Space.
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Posts posted by Space.
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Just tried it again and now I got something different.
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Edit: Turns out I can't download anything now.
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Seems I can download everything except LSPDFR itself, when I try to download I either get an instant download failed or I manage to download it but I only get certain files. Tried downloading for the past 8 or so hours now, using Firefox, Chrome and Edge. I've also tried downloading both the Manual & Installer.
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(if I manage to download, this is all I get)
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4 hours ago, Mauvzel said:
There is a way to do change these clicks, as a matter of fact I have been researching how to do this. The files ELS uses for the clicks are located in the Vehicle audio files (the same place where the siren is located). Aaaand that is just about all I have gathered, it is possible, and I have seen it be done by many people, but there isn't a public mod posted or a post (that I know of) that showcases the exact files, and/or has custom files to change these clicks. I will post more updates when I discover what files.
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That's interesting, thanks.
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Been answered by Double Doppler himself.
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Wondering if anybody knows what peds are being used in Double Doppler's videos, they can be seen here: https://youtu.be/Ih24k5GlsdM?t=10m51s I'm referring to the ped that he is using, not the one that the AI is using. I'm aware that is a modification by AmateurModder, however wondering if anybody knows what peds he is using.
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If anybody knows I would highly appreciate you letting me know, thanks.
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1 hour ago, Giordano said:
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I don't believe you cab. There's no audio files that come with ELS, the clicks are built into it.
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Ah ok, hopefully it becomes an option in the future.
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7 hours ago, Giordano said:
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You don't need to change audio files to disable the clicks, just go into the ELS INI and change it.
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I understand this, what I'm trying to do is replace the current clicks audio with the ones from Albo's Siren Switch Honker.
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Hey I noticed there was an option to enable/disable siren/horn clicks when switching between tones, but how would I go about changing the audio files for these 'clicks'? I would like to use Albo's Siren Switch Honker but that doesn't really work well with ELS so I'm looking at alternatives.
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Thanks.
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1 minute ago, Giordano said:
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I think some mod authors might prevent it from being disabled entirely.
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I edited my previous reply as I was wrong.
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QuoteNevermind I was wrong, I can toggle it by pressing "L".
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I have it disabled, though.
<WRNL LightingFormat="leds" > <PresetPatterns> <Lstg3 Enabled="false" Pattern="009" /> </PresetPatterns>
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Managed to resolve the issue. Lighting pattern "2" turns it off, but I just removed the texture for the lightboard and now it no longer works.
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Thanks for the support though, highly appreciated.
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4 minutes ago, Giordano said:
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Go in game and look through the sectional lighting patterns. There might be one that has the police board turned off. When you find that one, switch the sectional patterns in the VCF to that one.
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Also, press K in game. If the police board turns on, it is in fact sectional lights.
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It's definitely those lights since I can turn it off using K when I switch to light stage 3, however I'm not sure why it can't be disabled by without manual enabling by default.
2 minutes ago, SpickitySpock said:Â
It's definitely those lights since I can turn it off using K when I switch to light stage 3, however I'm not sure why it can't be disabled by without manual enabling by default.
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Nevermind I was wrong, I can toggle it by pressing "L".
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I have it disabled, though.
<WRNL LightingFormat="leds" > <PresetPatterns> <Lstg3 Enabled="false" Pattern="009" /> </PresetPatterns>
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2 minutes ago, Giordano said:
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Here is what you're looking for.
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<SECL LightingFormat="leds" DisableAtLstg3="true" > Â Â Â Â Â Â <PresetPatterns> Â Â Â Â Â Â Â Â Â <Lstg1 Enabled="true" Pattern="006" /> Â Â Â Â Â Â Â Â Â <Lstg2 Enabled="true" Pattern="006" /> Â Â Â Â Â Â Â Â Â <Lstg3 Enabled="true" Pattern="006" />
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Change lstg1,2 and 3 enabled to false. Ignore "disableatlstg3".
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Still the same.
<SECL LightingFormat="leds" DisableAtLstg3="true" > <PresetPatterns> <Lstg1 Enabled="false" Pattern="006" /> <Lstg2 Enabled="false" Pattern="006" /> <Lstg3 Enabled="false" Pattern="006" />
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33 minutes ago, Giordano said:
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The rear yellow "police" is the sectional lighting. You should be able to disable this in the VCF. Find the section for sectional lighting, and it has the option of disabled at light stage 3.
