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Posts posted by Pumpk1in
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I don't know if Invision board provide some caching options, but if its the case, it should be activated^^
Also don't know if you use Nginx, but it could help mitigate the load ^^
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Hi,
could be possible to implement a feature that was in ELS on GTAIV to bind different siren mode on the keyboard ?
To have wail/yelp/prty on demand instead of random while pushing horn key...For a police simulation like lspdfr, its a really needed feature :D
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Audio is part of the game files. Redistributing those files with the mod is dodgy.
Our code which interacts with the game isn't part of the game. If we can play the audio directly from the game without including the files, no copyright is violated.
Make a program that extracts the sounds from the game files while installing lspdfr.
This way you don't have to distribute the files with lspdfr
Maybe not possible, but it seems OK with the laws :p -
I backed up everything, but everytime I try to play offline, I get the activation warning. What's the point of having an offline mode. I use to play LSPDFR offline will waiting for the new patches.It doesn't look like I'll be so lucky this time around. Hopefully, Rage is updated soon and LSPDFR can play without any further delay. I know the modders are doing their best, but with LSDPFR, GTAV is pretty much dead to me.
I'm also getting the activation warning. It's just confusing as to why you have to go online... in order to play offline. Makes no sense.
Just play something else to pass the time.
Disable the firewall rule to let the launcher access internet.
Launch it. Since the update of the game starts, enable the firewall rule. The update will fail and you will be able to play again with your old version.
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Every updates breaks the hooks. It takes between 24-48h before they are updated :)
I'll stay on 372 as long as the performances are not 100% restored :)
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Lolz, I started with a callout that I had to force end : the two cars of the traffic collision where inside the prison.

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There is a fix that work every time with the latest scripthook and ragehook :
You have 2 options :
- Launch the game, then alt+enter to force the windowed mode while the rockstar logo is on screen. Load the story mode. While ingame, alt+enter to return in fullscreen. (you'll have to do it every times you launch the game)
- Launch the game, in the options set the game in windowed borderless mode. Load the story mode. (it will work forever)
The 2 options makes scripthook working, and ragehook also working with the console.
The problem is when ragehook is launched in fullscreen mode. If the game starts with no fullscreen, no problem at all.Ps : deleting any .dll is never a good idea :p
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It's a great mod, I love the variety. Only thing is that my first 'disabled vehicle' call was one where the guy was in a parking lot and was moving forward and backward slowly in the car. He never stopped and just kept on going. I ended up dragging him out, but wasn't able to fix the car. No matter how far I drove away from the car it didn't despawn or anything so I had to restart the game. Was that a problem on my end?
Yup, sometimes I see that too but I never had to restart the game^^ One time I had to block the car with mine, then pressed Y while the driver tried to move forward againt my car, it worked :)
Also, if you are too close from the car when you accept the callout, you'll see the car moving and break down. Same strange and unrealistic thing for the "illegal race" callout, if you are too close to the area, you'll see the two cars spawned, waiting for you to accept the callout.

EDIT : now that I think about it, I never saw a cop repairing a broken car, its not their job IMO, does this type of intervention really exists in US ?
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Hey FinKone,
I made a custom skin to have a more realistic screen (with reflections/shadows) and a better body for the radio (no more blurry border, its now sharp on day/night) but I noticed that the GUI didn't fit correctly in the radio screen ^^ Could you do a better alignment ? I play in 1080p ;) If you want it, I attached my custom skin. I can provide the PSD if you want use it for later release ;)
Preview :

And here is the "bug " ( I put a red line arround the GUI ) :

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Nice plugin, I enjoyed playing today. Nice time saving while patroling

