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Space.

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File Comments posted by Space.

  1. Hey. I experienced multiple crashes when using this plugin which has unfortunately led me to having to remove it. Here is a log file from the most recent crash which occurred immediately after pressing the menu keybinding (I have it set to F8 because before it crashed when I was using the default keybinding (M) which I thought may have been because of the conflict between this plugins menu and the LSPDFR interaction menu).

    RagePluginHook.log

  2. Not sure if it's something on my end but I installed the VCF's correctly and the '16 Charger and '14 Tahoe has no front environmental lighting, only rear. This isn't the case for the '11 CVPI or '16 Taurus, however.

     

    https://gyazo.com/cc59736249b26b87e145996a3957cbcb

     

    Edit: I've since resolved the issue by making some changes to the .xml. The 'VehicleIsSlicktop' option was set incorrectly for the vehicles, which resulted in a lack of front environmental lighting.

  3. 8 hours ago, LCPDyeet said:

    Hi uhh, is anyone haveing this too? Everytime i load up the plugin with lspdfr or by its self it crash's. after 25secs of loading it in it just crash's can anyone help me if its only me haveing this?

     

    It's likely that you forgot to put the InputManager.dll in your main GTA V directory, I forgot to do that the first time round and experienced exactly this.

  4. 1 hour ago, Rich said:

     

    The vehicle disappearing is normal, similar to how Ultimate Backup will delete vehicles in the area that the backup unit will be driving to.  However, the occupants popping out is a bug I haven't seen yet.  Thank you for letting me know, I'll address it in the next release!

     

    I see. Is there anyway that it could potentially be a little less aggressive? I'm not sure of the limitations of these things, but having the vehicle behind you disappear a few seconds after you come to a stop seems rather odd, especially when sometimes the vehicle disappearing doesn't look as if it would get stuck trying to pass you (as can be seen in the gyazo, the vehicle is simply passing on my left). The current method however is much more than we've seen in the past, and of course is great. I don't mean to criticise here at all. 🙂

  5. 4 minutes ago, TakeYaBackToStation4BumVio said:

    Urm could you pretty please delete your vehicles.AWC, copy a new one from base game and install via the OIV package? I don't really have anyone else who can test this

     

    Was just about to get back to you, after I restarted my game a few times the volume of the sirens increased. GTA is an odd one!

  6. 25 minutes ago, TakeYaBackToStation4BumVio said:

     

    I must of not hit submit when I replied to you last time, oh well, lol. Still thanks very much man. New version up as well now!

     

    Hey, sorry to be a pain but would you be able to elaborate on what you mean by this? Thanks.

     

    "Every sound will require Headroom to be edited in vehicles.oac. Open up that file with Notepad and set the headroom of every sound you choose to use to -3936, otherwise in-game, these sounds will become very quiet"

  7. Just now, Frost88 said:

    I removed the addon version until I can get to my PC to fix something in them, not causing issues for everyone, but some. About your texture loss it may be you have too many vehicles period. In game issues like that have never been my forte, my only recommendation would be to look somewhere else in LSPDFR forums.

     

    Alright, thanks. I'll look at reducing some of the vehicles and lowering the textures to 2K from 4K.

  8. 11 minutes ago, Frost88 said:

    I can only think of one of the models that had a large size, typically under 10,000 kilobytes is a good number

     

    After installing, 20-30 minutes into the game I get gradual texture loss. This wasn't the case with the old models I was using, though I don't want to pin the blame 100% on these vehicles because they're simply amazing. Any ideas? Also, what has been changed in the new version?

    Legend/Slicktop Pack

       12,027    36
    2 minutes ago, Littleconman978 said:

    @Spacecan you make a downloud guide ples because we can mess up are games.

     

     

     

     

     

     

    Wrong person, but just drag and drop the .ytd and .yft files into your latest patchday folder, and then the ELS XML's into the ELS -> pack_default folder in your GTA V directory.

  9. 1 minute ago, HazyTube said:

    First off, the second log is the same as above, they both didn't load. And I can't solve this issue since I am not experiencing any of this, including my beta testers, which are 3 people. It is probably on your end. I suggest joining my discord server (link listed in file description) and ask in the support channel, either I or someone else might be able to help you.

     

    Not sure why the log would cut off, I played for 5-10 minutes. I'll join the discord, thanks.

  10. 3 hours ago, HazyTube said:

    @Space. There should be no compatibility issues, I can't really solve the problem since you are the only person (at this time) that has this issue. My plugin does come with integration with Computer+. however, this only runs when you are on a callout. You could try removing computer+ from your game temporary and test it again. And could you send me your RagePluginHook.log? This is a text file in your main gta 5 directory.

