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Posts posted by C.O. N.Y.
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my wish, it was already released lol - CANT WAIT
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Corrections Officer New York - full time corrections officer in the state of New York lol
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i believe, and hope Snipers working to correct this. i am anxious like everyone else
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PONTIAC - ( never mind, too offensive )
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Except the fact that they would get a flood of PM's from horny 12-year-olds saying "hi
".good one lol !!
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Yes, you are entitled to have your opinion but that doesn't mean you have to always share one. Keep them for yourself.
He probably spent a lot of hours or days of his free time to make this modification, so others like you and me can enjoy more while playing the GTA IV/EFLC as a police officer. And all he gets in the return is you and few others, whining on how this modification is an epic failure.
Any issues with scripts and mods, arent we supposed to notify author or creator ? - that's what we've done if you read previous posts. Dont get me wrong i am anxious for this to work, it'll be a kick ass script.
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Have some respect! How can this be an epic failure? It's not easy to make a modification like this. He spent his own time to make this modification and all that for free. I'm sure he's working on it to fix the bugs/errors.
The radar script detects speed and distance but it doesn't spawn the radar model. I tried to spawn the radar model (EPISODIC_24) with Simple Native Trainer but all I got is a pistol with one bullet.
ScriptHookDotNet.log
2013-10-08 03:06:59 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2013-10-08 03:07:51 - Direct3D device created!
2013-10-08 03:07:51 - SEARCHING FOR SCRIPTS...
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-10-08 03:07:51 - ...found script 'FirstResponse.Main.EmergencyLights'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.Main.Start'!
2013-10-08 03:07:51 - ...found script 'CSharp.Engine.Core'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.Debugging'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.DeletionList'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.Hardcore'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.TextDraw'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCMD.Main'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCMD.Functions'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Carboot'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Disarm'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Frisk'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.PullOver'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Actions'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Debug'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Flashlight'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Functions'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Partner'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Start'!
2013-10-08 03:07:51 - ...found script 'FirstResponse.LCPD.Various'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsGTAPolicingTools.net.dll' ...
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.ANPR'!
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.Core'!
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.PursuitMenu'!
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.Radar'!
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.Spikestrip'!
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.Spotlight'!
2013-10-08 03:07:51 - ...found script 'GTAPolicingTools.Tools'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsOvertakingFix.net.dll' ...
2013-10-08 03:07:51 - ...found script 'OvertakingFix.mainScript'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsTrafficLightsFix.v1.1.net.dll' ...
2013-10-08 03:07:51 - ...found script 'TrafficLights.TrafficLights'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsvdH_MedicalExaminer.net.dll' ...
2013-10-08 03:07:51 - ...found script 'vdH.MedicalExaminer'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsvdH_PoliceHelper.net.dll' ...
2013-10-08 03:07:51 - ...found script 'vdH.PHelper'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsvdH_towService.net.dll' ...
2013-10-08 03:07:51 - ...found script 'vdH.TowService'!
2013-10-08 03:07:51 - Loading scripts in Assembly 'scriptsWestdyke.net.dll' ...
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.Teleport'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.SaveCar'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.RespawnAll'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.RespawnSingle'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.DrawMenu'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.KeysMenu'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.LoadSlowTicker'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.LoadFastTicker'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.LoadCars'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.SaveBlip'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.SaveDialog'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.SaveTracker'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.GarageDoors'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.PlayerDrivenCars'!
2013-10-08 03:07:51 - ...found script 'Westdyke_Safehouse.ClearCars'!
2013-10-08 03:07:51 - DONE! 48 valid scripts found!
2013-10-08 03:07:51 - STARTING SCRIPTS...
2013-10-08 03:07:51 - INFO: Phone number checks are not available!
2013-10-08 03:07:51 - ...successfully started script 'Westdyke_Safehouse.ClearCars'!
2013-10-08 03:07:51 - ...successfully started script 'Westdyke_Safehouse.PlayerDrivenCars'!
2013-10-08 03:07:51 - ...successfully started script 'Westdyke_Safehouse.GarageDoors'!
2013-10-08 03:07:51 - ...successfully started script 'Westdyke_Safehouse.SaveTracker'!
2013-10-08 03:07:51 - ...successfully started script 'Westdyke_Safehouse.SaveDialog'!
2013-10-08 03:07:51 - ...successfully started script 'Westdyke_Safehouse.LoadFastTicker'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.LoadSlowTicker'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.KeysMenu'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.DrawMenu'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.RespawnSingle'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.RespawnAll'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.SaveCar'!
2013-10-08 03:07:54 - ...successfully started script 'Westdyke_Safehouse.Teleport'!
2013-10-08 03:07:54 - ...successfully started script 'vdH.TowService'!
