Ratio: 30.00
Graphics Unslice Ratio: 30.00
CPU Clock Ratio: 35
CPU Frequency: 3.50 Ghz
System Memory Multiplier: 26.67
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2 minutes ago, Starmix said:
Yep, 8GBs should be plenty.
I remember that the Rage.Ped issue was solved in this version (0.3.1).
Do you have any Base Clock overclock on your CPU? This can often cause issues with memory, also, are you running as administrator?I am running as administrator but regarding base clock overclock I am unable to tell. I would have to check in the BIOS setup?
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Just now, Starmix said:
Now I'm no french expert, but I do see something along the lines of memory in there.
Usually crashes caused by peds in the distance point to Rage.Ped rather than a memory issue, how much RAM do you have?8 Gb, I don't think it is related to this memory.
The exception message in french would read as: "Attempt to read or write a protected memory. This often means that another memory is damaged."
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I am asking because I seem to experience most of my issues when the AI is performing actions far from me.
I just had the mod crash on me after a chase involving several suspects. I engaged in a foot pursuit with one of them while 2 other were fleeing so I requested a couple of helis to stay on them. After arresting my suspect, while waiting for the prisoner transport to arrive I requested 2 additional units to keep the other perps busy, a few blocks away. After my suspect was picked up as I reached my car I heard a shootout and that's where the mod crashed.
Since the suspects were still red on the map with cop units blinking around as if the pursuit was still going on I still rushed to the scene (I actually had been able to catch up on a pursuit after a crash in the past, just restarting LSPDFR during the pursuit): one suspect was dead, the other one had been arrested awaiting for transport.
Here's the log:
Spoiler[23/05/2016 17:38:20.456] LSPD First Response: Creating StreetRace
[23/05/2016 17:38:20.457] [TRACE] Callout created: #13
[23/05/2016 17:38:20.497] [TRACE] Thread ZoomThread #13 initialized
[23/05/2016 17:38:27.140] [TRACE] User accepted callout
[23/05/2016 17:38:30.462] [TRACE] Asked thread ZoomThread #13 to abort: Timeout exceeded
[23/05/2016 17:38:30.462] [TRACE] Instance cleaned (ZoomThread #13)
[23/05/2016 17:38:30.464] [TRACE] Thread ZoomThread #13 has been shut down
[23/05/2016 17:38:30.859] Removing options for Menu
[23/05/2016 17:38:30.859] In vehicle so added just one
[23/05/2016 17:38:47.858] LSPD First Response: Added ambient event fibers to cleanup
[23/05/2016 17:38:57.856] [TRACE] Created new chase
[23/05/2016 17:38:57.856] [TRACE] Suspect added to chase
[23/05/2016 17:38:57.856] [TRACE] Suspect added to chase
[23/05/2016 17:38:57.856] [TRACE] Suspect added to chase
[23/05/2016 17:39:02.704] setting up new cop: null
[23/05/2016 17:39:02.704] [TRACE] New ped recognized as cop
[23/05/2016 17:39:02.704] setting up new cop: null
[23/05/2016 17:39:02.704] [TRACE] New ped recognized as cop
[23/05/2016 17:39:02.704] setting up new cop: null
[23/05/2016 17:39:02.705] [TRACE] New ped recognized as cop
[23/05/2016 17:39:02.782] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:02.782] [TRACE] Cop added to chase
[23/05/2016 17:39:02.782] [TRACE] Added blip for cop
[23/05/2016 17:39:02.783] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:02.783] [TRACE] Cop added to chase
[23/05/2016 17:39:02.783] [TRACE] Added blip for cop
