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Pumpk1in

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File Comments posted by Pumpk1in

  1. ......

    taxi medium poly versus original cvpi medium poly. It looks ugly ingame and use the "vehicule_generic_small_specmap" texture....
    Also, the car is invisible when far away (low poly).

    What a disappointment !!! :sad:

    medium.thumb.PNG.13c7f9b0321f8da800882d9

    Ford CVPI Sheriff

       17,078    146

    tonight i will look into it and will fix it if i can. also 2014 interior will be coming.(green lights)

    With the latest release its far better ! I can now play :p

    But how did you managed to fix that ? Texture problem or model ? Because for me its too bright again : (another CVPI on the right)

    Sans-titre-1.thumb.jpg.04836bca7b4425c8a

    Ford CVPI Sheriff

       17,078    146

    To have some visual comparison : here are 3 cars based on the original CVPI from F5544 (and also the interceptor made by F5544)
    As you can see... these are all working the right way with the same MOD (led lighting v6)
     

    Ford CVPI Sheriff

       17,078    146

    No, it is definitely that mod. I confirmed it by removing it and the dash lights look completely normal after doing so.

    This MOD is overbrighting the lights, OK that's a fact.
    But once again, this is the ONLY car affected like this and I tried with maybe 5 others CVPI based on the F5544 model that don't have the problem. So the car have something that others cars don't have.

    Also, why are these spotlights ON ? They are "folded", they sould be OFF :tongue:

    Ford CVPI Sheriff

       17,078    146

    hmm.. i will take a look in it. look at kilyin's post.

    Yeah, its maybe due to that MOD, but if your car is the only one having the problem, I can reasonably think that there is some problems with the car :tongue:

    However, I'll try the Pinnacle of GTA because you recommanded it ^^

  2. Love this! Been wanting an easy way to make textures! Great job!

    But how do you add individual stickers or decals, and can I just use any decal off of the internet?

    Thanks,

    I don't understand the "individual stickers" part. What do you mean ?
    To add stickers you just have to put them in the folder "DECALS" and place them the way you want. Disable any vector layer group to see the CJ24 template on the background and work accurately. If you need to add some "shapes" like in my sheriff template, just use the pen to draw it :)

    You can use decals from the internet yeah, but it needs to have a transparent background.

  3. 3.6: Fixed a glitch with the AutoDoorShut causing some custom vehicles to misbehave. Transport pathfinding has been given some more love. Wilderness transport significantly improved. Added a transport time limit for extreme situations, should be unnoticeable. Default spawn distance increased to 80 metres. 

     

    Fixed I hope :) 

    Yes, fixed for me, nice work ! :)

  4. Thanks for the detailed report, can you please verify you're on the lastest version?

    Yeah its the last version. (updated yesterday after the warning from the plugin : AutoCheckForUpdates=true)
    Without it, I have no problem. I also use your trafficpolicer plugin with Albo1125.common but this plugin and the albo1125.common are working correctly, no bug.

  5. @Albo1125 I was thinkink it was a car model problem but after lot of testing I'm sure your plugin is the problem ^^ (I suspect the "autodoorshut" function)

    The video showing the problem of doors opening and car jumping every time I get out/enter then drive with it (maybe when I reach the 5mph of autodoorshut) : 
    Note : I go on duty with the shortcut (space + f9)

    Thanks for help :p

     

  6. I havn't had this issue.

     

    because me to.

    Ok, sorry for that, after checking, it happens on any of my modded cars but ONLY if I go on duty with lspdfr.
    So I think its related to one of the plugins I use... shit :( I'll have to try one by one...

    (Arrest Manager, BankCallouts, CalloutsV, Code 3 Callouts, MoreCallouts, PoliceRadio, Traffic Policer, Wilderness Callouts)

    EDIT : I FOUND IT :D
    Its Arrest Manager... ^^

  7. I still have this issue

    Technically, if you really copy/paste the correct carvariation.meta and vehicules.meta lines from the one provided here, it should work, 100% sure.
    If you still have the bug, you've done it wrong :)

    Send me (PM) your carvariation/vehicules meta files from the mpchristmas2 dlc, I'll edit them for you :)

  8. Does everybody else has this bug? And do you have other mods installed? Mods folder?

    I use the mods folder yeah :) Its strange, it appear every time I enter into the car and start driving. If I don't move, no glitch. I use the correct carvariation and vehicules.meta

    I have 5-6 police cars added to the game. No similar problem with other cars, only with the cvpi. (I'll double check today to make sure that I only have this problem with the cvpi)

    I havn't had this issue.

