TheHC09
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Posts posted by TheHC09
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After extensive research I have finally found the siren strings for ELS and all but two siren tones are now working in-game!
They seem correspond to the OpenIV assigned names but they have the beginning part of the string added. These were all found by me personally through research and experimenting, so you're welcome (also would appreciate this being a pinned topic for others to find). From what I gather the string is basically referring to the location of the siren file in the game's archive ('RESIDENT' being the RESIDENT.rpf and 'VEHICLES' being vehicles.awc, followed by the siren name). Strangely, the siren names identified by OpenIV for the main LSPD tones and the Sheriff Granger tones don't work so I will need help with that. Anyway, enjoy!
LSPD Main Police Siren:
"VEHICLES_HORNS_SIREN_1" - Police Primary
("RESIDENT_VEHICLES_SIREN_PA20A_WAIL" doesn't work for some reason)
"VEHICLES_HORNS_SIREN_2" - Police Secondary("RESIDENT_VEHICLES_SIREN_2" doesn't work for some reason)
Firetruck Siren:"RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01" - Firetruck Primary
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01" - Firetruck Secondary
Police Bike Siren:"RESIDENT_VEHICLES_SIREN_WAIL_03" - Police Bike Primary
"RESIDENT_VEHICLES_SIREN_QUICK_03" - Police Bike Secondary
Sheriff (Granger) Siren:"RESIDENT_VEHICLES_SIREN_WAIL_04" - Sheriff (Granger) Primary
"RESIDENT_VEHICLES_SIREN_QUICK_04" - Sheriff (Granger) Secondary
^ These two aren't working for some reason
FIB Siren:"RESIDENT_VEHICLES_SIREN_WAIL_02" - FIB Primary
"RESIDENT_VEHICLES_SIREN_QUICK_02" - FIB Secondary
Ambulance Siren:"RESIDENT_VEHICLES_SIREN_WAIL_01" - Ambulance Primary
"RESIDENT_VEHICLES_SIREN_QUICK_01" - Ambulance Secondary
Siren Warning/Priority Tones:"VEHICLES_HORNS_POLICE_WARNING" - Police Warning
("RESIDENT_VEHICLES_POLICE_WARNING" doesn't work for some reason)
"VEHICLES_HORNS_AMBULANCE_WARNING" - Ambulance Warning("RESIDENT_VEHICLES_AMBULANCE_WARNING" doesn't work for some reason)
Siren Horns:"SIRENS_AIRHORN" - Airhorn
("RESIDENT_VEHICLES_AIRHORN_EQD" doesn't work for some reason)
"VEHICLES_HORNS_FIRETRUCK_WARNING" - Firetruck Horn("RESIDENT_VEHICLES_FIRE_TRUCK_HORN" doesn't work for some reason)
My three requests are:
1. Why are a few of them not working, particuarly the Sheriff Granger ones? Could someone with knowledge help?
2. Can we get an AI Sirens mod that makes the AI change siren tones based on the vehicle's VCF siren setup?
3. Is there any way to remove the pitch filters that are applied to some of the sirens? (e.g. the ambulance and fire truck sirens in-game are lower pitched than the actual file itself)
Cheers everyone.
- CDM.GAMING, Chrissmo, RedBullGermany and 29 others
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See update in my post above
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Bump again @Albo1125 @Pipeline @GravelRoadCop @Giordano
I have been doing research and have come to the conclusion that the strings I listed are simply filenames assigned by OpenIV to the different sirens.
Could Albo or some other coder kindly have a go at using the GET_SOUND_ID native function to identify the siren natives in-game? I am getting desperate to get the other sirens working as I really despise having only the LSPD sirens working. From my research, I believe they will be something similar to VEHICLES_HORNS_SIREN_FBI_1 or VEHICLES_SIRENS_FBI_1. Cheers all.
Update: From research I also believe these siren strings may be found in the file "sounds.dat54.rel" located in x64\audio\audio_rel\config because GTA IV's siren strings were located in a very similar file. However, the names of sounds in there are encrypted with hashes and I have no idea how you would decrypt them. The missing siren strings more than likely start with VEHICLES_HORNS... or SIRENS_...
Overall conclusion is that the only way to get these strings is to decrypt the sounds.dat54.rel file or use native sounds functions as mentioned above.
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49 minutes ago, Giordano said:
Just to correct you a tad, some plugins and scrips do break after x amount of time of not being up to date.
Yes correct, but very rarely. A fairly basic script like this is unlikely to do so.
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1 hour ago, Chip. said:
I would do it, However, I'm not as active as i used to be, So if GTAV would be updated the mod would break and i wouldn't have time to fix it, However, If someone is willing to do this, I would be willing to give you my raw code of the original from GTAIV to convert to GTAV Under some conditions of course, Just shoot me a PM and ill see what we can do.
Hi, thanks for the reply. As far as I know a GTA V update does not break most RagePluginHook or ScriptHookV script mods so I'm not sure who told you that. Only RPH and SHV themselves get broken which they then get updated. Would you be able to give this script a shot some time and share with us any progress? Of course anybody else who wants to give it a go is free to!