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Not quite sure I understand what you mean by "sectional" lighting. I don't see a section for this. ELS provided in the download:
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Spoiler<?xml version="1.0" encoding="utf-8"?>
<!-- ELS VEHICLE CONFIGURATION FILE -->
<vcfroot Description="British VCF" Author="ObsidianGames" >
   <!-- INTERFACE -->
   <INTERFACE>
      <LstgActivationType>euro</LstgActivationType>
      <DefaultSirenMode>standby</DefaultSirenMode>
      <InfoPanelHeaderColor>grey</InfoPanelHeaderColor>
      <InfoPanelButtonLightColor>orange</InfoPanelButtonLightColor>
   </INTERFACE>
   <!-- EXTRAS OVERRIDE AND ENV LIGHTING-->
   <EOVERRIDE>  Â
      <Extra01 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="-0.70" OffsetY="-0.20" OffsetZ="0.50" />
      <Extra02 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="-0.25" OffsetY="-0.20" OffsetZ="0.50" />
      <Extra03 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.25" OffsetY="-0.20" OffsetZ="0.50" />
      <Extra04 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.70" OffsetY="-0.20" OffsetZ="0.50" />
      <Extra05 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="-0.70" OffsetY="-0.20" OffsetZ="0.50" />
      <Extra06 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.70" OffsetY="-0.20" OffsetZ="0.50" />
      <Extra07 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.40" OffsetY="-0.80" OffsetZ="0.40" />
      <Extra08 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="0.00" OffsetY="-0.80" OffsetZ="0.40" />
      <Extra09 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="0.40" OffsetY="-0.80" OffsetZ="0.40" />
      <Extra10 IsElsControlled="true" />
      <Extra11 IsElsControlled="true" />
      <Extra12 IsElsControlled="true" />
   </EOVERRIDE>
   <!-- MISC -->
   <MISC>
      <VehicleIsSlicktop>false</VehicleIsSlicktop>
      <ArrowboardType>off</ArrowboardType>
      <UseSteadyBurnLights>false</UseSteadyBurnLights>
      <DfltSirenLtsActivateAtLstg>3</DfltSirenLtsActivateAtLstg>
      <Takedowns AllowUse="true" Mirrored="true" />
      <SceneLights AllowUse="true" IlluminateSidesOnly="true" />  Â
   </MISC>
   <!-- CRUISE -->
   <CRUISE>
      <DisableAtLstg3>true</DisableAtLstg3>
      <UseExtras Extra1="true" Extra2="false" Extra3="false" Extra4="true" />
   </CRUISE>
   <!-- AUX CORONAS -->
   <ACORONAS>
      <Headlights DfltPattern="0" ColorL="white" ColorR="white" />
      <TailLights DfltPattern="0" ColorL="red" ColorR="red" />
      <IndicatorsF DfltPattern="0" ColorL="white" ColorR="white" />
      <IndicatorsB DfltPattern="0" ColorL="red" ColorR="red" />
      <ReverseLights DfltPattern="0" ColorL="white" ColorR="white" />
   </ACORONAS>
   <!-- SOUNDS -->
   <SOUNDS>
      <MainHorn InterruptsSiren="true" AudioString="SIRENS_AIRHORN" />
      <ManTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" />
      <ManTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" />
      <SrnTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" />
      <SrnTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" />
      <SrnTone3 AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING" />
      <SrnTone4 AllowUse="true" AudioString="VEHICLES_HORNS_AMBULANCE_WARNING" />
      <AuxSiren AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" />
      <PanicMde AllowUse="true" AudioString="VEHICLES_HORNS_POLICE_WARNING" />
   </SOUNDS>
   <!-- WRNL -->
   <WRNL LightingFormat="leds" >
      <PresetPatterns>
         <Lstg3 Enabled="true" Pattern="009" />
      </PresetPatterns>
      <ForcedPatterns>
         <MainHorn Enabled="false" Pattern="0" />
         <SrnTone1 Enabled="false" Pattern="0" />
         <SrnTone2 Enabled="false" Pattern="0" />
         <SrnTone3 Enabled="false" Pattern="0" />
         <SrnTone4 Enabled="false" Pattern="0" />
         <PanicMde Enabled="false" Pattern="0" />
         <OutOfVeh Enabled="false" Pattern="0" />
      </ForcedPatterns>
      <ScanPatternCustomPool Enabled="false" Sequential="true" >
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
      </ScanPatternCustomPool>
   </WRNL>
   <!-- PRML -->
   <PRML LightingFormat="leds" ExtrasActiveAtLstg2="1and4" >