2013-10-08 03:07:54 - ...successfully started script 'vdH.MedicalExaminer'!
2013-10-08 03:07:54 - ...successfully started script 'TrafficLights.TrafficLights'!
2013-10-08 03:07:54 - ...successfully started script 'OvertakingFix.mainScript'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.Tools'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.Spotlight'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.Spikestrip'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.Radar'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.PursuitMenu'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.Core'!
2013-10-08 03:07:54 - ...successfully started script 'GTAPolicingTools.ANPR'!
2013-10-08 03:07:54 - ...successfully started script 'FirstResponse.LCPD.Various'!
2013-10-08 03:07:54 - ...successfully started script 'FirstResponse.LCPD.Start'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.LCMD.Main'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.TextDraw'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.Hardcore'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.DeletionList'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.Debugging'!
2013-10-08 03:07:55 - ...successfully started script 'CSharp.Engine.Core'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.Main.Start'!
2013-10-08 03:07:55 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2013-10-08 03:07:56 - ...successfully started script 'Westdyke_Safehouse.SaveBlip'!
2013-10-08 03:07:56 - ...successfully started script 'Westdyke_Safehouse.LoadCars'!
2013-10-08 03:07:57 - ...successfully started script 'vdH.PHelper'!
2013-10-08 03:15:41 - Direct3D device lost!
2013-10-08 03:15:43 - SCRIPTS TERMINATED!
MATOSH- Surely i have respect for all members & modders , All time given by mod creators is appreciated by me and everyone else. As my post said " IN MY OPINION " which i am entitled to i have had more issues with this being game freezing, scripts not working , traffic stop errors, interference with LCPDFR, basically nothing seemed to work. eventually i was able to use the spike strip once time.
Again my post stated once corrections or updated version is released i WILL attempt this mod again.
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Yes
SNIPER - any ideas on whats wrong ?
Game Freezes when using SPIKE STRIP
*****EDIT ******* - SPIKESTRIP working now - waiting on how to get RADAR to work
OK FOLKS - In my opinion on this, it is an epic fail. the only thing i liked was the spike strip, nothing else seemed to work. i tried numerous times and i am unable to conduct a traffic stop. i am un-installing this and will continue to use POLICEHELPER.
If there's a script writer or creator i am sure i am not the only one who will be interested in a hand held radar gun that will work.
If a updated version or corrections are made, i will attempt this MOD again
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lemme check
i dont see it in there, where do i put that line ? OR i am willing for a teamviewer lol
ok, its in there - also the other line as well in the images section
tried again - radar pops up, BUT now the characters hands do not raise and still no radar gun, - IDK
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2013-10-07 09:14:15 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)2013-10-07 09:15:36 - Direct3D device created!2013-10-07 09:15:36 - SEARCHING FOR SCRIPTS...2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsBreathalyser.net.dll' ...2013-10-07 09:15:36 - ...found script 'Breathalyser.breathalyser'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...2013-10-07 09:15:36 - ...found script 'FirstResponse.Main.EmergencyLights'!2013-10-07 09:15:36 - ...found script 'FirstResponse.Main.Start'!2013-10-07 09:15:36 - ...found script 'CSharp.Engine.Core'!2013-10-07 09:15:36 - ...found script 'FirstResponse.Debugging'!2013-10-07 09:15:36 - ...found script 'FirstResponse.DeletionList'!2013-10-07 09:15:36 - ...found script 'FirstResponse.Hardcore'!2013-10-07 09:15:36 - ...found script 'FirstResponse.TextDraw'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCMD.Main'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCMD.Functions'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Carboot'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Disarm'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Frisk'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.PullOver'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Actions'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Debug'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Flashlight'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Functions'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Partner'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.inputSimulator'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Start'!2013-10-07 09:15:36 - ...found script 'FirstResponse.LCPD.Various'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsGTAPolicingTools.net.dll' ...2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.ANPR'!2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.Core'!2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.PursuitMenu'!2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.Radar'!2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.Spikestrip'!2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.Spotlight'!2013-10-07 