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Sopphic

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File Comments posted by Sopphic

  1. 19 minutes ago, Lieutenant Dan said:

    ELS is greatly worth it. You have far greater control over your sirens, 3 light stages, cool flash patterns and endless customization.

    Believe me when I say you ain't the first to try and convince me. Like I said: 

     

    38 minutes ago, Play3r2 said:

    Nothing wrong with the cars I have.

     

     

    Maybe next time I shake up my setup I'll find some nice els cars. But I got like everything set up for what I'm using, so I aint rushing to change :p

  2. 23 minutes ago, Lieutenant Dan said:

    Captain14's Chargers use the single color lights, the DEV model is different.

    I might suggest upgrading to ELS cars, but that's your choice.

    OK. Yeah, non-els is a personal preference. Nothing wrong with the cars I have and I don't see the point, really. That and the fact that I'm running out of space on my keyboard:P

  3. 2 hours ago, Lieutenant Dan said:

    Quote: "The Dodge Charger Light Overhaul does exactly what it says. This mod completely
    overhauls the 2014/13/12/11 Dodge Charger lights."

     

    In order to check whether this is compatible, just look in the .ytd files of the Charger model. If you have a "charger_lights2" file, it's compatible.

    oh ok. the '13 chargers i have installed don't, so rip me.

  4. 1 minute ago, RyWilson said:

    well people have it against the aussie's on this site anyways. is why Dark and everyone packed their shit up and left to begin with. but i wouldn't say people hate it..if they did you would have all kinds of comments crying about this or that. when the Aussie developers and creators left this site, they basically took their customers with them. So even though the skin is good..people just simply dont use LSPDFR as a site to scan for the material anymore. 

    yeah. i always wondered about that. not that i want to start any drama (again :/)

    Flashlight 3.0

       28,610    29
    2 hours ago, BLacKHaLLoW said:

    The light texture was hidden for quite some time, but I found it in a native rpf file and released a new version without the starburst patterns. As far as the shadows are concerned - anyone who has shined a high power flashlight in the middle of the night knows how sharp, large, and dark the shadows are.

    I set out to change the range of the flashlight and not to alter how GTA interprets the behavior of light & shadows on a global scale. 

    What I mean is the shadows look really different to how they're cast default, and in my opinion it looks worse.

    Flashlight 3.0

       28,610    29

    the video for this looks very weird, especially the shadows around the car at 25 seconds, they look like are not casting on the floor where they should be, but floating behind the light. can also be seen in screenshots 1, 5, 6 and 8.

    also, the light texture does not mould around the terrain if you see what i mean. noticeable at 10-15 seconds and in pretty much all screenshots.

     

    really don't like the look of it. sorry.

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