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Posts posted by Dippa
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On 3/20/2016 at 0:22 PM, Switchblayd said:
I had redownloaded the game from scratch including LSPDFR and RPH. Can someone please tell me what is going on in this crash report? http://pastebin.com/50yf10mf
Do you have a mods folder in your game? IF so did you save it and then put it back in the redownloaded one? If you did try coping the update.rpf and placing it in your mods folder and see what happens.
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On 3/20/2016 at 5:17 PM, Starmix said:
Make sure you have replaced your mods folder.
No need to replace the entire mod folder, you only need to make a copy of the update.rpf file and put it in the mods folder. When the game updates it will not update anything in your mods folder. Update.rpf is the only file that needs to be updated when the game updates.
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On 3/20/2016 at 9:38 PM, AnderGTA68 said:
yes i have
If you have a mods folder, open your openIV and see if it tells you your update.rpf needs to be updated. If so press the button to allow it to update it then your game should work. You might have to replace the data files or anything that you have changed once you update it. If you are not using a mods folder this will not apply to you. Give it a shot and tell me what happen please. When your game updates it will update the original "update.rpf" but not the one in your mods folder.
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I still have it from when I updated it from 5.4.0.7. I keep all of the winrar original files whenever I download just in case I need to downgrade.
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OK I took 6.0.0.3 out and installed 6.0.0.2 of traffic police and no lag! So it seems if you want to use traffic police plugin 6.0.0.2 won't cause the lag. Also if you do downgrade that plugin and use any other plugin by Albo1125, remember you have to down grade those too because of the other files that comes with the plugin are updated with each release. both of these came out after the Ragehook.36 update so Traffic police 6.0.0.2 and arrest manager using RAGENativeUI 1.2 and Albo1125.Common 4.6.0.0 files. Hope this all makes sense.
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wow ok...do you think 6.0.0.2 cause it? I have 6.0.0.3 in but since I like the plug-in I want to see if 0.2 will stop the lag and then let albo know... thanks for the heads up weeD!
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Ok will do. I still don't understand either. I've updated drivers and plugins that do have an update so I really don't know at this point. If I come across a fix I will let you know though.
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On 2/15/2016 at 9:50 AM, anotherc6vette said:On 2/15/2016 at 1:36 PM, Starmix said:On 2/15/2016 at 1:36 PM, Starmix said:
RagePluginHook.log, looks like a text document.
IF YOU HAVE THE FOLLOWING IN YOUR LOG FILES, THIS IS A LSPDFR SUSPECT TRANSPORT ISSUE. DO NOT LET AI ARREST PURSUIT SUSPECT!
[2/10/2016 6:51:54 PM.968] LSPD First Response:
[2/10/2016 6:51:54 PM.969] LSPD First Response: ==============================
[2/10/2016 6:51:54 PM.969] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/10/2016 6:51:54 PM.969] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.970] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/10/2016 6:51:54 PM.970] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.971] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/10/2016 6:51:54 PM.971] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid.
[2/10/2016 6:51:54 PM.972] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.972] LSPD First Response: Inner exceptions:
[2/10/2016 6:51:54 PM.972] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.973] LSPD First Response: Stack trace:
[2/10/2016 6:51:54 PM.973] LSPD First Response: at Rage.Entity.get_Model()
[2/10/2016 6:51:54 PM.974] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[2/10/2016 6:51:54 PM.974] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[2/10/2016 6:51:54 PM.974] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70
[2/10/2016 6:51:54 PM.974] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[2/10/2016 6:51:54 PM.975] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[2/10/2016 6:51:54 PM.975] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195
[2/10/2016 6:51:54 PM.975] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89
[2/10/2016 6:51:54 PM.975] at Rage.GameFiber.Main()
[2/10/2016 6:51:54 PM.975] LSPD First Response: ==============================
[2/10/2016 6:51:54 PM.975] LSPD First Response:RagePluginHook.log, looks like a text document.
IF YOU HAVE THE FOLLOWING IN YOUR LOG FILES, THIS IS A LSPDFR SUSPECT TRANSPORT ISSUE. DO NOT LET AI ARREST PURSUIT SUSPECT!
[2/10/2016 6:51:54 PM.968] LSPD First Response:
[2/10/2016 6:51:54 PM.969] LSPD First Response: ==============================
[2/10/2016 6:51:54 PM.969] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/10/2016 6:51:54 PM.969] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.970] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/10/2016 6:51:54 PM.970] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.971] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/10/2016 6:51:54 PM.971] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid.