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As I've mentioned somewhere else (maybe here, or on the comments of the download itself I forget) the AI is very specific when driving. You need correct lane discipline for the AI to actually figure out where it needs to be (if you look behind you as you approach an intersection a turn only lane it will assume you are going to turn and it will switch to the correct lane)
ok ! Good, I'll try tomorrow to be more accurate with the lanes ;) I also admit that I cross the junctions without really looking at this. I just avoid driving the wrong way in a one-way road.
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Yes, I can add a blip.
If the EMS is crashing into stuff you're doing a terrible job of clearing a path for it ;)
Not currently, but I really hope so in the future.
Nice ;)
For the EMS carmageddon : I admit that I have to improve my skills
But the driver is really dumb when he arrive to the destination. A lot of time he turns arround and never find the path to go on the marker. Its also my fault ?^^ Is there a way to correctly "guide" the ambulance ? -
Hi,
I did not read all the topic so I don't know if someone asked for this but, could be possible to add a blip for the EMS ? Looking behind me every second to check if the ambulance is always following me is not a fun activity :p About the AI driver... I think it needs a lot of improvements to avoid the EMS doing a destruction derby

About the UI now : is it possible for you to use the LSPDFR interaction menu (like in a traffic stop) instead of a text in the middle of the screen ? IMO, its a matter of UI consistency and overall ergonomics ^^
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This is a weird error. I'll look into it.
This is the error I get from the Windows system logs when I try to pullover someone :
The game still continue to run in the background but "frozen". It seems related to .NET runtineApplication : GTA5.exe Version du Framework : v4.0.30319 Description : le processus a été arrêté en raison d'une exception non gérée. Informations sur l'exception : System.AccessViolationException Pile : à Rage.World.GetAllVehicles() à LSPD_First_Response.Engine.Scripting.Functions.GetClosestVehicle(Rage.Vector3, Boolean, Boolean, Boolean) à LSPD_First_Response.Mod.Main.ᜁ() à Rage.GameFiber.Main() à System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) à System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) à System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) à System.Threading.ThreadHelper.ThreadStart()
In ragehook log I only have that :
[15/07/2015 16:21:39.808] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).
EDIT 2 : I downloaded again the latest RageHook and overwrited the files in my GTAV folder and... it works ! Maybe one DLL of your lspdfr 0.2 zip is not compatible with the latest ragehook ? -
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Error from Windows system log :
Application : GTA5.exe Version du Framework : v4.0.30319 Description : le processus a été arrêté en raison d'une exception non gérée. Informations sur l'exception : System.AccessViolationException Pile : à Rage.World.GetAllVehicles() à LSPD_First_Response.Engine.Scripting.Functions.GetClosestVehicle(Rage.Vector3, Boolean, Boolean, Boolean) à LSPD_First_Response.Mod.Main.ᜁ() à Rage.GameFiber.Main() à System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) à System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) à System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) à System.Threading.ThreadHelper.ThreadStart()
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I posted this last night..
Yes, I know, I just updated my topic after testing your solution ;)
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The error is perhaps suggesting that there is trouble converting your game's time (the clock ingame, on your ingame phone, etc.) to a real world time. It could be that the conversion is being passed things in the wrong order, like 2012 as the day instead of the year. I would recommend starting a new game and seeing if it works then. Unfortunately, if this is the case, the conversion is done by the RAGE Plugin Hook, so it might not be a bug that we can fix.
Indeed, it might not necessarily be a 'bug' at all and could be caused by other modifications setting the time wrongly.
Let me know the results.
Ok Sam, I loaded an old save, before I used any trainer or save editor : it works.
So... maybe someone can create a script that will "fix" the ingame clock ? :p
Note : can you check this ? ;) http://www.lcpdfr.com/forums/topic/52290-stop-identify-impossible-while-in-1st-person/ -
Ok, for me its the First-Person that disable the function. If I go into 3rd person it works with "E" or the right D-pad of my controller...
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Hi,
with LSPDFR 0.2, on foot, if I press and keep "E" or the right D-pad on my xbox controller, nothing happens ingame.
On http://www.lcpdfr.com/lspdfr/features it says that it should permit to deal with nearest pedestrians...Any help ? :p Thanks.
EDIT : ok, it works in 3rd person but NOT in 1st person.
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+1 script crash when I hit "LB" with my xbox controller to open the computer :)
Error is :
[15/07/2015 02:58:39.971] LSPD First Response: ============================== [15/07/2015 02:58:39.971] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Exception type: System.ArgumentOutOfRangeException [15/07/2015 02:58:39.971] LSPD First Response: Exception message: Les paramètres Year, Month et Day décrivent un DateTime qui ne peut pas être représenté. [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Inner exceptions: [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Stack trace: [15/07/2015 02:58:39.978] LSPD First Response: à System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day) [15/07/2015 02:58:39.978] à System.DateTime..ctor(Int32 year, Int32 month, Int32 day, Int32 hour, Int32 minute, Int32 second) [15/07/2015 02:58:39.978] à Rage.World.get_DateTime() [15/07/2015 02:58:39.978] à LSPD_First_Response.PoliceComputer.Show() [15/07/2015 02:58:39.978] à LSPD_First_Response.MenuManager.Process() [15/07/2015 02:58:39.978] à Rage.GameFiber.Main() [15/07/2015 02:58:39.978] LSPD First Response: ============================== [15/07/2015 02:58:39.978] LSPD First Response:
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Hi,
I was in a pursuit and the game crashed with this error : I hope its not related to scripthook/ragehook incompatibility... but it seems to be

