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lilmisschloe

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File Comments posted by lilmisschloe

  1. Hmm...my first thought was that maybe some of your guys' computers couldn't keep up with the demand.

    But most of you have equal or better specs than I do! I have a desktop which is more powerful, but I mostly play LSPDFR on my laptop, which has an i7 4700HQ, 12GB of RAM, and a GTX 760M. Granted, I have only played one "full shift" with this plugin...I have mostly just tested around with it a little here and there. I haven't seen any freezing at all.

    Can some of you try turning down your game settings a little, just to test with, and to see what happens? My settings are mostly around "High", I have MSAA set to 2X, and my resolution is 1920x1080.

    I will definitely see what I can do about the freezing though. I think its because its being called too often. I'll play around with it and see what I can come up with.

    Give me a couple days, I'm pretty sure I can tackle this. :thumbsup:

    Thanks for the update - I use your traffic control mod atm, and I feel this would add to the management of a scene.

  2. Getting this, not working for me...help?

     

    [11/07/2015 17:34:20.003] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
    [11/07/2015 17:34:20.003] Loading plugin from path: D:\GTA V\Plugins\EntityPersistence.dll
    [11/07/2015 17:34:20.549] <UNLOADED PLUGIN>: Initializing input system
    [11/07/2015 17:34:20.553] <UNLOADED PLUGIN>: Initializing game console
    [11/07/2015 17:34:20.555] <UNLOADED PLUGIN>: Initializing forms manager
    [11/07/2015 17:34:20.576] Plugin "Entity Persistence" was loaded from "EntityPersistence.dll".
    [11/07/2015 17:34:21.484] 
    [11/07/2015 17:34:21.484] ==============================
    [11/07/2015 17:34:21.484] UNHANDLED EXCEPTION DURING PLUGIN TICK
    [11/07/2015 17:34:21.484] ------------------------------
    [11/07/2015 17:34:21.484] Origin: Plugin "Entity Persistence" (EntityPersistence.dll).
    [11/07/2015 17:34:21.484] ------------------------------
    [11/07/2015 17:34:21.484] Exception type: System.TypeInitializationException
    [11/07/2015 17:34:21.485] Exception message: The type initializer for 'OnscreenWarning' threw an exception.
    [11/07/2015 17:34:21.485] ------------------------------
    [11/07/2015 17:34:21.485] Inner exceptions:
    [11/07/2015 17:34:21.485]     Exception type: System.NullReferenceException
    [11/07/2015 17:34:21.485]     Exception message: Object reference not set to an instance of an object.
    [11/07/2015 17:34:21.485] ------------------------------
    [11/07/2015 17:34:21.485] Stack trace:
    [11/07/2015 17:34:21.485] at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative)
    [11/07/2015 17:34:21.485] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative)
    [11/07/2015 17:34:21.485] at Rage.Plugin.Tick()
    [11/07/2015 17:34:21.485] at Rage.HookManager.Tick()
    [11/07/2015 17:34:21.485] ==============================
    [11/07/2015 17:34:21.485] 
    [11/07/2015 17:34:21.485] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! The type initializer for 'OnscreenWarning' threw an exception.at OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative)
    [11/07/2015 17:34:21.485] at Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative)
    [11/07/2015 17:34:21.485] at Rage.HookManager.LogException(Exception exception, String title, Object origin)

  3. I am seeing this in my Rage log....

     

    [11/07/2015 03:09:57.472] Keep Calm: Keep Calm Plugin loaded!
    [11/07/2015 03:09:57.671] Keep Calm: CalmEntities() fired
    [11/07/2015 03:10:06.955] Keep Calm: CalmEntities() fired
    [11/07/2015 03:10:11.978] Keep Calm: CalmEntities() fired
    [11/07/2015 03:10:17.076] Keep Calm: CalmEntities() fired
    [11/07/2015 03:10:22.087] Keep Calm: CalmEntities() fired
    [11/07/2015 03:10:27.285] Keep Calm: CalmEntities() fired

    It just keeps saying "CalmEntities() fired" constantly in game too (above the map)

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