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Dippa

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Posts posted by Dippa

  1. 2 hours ago, Atlas315 said:

    Firstly, I'll say that I'm blown away by the stability of 0.4 compared to 0.3, even with quite a few plugins installed. Played for about 3 hours last night without a single crash. So this is a very minor issue and more of a tiny annoyance, to be honest. But I noticed that the in-car radio is always on when I first get into a vehicle, and have to turn it off either via the M menu, or by going into the trainer. Anyone know of a fix for this?

    What I did was use my trainer and set the radio station in my trainer to off, then click the button that allow you to have a special radio station when in game. Then go to the set trainer ini to save it and it will be off everytime you log in.

  2. 41 minutes ago, zach016 said:

     

    If im understanding your question correctly, you need to change the ped lines in the agency.xml for the lspd. Those ped lines for  males are all set to freemode models rather then the standard models.

     

    The easiest thing to do (for the patrol loadout), is copy and paste the sheriff ped lines over the lspd ped lines, and then just change the model lines to "s_m_y_cop_01" for males, and "s_f_y_cop_01" for females.

     

     

    So where it says "outfit" delete that also? Cause Sheriff do not have a "outfit" line?

  3. On 2/25/2019 at 12:32 AM, zach016 said:

    The LSPD cops are set to use freemode models, rather then the preset model's you change out in openIV (Which is how they are EUP compatible).

     

    Other cops (such as the one your bikecop is replacing) are simply set to the preset models.

     

    What you want to do is edit the Agency.xml in notepad.

     

    More specifically, if you look under the Los Santo's County Sheriff

     

    You can see under the Ped's line

     

    The coding for standard models.

     

    Just delete the freemode ped. lines for whatever department you wish to change, copy and paste one (or both) of the above lines, and then change the model to the model name of your British peds. Make note that multiple "Loadouts" can exist for the same department, and each one specifies which ped's spawn with which vehicles.

    What if you want to keep using the standard ai models for backup officers? In 03.b I changed aall the officers to wear a certain uniform and now I don't see them spawn, just the free mod ones with all blue uniforms?

  4. I may not have gotten mention, but none the less, you are worth me checking your mod page to see who can I help whenever I'm on here. You are a great and talented coder and all around great guy. Sometimes I think you are the second coming of a great coder our community once had by the name of Abraxas. It was like we lost him, but then Fin came and then you showed up to take over lol. Glad to have you here with us Stephen Hawking. :thumbsup:

     

  5. Candice go into your ELS ini and change your setting to this to stop the suspect vehicle from driving aimless like that white car did in this vid. It's a glitch:

    [ GENERAL ]
    MaxActiveVehs = 40
    ElsMaxRangePl = 800
    ElsMaxRangeAi = 800
    ElsActiveOnAi = true
    ElsTrafCtrlOn = false<<< Make this false

    That will stop the suspect car from driving straight until it crashs when you change your lights during a traffic stop.

     

  6. On 11/4/2016 at 4:28 PM, kaneramsey91 said:

    hi i hope somebody would be kind enough to help me, ive been having a random lspdfr crashing problem i've recently reinstalled the whole game and installed lspdfr, rage plugin exc.

    i can be on duty for 1 min walking out the police station and it crashes, or be driving along and then it suddenly crash after 20 mins. i hardly have any plugins or callouts installed to try and narrow the problem out, i do have both the british police car + ped pack installed plus a few extra police cars but they have never caused any problem in the past.  

    any help would greatly be appreciated :)

     

    RagePluginHook.log 

    pic 1.pngpic 2.pngpic 3.png 

    Remove Vehicle search AND ped search. They don't play well with the updated plugins. That will fix it.

  7. On 10/4/2016 at 6:55 PM, GGN Crazy said:

    Update:

    The Assistance Required callout is currently the only callout implemented in this pack available to the testers. As a tester myself, and with permission from the Developer, I can tell you this:

    Assistance Required is a very fun callout to take. It is in depth, has multiple scenarios, dialogue is pretty realistic, and the callout itself is stable. There are currently 2 different Assistance Required callouts in 2 different locations. Being im not the Developer, I cannot give anything more than a broad overview of the mod, so any questions should be directed to LowRid3R. Expect future updates, as this is being thoroughly tested and developed!