[23/05/2016 17:39:02.783] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:02.783] [TRACE] Cop added to chase
[23/05/2016 17:39:02.783] [TRACE] Added blip for cop
[23/05/2016 17:39:02.783] [TRACE] Creating cop chase task
[23/05/2016 17:39:02.783] [TRACE] Cop chase task assigned
[23/05/2016 17:39:02.783] [TRACE] Creating cop chase task
[23/05/2016 17:39:02.783] [TRACE] Cop chase task assigned
[23/05/2016 17:39:02.783] [TRACE] Creating cop chase task
[23/05/2016 17:39:02.783] [TRACE] Cop chase task assigned
[23/05/2016 17:39:03.222] setting up new cop: null
[23/05/2016 17:39:03.222] [TRACE] New ped recognized as cop
[23/05/2016 17:39:03.222] setting up new cop: null
[23/05/2016 17:39:03.222] [TRACE] New ped recognized as cop
[23/05/2016 17:39:03.261] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:03.261] [TRACE] Cop added to chase
[23/05/2016 17:39:03.261] [TRACE] Added blip for cop
[23/05/2016 17:39:03.262] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:03.262] [TRACE] Cop added to chase
[23/05/2016 17:39:03.262] [TRACE] Added blip for cop
[23/05/2016 17:39:03.262] [TRACE] Creating cop chase task
[23/05/2016 17:39:03.262] [TRACE] Cop chase task assigned
[23/05/2016 17:39:03.262] [TRACE] Creating cop chase task
[23/05/2016 17:39:03.262] [TRACE] Cop chase task assigned
[23/05/2016 17:39:06.144] X:-1225 Y:-1031,75 Z:7,34375
[23/05/2016 17:39:06.144] [TRACE] Requested backup LocalAir in LosSantosCity
[23/05/2016 17:39:06.144] [TRACE] Creating unit AirUnit
[23/05/2016 17:39:06.144] [TRACE] Created polmav
[23/05/2016 17:39:06.144] Livery: 0
[23/05/2016 17:39:06.145] [TRACE] New cop created s_m_y_pilot_01
[23/05/2016 17:39:06.145] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:06.145] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:06.145] Heli voices
[23/05/2016 17:39:06.146] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:06.146] [TRACE] Cop added to chase
[23/05/2016 17:39:06.146] [TRACE] Added blip for cop
[23/05/2016 17:39:06.146] [TRACE] Added cop to existing chase
[23/05/2016 17:39:06.146] [TRACE] Creating cop chase task
[23/05/2016 17:39:06.146] [TRACE] Cop chase task assigned
[23/05/2016 17:39:06.259] X:-1225 Y:-1031,75 Z:7,34375
[23/05/2016 17:39:06.259] [TRACE] Requested backup LocalAir in LosSantosCity
[23/05/2016 17:39:06.259] [TRACE] Creating unit AirUnit
[23/05/2016 17:39:06.259] [TRACE] Created polmav
[23/05/2016 17:39:06.259] Livery: 0
[23/05/2016 17:39:06.260] [TRACE] New cop created s_m_y_pilot_01
[23/05/2016 17:39:06.260] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:06.260] s_m_y_cop_01_white_full_02
[23/05/2016 17:39:06.260] Heli voices
[23/05/2016 17:39:06.261] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:06.261] [TRACE] Cop added to chase
[23/05/2016 17:39:06.261] [TRACE] Added blip for cop
[23/05/2016 17:39:06.261] [TRACE] Added cop to existing chase
[23/05/2016 17:39:06.261] [TRACE] Creating cop chase task
[23/05/2016 17:39:06.261] [TRACE] Cop chase task assigned
[23/05/2016 17:39:06.338] setting up new cop: null
[23/05/2016 17:39:06.338] setting up new cop: null
[23/05/2016 17:39:12.936] [TRACE] Cop caught shooting: False True True False
[23/05/2016 17:39:14.415] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[23/05/2016 17:39:19.546] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[23/05/2016 17:39:20.694] [TRACE] Cop caught shooting: False True True False
[23/05/2016 17:39:22.457] REDIST COP
[23/05/2016 17:39:33.577] 3413091
[23/05/2016 17:39:34.536] [TRACE] Assigned ped to PlayerArrest #12 (Blocker)
[23/05/2016 17:39:34.575] [TRACE] Arrested or dead
[23/05/2016 17:39:34.577] [TRACE] Thread PlayerArrest #12 initialized
