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File Comments posted by Pumpk1in
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To have some visual comparison : here are 3 cars based on the original CVPI from F5544 (and also the interceptor made by F5544)
As you can see... these are all working the right way with the same MOD (led lighting v6)
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Are you talking about the spotlights? or the dash lights. Either way the spotlight shouldn't be one I agree and it kinda bugs me.
Yeah sorry for that :) The spotlights ^^'
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No, it is definitely that mod. I confirmed it by removing it and the dash lights look completely normal after doing so.
This MOD is overbrighting the lights, OK that's a fact.
But once again, this is the ONLY car affected like this and I tried with maybe 5 others CVPI based on the F5544 model that don't have the problem. So the car have something that others cars don't have.Also, why are these spotlights ON ? They are "folded", they sould be OFF

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hmm.. i will take a look in it. look at kilyin's post.
Yeah, its maybe due to that MOD, but if your car is the only one having the problem, I can reasonably think that there is some problems with the car

However, I'll try the Pinnacle of GTA because you recommanded it ^^
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this has to do with your visual settings. Try another enb or visual improvement. I recommend the pinnacle of gta. The best visual mod i ever seen
Its the first time I have a problem with a modded car. For example, I use your Stanier, this CVPI based on your model and interceptor car without this problem. Something specific to this new sheriff CVPI ?
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Love this! Been wanting an easy way to make textures! Great job!
But how do you add individual stickers or decals, and can I just use any decal off of the internet?
Thanks,
I don't understand the "individual stickers" part. What do you mean ?
To add stickers you just have to put them in the folder "DECALS" and place them the way you want. Disable any vector layer group to see the CJ24 template on the background and work accurately. If you need to add some "shapes" like in my sheriff template, just use the pen to draw it :)You can use decals from the internet yeah, but it needs to have a transparent background.
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3.6: Fixed a glitch with the AutoDoorShut causing some custom vehicles to misbehave. Transport pathfinding has been given some more love. Wilderness transport significantly improved. Added a transport time limit for extreme situations, should be unnoticeable. Default spawn distance increased to 80 metres.
Fixed I hope :)
Yes, fixed for me, nice work ! :)
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Not tested ingame but seems amazing in the Youtube preview :)
I'll try that IG :)
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Thanks for the detailed report, can you please verify you're on the lastest version?
Yeah its the last version. (updated yesterday after the warning from the plugin : AutoCheckForUpdates=true)
Without it, I have no problem. I also use your trafficpolicer plugin with Albo1125.common but this plugin and the albo1125.common are working correctly, no bug. -
What have you done @GravelRoadCop ? ^^
The emergency lights power is weaker than a baby turtle with three broken legs !
You divided it by 100 ?!V5 :
car.defaultlight.day.emissive.on 100.50 car.defaultlight.night.emissive.on 100.99
V6 :
car.defaultlight.day.emissive.on 1.50 car.defaultlight.night.emissive.on 1.50
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@Albo1125 I was thinkink it was a car model problem but after lot of testing I'm sure your plugin is the problem ^^ (I suspect the "autodoorshut" function)
The video showing the problem of doors opening and car jumping every time I get out/enter then drive with it (maybe when I reach the 5mph of autodoorshut) :
Note : I go on duty with the shortcut (space + f9)Thanks for help :p
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I havn't had this issue.
because me to.
Ok, sorry for that, after checking, it happens on any of my modded cars but ONLY if I go on duty with lspdfr.
So I think its related to one of the plugins I use... shit :( I'll have to try one by one...(Arrest Manager, BankCallouts, CalloutsV, Code 3 Callouts, MoreCallouts, PoliceRadio, Traffic Policer, Wilderness Callouts)
EDIT : I FOUND IT :D
Its Arrest Manager... ^^ -
I still have this issue
Technically, if you really copy/paste the correct carvariation.meta and vehicules.meta lines from the one provided here, it should work, 100% sure.
If you still have the bug, you've done it wrong :)Send me (PM) your carvariation/vehicules meta files from the mpchristmas2 dlc, I'll edit them for you :)
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Does everybody else has this bug? And do you have other mods installed? Mods folder?
I use the mods folder yeah :) Its strange, it appear every time I enter into the car and start driving. If I don't move, no glitch. I use the correct carvariation and vehicules.meta
I have 5-6 police cars added to the game. No similar problem with other cars, only with the cvpi. (I'll double check today to make sure that I only have this problem with the cvpi)
I havn't had this issue.
The bug of the opening doors/hood/trunk is only visible during 4-5 frames (don't remember exactly, that's why I used a slow-mo), it could be not noticeable if you don't pay attention to it

