EvanA
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Posts posted by EvanA
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It's as stable as it's ever been in my opinion. Though, speaking about GTA 4 in general still not the most stable of a game, still very badly ported despite numerous patches.
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Are you planning on releasing it? It seems pretty nice.
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Make sure you are using OpenIV in Edit Mode or changes won't save(if it even allows you to make changes). If it still isn't working, try using SparkIV to import the files. Alternatively, you may want to try rebuilding the archive.
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I don't want to bump this but I'd apprechiate if the following functions could be added:
- A way to (as I know, this doesn't already exist) create a partner for the player or atleast assign an already created ped as the player's partner.
- Add it so we can set a ped's state to handcuffed and bring up the "take suspect to station/call prisoner transport" dialog. For instance, we can make it so if we aim at a pedestrian(with a partner) and press let's say P - the partner will handcuff the suspect.
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Sounds interesting, definitely want to give it a go!
Thanks! If you have any suggestions I am all ears.
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Been a bit busy lately, I didn't have any time today for any development - wasn't at home the entire day, it will be finished when I have some spare time I guess.
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I can look into it, but what would happen when they draw the knife whilst holding a firearm? They would holster the firearm & reach for the knife or just fight with fists?
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RESISTPED
If you've ever really "played" LCPDFR you have used Braveheart's policing script. It is an amazing add-on that adds some neat things to the modification. However, you may have also noticed how annoying, unrealistic & choppy the resist arrest feature is. LCPDFR still is an amazing modification, even if GTA V has taken away most of the people that play it and GTA IV. Some of the glitches & inconveniences I have personally occurred from Braveheart's resist feature are:
- Sometimes the "Get behind the suspect" doesn't prompt and the ped is stuck with their hands on their head uncuffable. If you press E again you risk it prompting or them running away.
- It seems that pedestrian's always are resisting and seem to never comply in the beginning.
- Accidentally pressing E near a ped.
This script is set out to fix some of these issues as well as generally improve it as well. Some of the unique features of this script can be found listed below:
- Your weapon aswell as their weapons are taken into account. There is a higher chance of them opening fire on you or fleeing if they have a larger weapon than you. However if you are holding a large M4 or AK47 and they have a small pistol handgun, it is more likely they will drop their weapon and comply.
- There is less chance of resistance in certain situations.
- There is a random chance they will draw a script-given knife or other small handgun as well if you are holding a smaller weapon towards them.
- The taser actually does what it is supposed to do - it will increase the compliance of the suspect.
- This forces you to lock on to the suspect; this can be with your hands(you don't need to shoot / punch obviously), or any other type of weapon. This prevents accidental E when you don't mean to.
The script also has a frisking / pat down system allowing you to pat down citizens, I have found the default LCPDFR function not to work, nothing happens when I press the frisk putting after holding down E, so I decided to implement this as well. There is a 50 out of 500 chance they will have pot, crack, marijuana, heroin or a small knife(ranging from 1 to 20 inches in length). Nothing will be found if the random integer is above 50 however - it's a small probability of finding something.
Of-course if the suspect is actively holding a firearm or other weapon, it will be listed aswell. I will post some screenshots soon. Last but not least; I am also working on a tackle-handcuff system allowing you to pin suspects to the floor & handcuff them(this uses a ground animation, a get up animation and then sets them into the handcuffed animation).
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ccpf and
Deactivated Member -
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It will be released shortly, working on some final touches at the current moment. It will be released in 2-3 days if not sooner if everything goes according to plan.
You can find some further information about the modification here:
BoatPulloverIV - Click here
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Do you think I can pass on the very lowest settings? When I run systemrequirementslab, it says I have 735mb vid memory and I need 1GB.
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Hi,
Can I run V on my laptop?
Specs:

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Boat Pullover Script
This is a simple pullover script specifically for boats. It allows you to make Boat traffic stops, and it also has an implementation of a random name / ID system.
There is a 250 out of 1000 chance that the vessel has been reported stolen. It will be 100 if the random (0 through 5) number of times stopped is 0(making it a 100/10000 chance). Additionally, there will be a chance that the driver currently has an active arrest warrant. Additionally, their times stopped can be 0-5. There are 8 random hard-coded names currently for male and female(8 each) aswell as 8 lastnames.
Here is a video of the initial traffic stop before the ID system was implemented.
I will grab another video of the updated system with the ID & other options soon. This modification brings some actual potential for marine / water patrolling, possibly if anyone wants me to continue further the development past a basic traffic stop I will look into sea police, medical, whatever backup & some water based callouts.
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Well, it's still pretty raw, but here is a preview, basically you press Tab and the engine is cut off along with the speed going to 0. Then you can press another button(I am currently using Numpad0) to ask them to get their their helm off the wheel so you can approach them and do whatever.
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I think I am near to it being done, I started the script this morning & gave it a rest - I finally figured a good method for getting the nearest vehicle. I just need to do some more editing and it should be done soon if all goes well.
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KNEEL DOWN HANDCUFFING DEMO
Well, I decided to make a simple modification for handcuffing players in the kneeled down handsup animation. It's a bit choppy since there is no proper animation for handcuffing / being handcuffed while in the kneeled down handsup animation, but it doesn't look too bad either.
Feedback is welcome.
https://www.youtube.com/watch?v=tzx4rMKxFzw&feature=youtu.be
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Okay, thanks anyways, I guess I will try to make my own boat pullover script.
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Hello. I want to do things such as Boat Patrols instead of the standard lame land patrols. The thing is, the standard pullover key / system doesn't seem to apply to boats. Is this a bug(or does it have another key / system) or is there another modification that works with LCPDFR and will allow me to perform traffic stops on boats? Also, is ELS compatibile with ELS-modded boats?(Stupid question I know)
Finally, are there any other general boat patrol scripts for FR / IV out there? Thanks!
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can you even upgrade a laptop!?
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because why not xD
I would really apprechiate help; it's been like a month
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Bump.
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Hello, I am requesting a modification that will apply the handcuffed animation to myself(the player). I would prefer if it was a changeable key press configurable in a file, or other method. Thanks, :)
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Hello, I am looking where I can post a clan advertisement, and also gain people to help me create my clan. Is there a section for this on lcpdfr.com? As it is a police LCPDFR clan.
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Okay, it seems that after updating the game to the latest patch(even though it already was FULLY updated) and replacing the "vehicles.img" file with the old one, it seems to work however I doubt it had anything to do with updating since it was up to date. I also don't know how the "vehicles.img" file would've gotten corrupted, as it just started crashing out of nowhere. Hopefully, the issue won't happen again after I pass the "It's your call" mission for the third time.
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Now it seems even when starting a NEW game, the crash happens. The only modifications I have is:
- the simple trainer
- LCPDFR
- ELS
However, before the mission everything seems to work, and I don't know why even when starting a new game the crash happens because it didn't happen yesterday when I got the initial crash.

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arrowboard problems
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Any chance you can PM me it?