[23/05/2016 17:39:43.654] 23/05/2016 17:39:43 - released
[23/05/2016 17:39:44.867] Prompting Arresting
[23/05/2016 17:39:47.518] LSPD First Response: Contains key after add
[23/05/2016 17:39:47.519] LSPD First Response: Weapon Dropped
[23/05/2016 17:39:47.558] LSPD First Response: Adding suspect not arrested by player
[23/05/2016 17:39:50.163] X:-1062 Y:-853,5 Z:3,84375
[23/05/2016 17:39:50.163] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:39:50.163] [TRACE] Creating unit LocalUnit
[23/05/2016 17:39:50.163] [TRACE] Created police
[23/05/2016 17:39:50.164] [TRACE] New cop created s_f_y_cop_01
[23/05/2016 17:39:50.165] s_f_y_cop_01_black_full_02
[23/05/2016 17:39:50.165] s_f_y_cop_01_black_full_02
[23/05/2016 17:39:50.165] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.166] [TRACE] Cop added to chase
[23/05/2016 17:39:50.166] [TRACE] Added blip for cop
[23/05/2016 17:39:50.166] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.166] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.167] s_m_y_cop_01_white_mini_01
[23/05/2016 17:39:50.167] s_m_y_cop_01_white_mini_01
[23/05/2016 17:39:50.167] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.167] [TRACE] Cop added to chase
[23/05/2016 17:39:50.167] [TRACE] Added blip for cop
[23/05/2016 17:39:50.167] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.235] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.235] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.235] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.235] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.319] X:-1067,25 Y:-897,25 Z:3,375
[23/05/2016 17:39:50.319] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:39:50.319] [TRACE] Creating unit LocalUnit
[23/05/2016 17:39:50.320] [TRACE] Created police3
[23/05/2016 17:39:50.320] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.321] s_m_y_cop_01_black_mini_04
[23/05/2016 17:39:50.321] s_m_y_cop_01_black_mini_03
[23/05/2016 17:39:50.321] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.321] [TRACE] Cop added to chase
[23/05/2016 17:39:50.321] [TRACE] Added blip for cop
[23/05/2016 17:39:50.321] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.355] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.355] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.439] X:-1157 Y:-828,25 Z:13,375
[23/05/2016 17:39:50.439] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:39:50.440] [TRACE] Creating unit LocalUnit
[23/05/2016 17:39:50.440] [TRACE] Created police3
[23/05/2016 17:39:50.441] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.441] s_m_y_cop_01_white_full_01
[23/05/2016 17:39:50.441] s_m_y_cop_01_white_mini_04
[23/05/2016 17:39:50.441] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.441] [TRACE] Cop added to chase
[23/05/2016 17:39:50.441] [TRACE] Added blip for cop
[23/05/2016 17:39:50.441] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.442] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:39:50.443] s_m_y_cop_01_white_mini_02
[23/05/2016 17:39:50.443] s_m_y_cop_01_white_mini_03
[23/05/2016 17:39:50.443] [TRACE] Assigned ped to ChaseController #8 (GameplayMandatory)
[23/05/2016 17:39:50.443] [TRACE] Cop added to chase
[23/05/2016 17:39:50.443] [TRACE] Added blip for cop
[23/05/2016 17:39:50.443] [TRACE] Added cop to existing chase
[23/05/2016 17:39:50.478] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.478] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.478] [TRACE] Creating cop chase task
[23/05/2016 17:39:50.478] [TRACE] Cop chase task assigned
[23/05/2016 17:39:50.517] setting up new cop: S_F_Y_Cop_01
