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File Comments posted by lilmisschloe
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Not trying to be rude or anything but LSPDFR can send backup to transport suspects for you....so you dont have to drive there anyway....
Also, you can teleport to a waypoint via a trainer if you really feel the need to teleport.
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I cant wait till you finish this, then I will download it, as of right now I'll wait for more content, good luck though :)
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Why does it say this was updated a few hours ago? Ive had this version (0.6) for a while now...
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Has the stuttering actually gone? I dont want to download this until people can confirm its gone.
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I cannot wait for this to fix the stuttering issue - I REALLY BADLY want to use this mod, I think its essential and should be intergrated into LSPDFR if possible at some point.
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I'd like to use this but I have a handling.meta from another mod :(
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I dont understand the controls are just numbers? Do you have a legend so I can interpret them?
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Released 6 minutes ago? What?? Its still version 1.1.5?
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Thanks for the update to the mod 0.5 :)
Alex, is it possible to press the L key once to spawn the spikes and again to delete them?
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Where do I put the texture files? It don't say anything in the instructions?
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Hmm...my first thought was that maybe some of your guys' computers couldn't keep up with the demand.
But most of you have equal or better specs than I do! I have a desktop which is more powerful, but I mostly play LSPDFR on my laptop, which has an i7 4700HQ, 12GB of RAM, and a GTX 760M. Granted, I have only played one "full shift" with this plugin...I have mostly just tested around with it a little here and there. I haven't seen any freezing at all.
Can some of you try turning down your game settings a little, just to test with, and to see what happens? My settings are mostly around "High", I have MSAA set to 2X, and my resolution is 1920x1080.
I will definitely see what I can do about the freezing though. I think its because its being called too often. I'll play around with it and see what I can come up with.
Give me a couple days, I'm pretty sure I can tackle this.

Thanks for the update - I use your traffic control mod atm, and I feel this would add to the management of a scene.
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Intel i7 990X 3.4Ghz
24GB RAM
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Getting this, not working for me...help?
[11/07/2015 17:34:20.003] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[11/07/2015 17:34:20.003] Loading plugin from path: D:\GTA V\Plugins\EntityPersistence.dll
[11/07/2015 17:34:20.549] <UNLOADED PLUGIN>: Initializing input system
[11/07/2015 17:34:20.553] <UNLOADED PLUGIN>: Initializing game console
[11/07/2015 17:34:20.555] <UNLOADED PLUGIN>: Initializing forms manager
[11/07/2015 17:34:20.576] Plugin "Entity Persistence" was loaded from "EntityPersistence.dll".
[11/07/2015 17:34:21.484]
[11/07/2015 17:34:21.484] ==============================
[11/07/2015 17:34:21.484] UNHANDLED EXCEPTION DURING PLUGIN TICK
[11/07/2015 17:34:21.484] ------------------------------
[11/07/2015 17:34:21.484] Origin: Plugin "Entity Persistence" (EntityPersistence.dll).
[11/07/2015 17:34:21.484] ------------------------------
[11/07/2015 17:34:21.484] Exception type: System.TypeInitializationException
[11/07/2015 17:34:21.485] Exception message: The type initializer for 'OnscreenWarning' threw an exception.
[11/07/2015 17:34:21.485] ------------------------------
[11/07/2015 17:34:21.485] Inner exceptions:
[11/07/2015 17:34:21.485] Exception type: System.NullReferenceException
[11/07/2015 17:34:21.485] Exception message: Object reference not set to an instance of an object.
[11/07/2015 17:34:21.485] ------------------------------
[11/07/2015 17:34:21.485] Stack trace:
[11/07/2015 17:34:21.485] at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative)
[11/07/2015 17:34:21.485] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative)
[11/07/2015 17:34:21.485] at Rage.Plugin.Tick()
[11/07/2015 17:34:21.485] at Rage.HookManager.Tick()
[11/07/2015 17:34:21.485] ==============================
[11/07/2015 17:34:21.485]
[11/07/2015 17:34:21.485] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! The type initializer for 'OnscreenWarning' threw an exception.at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative)
[11/07/2015 17:34:21.485] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative)
[11/07/2015 17:34:21.485] at Rage.HookManager.LogException(Exception exception, String title, Object origin) -
Freezing occuring for me, please try to work on this as I want this mod so badly to work without a performance hit :)
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I see you udpated it to work with the latest RAGEHook? It didnt need it, mine worked fine anyway lol. I still updated this though :)
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I am seeing this in my Rage log....
[11/07/2015 03:09:57.472] Keep Calm: Keep Calm Plugin loaded!
[11/07/2015 03:09:57.671] Keep Calm: CalmEntities() fired
[11/07/2015 03:10:06.955] Keep Calm: CalmEntities() fired
[11/07/2015 03:10:11.978] Keep Calm: CalmEntities() fired
[11/07/2015 03:10:17.076] Keep Calm: CalmEntities() fired
[11/07/2015 03:10:22.087] Keep Calm: CalmEntities() fired
[11/07/2015 03:10:27.285] Keep Calm: CalmEntities() firedIt just keeps saying "CalmEntities() fired" constantly in game too (above the map)
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Can you upload a video of this in action....
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So by copying the update folder your adding 7GB to the games size, just for a new texture? Hmm if thats true it just dont seem worth it.
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Ive done what the install instructions say, I added that single file by right clicking, but what do I do with the sounds in the vehicles folder??
Everytime I load my game it does a small update too....

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Cruise Control
in Script Modifications & Plugins
Posted
If you use a controller this mod is not required hahaha