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lilmisschloe

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Posts posted by lilmisschloe

  1. I currently have 0.22 of RageHook, my question is, if I update it to 0.24 will it break mods that work on 0.22?

    I know that The upgrade from 0.20 to 0.22 broke a lot of animations,  will the upgrade from 0.22 to 0.24 break them once again?

  2. Issues I have experienced so far....

    • The cops I have patrolling LS stop driving, they try to drive but get stopped instantly ONLY when this mod is running.
    • Pressing F6 to go off duty does not end the mod and when you go back on duty the mod thinks its running multiple times.
    • Lots of GUI flickering.
    • When reviving peds, the progress bar goes up regardless of what you do.
    • That same progress bar can only fit approx 70% then goes off the edge of the GUI...
  3. There is another ScriptHook and Rage released today....

    I know I wont be updating it anytime soon, Im sick of them breaking mods, we go through this every two weeks now its getting stupid.

    Does anyone else get frustrated when your constantly setting up mods, making sure you have them all working, and keeping them up to date day after day after day?

    Its becoming a bit of a chore IMO and to be quite honest, the devs of the mods usually can't keep up.  I mean we still have mods from back in July that arnt compatable with anything anymore, and when they do get updated, another Rage or ScriptHook will come along to out date it again....grrrrr.

  4. A way to get a list of running mods while in game is actually pretty simple.

    Open the console

    Type "recordperformance true"

    Then type "printperformance"

    It will list all RUNNING mods so make sure you load them all.

    It will also show you how long they took to process in ms.

    • Go to your game directory
    • create a new folder and call it "mods" (all in lowercase)
    • inside that folder create another folder and call it "x64"
    • go into that x64 folder and create another folder and call it "audio" (lowercase)
    • inside that audio folder create yet another folder and call it "sfx"
    • now go back to your main game directory and copy RESIDENT.RPF

    NOTE: The original RESIDENT.RPF is in GTA V>x64>audio>sfx

    (Your essentially copying the path but in your mods folder so the game uses it.)

    • paste RESIDENT.RPF into that "sfx" folder you made.

    Then from here, follow the instructions that come with your siren mod BUT USE THIS NEW DIRECTORY YOU JUST CREATED instead of the main one in the normal location.

    The game will now correctly use your new sirens assuming you install all the right files from the mod.

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