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:50.517] setting up new cop: null
[23/05/2016 17:39:51.437] [TRACE] Transfering control from PlayerArrest #12 (Blocker) to PlayerSuspectTransport #8
[23/05/2016 17:39:51.437] [TRACE] Removing ped from PlayerArrest #12 (Blocker)
[23/05/2016 17:39:51.438] [TRACE] Asked thread PlayerArrest #12 to abort: Ped left Arrest (left)
[23/05/2016 17:39:51.438] [TRACE] Instance cleaned (PlayerArrest #12)
[23/05/2016 17:39:51.438] [TRACE] Assigned ped to PlayerSuspectTransport #8 (Blocker)
[23/05/2016 17:39:51.438] [TRACE] PlayerSuspectTransport #8 received control over ped
[23/05/2016 17:39:51.438] [TRACE] PlayerArrest #12 is aborting already
[23/05/2016 17:39:51.476] [TRACE] Thread PlayerArrest #12 has been shut down
[23/05/2016 17:39:51.476] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #8)
[23/05/2016 17:39:51.476] [TRACE] Thread PlayerSuspectTransport #8 initialized
[23/05/2016 17:39:52.275] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.276] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.394] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.395] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.395] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.395] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.395] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.395] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.634] [TRACE] Creating cop chase task
[23/05/2016 17:39:52.634] [TRACE] Cop chase task assigned
[23/05/2016 17:39:52.758] [TRACE] New ped recognized as cop
[23/05/2016 17:39:52.759] LSPD First Response: Transport vehicle doors: 6
[23/05/2016 17:39:53.120] setting up new cop: null
[23/05/2016 17:39:55.476] [TRACE] Key down #1
[23/05/2016 17:39:55.476] [TRACE] Key down #1.5
[23/05/2016 17:39:55.476] CA: True
[23/05/2016 17:39:55.476] AC: False
[23/05/2016 17:39:57.196] REDIST COP
[23/05/2016 17:40:03.315] REDIST COP
[23/05/2016 17:40:06.194] TASING
[23/05/2016 17:40:06.212] TASING
[23/05/2016 17:40:08.208] Invoking surrender
[23/05/2016 17:40:09.438] REDIST COP
[23/05/2016 17:40:09.438] REDIST COP
[23/05/2016 17:40:09.477] Clearing arrest task
[23/05/2016 17:40:09.516] Clearing arrest task
[23/05/2016 17:40:10.760] LSPD First Response: Adding suspect not arrested by player
[23/05/2016 17:40:10.761] [TRACE] Asked thread PlayerSuspectTransport #8 to abort: Suspect ceased to exist
[23/05/2016 17:40:10.761] [TRACE] Removing ped from PlayerSuspectTransport #8 (Blocker)
[23/05/2016 17:40:10.761] [TRACE] Instance cleaned (PlayerSuspectTransport #8)
[23/05/2016 17:40:10.800] [TRACE] Thread PlayerSuspectTransport #8 has been shut down
[23/05/2016 17:40:30.523] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[23/05/2016 17:40:30.523] [TRACE] Removing ped from ChaseController #8 (GameplayMandatory)
[23/05/2016 17:40:30.524] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[23/05/2016 17:40:30.527] ABORT BUST
[23/05/2016 17:40:30.600] LSPD First Response:
[23/05/2016 17:40:30.601] LSPD First Response: ==============================
[23/05/2016 17:40:30.601] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[23/05/2016 17:40:30.601] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.601] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[23/05/2016 17:40:30.601] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.601] LSPD First Response: Exception type: System.AccessViolationException
[23/05/2016 17:40:30.602] LSPD First Response: Exception message: Tentative de lecture ou d'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est endommagée.
