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TheHC09

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Posts posted by TheHC09

  1. 2 minutes ago, Pipeline said:

    An update to ELS in general is required honestly, considering the problem with the AI traffic management (suspect AI will lock its steering and drive slowly off, usually into a wall, when you are in pursuit).

    That's to do with the ELS TrafficControl setting and technically is supposed to happen, but could do with tidying up. Turning it off in the ini will stop that problem happening. But agreed, there are other issues that need fixing, most notably to do with the AI, such as the AI never changing siren tones or using airhorn and the AI flash patterns glitching out.

     

    I don't understand where LtCaine has gone, apparently he hasn't been heard from in ages. I am grateful for his work but its becoming a bit of a joke now that he hasn't done anything for a year and a half.

  2. EDIT:  I have been doing research and have come to the conclusion that the strings I listed are simply filenames assigned by OpenIV to the different sirens.

    Could Albo or some other coder kindly have a go at using the GET_SOUND_ID native function to identify the siren natives in-game? I am getting desperate to get the other sirens working as I really despise having only the LSPD sirens working. From my research, I believe they will be something similar to VEHICLES_HORNS_SIREN_FBI_1 or SIRENS_FBI_1.

     

    From research I also believe these siren strings may be found in the file "sounds.dat54.rel" located in x64\audio\audio_rel\config because GTA IV's siren strings were located in a very similar file. However, the names of sounds in there are encrypted with hashes and I have no idea how you would decrypt them. The missing siren strings more than likely start with VEHICLES_HORNS... or SIRENS_...

     

    Overall conclusion is that the only way to get these strings is to decrypt the sounds.dat54.rel file or use native sounds functions as mentioned above.

  3. I don't know exactly. Coronas for non-ELS can be altered in some ways in carcols.ymt (xml unencrypted version for editing). ELS corona distance can be modified in the ini file. I set my distance to 1000.0 so that you can pretty much never see the coronas. Setting it to 1.0 makes the coronas always visible except for when the player is sitting in the car. Otherwise coronas for any vehicle would be added and edited in the vehicle model through ZModeler or whatever.

  4. This affects both ELS and Non-ELS cars and is related to the bloom on the 'car.default.light.emissive' setting from visualSettings.dat. This setting affects vehicle emissive sources such as police lights, daytime car lights and taxi signs etc. The emissive bloom can only be produced if, in the graphics options, the Shader Quality and PostFX are set to at least High. The bloom as you say is only noticeable when up close to the emissive source but then diminishes as you walk away. What is seen as a workaround to this is the use of coronas positioned on the light bars in order for them to be visible from a distance. However, most vehicle creators don't set these up correctly, if at all. You'll notice the vanilla vehicles lights look good from the distance because the coronas have been setup well by R*. The other way of fixing this is to somehow change how the game produces bloom on emissive sources.  I believe that if this bloom can be altered then it will be somewhere in the Timcyc files or the Ambient Occlusion files (SSAO, HBAO etc.).

  5. @willpv23 Wrong - those are the file names of the sirens in the vehicles.awc file. The string names are those that ELS recognises and can play. So far only the default LSPD siren tones are known because they are the same as GTA IVs siren strings, however all other siren strings are unknown. The strings are in the format such as "VEHICLES_HORNS_SIREN_1" (Default wail) or "SIRENS_AIRHORN" (airhorn obviously).

  6. Says it on the tin really. Why has ELS V not been updated for so long when there are clearly minor issues that need addressing and features still need expanding on? Particularly the fact that seemingly no one seems to be able to find the siren string/hash names for the FBI, Firetruck, Ambulance, Sheriff or Police Bike sirens.  I have tried searching myself through the game files, including the audio configs (dat54 etc.) but they appear to be nowhere.

     

    Perhaps someone more experienced could devote some time to finding them as I really despise having the LSPD/default siren on every emergency vehicle in the game - the fact that Next Gen GTA 5 featured multiple sirens was one of the best features. Input is appreciated on this.

     

    Cheers.

  7. On ‎20‎/‎02‎/‎2018 at 4:56 AM, elispd said:

     

    I found a fix.... I set emissive.day and night to 150,000 HA HA ! Looks beautiful from far..... but very ugly from close..... Massive blooms from upfront, but very nice glow from a distance

     

    you think a script would do it?

     

    If player is x far from vehicle, emissive = 150k.... Coding stuff lol

    Yeah of course having a ridiculously emissive value will help but it's not the ideal fix at all. That's a very good point about a script though, perhaps create a new thread and request someone knowledgeable to give it a go?

  8. On 2/13/2018 at 2:12 PM, elispd said:

     

    [REMOVED] if you make police lights look realistic and shine from distance :) no joke

     

    Like this

     

     

    Hahaha, it needs to be in pounds as I'm British! I'll get round to sorting it out I'm sure.

  9. On ‎22‎/‎11‎/‎2017 at 5:15 PM, Tooney24 said:

    @TheHCO9 Thanks for the Idea and this might sound really stupid but I wouldn't know how to go about converting the siren sounds from IV To V. 

     

    Do you know of anyone who could do it? 

     

    Thank you 

    Thank you for the reply however you did misread my request, if you do know anyone who could convert IV Sirens To V I would greatly appreciate it 

    Try asking Double Doppler or BritishGamer88, or ask anyone who regularly makes sirens on this site would be better

  10. 21 hours ago, Ben said:

    If you are interested in some already available, Double Doppler made some really great Met Police Sirens. 

     

    You misread his request. He is not after a Met Police siren, he is after a Stirling Automotive Tri-Sound (or 'MetSound') siren, the first electronic police siren made in the UK that was used by the Met in the 80s and 90s. As for one being made for GTA V, you can always convert one from IV that has already been made, such as one by gta4ishardcore.

  11. 18 hours ago, elispd said:

    Is there anyway to fix that? Are ELS creators going to fix it? It's a big deal for me lol.... like I'm going back to non-els. 

    Only the vehicle authors can set up ELS coronas when creating their vehicles in a model editor such as ZModeler. There is no other way. Besides, I have already said that even properly setup ELS coronas are still pretty poor. I am going to look through game files related to SSAO, HBAO etc. and see if I can increase bloom at a distance.

  12. 20 hours ago, elispd said:

    so the problem is the cars and not the ELS? If so I haven't ran into ONE ELS car that had nice lights from a distance, they all look dull 

    Well partly yes because most vehicle authors don't bother to set up ELS coronas properly on their vehicle, some don't even at all. However even with ELS coronas, the lights still don't look that great from the distance.

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