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Pumpk1in

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File Comments posted by Pumpk1in

  1. The lightings are perfect at daytime, but at night... the rear red lights  and brake lights are too much powerfull.
    When I play 3rd person view its really hurting my eyes ^^'

    Even if I reduce a lot the power of the emmiters its so powerfull (I reduced it from 30 to 5). I suppose that its due to the power of the coronas that are enormous at night, but if I reduce it, I suppose that the day lights will be less powerfull so... I don't know what to do. Actually, I play only during day time to avoid this problem :)

  2. 1 hour ago, Alex_Ashfold said:

    I'm finally able to reply! xD

    1) For the shoulder patches you are missing a file, make sure you install all the files (I replaced all mp decals) if you still have an original decals in your game files and select it, you're gonna have black texture.

    2) Black evil square flying around me like a damm flies. Yeah I know and it annoys me too, but unfortunately I have no idea how to properly get rid of it. I think you guys have to accept each others.

    1) Its a bug, maybe with my trainer^^  If I try to "loop" between all the patches, the bug occurs. It correctly shows the first patches (sahp,sheriff,etc...) then, I have a black square and after that, all the futures patches I try to use will remain black until I restart the game.

    2) With the sheriff uniform, I don't have flies if I enable one soulder patch. If I don't use shoulder patch : flies. But this "fix" is not working with Police uniform. Maybe something to investigate here.

  3. @Alex_Ashfold could you fix the problems with the police uniform ?

    With Sheriff/highway patrol there's no problem but with the police uniform, the badges (armpatches) are not correctly placed. Like this (the black area) :
    Other big problem : if you choose to use the radio/holster belt, it is causing a black square that move around the player...

    Note that the police badge on the chest is also misplaced.

    IMG_20151206_184558.thumb.jpg.b2d9d0d3c5

     

    Thanks ! :)

  4. Nothing :/ I just dropped your files.

    I also checked all my vehicules.rpf archives and vehicules.meta files inside my mods folder to see if there was another police4 modification but no :/

    EDIT : After searching again, I found a police4.ytd inside a DLC....

  5. Hi, the car is... wow !

    But you could improve some things that are bugs for me :

    • The steelrim have no reflections at all. Its black, just black. Even in full light.
    • The shock absorbers are not working when you accelerate/brake. really WTF. its like the car has no weight :sweat:
    • Also about those shock absorbers : are not the wheels too much down ? There is a big gap between the wheel and the bodywork

    Thanks :p

  6. On 2/11/2015 20:20:33, Bxbugs123 said:

    Not sure what you mean it's all working fine for me.

    Same here, but for me, the trunk of the vehicule is white for me.

    I use this texture : can you try ingame and check the car at a good distance ? ;) And tell me where I have to add black to get the correct trunk color on the low-poly LOD ? :p

    impala1.png

    CVPI LSPD Mx7000/Arjent.

       18,088    137

    the low version is another original car.  And i didnt remapped that car. But the low version is far away and you dont see the problems.

    I see these white parts of the car a lot (for me)
     When you are in pursuit and about to catch others unit in front of you, you'll see those white parts ^^ But I can understand you didn't lost your time for a low poly version 
    :teehee:

    CVPI LSPD Mx7000/Arjent.

       18,088    137

    Hi @F5544 !

    Could you tell me why your low poly model do not fit the template ? :p
    I prefer making "precise" textures instead of a full black background, but...
     

    Look at my original texture on the back of the trunk. And the result In high/low on the right.

    notok.thumb.jpg.57439aad89b3505fa9a16d07


    And now a "piggy" custom of my texture with a big black rectangle on the same part on the template.
    Better low poly render. But its not a "clean" texture work. :/ (and you also can see white on the sides...)

    better.thumb.jpg.1746e56e4710645408de95f

     

    Not possible to fix that ?

     

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