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OfficerL6

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Posts posted by OfficerL6

  1. CCurrently I have 2 lists of weapons, melee and range. Melee includes stuff from golf clubs to knives and ranged from pistols to assault rifles. The weapons they get are randomly selected from those lists. 

    I suppose I could make the 'overpowered' weapons a bit less common. Thank you for your feedback! 

    Also even making it less common for two people to be in the car. Or when cars run, then the guy bails out at high speeds with a rifle.

    Dont get me wrong, I LOVE the callout. I just think it needs some tweaking :) 

  2. Is it just me, or does anyone else feel the wanted suspects from anpr callout is overkill? I love the concept, and it works in some cases, but when one person charges you with a knife, and the other pulls a ak47 it kinda is unfun. Can you rebalance it a little?

    So maybe it would be more common for them to get out and charge at you with a knife, or pull a handgun.

    Or maybe not have a weapon at all and just start charging at you.

  3. Here are some very simple callouts that I think can add a lot to the mod

    1 - Suspicious person: You respond to a suspicious person, he can either run, pull a gun, pull a knife or just start charging you with fists.

    2 - Officer needs assistance - You back up another officer on a traffic stop, he is contact you are cover, it can either go well, or he may pull a gun and/or speed off.

    3 - Man with a knife - You respond to a man with a knife, he may comply or he may charge

     

    I think these can be implemented easily but I have never made a script for gta 5 in my life so I don't know.

    What do you guys think, good ideas? or not worth it?

     

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