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There was a script back in the day for IV called AISirens that made the AI change their siren tones and blast their horns. https://www.lcpdfr.com/files/file/7152-aisirens/
Could the author @Chip. or someone else remake this for V? Cheers
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12 hours ago, Officer777 said:
Development is still in the planning process. I am new to plugin development and was hoping to get some help in building this wonderful plugin with some already written code, but it seems no one is eager to help. Development will continue nontheless, currently am working on another project as well, and so far the work has been there. Callout development is also on my to do list, so I have been learning that mostly. Do not fear, development will pick up, and all features listed will be there. I will not cut corners. The only thing I will not promise is a release date. I will get you a demo video personally as soon as I have one to show. Thanks
Officer777
@OJdoesIt @Albo1125 @BejoIjo @rw18@Stealth22@Fiskey111 These guys might be able to help/provide code. I really hope we can get this project in full-flow.
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How is this progressing? Would love to see a demo video of some features!
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Hello all,
I'm wondering if someone could make a script to work with ELS that makes the AI emergency vehicles cycle through their siren tones in order and use their airhorns, and then when the vehicle is stationary, the siren is muted (becuase they might be onscene or stuck in traffic). I don't think it sounds hard to do but it would need to work with ELS. Perhaps the likes of @Albo1125 or @OJdoesIt could help?
Thanks
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Yes! I love this idea and have always wanted something like this since the days of LCPDFR. I appreciate it's in the name 'First Response' but I always find it so unrealistic when you're the only unit responding to a shots fired call for example, and then you have to spam backup once the pursuit starts. So for example in different callouts, a broken down vehicle call = 1 unit responding (you) and Shots fired call = 5 units including you. I look forward to hearing updates!
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vehicleaihandlinginfo.meta can be modified to increase the overall AI driving speeds however to make them drive faster on different roads you can modify the path files in paths.rpf.
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Bump @Albo1125 Have you attempted using "GET_SOUND_ID" in order to identify the siren strings? For example spawn Non-ELS ambulance that uses the ambulance siren and then try to identify its string? I'm not familiar with scripts/natives so sorry if this wouldn't work.
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I second this. Would be a fantastic addition.
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This looks good. The other GPS mods for GTA 5 never worked with LSPDFR callouts so I never used them. As for the voice, you can use the different voices from the GTA IV GPS mod for GTA V. I'd personally like an option of a British voice as well as others.
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9 minutes ago, elispd said:
You are right. It's got nothing to do with Visualsettings.dat. I have played with all the numbers on there, and nothing. Are you still looking for it or did you give up lol?
EDIT: oops, you did say you're still looking for it. NVM. Hope you find a solution man !! The lights loook really ugly 5-10 meters away from the car and it seems like it doesn't bother anyone lol... otherwise the community would find a fix for itExactly, no one ever seems to mention this at all. But yes I will keep looking slowly and surely.
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8 hours ago, Albo1125 said:
I've just tested these strings using some of my own code to avoid any checks that ELS may have built in (although I don't think it has - it wouldn't need an update to be able to utilise any newly known valid sound strings).
These strings do not work with the PLAY_SOUND_FROM_ENTITY native and thus cannot be used with ELS. This can further be demonstrated by the fact that all the currently known strings that do work with the native (VEHICLES_HORNS_SIREN_1 etc) do not have a matching filename in OpenIV.
I don't know how OpenIV have assigned filenames to these particular siren tones, but it seems like they are definitely not assigned based on the names that the natives themselves use. Whether or not there's a correlation I'm not sure (there seems to be some form of correlation for a select few of the currently known native names and their corresponding OpenIV file names). Further research into the strings the native uses is needed before these alternative tones can be used.
Try something like "VEHICLES_HORNS_SIREN_04_QUICK" or "SIRENS_SIREN_04_QUICK"
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I've had a look into and still am (over time). I believe the emissive bloom distance is controlled somewhere in the timecyc files or the ambient occlusion files (HBAO, SSAO etc.). It's definitely nothing to do with visualsettings.dat (that's used to increase the actual emissive brightness as we already know) - I've tried every value I could think of in that and nothing changes.
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6 minutes ago, Richard789 said:
You haven't put it in the correct folder, as above, you need to navigate to mods then click on update then update.rpf then common then data and then replace the file in there
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Have you installed scripthook? Secondly, go into update.rpf/common/data and right click visualsettings.dat, click replace and make sure to replace with the extracted RadianceV visaulsettings.
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3 minutes ago, Richard789 said:
sorry to keep bothering you haha but it still didn't work? is there anything else I can try?
Send a screenshot of your GTA 5 folder and your OpenIV folder.
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As long as you have replaced the visualsettings in your mods folder using OpenIV, then it doesn't matter how you do it, either drag and drop or using the replace button.
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6 minutes ago, Richard789 said:
yes shader quality is set to very high.... and is radiance V a drag and drop like the others or do I download radiance v then unzip it to a file then put it in my modz folder then so on and so fourth? by the way thank you for all your help!
Yes correct, you have to do exactly that. And no problem.
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5 minutes ago, Richard789 said:
both are set to very high?
And that's Shader Quality you've set to Very high, not Shadow quality? Otherwise, make sure to install RadianceV using OpenIV properly.

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All ELS Siren Strings now available! (but...)
in GTA V Discussion & Media
Posted
@Pipeline @Albo1125 @GravelRoadCop @Giordano I've found the majority of the ELS siren strings and they're working! See post: https://www.lcpdfr.com/forums/topic/86408-i-have-found-the-els-siren-strings-100-working/