Haha, If I'm the only one having this bug, I hope It can be fixed =) -
Hi @dbock1989 @F5544 I have this strange problem with the CVPI. F5544 I quote you because I have this problem with every CVPI based on your model. (for example I have the same problem with http://www.lcpdfr.com/files/file/8827-2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol/)
As I speak shitty english, a video for you to understand ;)
Thanks for help :p
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So setting the sirenSettings value to 1 fixes the sirens (see video below). Problem is I want to replace "police" with this car, so I guess I need to figure that out.
Can you fix a weird lights?
Can the CVPI be placed in the regular POLICE slot?
I'm pretty sure that in carvariations.meta for the CVPI (crown) the sirenSettings should be changed from 1 to 13.
<sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser.
Edit: Even doing that, I still see the same problem as in the screenshot above.
OK, after testing you can replace the police car slot by adding the cvpi to the mpchristmas2 dlc update :)
Just add the car like you do as usual, copy/paste the correct carvariation & vehicules.meta lines and replace "crown" to "police" and it will work by overriding the police car from x64e.rpf -
Hi, the glass of the searchlight have a texture problem I think ;)
So setting the sirenSettings value to 1 fixes the sirens (see video below). Problem is I want to replace "police" with this car, so I guess I need to figure that out.
Contenu caché
Same problem. Replacing police slot make some lights really strange :)
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Limitations of the game ?
Only some of the lights have textures when the led is ON... It looks very weird. The rear right blue led have texture but not the read left red for example...
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Hi @Lt.Caine my game crashed (to desktop, no error message) today (latest Ragehook, scripthook, game). I was driving my car. No stop, no accident, not using indicators : just driving slow.
After checking Windows logs, I see that : (sorry my system is in french so the logs too...) but the interesting part is "faulty module : PLD.asi". I don't know if this is the real cause of the crash but... why not ? :p
Nom du journal :Application Source : Application Error Date : 19/09/2015 15:01:09 ID de l’événement :1000 Catégorie de la tâche :(100) Niveau : Erreur Mots clés : Classique Utilisateur : N/A Ordinateur : PowerLevel Description : Nom de l’application défaillante GTA5.exe, version : 1.0.463.1, horodatage : 0x55e6c608 Nom du module défaillant : PLD.asi, version : 0.0.0.0, horodatage : 0x55bda4eb Code d’exception : 0xc0000409 Décalage d’erreur : 0x000000000000a723 ID du processus défaillant : 0x968 Heure de début de l’application défaillante : 0x01d0f2cc44b09e83 Chemin d’accès de l’application défaillante : D:\Jeux\GTAV\GTA5.exe Chemin d’accès du module défaillant: D:\Jeux\GTAV\PLD.asi ID de rapport : ba1f7e22-f444-46d6-a437-d4d463c6cf75 Nom complet du package défaillant : ID de l’application relative au package défaillant : XML de l’événement : <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-09-19T13:01:09.000000000Z" /> <EventRecordID>12653</EventRecordID> <Channel>Application</Channel> <Computer>PowerLevel</Computer> <Security /> </System> <EventData> <Data>GTA5.exe</Data> <Data>1.0.463.1</Data> <Data>55e6c608</Data> <Data>PLD.asi</Data> <Data>0.0.0.0</Data> <Data>55bda4eb</Data> <Data>c0000409</Data> <Data>000000000000a723</Data> <Data>968</Data> <Data>01d0f2cc44b09e83</Data> <Data>D:\Jeux\GTAV\GTA5.exe</Data> <Data>D:\Jeux\GTAV\PLD.asi</Data> <Data>ba1f7e22-f444-46d6-a437-d4d463c6cf75</Data> <Data> </Data> <Data> </Data> </EventData> </Event>Thanks ;)
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the siren setting is in carcols.meta
Oh ok !
I'll check :) -
your siren settings are not the same as the police.
this setting is in vehicles.meta you have to make a file over there to.Yeah I know so I tried to use (exactly) the same vehicules.meta settings than the original police car. I made a copy/paste from the original file and only changed the name to "hwaycar3". Same problem :/
<Item> <modelName>hwaycar3</modelName> <txdName>hwaycar3</txdName> <handlingId>POLICE</handlingId> <gameName>POLICE</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 10.000000 25.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> -

.png.fdab16d62ab8306ef34cec59284f4b12.png.9d5e6cf9427ad028178843acb6c725cb.png)



NYC Taxi Crown Victoria
in Vehicle Models
Posted
......
taxi medium poly versus original cvpi medium poly. It looks ugly ingame and use the "vehicule_generic_small_specmap" texture....
Also, the car is invisible when far away (low poly).
What a disappointment !!!