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TheHC09

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Posts posted by TheHC09

  1. 17 hours ago, elispd said:

     

    Well I do want to see some blooms from far away with shiny bright lights. I remember Bxbuggs sheriff patrol (Non ELS) from back in the day was sooo perfect. You could see the lights bright and shinning from miles away. Do you remember that?

    Non-ELS cars typically had coronas setup correctly so yes they did look good but ELS coronas are trash in my opinion. If I can't find a way in the game files to increase emissive bloom you will have to use ELS coronas if you want to see some shininess  in the distance.

  2. 4 minutes ago, Kallus Rourke said:

     

      There is a list of hashes for PoliceB, FIB, Granger, Ambulance and the firetruck, but you cannot put "0x161768E7", which is a secondary fire tone, in the VCF and have it work.  You'd have to rename it to AMBULANCE_WARNING, or POLICE_WARNING because ELS is not configured for other siren hashes. 

    Nope, it would work there's no reason why it wouldn't it's just a name hash. ELS doesn't need configuring to use other hashes. "0x161768E7" is not the hash anyway it's just the file name so it wouldn't work if you put that in the VCF anyway. The hashes could be something like "FIRE_MAINSIREN" (just an example) and then inputting that into the VCF it will work but we just don't know the names of the hashes except for the LSPD default sirens.

  3. 10 minutes ago, Kallus Rourke said:

     

    The thing is, even if you manage to find the hash and use it for the firetruck main, you still have secondary sirens that will reflect that of the police sirens.  ELS needs to be updated so that it can handle sirens for multiple types of vehicles and not just the same siren for all.

    No because each vehicle has its own primary and secondary siren. The warning siren is either POLICE_WARNING or AMBULANCE_WARNING, that's just how GTA is setup,. Effectively, ELS could be updated and developers could find a way to have 'Addon Sirens' but each siren file in GTA 5 has its own hash - all ELS needs to use a siren sound is its hash.

  4. Hello all,

     

    So it's been getting on for a year now since ELS V was released, which I must say is a great mod which clearly has really had effort put into, certainly when you compare the first version of ELS for IV. However, one thing I (and possible a silent majority) are particularly frustrated with is why not a single scripter/coder/modder has been able to find out what the audio hashes are for all the GTA V sirens, which in turn can then be used within the VCF files for ELS.

     

    Is it really such a difficult, time-consuming task to crack the hashes? I am in no way criticising the ELS mod or work behind it, however I am finding it quite unbearable hearing the same siren on every emergency vehicle in-game. If this isn't brought to light with the ELS team then perhaps some knowledgeable individuals and modders could give it a go at getting the other sirens working with ELS?

     

    Cheers

  5. Here's what I do to get realistic city traffic:

     

    1. Go into Documents/Rockstar Games/GTA V and settings.xml. Scroll down and change the CityDensity value to 1.400000 (must not be any higher or the game will crash).

     

    2. Download LS Traffic by Cass on GTA5Mods and use the OIV package installer, this will not overwrite any gameconfig.xml, just add/change required values.

     

    Done! Expect a small performance drop but much more realistic city traffic.

  6. Hi guys, this is not necessarily a 'needing support' topic, it is a request for people to join me in helping fix something part of GTA V.

     

    So if you were not already aware, in GTA V, the bloom on the emergency lights fades out horribly as you move away from the vehicle. Unless you use the ELS corona system, the lights from a distance away look very unrealistic, lack colour and appear almost non-existent. Unfortunately many vehicle authors do not setup these coronas correctly or even at all.

     

    What I would like is a team of any of you in the community to help out to try and increase the radius of GTAs bloom on the emergency lights. I would like people to investigate and test modifying  different game files (visualSettings.dat, timecycle files or many others). The light bloom only works in-game when you set your PostFX to High and Shader Quality to High, which makes me think this could be a PostFX related matter. It is also made brighter by increasing Car.DefaultLight.Emissive values in visualsettings.dat. After some countless testing and investigating however, I have never found a way to increase the bloom's radius/distance so that it does not diminish.

     

    If you would like to join me in helping solve this annoying problem that would greatly benefit the GTA V community if it is, please reply to this topic or PM me. Please ensure you have experience with modding GTA V, using OpenIV and understand the mechanics of this issue. I would greatly appreciate your support.

     

    Many thanks,

    TheHC09

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