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alpha30xyz

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  1. Like
    alpha30xyz reacted to RustyHarper in LSPDFR Call out ideas   
  2. Like
    alpha30xyz reacted to ElijahHall in Pursuit Option 0.4   
    I agree with you, having a longer time to catch up is in fact a great idea. Seeing how GTA V is set in a social media age, where almost everyone have a phone. It's sure to say that some people will spot the person who ran from you and either report to 911 or post it on social media sites. Giving you an idea to catch up.

    Edit: Even in real life if the police loose sight of you they will put out a BOLO on you, so other officer's can find you even if there's been days a part!
  3. Like
    alpha30xyz reacted to LMS in Custom characters as ambient, backup, etc.   
    That's not possible right now, however, I do like the idea.
  4. Like
    alpha30xyz reacted to The Loot in Pursuit Option 0.4   
    I notice that units (including called for backup) despawn quickly when contact is lost, even if they are close to the location or had just spawned in (depending on how that works) close to the suspect. It makes the search somewhat difficult, even with a helicopter (which don't seem to despawn, thankfully). 
  5. Like
    alpha30xyz got a reaction from alexxander2209 in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  6. Like
    alpha30xyz reacted to Connor B. in LSPDFR FATAL CRASH (ERROR)   
    That hasn't changed anything. All is still working now. Just slowly putting in mods now. Tried ELS but I haven't placed script hook v in so it wasn't working. 
  7. Like
    alpha30xyz got a reaction from DaRooRoo in [Req] Austin Police department & E.U.P!!!   
    Haha that's funny because I just downloaded this pack for personal use.  Yeah this will work.  It has templates.
  8. Like
    alpha30xyz got a reaction from DaRooRoo in [Req] Austin Police department & E.U.P!!!   
    How about this, you pick a pack and if it has templates then that's all I need.  That way, you have the cars you want, and I have the templates. 🙂
  9. Like
    alpha30xyz got a reaction from DaRooRoo in The Shift (MOD IDEA)   
    To bring this back to life, the 0.4 update is going to bring something like this into play. 
    So, calls you get but didn't accept wouldn't go to the other units.  They have their own calls.  The point would kinda be solved with 0.4 customization.  To have units doing stuff while your doing your own thing, so if you needed backup, response time would be more realistic.
     
    Yes, but it was always a pursuit right next to you ROFL.  Good times!
  10. Like
    alpha30xyz got a reaction from DaRooRoo in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  11. Like
    alpha30xyz got a reaction from mesaal666 in RAGE Plugin Hook Help   
    I installed all files except "licenses" and "SDK" via the instructions and ran RageHook.exe as an admin and hit F4 in game but nothing pops up. I have the latest release as well. Can I have some help before LSPDFR gets released.
  12. Like
    alpha30xyz got a reaction from AccessAimZ in RAGE Plugin Hook Help   
    I installed all files except "licenses" and "SDK" via the instructions and ran RageHook.exe as an admin and hit F4 in game but nothing pops up. I have the latest release as well. Can I have some help before LSPDFR gets released.
  13. Like
    alpha30xyz got a reaction from TheWeirdGuy74 in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  14. Like
    alpha30xyz got a reaction from djcharlie43822 in RAGE Plugin Hook Help   
    Yeah I got it fixed now. Was with the guys on teamviewer and got it fixed. Pretty much followed all those steps.
  15. Like
    alpha30xyz got a reaction from GothTrad in Backup that stays until dismissed   
    Pretty much my goal here is to have tons of ambient officers in the area until the scene is clear. For emmersive purposes. Then hit a button to dismiss them. If anyone can pull that mod off, be really great.
  16. Like
    alpha30xyz got a reaction from Kalafioor in New Callout Plugin   
    Okay, here is a list of realistic call-outs that officers deal with all the time:
     
    Panhandling:
    1. Homeless asking for money.
    Tress-passing:
    1. RP states an individual is on their property and has been notified to leave multiple times.
    2. RP states that it's their husband/wife own their property and they have a restraining order against them.
    Disturbance:
    1. RP reports a couple verbally fighting.
    2. RP states that loud noises are coming from nearby (Noise complain - Idea: spawn a couple or group of people nearby like in an alleyway or some shit with music or something).
    Shots Fired:
    1. RP states that they heard something that sounded like a gunshot. Maybe it was, maybe it wasn't
    Suspicious person:
    1. RP states an individual is in the parking lot looking into cars.
    2. RP states a male is holding what looks to be beak-in tools of some sort (spawn them with like a hammer, or a flashlight, crowbar)
    Smell Of Marijuana:
    1. RP states that they smell a weird odor coming from nearby.
    Possibly Stolen Vehicle:
    1. Use that Crime Stoppers phone line lol. RP states that they see a parked vehicle that might be stolen when they looked at the plate. (could be stolen, or not. Hook it into Police radio and LSPDFR API.)
    2. Person noticed a car driving down the road, plate matched possible stolen vehicle (so this one is mobile).
     