    I'm not sure why GGN Crazy quote above me keep popping up when I try to comment, but ok lol....anyway I think I've found an issue with the callout with three locations to check. I and another officer responded to the wrong addresses, and dispatch said wait for further information. I saw the police officer dot and the yellow suspect search area dot, but nothing was happening so I drove to the location (located where those house are by the speedboat callout) and the police car and AI officer was doing circles in the tight alleyway and was stuck. I had to ram him with my car and try to push him to the yellow area circle before it triggered the rest of the callout. I would suggest however that once the officer reaches the area he should be made so he does not despawn until the callout is finished and I've arrested the suspect. It seems more realistic if the officer stayed and acted as backup since they are the one who found the proper location if that makes any sense..

  8. Ok bro I found a few bugs just in case you wasn’t already aware of them. I noticed that whenever the callout happens and I arrive, sometimes the ambient police case spawns near the accident scene, once they get out the vehicle and start shooting their suspect, all hell breaks loose and everybody, including the injured ped LOL, runs over to the officers doing the shooting and everybody starts fighting each other and attacking the officers. I’ve had to end the callout a few times when this happens. In addition, just a fyi, sometimes the callout will call to the same location back to back, even though the suspect might be at another location. You may want to restrict the callout to trigger at the same location consistently. :thumbsup:

  9. On 1/5/2016 at 2:55 AM, The Loot said:

    Rule of thumb is to install all modified model and/or texture files in the latest compatible patchday, which will ensure they get loaded instead of anything previous.

    Ok but how do you know if the patchday is compatible? For instance, I have a modded Airbus that will not load in game using x64e vanilla slot, like the readme says..

  10. On 9/14/2016 at 3:29 PM, Lucky162 said:

    Hey there, loving the mod so far but I seem to have a little issue that I couldn't find anything about in this thread. When I'm on a callout that should provide me with further information on the computer and I want to check, there is never anything on the "Call Details" screen. Except some flickering of the computer window from time to time, everything else is working fine for me.

    Did u get an answer to this issue yet? I have the same problem with no information about the callout showing after dispatched, however I do get at the top of the screen to use the computer for details. Running tags and people work fine.

  11. I have an add-on cvpi that I'm using with a Maryland State Trooper livery, however the license plate thats on the livery will not spawn in game on the vehicle. It will instead use the SA Exempt plate, so I'm wondering is it something that can be changed (possibly in carvariation file) so the game will use the plate thats on the livery? If anyone have any knowledge about this I could use the help.

  12. 10 hours ago, RambosNachbar said:

    Do you have an idea what other plugins are performance heavy, so I can test a little bit.

    I know about the memory leak issue, but never had it. Maybe Traffic Policer is just the one drop too much, that lets the barrel overflow. 

    The plugins that demand the most from what I've experienced are as follows:

    Safe Chaser, Arrest Manager, Traffic Policer, Keep Calm, Law Enforcement Jurisdiction, Custom Backup, Assorted Callouts, Wilderness, and PoliceToolbox. Most plugins that alter Traffic, peds, and behavior use a lot a juice. Again, the best plugins that are  much needed, are the ones that use the most resources, so for me I don't run many at the same time. The lag is being caused with something running a long with Traffic Policer. When I ran test and removed Traffic Policer, the lag stopped completely. This, compounded by the memory leak mentioned by @Hystery, and I believe there is the beginning of our problem... I will do some test again also @RambosNachbar and see what I come up with bro. :thumbsup:

  13. *My PC Specs are  i7 4790; 16 GB RAM; 4 GB GTX 970; Win 10*

    As I've mentioned before, I noticed a few people with the same EXACT set-up as I have and they have the lagging stuttering issue after 15-30 of play using Traffic Policer. Traffic Policer was the common denominator with each person but I can't pin point what other plug-in combo might be clashing with it because when I ask for a screen shot of all the plugins to users who have this issue, many never respond to my query lol

  14. On 3/6/2016 at 1:37 AM, JAbrahamson said:

    GTA ran like a charm... recently its starting to stutter and whatnot.

     

    Now, fps hovers around 40 in sandy shores, with Geforce Experience's "optimum settings." Im using less than 3 gigs of vram on a 6 gig card but it is still being annoying. My system should crush this game no problem.

    Anyone else having similar issues? I heard that people were having issues when the latest Windows update got released last week, but i think that may have simply made my issue a little worse. 

    Any suggestions for me? I already optimized the game as best i could, turning of vsync and other common contributors to these problems.

    SPECS

    • CPU: Intel i7 4790K @4.0GHz
    • MB: AsRock Z97 Extreme6
    • GPU: EVGA 980ti (6GB)
    • Ram: 16gb GSkill

     

    If you have Traffic Policer installed take it out and see if it still stutters and lag.

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