Westcoaster
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File Reviews posted by Westcoaster
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Haven't seen a callout pack with indecent exposure and protests in a while. Great job with the speaker in the car idea for the protest.
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Credit for a voice-acted callout, but it still needs serious work.
1. Although the embezzlement dialogue plays before going into the lifeinvader building, nothing really happens after that (despite one of the businessmen threatening the victim). No murder attempt happened. A player-initiated dialogue scene would've at least been nice. Maybe there should have been a way to search for the stolen money as well.
2. The blips did not clear even after the suspects were dead.
3. When trying to start a new callout, my LSPDFR crashed.
4. On the homicide call, I thought I was going to track down a suspect, but she was the murder scene right after I talked with the officer.
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Great job on making custom pullovers their own separate thing, but I do have a couple things of note.
1. The rar file only contains the readme file, dll, and ini. It would be nice if there was a plugins folder containing an LSPDFR folder with those three files (like Traffic Policer). That way, people can easily install it by putting the plugins folder from the rar file into their gta directory.
2. I noticed in the ini file that the Custom Pullover location key is LCtrl+P. P is the default pause shortcut for Grand Theft Auto V. It would be nice to change it to something like LCtrl+W (Traffic Policer's key combination). Also, Mimic is LCtrl+Q (0.3 traffic policer), but the default police computer conflicts with that. Maybe change it to LCtrl+R, but I am just nitpicking since pressing the Esc button usually makes the vanilla computer go away.
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Even if I didn't know Romeo, these search items still differ from other ones by keeping to the lore of the game. LostBoyLazarus' work is being improved.
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This callout pack has great ideas, but some parts of its execution are flawed.
- In the "Active Search for Suspect" callout, there isn't even a description of the suspect when the call is taken, nor is there a blip; I have to search what I think is the general area until someone runs away.
- In the "Officer Panic Button" callout, the suspect doesn't even shoot at you or even move. There is also no blip or radius to indicate where the suspect might be. By running around the general area, you might randomly come across the armed suspect, but they just stand there until you arrest them at gunpoint.
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This callout pack is okay, but I found a bug. In the carjacking callout, a vehicle pursuit ensued. When the suspect, one Brit Mason, attempted to back into me when blocked in, I fired some rounds that hit the windshield and missed him. I arrested him after he bailed out of the car, and part of the Code 4 notification said,"The suspect has been killed." even though he was obviously alive. I forgot to screenshot it, but it happened.
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The callout is very good. I do have one suggestion, though. Before a type of search is chosen, the details of the wanted suspect should be shown first. That way, I can make an informed decision based on the severity of the suspect's crimes.
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With this plugin, I can search for stolen vehicles on a police motorcycle without unrealistically enabling the ALPR. I can also detect stolen tractors without running the nonexistent "plate".





Plain Sight (Observation System)
in Script Modifications & Plugins
Posted