09:15:36 - ...found script 'GTAPolicingTools.Tools'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...2013-10-07 09:15:36 - ...found script 'indicatorClass'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsIVDashCamV2.net.dll' ...2013-10-07 09:15:36 - ...found script 'IVDashCamV2.Core'!2013-10-07 09:15:36 - ...found script 'IVDashCamV2.Extra'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsPolicing.net.dll' ...2013-10-07 09:15:36 - ...found script 'Policing.Policing'!2013-10-07 09:15:36 - ...found script 'Policing_Breathalyser.Policing_Breathalyser'!2013-10-07 09:15:36 - ...found script 'Policing_Resist.Policing_Resist'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsSpotLight.net.dll' ...2013-10-07 09:15:36 - ...found script 'LawEnforcement.spotlight'!2013-10-07 09:15:36 - ...found script 'LawEnforcement.WindowExapleScript'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...2013-10-07 09:15:36 - ...found script 'TrafficFlow.Taxi'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsvdH_K9script.net.dll' ...2013-10-07 09:15:36 - ...found script 'vdH.K9script'!2013-10-07 09:15:36 - Loading scripts in Assembly 'scriptsvdH_PoliceHelper.net.dll' ...2013-10-07 09:15:36 - ...found script 'vdH.PHelper'!2013-10-07 09:15:36 - DONE! 40 valid scripts found!2013-10-07 09:15:36 - STARTING SCRIPTS...2013-10-07 09:15:36 - Error during GetPhoneNumber (Phone checks will be disabled):System.Exception: Accessing Globals failed! Invalid Memory Address!at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)at unmanaged.MemoryAccess.GetPhoneNumber()at GTA.NetHook.CheckPhone()2013-10-07 09:15:38 - ...successfully started script 'vdH.PHelper'!2013-10-07 09:15:38 - ...successfully started script 'vdH.K9script'!2013-10-07 09:15:38 - ...successfully started script 'TrafficFlow.Taxi'!2013-10-07 09:15:38 - ...successfully started script 'LawEnforcement.WindowExapleScript'!2013-10-07 09:15:39 - ...successfully started script 'LawEnforcement.spotlight'!2013-10-07 09:15:39 - ...successfully started script 'Policing_Resist.Policing_Resist'!2013-10-07 09:15:39 - ...successfully started script 'Policing_Breathalyser.Policing_Breathalyser'!2013-10-07 09:15:40 - Error in constructor of script 'IVDashCamV2.Extra':System.Net.WebException: The remote name could not be resolved: 'twoninersix.multigamemods.com'at GTA.ScriptThread.LoadScriptNow()2013-10-07 09:15:40 - Error in Thread.Abort:System.Threading.ThreadAbortException: Thread was being aborted.at System.Threading.Thread.AbortInternal()at System.Threading.Thread.Abort()at GTA.NetThread.Abort()2013-10-07 09:15:40 - ...successfully started script 'IVDashCamV2.Core'!2013-10-07 09:15:40 - ...successfully started script 'indicatorClass'!2013-10-07 09:15:40 - ...successfully started script 'GTAPolicingTools.Tools'!2013-10-07 09:15:40 - ...successfully started script 'GTAPolicingTools.Spotlight'!2013-10-07 09:15:40 - ...successfully started script 'GTAPolicingTools.Spikestrip'!2013-10-07 09:15:40 - ...successfully started script 'GTAPolicingTools.Radar'!2013-10-07 09:15:40 - ...successfully started script 'GTAPolicingTools.PursuitMenu'!2013-10-07 09:15:41 - Error in constructor of script 'GTAPolicingTools.Core':System.Globalization.CultureNotFoundException: Culture is not supported.Parameter name: nameen_US is an invalid culture identifier.at GTA.ScriptThread.LoadScriptNow()2013-10-07 09:15:41 - Error in Thread.Abort:System.Threading.ThreadAbortException: Thread was being aborted.at System.Threading.Thread.AbortInternal()at System.Threading.Thread.Abort()at GTA.NetThread.Abort()2013-10-07 09:15:41 - ...successfully started script 'GTAPolicingTools.ANPR'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Various'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Start'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Partner'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Functions'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Debug'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Actions'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.PullOver'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Frisk'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Disarm'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCPD.Carboot'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCMD.Functions'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.LCMD.Main'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.TextDraw'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.Hardcore'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.DeletionList'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.Debugging'!2013-10-07 09:15:41 - ...successfully started script 'CSharp.Engine.Core'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.Main.Start'!2013-10-07 09:15:41 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!2013-10-07 09:15:41 - ...successfully started script 'Breathalyser.breathalyser'!2013-10-07 09:15:42 - ...successfully started script 'Policing.Policing'!