    The bug of the opening doors/hood/trunk is only visible during 4-5 frames (don't remember exactly, that's why I used a slow-mo), it could be not noticeable if you don't pay attention to it :whistling:
    Haha, If I'm the only one having this bug, I hope It can be fixed =)

  9. Hi @dbock1989 @F5544 I have this strange problem with the CVPI. F5544 I quote you because I have this problem with every CVPI based on your model. (for example I have the same problem with http://www.lcpdfr.com/files/file/8827-2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol/)

    As I speak shitty english, a video for you to understand ;)

    Thanks for help :p

  10. So setting the sirenSettings value to 1 fixes the sirens (see video below). Problem is I want to replace "police" with this car, so I guess I need to figure that out.

    Can you fix a weird lights?

    Can the CVPI be placed in the regular POLICE slot?

    I'm pretty sure that in carvariations.meta for the CVPI (crown) the sirenSettings should be changed from 1 to 13. 

    <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser.  

    Edit: Even doing that, I still see the same problem as in the screenshot above.

     

    OK, after testing you can replace the police car slot by adding the cvpi to the mpchristmas2 dlc update :)
    Just add the car like you do as usual, copy/paste the correct carvariation & vehicules.meta lines and replace "crown" to "police" and it will work by overriding the police car from x64e.rpf

  11. Hi, the glass of the searchlight have a texture problem I think ;)

    So setting the sirenSettings value to 1 fixes the sirens (see video below). Problem is I want to replace "police" with this car, so I guess I need to figure that out.

     

    Contenu caché

     

    Same problem. Replacing police slot make some lights really strange :)

  12. Hi @Lt.Caine my game crashed (to desktop, no error message) today (latest Ragehook, scripthook, game). I was driving my car. No stop, no accident, not using indicators : just driving slow.

    After checking Windows logs, I see that : (sorry my system is in french so the logs too...) but the interesting part is "faulty module : PLD.asi". I don't know if this is the real cause of the crash but... why not ? :p

    Nom du journal :Application
    Source :       Application Error
    Date :         19/09/2015 15:01:09
    ID de l’événement :1000
    Catégorie de la tâche :(100)
    Niveau :       Erreur
    Mots clés :    Classique
    Utilisateur :  N/A
    Ordinateur :   PowerLevel
    Description :
    Nom de l’application défaillante GTA5.exe, version : 1.0.463.1, horodatage : 0x55e6c608
    Nom du module défaillant : PLD.asi, version : 0.0.0.0, horodatage : 0x55bda4eb
    Code d’exception : 0xc0000409
    Décalage d’erreur : 0x000000000000a723
    ID du processus défaillant : 0x968
    Heure de début de l’application défaillante : 0x01d0f2cc44b09e83
    Chemin d’accès de l’application défaillante : D:\Jeux\GTAV\GTA5.exe
    Chemin d’accès du module défaillant: D:\Jeux\GTAV\PLD.asi
    ID de rapport : ba1f7e22-f444-46d6-a437-d4d463c6cf75
    Nom complet du package défaillant : 
    ID de l’application relative au package défaillant : 
    XML de l’événement :
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
      <System>
        <Provider Name="Application Error" />
        <EventID Qualifiers="0">1000</EventID>
        <Level>2</Level>
        <Task>100</Task>
        <Keywords>0x80000000000000</Keywords>
        <TimeCreated SystemTime="2015-09-19T13:01:09.000000000Z" />
        <EventRecordID>12653</EventRecordID>
        <Channel>Application</Channel>
        <Computer>PowerLevel</Computer>
        <Security />
      </System>
      <EventData>
        <Data>GTA5.exe</Data>
        <Data>1.0.463.1</Data>
        <Data>55e6c608</Data>
        <Data>PLD.asi</Data>
        <Data>0.0.0.0</Data>
        <Data>55bda4eb</Data>
        <Data>c0000409</Data>
        <Data>000000000000a723</Data>
        <Data>968</Data>
        <Data>01d0f2cc44b09e83</Data>
        <Data>D:\Jeux\GTAV\GTA5.exe</Data>
        <Data>D:\Jeux\GTAV\PLD.asi</Data>
        <Data>ba1f7e22-f444-46d6-a437-d4d463c6cf75</Data>
        <Data>
        </Data>
        <Data>
        </Data>
      </EventData>
    </Event>

    Thanks ;)

  13. your siren settings are not the same as the police.
    this setting is in vehicles.meta you have to make a file over there to.

    Yeah I know so I tried to use (exactly) the same vehicules.meta settings than the original police car. I made a copy/paste from the original file and only changed the name to "hwaycar3". Same problem :/

     

    <Item>
          <modelName>hwaycar3</modelName>
          <txdName>hwaycar3</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>POLICE</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
    	  <FirstPersonMobilePhoneSeatIKOffset>
    		<Item>
    			<Offset x="0.136000" y="0.146000" z="0.435000" />
    			<SeatIndex value="2" />
    		</Item>
    		<Item>
    			<Offset x="0.136000" y="0.146000" z="0.435000" />
    			<SeatIndex value="3" />
    		</Item>
    	  </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            10.000000	
            25.000000	
            60.000000	
            120.000000	
            500.000000	
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

     

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