[15/07/2015 02:18:47.247] ============================== [15/07/2015 02:18:47.247] UNHANDLED EXCEPTION IN PLUGIN [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Plugin name: LSPD First Response [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Exception type: System.TypeInitializationException [15/07/2015 02:18:47.247] Exception message: Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'. [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Inner exceptions: [15/07/2015 02:18:47.247] Exception type: System.NullReferenceException [15/07/2015 02:18:47.247] Exception message: La référence d'objet n'est pas définie à une instance d'un objet. [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Stack trace: [15/07/2015 02:18:47.247] à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:47.247] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.247] à Rage.Plugin.RemoteAddOnscreenWarning(String text, String title) [15/07/2015 02:18:47.247] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.247] à Rage.GameFiber.Main() [15/07/2015 02:18:47.247] à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.247] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.247] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [15/07/2015 02:18:47.247] à System.Threading.ThreadHelper.ThreadStart() [15/07/2015 02:18:47.247] ============================== [15/07/2015 02:18:47.247] [15/07/2015 02:18:47.263] [15/07/2015 02:18:47.263] ============================== [15/07/2015 02:18:47.263] UNHANDLED EXCEPTION OCCURRED [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Origin: HOOK [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Exception type: System.TypeInitializationException [15/07/2015 02:18:47.263] Exception message: Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'. [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Inner exceptions: [15/07/2015 02:18:47.263] Exception type: System.NullReferenceException [15/07/2015 02:18:47.263] Exception message: La référence d'objet n'est pas définie à une instance d'un objet. [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Stack trace: [15/07/2015 02:18:47.263] à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:47.263] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.263] à Rage.Plugin.RemoteAddOnscreenWarning(String text, String title) [15/07/2015 02:18:47.263] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.263] à Rage.GameFiber.Main() [15/07/2015 02:18:47.263] à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.263] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.263] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [15/07/2015 02:18:47.263] à System.Threading.ThreadHelper.ThreadStart() [15/07/2015 02:18:47.263] ============================== [15/07/2015 02:18:47.263] [15/07/2015 02:18:57.054] [15/07/2015 02:18:57.054] ============================== [15/07/2015 02:18:57.054] UNHANDLED EXCEPTION DURING PLUGIN TICK [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Exception type: System.TypeInitializationException [15/07/2015 02:18:57.054] Exception message: Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'. [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Inner exceptions: [15/07/2015 02:18:57.054] Exception type: System.NullReferenceException [15/07/2015 02:18:57.054] Exception message: La référence d'objet n'est pas définie à une instance d'un objet. [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Stack trace: [15/07/2015 02:18:57.054] à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.Plugin.Tick() [15/07/2015 02:18:57.054] à Rage.HookManager.Tick() [15/07/2015 02:18:57.054] ============================== [15/07/2015 02:18:57.054] [15/07/2015 02:18:57.054] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'.à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.HookManager.LogException(Exception exception, String title, Object origin)
Thanks ;)
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[FIXED WITH NEWEST RAGEHOOK]LSPDFR being terminated if callout/traffic stop is initiated
in LSPDFR 0.3 Support
Posted
I had the same error today... I tried reinstalling the latest game patch, lspdfr, ragehook, scripthook, disabling plugins, etc... nothing worked.
I tried to reboot my computer and... it worked.