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Pumpk1in

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File Comments posted by Pumpk1in

  1. On 29/3/2016 at 4:44 AM, SoarHawk said:

    Absolutely love this model. Everything works great for the most part except the gauges. They seem to be this odd red, black and white color. Not sure why either. I added this as an add on and didn't replace any police model. I copied the sections of carvariations and vehicles.meta that referred to sheriff2 and just swapped the name. They're currently in the christmas2 patch file. Everything worked fine but these gauges. Any suggestions? 

     

    Mar-28-2016-Clip-0001.jpg

    Same problem :)

    I named it sheriff3 ;) Also, the doors are not making noise when I open/close it ^^' Othen than that, the engine/siren is working.

  2. Hi @Virzza ! As I said in my review, this car is... :woot:

    But, can you fix those textures placement ? All the leds are way too high on the lightbar ^^
    In red, the leds texture when its ON, in green, the led texture when its OFF. They should be at the same position, and idealy, verticaly centered on the lightbar :p

    It makes it really weird looking ingame.

    Talking about the light I used for my example (the 2nd starting from the left on the rear of the lightbar), I also does not understand why this specific light is smaller than the others ^^ (not the same height). Same problem with the light on the other side of the lightbar (2nd starting from the right)

    Thanks U !

    leds.thumb.jpg.bfb0380854eaf821dff4b67ab

  3. 2 hours ago, alexguirre said:

    I saw this happen before, in some modded vehicles(I don't remember if they were all by BxBugs) and some default vehicles(but these only when they are very damaged).

    I don't know anything about vehicle modeling so I don't know what differences can have the vehicles to make the headlights disappear. The way this mod works is breaking and repairing the headlights, until I found a way to turn on/off each headlights separately that bug will keep happening.

    Thanks for the anwser :p

    I'll keep using the extra part 3 on the car ;)

  4. Hey @alexguirre, I just noticed a strange bug with Bxbugs123 CVPI.
    If I spawn the car, then use strobes : no problems. If I play with a trainer to spawn EXTRA parts of the car, no problem, the strobes works correctly.

    BUT if I remove the EXTRA part 3, the entire front light textures diseapears when the strobe is off. If I add it again, the strobes works correctly. If I remove it, bug again.

    Its strange because its only when removing the part 3. (the two search lights on the doors). Its also strange because if the car is spawned WITHOUT this part 3, the strobes are working correctly. But If you add or remove an EXTRA, its over for you (except if you add the part 3) :p

    Bug with your plugin, or with the Bxbugs model ?

    Vidéo : (keep the anotations)

     

  5. Just had a crash to desktop with this as last log input :

    [28/02/2016 20:01:14.680] LSPD First Response: [LAWCALLOUT] Trying to spawn ambiant event..
    [28/02/2016 20:01:14.680] LSPD First Response: [LAWCALLOUT] Choose scenario #5
    [28/02/2016 20:01:14.697] LSPD First Response: after int is #0
    [28/02/2016 20:01:14.699] LSPD First Response: -Vehicle choosed !

    :)

  6. 15 minutes ago, alexguirre said:

    Ok, I will try to optimize the plugin more but I don't think I can do much more, the problem might be in the GTA V lighting system that isn't optimized to flash the vehicles headlights very fast.
    And that spam is normal, it logs everytime a vehicle is detected or deleted.

    So, in 3 seconds (01:23:53 to 01:23:55), 10 police vehicules where detected by the plugin ? There is so much police cars next to the player in the city ? :p

    Also, the stutters should be only present if the police cars were using their sirens, right ? (I can be wrong here, I don't know how your plugin works)

    Even if no police cars are running with siren ON, the game is stuttering. > In the desert, even with 6 police cars running siren ON next to my car during a chase, I had no stutter.

    Its really weird IMO

  7. 1 hour ago, alexguirre said:

    Ok, can you try to disable in the .ini the strobes for the AI?

    I can confirm that disablig AI strobes removes the stutter :)
    Also, for me, the stutter only occurs in the city ^^ Never in the desert :)

    I also don't know if that SPAM is normal :

    [10/02/2016 01:23:53.843] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:54.377] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:54.378] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:54.378] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:54.379] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:54.909] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:54.909] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:55.443] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:55.444] Emergency Strobes: StrobedVehiclesPool - Vehicle added
    [10/02/2016 01:23:55.445] Emergency Strobes: StrobedVehiclesPool - Vehicle added

     

  8. Could you add the possibility to disable the Strobes light when we exiting the vehicule ?
    Or make the toggle key working when "auto strobe when siren on" is enabled.

    Because if you are playing with "auto strobe when siren on", when you pull-over a car, the strobes stays on when you are on foot... IRL, the officer should be blind ^^
    You can't use the toggle key to shut down the strobes while your sirens are ON.

     

    Thanks :p

  9. 1 hour ago, DLM3 said:

    That's pretty much my experience with all the lighting tweaks around. It really (I mean really, really) improves how lights are seen during daytime but:

    - at night they are way too powerful and you end with too much contrast between your lights and the darkness around (if you are not in the city) that it's hard to see things like the road.

    - taxis that look like moving lighthouses. Their advertisement is so bright and nothing can reduce it but to make lights less powerful which defeats the purpose of the tweaks since it applies to all lighting effects.

    So in the end I mostly use it when I am outside the city (no taxis), during daytime.

    I use a modded taxi : no "ad on roof" version ^^ So its not a problem anymore.

    But Yeah, in the desert at night the road is invisible due to the contrast... its Sad :( But I don't have this problem with LED enahncement mod, because the coronas are smaller.

    Its Sad that Rockstar didn't used special light variables for emergency vehicules. Its the same problem we had in GTA4.

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