[23/05/2016 17:40:30.602] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.602] LSPD First Response: Inner exceptions:
[23/05/2016 17:40:30.602] LSPD First Response: ------------------------------
[23/05/2016 17:40:30.602] LSPD First Response: Stack trace:
[23/05/2016 17:40:30.602] LSPD First Response: à CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[23/05/2016 17:40:30.603] à Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[23/05/2016 17:40:30.603] à Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[23/05/2016 17:40:30.603] à Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[23/05/2016 17:40:30.603] à Rage.Entity.GetAttachedBlip()
[23/05/2016 17:40:30.603] à ????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopBustPed.cs:ligne 865
[23/05/2016 17:40:30.603] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:ligne 171
[23/05/2016 17:40:30.603] à ????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopBustPed.cs:ligne 767
[23/05/2016 17:40:30.604] à ????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopBustPed.cs:ligne 1098
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:ligne 157
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:ligne 209
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:ligne 474
[23/05/2016 17:40:30.604] à }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:ligne 54
[23/05/2016 17:40:30.604] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:ligne 56
[23/05/2016 17:40:30.604] à LSPD_First_Response.Mod.LSPDFR.MainLoop() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:ligne 607
[23/05/2016 17:40:30.605] à Rage.GameFiber.Main()
[23/05/2016 17:40:30.605] LSPD First Response: ==============================
[23/05/2016 17:40:30.605] LSPD First Response:
[23/05/2016 17:40:30.607] [TRACE] Initiating suspect transport
[23/05/2016 17:40:30.612] X:-1089 Y:-976,25 Z:3,28125
[23/05/2016 17:40:30.612] [TRACE] Requested backup LocalPatrol in LosSantosCity
[23/05/2016 17:40:30.612] [TRACE] Creating unit LocalUnit
[23/05/2016 17:40:30.613] [TRACE] Created police2
[23/05/2016 17:40:30.614] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:40:30.614] s_m_y_cop_01_white_mini_03
[23/05/2016 17:40:30.614] s_m_y_cop_01_white_mini_02
[23/05/2016 17:40:30.614] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[23/05/2016 17:40:30.616] [TRACE] New cop created s_m_y_cop_01
[23/05/2016 17:40:30.616] s_m_y_cop_01_black_full_01
[23/05/2016 17:40:30.616] s_m_y_cop_01_black_mini_04
[23/05/2016 17:40:30.616] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[23/05/2016 17:40:30.617] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[23/05/2016 17:40:32.793] LSPD First Response: System.Threading.ThreadAbortException: Le thread a été abandonné.
[23/05/2016 17:40:32.794] à Rage.GameFiber.SleepThis(Int32 duration)
[23/05/2016 17:40:32.795] à Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout)
[23/05/2016 17:40:32.795] à ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped )So it does seem to me that being distant from any action from the AI has a chance to lead to a crash (especially an arrest), which is rather understantable although I am becoming more and more wary about sending backups after a suspect while I am dealing with another one. I was wondering if anyone had seen it happen too.
As a side note, I had to quit the game as I was unable to reload LSPDFR following this crash. I was notified it was successfully loaded but it wasn't: I couldn't open the interaction menu, I couldn't perform a traffic stop, I couldn't force a callout, etc.
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I actually did some research a few weeks ago about this to have a definitive idea of what is going in that case: here's how things are handled in NY State.
DRIVING WHILE YOUR LICENSE IS SUSPENDED OR REVOKED
Aggravated Unlicensed Operation (AUO) is driving while your license is under suspension or revocation.
AUO-3rd degree. This is a misdemeanor for driving with a suspended or revoked license or privilege to drive. It is punishable by a mandatory fine of $200–$500, a mandatory surcharge, and possible imprisonment up to 30 days or probation.
AUO-2nd degree. This is a misdemeanor. If the driver is convicted of driving with a license previously suspended or revoked within the prior 18 months due to a conviction of AUO-3rd degree, it is punishable by a minimum fine of $500, a mandatory surcharge, and mandatory imprisonment up to 180 days or probation.
Punishment includes a mandatory fine of $500–$1000, a mandatory surcharge, and mandatory imprisonment of 7–180 days or probation, if the driver is convicted of driving while suspended or revoked and one of the following:
• The original suspension or revocation had resulted from either a conviction for an alcohol- or drug-related violation or a chemical test refusal; or,
• The original suspension was a mandatory suspension pending prosecution of an alcohol or drug-related offense; or,
• The driver has in effect three or more license suspensions, imposed on at least three different dates, for failure to respond to tickets.
AUO-1st degree. This is a felony. It is punishable by a mandatory fine of $500–$5000, mandatory imprisonment up to four years or probation, and possible seizure and forfeiture of the vehicle driven.