[2/10/2016 6:51:54 PM.972] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.972] LSPD First Response: Inner exceptions:
[2/10/2016 6:51:54 PM.972] LSPD First Response: ------------------------------
[2/10/2016 6:51:54 PM.973] LSPD First Response: Stack trace:
[2/10/2016 6:51:54 PM.973] LSPD First Response: at Rage.Entity.get_Model()
[2/10/2016 6:51:54 PM.974] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[2/10/2016 6:51:54 PM.974] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[2/10/2016 6:51:54 PM.974] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70
[2/10/2016 6:51:54 PM.974] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[2/10/2016 6:51:54 PM.975] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[2/10/2016 6:51:54 PM.975] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195
[2/10/2016 6:51:54 PM.975] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89
[2/10/2016 6:51:54 PM.975] at Rage.GameFiber.Main()
[2/10/2016 6:51:54 PM.975] LSPD First Response: ==============================
[2/10/2016 6:51:54 PM.975] LSPD First Response:I am having the same issue , when i click for an officer to respond code 3 to a pursuit im in the officer gets placed a little distance a head of me but has no lights on and will not join in the pursuit ?
I had the same issue but it wasn't LSPDFR. Are you using the plugin SafeChaser? If so remove it and try again and see if that fixes it. that only happens when I use that plugin for some reason.
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Wow finny this looks awesome bro. I've been gone to long lol You and the other guy bout to be working on GTA 6 in a minute. ;))
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2 hours ago, weeD said:
So I've recently re-downloaded GTA5 and decided to mod it again with LSPDFR and a couple of other call-out scripts.
However, I've noticed that whenever I am playing GTA5 and I get no calls, the game starts stuttering, lagging, whenever I try pulling over someone etc. it starts lagging horribly. But, when I receive a call and respond to it, the lags immediately stop up until I finish the call-out and return to duty as normal patrol.
Sorry if I am making another topic that someone has already made, I've been looking around the forums and Google for some time now and have found nothing related to my problem. I have not experienced any sort of lagging etc. before installing the LSPDFR mod.
I have tried disabling a few call-out scripts, though it didn't seem to help, I might try disabling all of them at once to see whether it still happens or not and get back to this topic.
The scripts I'm using: Agency Callouts, Arrest Manager 5.5.2.0, Arrest Warrant Callouts 0.5.9.500, Assorted Callouts 0.0.6.2, Call-outsV, Code 3 Callouts, Crazy Callouts V0.5.5, Federal Callouts, Police radio 0.45, Secondary Callouts 0.8.5, Traffic Policer 6.0.0.3, Wilderness Callouts 0.5.1
PC Specs:
GTX970 4GB, I7-4790, 16GB of RAM.
This is amazing as this just started happening to me since last night. I'm in the process of trying to figure out why the game is lagging and shuddering when I pull someone over now. I mean this JUST started and then I log on and see this post. Wonder was something possibly updated or changed on it's own? I'm using almost the same plugin scripts as you with the exception of....Crazy Callouts V0.5.5, Federal Callouts, and Wilderness Callouts 0.5.1 which I removed last night when the shuddering and lag started.
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Do you have any mods in the game? If so remove all...if game start put each back one at a time and run game before installing the next one to find out which mod is causing problems. If you do not have mods you need to post logs and give information about your game otherwise nobody will be able to help you.
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Oh OK thanks, I have always wondered what this meant whenever I saw it.
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Oh LukeD, one more question I've been meaning to ask for a while now but forget....when the license check says " NoTax/SORN or something like that, what does this mean?
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LukeD, you did a great job fixing the tow-truck guy getting caught in the door. I'm afraid we have a new problem now with the ambulance that comes to pick up the dead or hurt ped. So far I get 2 ambulances that come whenever I call for them, one with no blip on the radar, and the one with the green blip on the radar. Both come driving in as crazy as they can running over everything in the area, but only the one with the green blip takes the ped to the ambulance. Then they vanish and both wreaked ambulances are there....sirens blasting. Just a heads up.
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Just a SIDE NOTE to anyone using ELS - Make sure the RANGE (in the ELS.ini file) is put up to at least 500. (Talking about Els_Range_Pl, and Els_Range_Ai). If the AI one is under 300, and I attempt to spawn a Police Vehicle, ELS will force a clean up and delete that vehicle... :(
Fin, so does this mean that the Els "ClearAiExtrasDist" should always be lower than the (Els_Range_Pl, and Els_Range_Ai)?