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Liking the look of the new features being added :)
Just a couple of ideas of mine which pretty much are the same as the bait car scenario. I'll put the idea details in spoilers to reduce the amount of text visible immediately :)
Firstly, an undercover cop in a drug deal:
- Using a similar mechanism to the prostitution demo shown
- Drop him off in a remote location then hide (ped id could be one of the gangsters or one of the dealers to be more exact)
- Potential dealer/buyer shows up (maybe even 2 buyers/dealers show up which causes pressure on the undercover cop you put there)
Outcomes could be
- Successful deal - gets you intel on a drug organisation (like the bait car gang organisation) you follow the dealers to their hideout etc
- Successful deal - cop calls in backup using a trigger word (you're the backup) leading to an arrest of the dealer/buyer
- Failed deal - the cop is killed and the suspect(s) flee
- Failed deal - cop is injured, shootout occurs, meaning backup and medical assistance needed
In the event of a failed deal you could use the collect evidence feature to check the bodies or pick up money or bags (containing drugs) which have a rare chance of giving you the location of the hideout
Similarly you could collect evidence at the hideout after it is safe (suspects all arrested/killed) and potentially (even rarer chance than above) find something which points you to a cartel or organised crime syndicate.
for this you wouldn't need to spawn in a huge event after the hideout, maybe just to save time have a message from the higher ranking detectives saying "Thanks for the intel we'll be able to shut this organisation down for good now." and give you a small reward (like how you earn money if you correctly point a lost pedestrian in the right direction)
Secondly, more specific stakeouts:
Like the way the bait car operation works (you have to sit with the engine off for a while watching an area)
you would first be told (when you select to do a stakeout) that you received an anonymous tip of a potential meeting of a high value target who you need to observe.
You would then begin the stakeout by going to a police station to pick up another cop who has a camera (doesn't need to spawn with a camera, just for role play), and it would spawn a location for you to go to (rather than you choosing one yourself) when you arrive you have to park the car and engine off (like with the bait car).
Then you would need to sit and watch a particular area for a while before the 'target(s)' would be spawned in. Sometimes they may never spawn in and instead you would receive a message to say that you were unable to collect any intel as the anonymous tip was fake.
Then you have the options to either rush in and capture the guys straight away, call for backup and wait for them to arrive to help you before you rush in (maybe the target is extremely dangerous) or wait to see what the targets do.
The targets could then (if you waited) either get into a car which arrives (you could follow or pull it over) or they could begin to walk off.
To make it end you could again either be directed to a hideout, put into an intense pursuit or receive a message from higher ranking detectives thanking you for providing all the visual intel you collected (you would need to just pretend that your officers had a camera hidden in the car with them.)
As a rare occurrence the targets could spot you without you noticing and intentionally lead you via car into a trap (you would set it up like a normal hideout but then more cars would arrive to make it harder.)
or they could immediately pull out weapons and try to attack you straight away.
Just a couple of ideas to help give some random diversity to the whole lcpdfr experience, because for me all of my callouts using lcpdfr and braveheart's script tend to be domestic disturbances or suspicious people, gets tedious after a while.
That's why I like your mod as it allows me to add to the experience and gives me an extra special mission I can set up (the bait car) and run it all myself without the need for a random call out.
Let me know what you think, I appreciate all feedback, even critical :)
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When doing a traffic stop, asking driver to step out driver should exit vehicle and put hands up or onto the vehicle in accordance to officers instructors - this will make for a quick frisk of the subject and or arrest. - i notice sometimes after the driver exits the vehicle he/she will wander and at times get struck by an on coming vehicle.
just an idea
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Can we have your PC specs, please?
decided to un-install, re-install - i did have a slight lag in game before. i also had a ENB that worked i hope i can find it again lol
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MODERATOR NOTICE
This post was split from ?do=embed' frameborder='0' data-embedContent>'?do=embed' frameborder='0' data-embedContent>>?do=embed' frameborder='0' data-embedContent> because it was a different person's support request. Read that thread for context. This post has been edited to add links to that context; edited bits are marked in red. --cp702
need help - experiencing the problem from ?do=embed' frameborder='0' data-embedContent>'?do=embed' frameborder='0' data-embedContent>>?do=embed' frameborder='0' data-embedContent> , tried all of the solutions there - not working
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no kidding, just looking at other possible destinations for suspects / prisoners
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Jail / Prison transports - perhaps type of crime commited the suspect must be transported to the Alderney Correctional Facility. OR Inmate will need to be transported to a police station or hospital
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THANK YOU LCPDFR for your time and dedication in making Law Enforcement Gaming realistic and enjoyable ( and addictive ) for ALL of us !!
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ITS COOL, lol - im looking forward to its re release. do you know how to install dashcamv2 ?
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IMNOTDEAD89 - i read that it has been taken down for repairs
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where is the link so i can download this ?
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use open iv
** i managed to find the police station just before the Alderney Bridge, looking for the EAST HOLLAND PD station, any help would be appreciated, manhat04?
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still looking to do same, i cannot find the WDR file in SPARK 4 - HELP !!!

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What kind of job do you have?
in General & Miscellaneous Discussion
Posted
3 yrs in Corrections - Upstate N.Y. - Previous 2 yrs in POLICE / FIRE dispatch