A driver may be convicted of AUO-1st degree if driving while suspended or revoked and:
• The driver is impaired or intoxicated, with a license or privilege currently under suspension or revocation for an alcohol or drug-related violation or a chemical test refusal; or,
• The driver has in effect 10 or more license suspensions, imposed on at least 10 different dates, for failure to respond to tickets.So technically to be detained you have to be a repeat offender and/or impaired but since LSPDFR doesn't really come with a detailed history of the suspects (which would be really great) it is hard to make a decision regarding the original reason for the suspension and if the person already was pulled over for driving with a suspended license. What I am doing is:
- except for the suspended license if the suspects are clean (especially not drinking and driving and if I didn't pull them over for being involved in an accident) I give them a min. fine of $200 (or more if I deal with a jerk)
- if the suspect is drunk and/or was involved in an accident, if the suspect is piling up other breaches (speeding, no insurance, no tax, etc.) this is jail time.
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On 03/05/2016 at 5:35 AM, danielmilner00 said:
when i see poilce with wanted people. the prisoner behavor in the baack of the unit/cars is bad and i thoght that someone could make a mod to make a prisoners misbehave
No need for a mod, maybe 1/5 of my suspects glitch out and get out of the car. Or they try to fight, even after being cuffed, when there is a shootout around...
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13 hours ago, SoUThPHiLLY20 said:
yup this community would be alot better place if everybody shared and actually wanted to make this a better place for all of us ..but u hit the nail on the head they dont feel important in their real life so this is the only way they can feel wanted and important pretty sad but thats the way it is right now but their are up and coming good modelers out and if they keep at it the future looks bright and by the way a friend of mine is converting a unmarked caprice should be done soon i will let you know dont know if he plans on releasing it but i will send you the model when its done
I don't think this is the issue. Good modders are well known within the community so if feeling important was their intention, sharing the mod would brush their ego as much.
I think it is just a matter of owning something unique, look at MMOs people look for the rare pieces of gear, the rare titles to show off so they can stand out in the crowd. And this is something that I can understand. This is more about not looking like everyone else than feeling important.
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The global.gxt2 files are definitely the correct files. The vehicle.meta file handles the names under the rug, that's the names (notice the upper case) the callouts come up with because that's most likely the easiest references to access (BXJL for instance) but the global files do handle the "real" names (BeeJay XL).
As you can see the game uses the new name when I get in the car. I think the problem is that POLICE3 uses the same name as POLICE (set as Ford CVPI for me) and it comes up as the CVPI. I even tried to add a line for POLICE3 with no luck, it still uses the same name as POLICE so I guess there is no answer

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It is a small thing but I have always been annoyed by the fact that when I get inside a vehicle and can see its name it doesn't match the one from my modded car.
So I figured out the location of the file storing these names, under update > update.rpf > x64 > data > lang > american_rel.rpf > global.gxt2
I have found all the vehicles, including SHERIFF2 hidden behind a num code (0x72935408) but I can't figure out where to find POLICE3. I have checked the other global.gxt2 files for the various DLCs with no luck. Does anyone where I can find it? Thanks in advance!
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On 18/04/2016 at 2:37 PM, fatfluffycat said:
Native GTA 5 police choppers will shoot suspets, the ones that patrol around randomly. Since 3.0 police peds/vehicles around the area will automatically join a pursuit.
I think that's the issue. My backup XML is set so that local and NOOSE heli have only one person inside and on top of it I have set IsArmed as no to make sure no one will shoot at suspects yet I still have air units shooting at people evading from a simple traffic stop...
Is there any way to calm down the heli units patrolling the city?
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0.3 AI is definitely way too compliant as they hardly ever resist if they are not part of a callout that includes that possibility (even pulled over vehicles seem less encline to take off). Just an obvious example: the random GTA V pursuits, in 0.2 I used to help units that were engaging in a pursuit and it would always end in a shootout as these suspects would be armed and dangerous, in 0.3 they just run out of the vehicles and usually just give up.
That coupled with the AI that keeps tripping over and over when you engage in a foot pursuit and arrests became a little too easy to the point where it turns to be somewhat boring because we're missing that unpredictable element from the previous version.
TLDR: 0.2 AI was perfect.
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I will never figure out Steam
The last thing I could do was turning it back online... it has updated another game in my library but left GTA alone so I have been able to run the previous version!
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Yeah I honestly have no clue how to go around the automatic updates from Steam.