      <PresetPatterns>
         <Lstg2 Enabled="true" Pattern="002" />
         <Lstg3 Enabled="true" Pattern="002" />
      </PresetPatterns>
      <ForcedPatterns>
         <MainHorn Enabled="false" Pattern="0" />
         <SrnTone1 Enabled="false" Pattern="0" />
         <SrnTone2 Enabled="false" Pattern="0" />
         <SrnTone3 Enabled="false" Pattern="0" />
         <SrnTone4 Enabled="false" Pattern="0" />
         <PanicMde Enabled="false" Pattern="0" />
         <OutOfVeh Enabled="false" Pattern="0" />
      </ForcedPatterns>
      <ScanPatternCustomPool Enabled="false" Sequential="true">
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
      </ScanPatternCustomPool>
   </PRML>
   <!-- SECL -->
   <SECL LightingFormat="leds" DisableAtLstg3="true" >
      <PresetPatterns>
         <Lstg1 Enabled="true" Pattern="006" />
         <Lstg2 Enabled="true" Pattern="006" />
         <Lstg3 Enabled="true" Pattern="006" />
      </PresetPatterns>
      <ForcedPatterns>
         <MainHorn Enabled="false" Pattern="0" />
         <SrnTone1 Enabled="false" Pattern="0" />
         <SrnTone2 Enabled="false" Pattern="0" />
         <SrnTone3 Enabled="false" Pattern="0" />
         <SrnTone4 Enabled="false" Pattern="0" />
         <PanicMde Enabled="false" Pattern="0" />
         <OutOfVeh Enabled="false" Pattern="0" />
      </ForcedPatterns>
      <ScanPatternCustomPool Enabled="false" Sequential="true" >
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
      </ScanPatternCustomPool>
   </SECL>
</vcfroot>Â
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Hi, I trying to install BritishGamer88's BMW 330D Touring but I dislike having the yellow board in the back on at light stage 3 by default. This is toggled by the L key which I assumed is warning lights in the ELS VCF but I'm not sure how to disable it.
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Any help is appreciated. https://www.gta5-mods.com/vehicles/2017-police-bmw-330d-touring-replace-els
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Also sorry for all the questions, I really feel I should take an in depth look into the ELS documentation but unfortunately that amount of free time is yet to present itself.
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1 minute ago, Giordano said:
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I don't ever use those.
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<WRNL LightingFormat="leds" > Â Â Â Â Â Â <PresetPatterns> Â Â Â Â Â Â Â Â Â <Lstg3 Enabled="true" Pattern="scan" />
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<PRML LightingFormat="rota" ExtrasActiveAtLstg2="1and4" > Â Â Â Â Â Â <PresetPatterns> Â Â Â Â Â Â Â Â Â <Lstg2 Enabled="true" Pattern="scan" /> Â Â Â Â Â Â Â Â Â <Lstg3 Enabled="true" Pattern="scan" />
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   <SECL LightingFormat="leds" DisableAtLstg3="false" >       <PresetPatterns>          <Lstg1 Enabled="false" Pattern="scan" />          <Lstg2 Enabled="true" Pattern="scan" />          <Lstg3 Enabled="true" Pattern="scan" />
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I always thought you could just change the pattern to scan, but after some googling there was nothing about it and I assumed you just couldn't. Thanks for the fantastic support, very much appreciated.
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2 minutes ago, Giordano said:
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Just change the setting you want to scan. It'll go through all the patterns that it has.
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So if I leave it like so, it will go through all the patterns possible?Â
Spoiler      <ScanPatternCustomPool Enabled="true" Sequential="false">
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
         <Pattern>0</Pattern>
      </ScanPatternCustomPool>Â
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On 08/05/2018 at 1:11 PM, Giordano said:
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Unfortunately no. However, before you replace every single vehicle, go and grab a random police vehicle from the downloads and install it. Verify if the headlights are working or not. It still could be a meta issue.