     

    Strangely, when I added it back in today, GTA V just crashed in the loading screen. I removed FirstCallouts and the game launched first time. I tried loading with FirstCallouts 3 or 4 times and it always crashed at the same point (when LSPDFR loaded). I've put below 2 RPH logs, one from when the game crashed, and one from when the game launched successfully.

     

    Game crash (w/ FirstCallouts):

    RagePluginHook_07052019_191654.log

     

    Successful launch (w/o FirstCallouts):

    RagePluginHook_07052019_192127.log

  11. 6 hours ago, HazyTube said:

    It should not affect performance, since the most part of the plugin only runs when you are on a callout. Try setting the vehicle repair feature to false in the ini file, see if that makes a difference and let me know, Since the vehicle repair feature is the only thing that runs always.

     

    Yeah I did that as soon as I downloaded the plugin, I went through all of my LSPDFR plugins and put them back in 1 by 1 and FirstCallouts was the only thing that caused the issue. Perhaps there's some compatibility issue with another plugin? The issue is non-existent if LSPDFR is unloaded so I'm very sure it's not hardware related.

     

    I use Computer+, Interaction+, LSPDFR+, PeterUCallouts, PoliceSmartRadio, StopThePed, UltimateBackup, AirportCallouts, AssortedCallouts, Station19Callouts, TaccoHighwayCallouts, TrafficPolicer, UnitedCallout and WildernessCallouts.

     

    My FirstCallouts .ini:

    [General]
    //Used for more detailed logging, only set this to true if you know what you are doing
    DebugLogging = false
    
    //Can be set to a number from 1 to 10.
    Division = 1
    
    //Set this to a valid unit type, unit types can be found here: Grand Theft Auto V/lspdfr/audio/scanner/FirstCalloutsAudio/UNIT_TYPES
    //Choose a unit type from the UNIT_TYPES folder.
    UnitType = KING
    
    //Can be set to a number from 1 to 24.
    Beat = 12
    
    //This will let you repair any vehicle by pressing the RepairVehicleKey if the engine is dead
    //If you disable this, the BrokenDownVehicle callout will still function, this only turns off the vehicle repair function for every random car.
    VehicleRepairFeature = false
    
    //This will give you a notification to repair a vehicle if it's engine is dead and you are near it
    VehicleRepairHelp = false
    
    [Keybindings]
    //A list of valid keys can be found here: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?redirectedfrom=MSDN&view=netframework-4.7.2
    //Note: If you set one of these to "None" some callouts and features will not work properly.
    
    //The key used to speak with subjects
    InteractionKey = Y
    
    //The key used to repair the closest vehicle
    RepairVehicleKey = T
    RepairVehicleModifier = None
    
    //The key used to end a current running callout
    EndCalloutKey = End
    
    [Multipliers]
    
    //Sets the chance how often the suspect will flee in the Stolen Vehicle callout
    //Set to 1 if you only want the suspect to flee, increasing this will give you a higher chance that the suspect will pull over
    //Default value is 3, this gives you a 50/50 chance.
    StolenVehicleFleeChance = 3
    
    //Sets the chance how often the suspect will flee in the Poisoned Customer callout
    //Set to 1 if you only want the suspect to flee, increasing this will give you a higher chance that the suspect will pull over
    //Default value is 3, this gives you a 50/50 chance.
    PoisonedCustomerFleeChance = 3
    
    [Callouts]
    //Set to false to disable a callout
    PoisonedCustomer = true
    StolenVehicle = false
    SniperSpotted = true
    WeaponInSuitcase = true
    PersonWithFireArmInPublicTransport = true
    GangShootout = true
    BrokenDownVehicle = true
    DrugOverdose = true

     

  12. Since the most recent update when I have this installed I'm always at 40-45 fps on duty, significantly less than the 60-70 fps I usually have. Removing the plugin does indeed fix the issue though I'm not sure what the issue could be. Any chance you could take a look at this? Thanks.

     

    Just an FYI, I have an i7-8700k and a 2080ti, 16GB of RAM at 3200Mhz with GTA V installed on my HDD (I do have an SSD).

  13. 20 hours ago, Theratos said:

    I don't know if I installed lspdfr+ correctly or not, but upon running and creating an arrest report using Computer+, it gave an error saying around the words of "Error finding CourtCases.xml. There is no xml file in my lspdfr+ folder no matter how many times I run it. And if I have to create a court case, how would I create one? I have Notice to Appear checked as well in Computer+

     

    I'm not sure, I can suggest a reinstall of LSPDFR+ but other than that you'd have to contact Albo or possibly create a thread on the forums.

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