- I have restored the exe and update.rpf to 1.0.617.1
- to make sure that Steam wouldn't update the game I have turned off my routeur, launched Steam which asked what to do since it couldn't find a connection, I selected offline mode
- I launched RagePluginHook
- Rockstar launcher was showing offline mode and saying that a connection was required
- so I turned my routeur on again (I am connected to the interwebs... I am posting!)
- I launched RagePluginHook again
- Rockstar launcher is still in offline mode, even when I click Retry it still won't connectSo at that point I guess that the issue is that Steam is in offline mode... but I can safely bet that the minute I go online it will update GTA.
Sometimes I really hate Steam.
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Thanks for the clarification, I had actually set it to 300 before seeing your reply and it seemed to be fine (I mostly play in Los Santos so it might make it easier then) though I was considering increasing it to 400 as it seemed still a little too close to me.
Even with 300 if you are on a road in the county backup will spawn right ahead of the suspects which feels like an I-win button. I am trying to find a value that would make backup close to what they were in 0.2, honestly it was perfect for me, they would show up in a timely manner in the city and it could take a little longer outside... as it should be.
- Unision and teenspirit7
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I guess nothing keeps modders from already making that kind of callouts. But to be honest just like patrolling with a bike it would get old quickly since there's not much that you can do. It looks cool on paper, it feels great the first 30 minutes you play but there is little variety of situations to stay hooked in the long run.
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16 hours ago, LMS said:
Under "Main", add "MinimumBackupDistance" and assign a value (in metres) that backup should respect. Note that very high values may lead to no backup spawning at all.
Thanks for leading me to this thread.
How high would the value mess with spawning?
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Hi! I am installing (manually) LSPDFR 0.3.1 and the change log got me confused:
"Added configuration (.ini) option: 'MinimumBackupDistance' - this will be respected when dispatching backup units"
lspdfr.ini is still the same, does that mean that we have to add a line under [Main] and it would look like:
[Callouts] CalloutsMultiplier=250 [Main] PreloadAllModels=False ForceDutyModel=s_m_y_cop_01 MinimumBackupDistance=100Thanks in advance!
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In all honesty if all you play is LSPDFR with different callouts and QOL plugins using Rage Hook you don't need a different folder since none of these mods actually modify the game files. You can boot GTA Online and no one will ever know that you have these mods.
On the other hand if you start modding the game, as in modifying/adding vehicles, tweaking various files (like visual settings), using trainers, etc. never go Online without removing these files first or without using a different install folder.
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1 hour ago, Beattle said:
@dlm3 He sorted that out in another thread, just didn't mention that in this one. :)
That means that having a different name than "Grand Theft Auto V" is indeed causing issues?
I am asking because I haven't touched Online for months so I didn't feel the need to have a separate install but I might check the new stuffs and that would be nice to know how I should handle that.
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15 hours ago, BVOJackal said:
You got it.

I might be wrong, just my feelings about it but if you are playing with "Grand Theft Auto V LSPDFR" that might be the issue?
The way I would do it is always using "Grand Theft Auto V". So that would mean changing the name of the folder according to what you want to play: Online or with mods. If you want to play Online leave it like this, when you want to play LSPDFR rename "Grand Theft Auto V" as "Grand Theft Auto V Original" for instance and rename "Grand Theft Auto V LSPDFR" as "Grand Theft Auto V". When you want to play Online again, rename the folders the way they are on your screenshot.
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59 minutes ago, master1114 said:
You know you have the keep pressing the button? There is a little bar at the right corner that fills up while you press E when you are close to a ped.
Doesn't change the fact that half the time, holding E does nothing. Arresting someone (with a weapon, since you can't use E) usually fixes it.
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2 hours ago, Rez said:
There are two helicopter units. One is the noose which are armed and will always shoot at the suspects and one is the local air support which only follows the suspect and keeps them in sight.
I thought I had been precise enough... I did say:
1. local air unit
2. Police Maverick
3. "whether lethal force is required or not"

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The last thing I could do was turning it back online... it has updated another game in my library but left GTA alone so I have been able to run the previous version!

GTA 5 Social Club not up to date
in LSPDFR 0.3 Support
Posted
Thanks, installing this older version of RSC did the trick!