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Sorry for the late reply, I totally forgot about this thread! I did notice it was a model issue unfortunately so I won't be using it but thanks for the help. Very unfortunate that a great vehicle is in the state it is in.
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I do however have one more quick (slightly unrelated) question. Is there a way in the ELS VCF to make it so SCAN will go through ALL the patterns, and not just the ones I have listed in the VCF?
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54 minutes ago, Giordano said:
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So it doesn't matter what slot, the lights don't work right? I'd consider a different pack, then. I did use his a long time ago, but I don't remember if I had the problem or not.
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Ah ok, are you aware of any packs similar to this one? Or ones that use similar lighting setups? Thanks.
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34 minutes ago, Giordano said:
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Have you tried using a completely different car, not from Hah's pack to test and see if it's a meta/carvar issue or a vehicle issue?
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I put it into the sheriff2 slot and it worked previously but not anymore.
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My addon vehicles have working emergency lighting, yet lack normal headlights. They are on, but they do not emit any light.
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I am using the FPIU in the SHERIFF3 slot from Venice Police Department Inspired Pack by thegreathah.
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Vehicles.meta:
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Spoiler <Item>
     <modelName>sheriff3</modelName>
     <txdName>sheriff3</txdName>
     <handlingId>POLICE3</handlingId>
     <gameName>SHERIFF3</gameName>
     <vehicleMakeName />
     <expressionDictName>null</expressionDictName>
     <expressionName>null</expressionName>
     <animConvRoofDictName>null</animConvRoofDictName>
     <animConvRoofName>null</animConvRoofName>
     <animConvRoofWindowsAffected />
     <ptfxAssetName>null</ptfxAssetName>
     <audioNameHash>POLICE3</audioNameHash>
     <layout>LAYOUT_STANDARD</layout>
     <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
     <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
     <scenarioLayout />
     <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
     <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
     <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
     <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
     <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
     <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
     <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
    <FirstPersonMobilePhoneSeatIKOffset>
      <Item>
         <Offset x="0.136000" y="0.156000" z="0.445000" />
         <SeatIndex value="2" />
      </Item>
      <Item>
         <Offset x="0.136000" y="0.156000" z="0.445000" />
         <SeatIndex value="3" />
      </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
     <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
     <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
     <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
     <shouldUseCinematicViewMode value="true" />
     <shouldCameraTransitionOnClimbUpDown value="false" />
     <shouldCameraIgnoreExiting value="false" />
     <AllowPretendOccupants value="true" />
     <AllowJoyriding value="false" />
     <AllowSundayDriving value="false" />
     <AllowBodyColorMapping value="true" />
     <wheelScale value="0.253800" />
     <wheelScaleRear value="0.253800" />
     <dirtLevelMin value="0.000000" />
     <dirtLevelMax value="0.300000" />
     <envEffScaleMin value="0.000000" />
     <envEffScaleMax value="1.000000" />
     <envEffScaleMin2 value="0.000000" />
     <envEffScaleMax2 value="1.000000" />
     <damageMapScale value="0.600000" />
     <damageOffsetScale value="1.000000" />
     <diffuseTint value="0x00FFFFFF" />
     <steerWheelMult value="1.000000" />
     <HDTextureDist value="5.000000" />
     <lodDistances content="float_array">
       15.000000
       30.000000
       70.000000
       140.000000
       500.000000
       500.000000
     </lodDistances>
     <minSeatHeight value="0.862" />
     <identicalModelSpawnDistance value="20" />
     <maxNumOfSameColor value="10" />
     <defaultBodyHealth value="1000.000000" />
     <pretendOccupantsScale value="1.000000" />
     <visibleSpawnDistScale value="1.000000" />
     <trackerPathWidth value="2.000000" />
     <weaponForceMult value="1.000000" />
     <frequency value="100" />