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Ran it last night and only had 1 instance when the police car didn't load but the rest of the calls went like clockwork. Great job FinKone!
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1) I'll check into this. You are talking about just leaving the wheels at a angle rather then zapping back to forward? I'll see what I can access and get away with.
2) Sure - you are talking about aftermath dialog correct, or perhaps also a minor brief of why he pulled the car over in the first place on initial link up? I could do some simple animations, grab what type of out come it was, and then present dialog at that point pertaining to what happened. Might be down the road - but that seems pretty easy to accomplish.
Yes, like for 1) I could press the (just naming a key) number 7 key to turn on the wheel turn script ( don't want to push my luck lol but when it's on, I could use the arrows to point what direction i want them to stay) and when the stop is over I can press 7 again to turn off the script.
2) Yes, but it could be just the animations. They don't have to have any speech or anything but rather just for looks and roll play..so it really seems like they know your an officer too and not just walking past you after everything is over. A lot of calls to me everything just comes to a grinding halt once the call is over...and in real life they don't just do an about-face and leave...they might stop and talk shop...or just chat it up a bit until their next call or something. Kinda why I was thinking if both of these features have on and off keys to turn them on or off when you want.
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FinKone,
I have two ideas you might be interested in. 1) have a small simple script that the user can turn on or off by pushing a key that will turn the front wheels of the users police car when they are making a traffic stop like real-life. 2) have a script that you can walk up to other officers and press a key and it creates a conversation animation that continues until you end it. That way it gives your officer some dialog with other officers instead of the "Two ships passing in the night" type police officers if that makes since. Most officers I see in real-life after a call they always stop and have a conversation laughing and what not, before they hop in their cars and roll out. Just a thought.
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LukeD quick question....... When the suspicious person callouts happen, the person is always standing in the street until I go in the yellow circle in the building then he starts stabbing or shooting peds walking by. My question... is this supposed to happen like this or the suspect supposed to be inside of the building when pull up? Also you must have been reading my mind, because right before you did this last update...I downloaded the rapid towing textures and uniform for the driver only to find out the tow truck driver was the mechanic with the rapid tow truck mod, but you used the Garbage man. Then you released this mod the very next day with changed it so it used the mechanic instead! Now I can use the uniform. That was great timing. Great minds think alike I guess. lol
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NickieB, I’ve never really met or talked to you before, but I am familiar with your fantastic contributions in the model section. I stumbled across one of Makinith29 YouTube videos onetime while surfing Youtube before I even knew anything about LCPDFR and he mentioned you as the creator of one of the mods he was using. I purchased GTAIV just to play LCPDFR and downloaded A LOT of your models and next thing I know its 4 years later. Lol Take care of yourself out there officer, and if you ever happen to come across a rusty browns while patrolling, make sure you inform us! Lol Have a Happy New Year to you and yours.
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I've tried to download this so many times and using my student information, but I could never get it to install on my computer. I would keep getting some message ( can't remember at the moment) that would make me keep trying to do it over and over with no success so I just scrapped it. Was anyone else able to install it without any problems? It gave options to download from their auto installer or browser....none worked for me for some reason.
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I ordered a new rig and I'm still having some crashing issues. Only mods I have installed are VDH Helper/Tow Truck/Medical examiner, Real traffic and The Wastelands. Should I try and get a bigger video card? Any input or help would be appreciated.
AMD FX-6300 3.5GHZ
8GB DDR3 MEMORY
1TB HDD
1GB NVIDIA GEFORCE GT 610
500W power supply
WINDOWS 8.1
One of your issues look like the fact your using VDH Helper/Tow Truck/Medical examiner as they don't work well if LCPDFR 1.0 series. Abraxas designed those mods for 0.95. I don't get as many crash issues unless I use any of those three mods now. I'm pretty sure it's not your card; it’s the mod clashing with LCPDFR. It's really hit and miss, because sometime you can get a good few games plays out of it and then it will crash your game. If I was you I would try running the game without those and see if it runs. If it does, you have your problem.
Dippa
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Hey, I give the kid an "A" just for being a kid and demonstrating a child’s creative mind. I miss being that age and doing things like that. lol Life was so much simpler. If you don’t have the money to do it on a PC, work with what you have. Great vid kid.
- Gump, Will, DivineHustle and 4 others
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7


GTX 970 suddenly drops from 60 fps to 20
in GTA V & RPH Support
Posted
Remove and update traffic Policer. and see what happens if you are still having the lag issue. Remove it all together first to test.