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File Comments posted by Quasar
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Please, Please update this awesome pack for the FPIS addition when you get a chance! Thanks
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This already was an amazing pack and the new FPIS makes it that much better. I only have one small question. In my game(unsure if everyones or not) the wheels on the Charger look like they have an almost purplish hue to them. Is there an easy change to make them all black like the other models in the pack or is this something that could possibly be looked into in a future update?
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I think that was me who mentioned it, but maybe there were others. Thank's for uploading this file, and actually yes, this file will fix the error no matter which skin you use. So if any change is made maybe just make it a fix for the entire LSPD pack instead of TrentMU's awesome skin pack.
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I already have this pack installed, and it is AWESOME!!. I see it was updated though, what was changed? Should I redownload if everything is working fine?
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Minor Issue found - I tried looking back but didn't see this reported yet. On POLICE6 the K9 Tahoe. On drivers side rear window the dogs name is "FLUFFY" and on the passenger side the dogs name is "FLUFFLY" LOL. Definitely not something that needs to be a rush fix, but wanted to mention it.
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I like that it has the 'original' 03-04 Steel wheels. These were the wheels that were recalled mid run for failing welds and why most that are still around have the 12 hole 16" steel wheels introduced late 2004-2005. I will have to add this in game as soon as it gets added into the big add on police vehicles pack. All my spots are full.
All I see that will make it perfect would be the ford Center caps.
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You definitely did not even bother taking 5-10 minutes to read thru any of these comments or the thread in the script mods forum. This issue and its fix have probably been discussed at least 25-50 times combined. Please read thru and you will fix your problem
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7 minutes ago, PNWParksFan said:
Good observation. Sorry for messing that up. Here is my current XML file that I use:
Awesome!! Thank you!
Having my modded Silverado crew cab in Sheriff livery was throwing me off big time, but that is what I stuck in the FBI2 slot. This will make it perfect!
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So I just updated the mod, and stupidly on my part I just overwrote everything from the last version. But now I am realizing that the new version of the myemsunits.xml doesn't have any references to the Firesuv or Brush truck in it. It actually looks to be same as the stockemsunits.xml? Is this the way it should be in this update? or anyway you may be able to upload the previous myemsunits file?
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48 minutes ago, dcrcbc722 said:
could you add a lightbar as an option to
download his fully marked version of it. This one is the slicktop/unmarked version. Just view all of captain14's files
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Disregard, I fixed it. I took a Carvariations.txt from another model using sirensettings1 and changed model to policeold1 and put in mpchristmas2.. Works like a charm.
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amazing model. This now makes my game complete as far as modded police vehicles. I only have one issue. Since I am using this model to replace the Policeold1 model(North Yankton Rancher) the sirens work but I have no lights. I know it says it needs sirensettings 1 etc and I am pretty sure that is probably not matching up. I just don't know which vehicles.meta or carvariations.meta I should edit to fix the lights. Can anyone help me figure that out?
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42 minutes ago, Fluffy517 said:
Can someone get in contact with me and help with my issue please thank you
Did you read these comments? Your question has been answered several times...
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8 minutes ago, PNWParksFan said:
Looks to me like it's set up correctly, but you still have the fire truck in there too. You have a 70% chance of a firetruck and a 30% chance of the fire SUV, so you won't get the fire suv every time. If you want to get it every time, delete the <VehicleSet> containing the fire truck. You can also specify the liveries for the Fire SUV. If you set it up the way is recommended in the download, check out the my_EMSUnits.xml file in the "extras" folder of the download for an example of setting the correct skins for each station. Feel free to use that XML file; you'd have to further edit it to remove the firebrush entries though if you don't have that vehicle installed.
Thank you PNW, I actually just finished updating your mod to the new version. When I was going thru the extras folder I discovered that my_emsunits.xml file as soon as I opened it I realized what was wrong, I originally installed your mod, quite awhile before finding the "firesuv" addition and had deleted all the extras folder from my computer after install because I didn't think I'd ever need them. It works like a million bucks now. I do want to keep the fire truck, but didn't really care for the bright red FBI2 model that sometimes alternated. After renaming the my units.xml to emsunits.xml and removing the lines for the Fire Brush truck and the FBI2 altogether. I then went thru and edited the "chance" to 50/50 on everything. It now works perfectly!!
I know you know all of this already, lol But hopefully if others read this it will help them out and save duplicate questions.
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16 hours ago, PNWParksFan said:
Could you please upload a copy of your EMSUnits.xml file, as an attachment?
Here you go, PNW. Thank you for taking a look at it for me.
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Trying to get the"firesuv" to work with this mod like in the video. I have the model correctly installed, it will spawn in the game, if i spawn it by model name, i have changed all of the entries in the .ini file for the fbi2 model to the "firesuv" but now all I get when they respond is the fire engine. Not sure what the heck i am missing., ive not done the update yet. Would like to figure out how to make this change work, then upgrade it all at once.
Thanks for any assistance
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So I am currently using a combination of VisualV for graphics and RadianceV for the emergency lighting. Would this overwrite any of those changes if I add your mod?
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@PieRGud Problem Solved. Very very impressive mod. Other than the same issue as Banana Man. Hopfully they get that all fixed up.with 0.39
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3 hours ago, ToastinYou said:
I am so frustrated. My mouse won't move, well, it will move but revert straight back to its previous state - and I can't click anything, it just basically forces me to close the game because I can't do anything. Anyone know how to fix this or what's up? I thought it was because I was in fullscreen, so I switched to windowed and it still didn't work. Can someone please help me? Video below. Happens with this mod and PolicingMDT. :(
Having exact same issue also. I just can't figure it out. Was having this issue in the first version, and hoped it would be fixed in the update. I even went into the ini and switched the skip login to true. Once I did that I got the computer to pop up but still can't do anything with it.
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I love the look of the mod, unfortunately I seem to be having issues getting it to work. The computer won't log in and I can't get back out of the computer either. I am stuck force quitting the game from the task manager. Not sure what I could possibly be doing wrong

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Improved Lighting Pattern
in Visuals & Data FIle Modifications
Posted · Edited by Quasar
ok so I installed the full version of 2.5 Auto Installer version (with wigwags) and tested and saw the ambulance lights were indeed not working right. So I installed the Carcols. ymt included in the 2.5 fix
Now ONLY the lights on the passenger side of the Ambo box are not in the right position(drivers side is working fine) and the lightbar on the fire truck is blue under the red domes.
Im using the Rambulance and PIMdslrs Pierce fire truck if it changes anything.
Not sure if I did something wrong or if it needs to be tweaked still.