     <swankness>SWANKNESS_1</swankness>
     <maxNum value="2" />
     <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
     <type>VEHICLE_TYPE_CAR</type>
     <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_GENTAXI</dashboardType>
     <vehicleClass>VC_EMERGENCY</vehicleClass>
     <wheelType>VWT_SPORT</wheelType>
     <trailers />
     <additionalTrailers />
     <drivers>
       <Item>
         <driverName>S_M_Y_Cop_01</driverName>
         <npcName />
       </Item>
     </drivers>
     <extraIncludes />
     <doorsWithCollisionWhenClosed />
     <driveableDoors />
     <bumpersNeedToCollideWithMap value="false" />
     <needsRopeTexture value="false" />
     <requiredExtras />
     <rewards>
       <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
       <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
       <Item>REWARD_STAT_WEAPON</Item>
     </rewards>
     <cinematicPartCamera>
       <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
       <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
       <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
       <Item>WHEEL_REAR_LEFT_CAMERA</Item>
     </cinematicPartCamera>
     <NmBraceOverrideSet />
     <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
     <buoyancySphereSizeScale value="1.000000" />
     <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
       <Item>STD_POLICE2_FRONT_LEFT</Item>
       <Item>STD_POLICE2_FRONT_RIGHT</Item>
       <Item>STD_POLICE2_REAR_LEFT</Item>
       <Item>STD_POLICE2_REAR_RIGHT</Item>
     </firstPersonDrivebyData>
   </Item>Â
Carvariations.meta:
Â
Spoiler   <Item>
     <modelName>sheriff3</modelName>
     <colors>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
     </colors>
     <kits>
       <Item>157_massacaro2_modkit</Item>
     </kits>
     <windowsWithExposedEdges />
     <plateProbabilities>
       <Probabilities />
     </plateProbabilities>
     <lightSettings value="1" />
     <sirenSettings value="1" />
   </Item>Â
-
Issue resolved, I had my Carvariations.meta in Patchday18ng, copying the contents of this and putting it into the one in MPValentines2 fixed it.
-
So I have a few problems, most noticeable is that standalone/addon vehicles have sirens and such, but AI do not react to them. The other problem is that Computer+ does not work for the standalone/addon vehicles. Any help resolving the issue would be fantastic and much appreciated.
Â
Vehicles.meta for addon vehicles (Mods -> Update.rpf):
Â
Spoiler <Item>
     <modelName>sheriff3</modelName>
     <txdName>sheriff3</txdName>
     <handlingId>POLICE3</handlingId>
     <gameName>SHERIFF3</gameName>
     <vehicleMakeName />
     <expressionDictName>null</expressionDictName>
     <expressionName>null</expressionName>
     <animConvRoofDictName>null</animConvRoofDictName>
     <animConvRoofName>null</animConvRoofName>
     <animConvRoofWindowsAffected />
     <ptfxAssetName>null</ptfxAssetName>
     <audioNameHash>POLICE3</audioNameHash>
     <layout>LAYOUT_STANDARD</layout>
     <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
     <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
     <scenarioLayout />
     <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
     <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
     <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
     <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
     <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
     <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
     <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
    <FirstPersonMobilePhoneSeatIKOffset>
      <Item>
         <Offset x="0.136000" y="0.156000" z="0.445000" />
         <SeatIndex value="2" />
      </Item>
      <Item>
         <Offset x="0.136000" y="0.156000" z="0.445000" />
         <SeatIndex value="3" />
      </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
     <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
     <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
     <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
     <shouldUseCinematicViewMode value="true" />
     <shouldCameraTransitionOnClimbUpDown value="false" />
     <shouldCameraIgnoreExiting value="false" />
     <AllowPretendOccupants value="true" />
     <AllowJoyriding value="false" />
     <AllowSundayDriving value="false" />
     <AllowBodyColorMapping value="true" />
     <wheelScale value="0.253800" />
     <wheelScaleRear value="0.253800" />
     <dirtLevelMin value="0.000000" />
     <dirtLevelMax value="0.300000" />
     <envEffScaleMin value="0.000000" />
     <envEffScaleMax value="1.000000" />
     <envEffScaleMin2 value="0.000000" />
     <envEffScaleMax2 value="1.000000" />
     <damageMapScale value="0.600000" />
     <damageOffsetScale value="1.000000" />
     <diffuseTint value="0x00FFFFFF" />