    If I think of anything else, I will add more.
  17. Like
    alpha30xyz got a reaction from 11john11 in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  18. Like
    alpha30xyz got a reaction from Addminister in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  19. Like
    alpha30xyz got a reaction from maxamus in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  20. Like
    alpha30xyz got a reaction from Rez in The Shift (MOD IDEA)   
    Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
    I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
    Let me know what you guys think.
  21. Like
    alpha30xyz got a reaction from DLM3 in Suspect's Unpredictable Script   
    So here is some food for thought maybe down the road. We have the AI population within the world and in that population are the wanted individuals. So we pull up behind a vehicle or stop someone, and they have a warrant. Easy, go up to them and arrest them, sometimes they resist and run with the new non-lethal arrest feature. Let's say though, your running the name, and all of a sudden, instead of them standing waiting for their arrest, then flee immediately. They have a percent chance to run from the officer.
    Here is another example, you pull a vehicle over, the vehicle makes a complete stop, and right when you get out, they get out and either run off, start shooting at you, or drive off. Or to add on to that, you get out and they jump out of their vehicle and start shooting at you, they shoot at you within their vehicle, when you get their id and start heading back they get out and attack you. This happens sometimes in real life.
    What I am trying to say is, how about making an API script within LSPDFR, that makes the AI suspects more unpredictable. Make they more real when it comes to interacting with the player. Keep the player on their feet because lets face it, sometimes, we get too relaxed. Lets change that and make it to where every time you stop someone, you have no idea what they will do. Hell, maybe even get ambushed by some random pedestrians when stopping someone on the street.
    Like I said, some food for thought. Let me know if it's possible, and if it can be done. Let's take the AI, and make them, unpredictable!
  22. Like
    alpha30xyz reacted to Andartu in Suspect's Unpredictable Script   
    True. As soon as the "loading bar" for an arrest is full the thing is safe. No resisit after this anymore for sure.
  23. Like
    alpha30xyz reacted to DLM3 in Suspect's Unpredictable Script   
    That's more or less true. While some suspects will still take off from you, either when you first come to them or when you come back to them after checking their information, if they are not part of a callout (so we are talking about random traffic stops) they won't pull out a gun, I have yet to see that.
    And then even when it comes to callouts with the overpowered takedown mechanic of 0.3 I have lost any sense of danger because they always surrender and never resist. You are performing a felony stop on a suspect in a vehicle: you aim your weapon toward the vehicle, hold E, the suspect comes out peacefully hands in the air, will maybe panic for a couple of seconds and even pull out a gun but without making any sign of resisting and then lay down on the ground. Most of the callouts with an unpredictable ending have now lost this sense of danger when arresting people.
    Takedown needs tweaking so that it doesn't nullify any chance that the suspect will resist.
  24. Like
    alpha30xyz got a reaction from unr3al in Suspect's Unpredictable Script   
    So here is some food for thought maybe down the road. We have the AI population within the world and in that population are the wanted individuals. So we pull up behind a vehicle or stop someone, and they have a warrant. Easy, go up to them and arrest them, sometimes they resist and run with the new non-lethal arrest feature. Let's say though, your running the name, and all of a sudden, instead of them standing waiting for their arrest, then flee immediately. They have a percent chance to run from the officer.
    Here is another example, you pull a vehicle over, the vehicle makes a complete stop, and right when you get out, they get out and either run off, start shooting at you, or drive off. Or to add on to that, you get out and they jump out of their vehicle and start shooting at you, they shoot at you within their vehicle, when you get their id and start heading back they get out and attack you. This happens sometimes in real life.
    What I am trying to say is, how about making an API script within LSPDFR, that makes the AI suspects more unpredictable. Make they more real when it comes to interacting with the player. Keep the player on their feet because lets face it, sometimes, we get too relaxed. Lets change that and make it to where every time you stop someone, you have no idea what they will do. Hell, maybe even get ambushed by some random pedestrians when stopping someone on the street.
    Like I said, some food for thought. Let me know if it's possible, and if it can be done. Let's take the AI, and make them, unpredictable!
  25. Like
    alpha30xyz got a reaction from OfficerMcquade in Suspect's Unpredictable Script   
    So here is some food for thought maybe down the road. We have the AI population within the world and in that population are the wanted individuals. So we pull up behind a vehicle or stop someone, and they have a warrant. Easy, go up to them and arrest them, sometimes they resist and run with the new non-lethal arrest feature. Let's say though, your running the name, and all of a sudden, instead of them standing waiting for their arrest, then flee immediately. They have a percent chance to run from the officer.
    Here is another example, you pull a vehicle over, the vehicle makes a complete stop, and right when you get out, they get out and either run off, start shooting at you, or drive off. Or to add on to that, you get out and they jump out of their vehicle and start shooting at you, they shoot at you within their vehicle, when you get their id and start heading back they get out and attack you. This happens sometimes in real life.
    What I am trying to say is, how about making an API script within LSPDFR, that makes the AI suspects more unpredictable. Make they more real when it comes to interacting with the player. Keep the player on their feet because lets face it, sometimes, we get too relaxed. Lets change that and make it to where every time you stop someone, you have no idea what they will do. Hell, maybe even get ambushed by some random pedestrians when stopping someone on the street.
    Like I said, some food for thought. Let me know if it's possible, and if it can be done. Let's take the AI, and make them, unpredictable!
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