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File Comments posted by 911FordPoliceInterceptor
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4 hours ago, EszlariE said:
I like this texture! You should just bump up the graphic settings when you take screenshots to make them look more appealing :) overall great texture!
Thanks! My PC is already stretched to the limit with the settings as they are hahaha :(
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Love the model! Only problem for me is that the ram bar appears light grey rather than black in-game. Any ideas? I've fiddled around with the colour options in the trainer to no avail :( Also it says follow the instructions to make sure the lights work properly but there aren't any instructions in the download.
EDIT: I changed absolutely nothing and it now works. Weird
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Looks great but could you add a version without the LAPD computer? Thanks if you can!
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How did you get the grill to show up black/grey on the Explorer? I though the model meant it had to be the same colour as the rest of the vehicle?
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What are the differences (if any) between this and your other 2011 Sheriff Charger?
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I'll download once/if it gets fixed. EDIT: Wait, why did you release two LAPD 2011 Chargers?
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are you going to fix the grille and texture problem? half the headlights are black and when putting a white texture on this it makes the grille white
I agree, this needs to be fixed.
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I'm also having the lightbar issue, although i thought I added the text to carvariations correctly. Please could someone tell me what I've done wrong:
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>police3</modelName>
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</indices>
<liveries>
<Item value="true" />
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<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
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<liveries>
<Item value="false" />
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</liveries>
</Item>
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<indices content="char_array">
134
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</indices>
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<Item value="false" />
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</liveries>
</Item>
<Item>
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134
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156
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</indices>
<liveries>
<Item value="false" />
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<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>157_massacaro2_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="13" />
</Item>
<modelName>sheriff2</modelName>
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<liveries>
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<Item value="false" />
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<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Probabilities />
</Probabilities>
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="1" />
</Item>
<Item>
<modelName>swift2</modelName>
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</liveries>
</Item>
</colors>
<kits>
<Item>106_swift_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="18" />
<sirenSettings value="0" />
</Item>
<Item>
<modelName>luxor2</modelName>
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</liveries>
</Item>
</colors>
<kits />
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="18" />
<sirenSettings value="0" />
</Item>
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<modelName>feltzer3</modelName>
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<Item>168_feltzer3_modkit</Item>
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<windowsWithExposedEdges />
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<Probabilities>
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</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="2" />
<sirenSettings value="0" />
</Item>
<Item>
<modelName>osiris</modelName>
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<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
138
138
138
156
</indices>
<liveries>
<Item value="false" />
<Item value="flase" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
</liveries>
</Item>
</colors>
<kits>
<Item>167_windsor_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="20" />
<sirenSettings value="0" />
</Item>
</variationData>
</CVehicleModelInfoVariation> -
I can't edit carvariations.meta after extracting it. It won't open in notepad or any other software. Any ideas? EDIT: realized that it doesn't open by default with notepad *facepalm*
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Same here. 99% of the time police units spawn without lightbar. A version with only the 2 light bar options would be neat.
Yeah, that would be good. However I don't really like the FedSig Vista but that's just my taste, ideally I'd like to see versions with either lightbar and one with with both if that's possible.
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For some reason the lightbars only spawn like once out of every 10 cars, is there a way to fix this?
I'm having the exact same issue. In the words of the game's deputies, it's a "pain in the ayusss"
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Can you please make more? The cvpi has multiple liveries you know..
Make more what? Unit numbers? Or the same livery but for different models?
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Is it possible to enable just one lightbar and not have the other one spawning?
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How do you keep the textures high quality when the sides of the vehicle are so small on the template?
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The sides of the vehicle on the template seem very small, so when I downsize images to go on it, they become much lower quality. Is there any way around this?
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Try to make them look more the real CHP cars: they do not have reflective hazard tape on the back or say 'emergency 911' on the side. Good job on the doors though.
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Love it, really need an update to fix the window though


.jpg.4044330baebea9bf6fc0b4800caef2e3.jpg)
San Bernardino County style Blaine Co. Sheriff Tahoe
in Vehicle Textures
Posted
Unfortunately my trial with Photoshop has run out, I'll ask around and see what the next best thing to use is. I didn't know there was a 2015 Tahoe police model, if there is then I'll try to make a texture for it. I probably wouldn't make a texture for the Suburban as they are rarely used by LEAs, most likely for SWAT.