     <steerWheelMult value="1.000000" />
     <HDTextureDist value="5.000000" />
     <lodDistances content="float_array">
       15.000000
       30.000000
       70.000000
       140.000000
       500.000000
       500.000000
     </lodDistances>
     <minSeatHeight value="0.862" />
     <identicalModelSpawnDistance value="20" />
     <maxNumOfSameColor value="10" />
     <defaultBodyHealth value="1000.000000" />
     <pretendOccupantsScale value="1.000000" />
     <visibleSpawnDistScale value="1.000000" />
     <trackerPathWidth value="2.000000" />
     <weaponForceMult value="1.000000" />
     <frequency value="100" />
     <swankness>SWANKNESS_1</swankness>
     <maxNum value="2" />
     <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
     <type>VEHICLE_TYPE_CAR</type>
     <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_GENTAXI</dashboardType>
     <vehicleClass>VC_EMERGENCY</vehicleClass>
     <wheelType>VWT_SPORT</wheelType>
     <trailers />
     <additionalTrailers />
     <drivers>
       <Item>
         <driverName>S_M_Y_Cop_01</driverName>
         <npcName />
       </Item>
     </drivers>
     <extraIncludes />
     <doorsWithCollisionWhenClosed />
     <driveableDoors />
     <bumpersNeedToCollideWithMap value="false" />
     <needsRopeTexture value="false" />
     <requiredExtras />
     <rewards>
       <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
       <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
       <Item>REWARD_STAT_WEAPON</Item>
     </rewards>
     <cinematicPartCamera>
       <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
       <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
       <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
       <Item>WHEEL_REAR_LEFT_CAMERA</Item>
     </cinematicPartCamera>
     <NmBraceOverrideSet />
     <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
     <buoyancySphereSizeScale value="1.000000" />
     <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
       <Item>STD_POLICE2_FRONT_LEFT</Item>
       <Item>STD_POLICE2_FRONT_RIGHT</Item>
       <Item>STD_POLICE2_REAR_LEFT</Item>
       <Item>STD_POLICE2_REAR_RIGHT</Item>
     </firstPersonDrivebyData>
   </Item>
<Item>
     <modelName>police5</modelName>
     <txdName>police5</txdName>
     <handlingId>POLICE3</handlingId>
     <gameName>POLICE5</gameName>
     <vehicleMakeName />
     <expressionDictName>null</expressionDictName>
     <expressionName>null</expressionName>
     <animConvRoofDictName>null</animConvRoofDictName>
     <animConvRoofName>null</animConvRoofName>
     <animConvRoofWindowsAffected />
     <ptfxAssetName>null</ptfxAssetName>
     <audioNameHash>POLICE3</audioNameHash>
     <layout>LAYOUT_STANDARD</layout>
     <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
     <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
     <scenarioLayout />
     <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
     <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
     <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
     <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
     <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
     <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
     <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
    <FirstPersonMobilePhoneSeatIKOffset>
      <Item>
         <Offset x="0.136000" y="0.156000" z="0.445000" />
         <SeatIndex value="2" />
      </Item>
      <Item>
         <Offset x="0.136000" y="0.156000" z="0.445000" />
         <SeatIndex value="3" />
      </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
     <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
     <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
     <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
     <shouldUseCinematicViewMode value="true" />
     <shouldCameraTransitionOnClimbUpDown value="false" />
     <shouldCameraIgnoreExiting value="false" />
     <AllowPretendOccupants value="true" />
     <AllowJoyriding value="false" />
     <AllowSundayDriving value="false" />
     <AllowBodyColorMapping value="true" />
     <wheelScale value="0.253800" />
     <wheelScaleRear value="0.253800" />
     <dirtLevelMin value="0.000000" />
     <dirtLevelMax value="0.300000" />
     <envEffScaleMin value="0.000000" />
     <envEffScaleMax value="1.000000" />
     <envEffScaleMin2 value="0.000000" />
     <envEffScaleMax2 value="1.000000" />
     <damageMapScale value="0.600000" />
     <damageOffsetScale value="1.000000" />
     <diffuseTint value="0x00FFFFFF" />
     <steerWheelMult value="1.000000" />
     <HDTextureDist value="5.000000" />
     <lodDistances content="float_array">
       15.000000
       30.000000
       70.000000
       140.000000
       500.000000
       500.000000
     </lodDistances>
     <minSeatHeight value="0.862" />
     <identicalModelSpawnDistance value="20" />
     <maxNumOfSameColor value="10" />
     <defaultBodyHealth value="1000.000000" />
     <pretendOccupantsScale value="1.000000" />
     <visibleSpawnDistScale value="1.000000" />
     <trackerPathWidth value="2.000000" />
     <weaponForceMult value="1.000000" />
     <frequency value="100" />
     <swankness>SWANKNESS_1</swankness>
     <maxNum value="2" />
     <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
     <type>VEHICLE_TYPE_CAR</type>
     <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_GENTAXI</dashboardType>
     <vehicleClass>VC_EMERGENCY</vehicleClass>
     <wheelType>VWT_SPORT</wheelType>
     <trailers />
     <additionalTrailers />
     <drivers>
       <Item>
         <driverName>S_M_Y_Cop_01</driverName>
         <npcName />
       </Item>
     </drivers>
     <extraIncludes />
     <doorsWithCollisionWhenClosed />
     <driveableDoors />
     <bumpersNeedToCollideWithMap value="false" />
     <needsRopeTexture value="false" />
     <requiredExtras />
     <rewards>
       <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
       <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
       <Item>REWARD_STAT_WEAPON</Item>
     </rewards>
     <cinematicPartCamera>
       <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
       <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
       <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
       <Item>WHEEL_REAR_LEFT_CAMERA</Item>
     </cinematicPartCamera>
     <NmBraceOverrideSet />
     <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
     <buoyancySphereSizeScale value="1.000000" />
     <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
       <Item>STD_POLICE2_FRONT_LEFT</Item>
       <Item>STD_POLICE2_FRONT_RIGHT</Item>
       <Item>STD_POLICE2_REAR_LEFT</Item>
       <Item>STD_POLICE2_REAR_RIGHT</Item>
     </firstPersonDrivebyData>
   </Item>
   <Item>
     <modelName>police6</modelName>
     <txdName>police6</txdName>
     <handlingId>POLICE3</handlingId>
     <gameName>POLICE6</gameName>
     <vehicleMakeName />
     <expressionDictName>null</expressionDictName>
     <expressionName>null</expressionName>
     <animConvRoofDictName>null</animConvRoofDictName>
     <animConvRoofName>null</animConvRoofName>
     <animConvRoofWindowsAffected />
     <ptfxAssetName>null</ptfxAssetName>
     <audioNameHash>POLICE3</audioNameHash>
     <layout>LAYOUT_STANDARD</layout>
     <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
     <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
     <scenarioLayout />
     <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
     <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
     <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
     <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
     <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
     <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
    <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
     <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
    <FirstPersonMobilePhoneSeatIKOffset>
      <Item>
         <Offset x="0.136000" y="0.146000" z="0.435000" />
         <SeatIndex value="2" />
      </Item>
      <Item>
         <Offset x="0.136000" y="0.146000" z="0.435000" />
         <SeatIndex value="3" />
      </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
     <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
     <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
     <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
     <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
     <shouldUseCinematicViewMode value="true" />
     <shouldCameraTransitionOnClimbUpDown value="false" />
     <shouldCameraIgnoreExiting value="false" />
     <AllowPretendOccupants value="true" />
     <AllowJoyriding value="false" />
     <AllowSundayDriving value="false" />
     <AllowBodyColorMapping value="true" />
     <wheelScale value="0.236900" />
     <wheelScaleRear value="0.236900" />
     <dirtLevelMin value="0.000000" />
     <dirtLevelMax value="0.300000" />
     <envEffScaleMin value="0.000000" />
     <envEffScaleMax value="1.000000" />
     <envEffScaleMin2 value="0.000000" />
     <envEffScaleMax2 value="1.000000" />
     <damageMapScale value="0.600000" />
     <damageOffsetScale value="1.000000" />
     <diffuseTint value="0x00FFFFFF" />
     <steerWheelMult value="1.000000" />
     <HDTextureDist value="5.000000" />
     <lodDistances content="float_array">
       15.000000
       30.000000
       60.000000  Â
       120.000000  Â
       500.000000  Â
       500.000000
     </lodDistances>
     <minSeatHeight value="0.839" />
     <identicalModelSpawnDistance value="20" />
     <maxNumOfSameColor value="10" />
     <defaultBodyHealth value="1000.000000" />
     <pretendOccupantsScale value="1.000000" />
     <visibleSpawnDistScale value="1.000000" />
     <trackerPathWidth value="2.000000" />
     <weaponForceMult value="1.000000" />
     <frequency value="100" />
     <swankness>SWANKNESS_1</swankness>
     <maxNum value="2" />
     <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
     <type>VEHICLE_TYPE_CAR</type>
     <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
     <dashboardType>VDT_GENTAXI</dashboardType>
     <vehicleClass>VC_EMERGENCY</vehicleClass>
     <wheelType>VWT_MUSCLE</wheelType>
     <trailers />
     <additionalTrailers />
     <drivers>
       <Item>
         <driverName>S_M_Y_Cop_01</driverName>
         <npcName />
       </Item>
     </drivers>
     <extraIncludes />
     <doorsWithCollisionWhenClosed />
     <driveableDoors />
     <bumpersNeedToCollideWithMap value="false" />
     <needsRopeTexture value="false" />
     <requiredExtras />
     <rewards>
       <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
       <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
       <Item>REWARD_STAT_WEAPON</Item>
     </rewards>
     <cinematicPartCamera>
       <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
       <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
       <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
       <Item>WHEEL_REAR_LEFT_CAMERA</Item>
     </cinematicPartCamera>
     <NmBraceOverrideSet />
     <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
     <buoyancySphereSizeScale value="1.000000" />
     <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
       <Item>STD_POLICE_FRONT_LEFT</Item>
       <Item>STD_POLICE_FRONT_RIGHT</Item>
      <Item>STD_POLICE_REAR_LEFT</Item>
      <Item>STD_POLICE_REAR_RIGHT</Item>
     </firstPersonDrivebyData>
   </Item>Â
Carvariations.meta for addon vehicles (Patchday18ng):
Â
Spoiler   <Item>
     <modelName>police5</modelName>
     <colors>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
     </colors>
     <kits>
       <Item>157_massacaro2_modkit</Item>
     </kits>
     <windowsWithExposedEdges />
     <plateProbabilities>
       <Probabilities />
     </plateProbabilities>
     <lightSettings value="1" />
     <sirenSettings value="1" />
   </Item>
   <Item>
     <modelName>police6</modelName>
     <lightSettings value="1" />
     <sirenSettings value="1" />
     <colors>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
     </colors>
     <kits>
       <Item>157_massacaro2_modkit</Item>
     </kits>
     <windowsWithExposedEdges />
     <plateProbabilities>
       <Probabilities />
     </plateProbabilities>
     <lightSettings value="1" />
     <sirenSettings value="1" />
   </Item>
   <Item>
     <modelName>sheriff3</modelName>
     <lightSettings value="1" />
     <sirenSettings value="1" />
     <colors>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
       <Item>
         <indices content="char_array">
           134
           134
           156 Â
           156
         </indices>
         <liveries>
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="true" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
           <Item value="false" />
         </liveries>
       </Item>
     </colors>
     <kits>
       <Item>157_massacaro2_modkit</Item>
     </kits>
     <windowsWithExposedEdges />
     <plateProbabilities>
       <Probabilities />
     </plateProbabilities>
     <lightSettings value="1" />
     <sirenSettings value="1" />
   </Item>Â
My addon vehicles are installed to Patchday18ng. ELS Vehicle XML's:
Â
-
Does anybody have a list of all the weapon names? I am trying to configure CustomBackup and the 'standard issue' weapon by default is WEAPON_PISTOL. I am trying to change this but the link provided in the readme for a weapons list no longer works.
Â
If anybody has a link, that'd be awesome.
-
I am using Arrest Manager with LSPDFR and when I request transport, my game freezes and I am forced to shut down my PC or sign out because my screen goes black when I alt tab. This happens ONLY when requesting transport, and the game doesn't 'crash' it just freezes.
Â
I have tried: Reinstalling LSPDFR, RagePluginHook, Arrest Manager, Traffic Policer, Assorted Callouts & LSPDFR+, Reinstalling and removing callout plugins.
Â
Callout plugins:Â AssortedCallouts, CalloutsV, Code 3 Callouts, Code Red Callouts, ConchsCallouts, CrazyCallouts, EmergencyVehicleTheftCallouts, LPCallouts,
Â
Other plugins: Arrest Manager, ComputerPlus, PoliceRadio, SearchWarrant, ALPRPlus, LSPDFR+, PanicButton, TrafficPolicer
Â
Any help would be greatly appreciated! Thanks!
-
Anybody aware of a solution?





Download Failed Only With LSPDFR
in Website Problems, Feedback & Suggestions
Posted
Yeah it seems everything is working normally again now, thanks for the fast response!