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Posts posted by Exo 401
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These cars are badass. I really like that lightbar. Would love to see them on a car in GTA :D

More photos of other cars and other views can be seen here:
- Murphy , LoneWolfSpecter, Black Jesus and 2 others
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I replace the cars, load up the game and about 2 seconds of being in the safe house my game crashes right to desktop. I tried using OpenIV and SparkIV and neither worked.
His other LCPD CVPI PACK ELS V8 2.0 works fine. Actually it seems all other vehicle mods work fine except his new release.
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I just downloaded Xpadder and I set the buttons but they're not doing anything.
I'm trying to get left thumbstick as "J", Dpad as "1-4".
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Thanks all for you inputs!
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Maybe have some people record new lines to replace the lines that are most commonly used by the officers. The things they say when you make a traffic stop, or call in information about a vehicle to dispatch for example, do not match up well. Or after you frisk a suspect and he says along the lines, "You're clean, beat it.", "No guns no drugs, move it along." and then you go to arrest him right after dismissing him isn't realistic.
I noticed the Speech folder in the LCPDFR audio folder but it doesn't have all the speech that is used. Does LCPDFR use certain speech? How can I tell which ones are used besides going through all the audio and trying to remember which ones are used?
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There's some really nice road textures out there, I'm using the one that comes with CryENB1.0. There's something that annoys me about it and it's that some one way roads have double solid yellow lines instead of the white broken lines like they should have. Does anyone know of a good road texture that has accurate markings?
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Wow that gameplay looks awesome. I highly doubt it will play anything like that though. :/
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LCPDFR script crashed randomly and a message popped up on the top left with an annoying constant beeping. I checked the LCPDFR log and it said to paste it here. I shortened it because the log kept repeating itself.
Error hash: 4B92A6F4D1BB5AB3D93093184C3D6BDFDC61BA5E[ERROR - 11:45:28 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.[ERROR - 11:45:28 PM] [] System.InvalidCastException: Unable to cast object of type 'x' to type 'ik'.at im.p[a]()at g6.o()at ff.c()at gx.d(im A_0)at gl.f(im A_0)at fd.ad()at LCPD_First_Response.Engine.Main.c()[ERROR - 11:45:28 PM] [ExceptionHandler] im.p() L_0000g6.o() L_0942ff.c() L_002egx.d(im A_0) L_0044gl.f(im A_0) L_001cfd.ad() L_00ddLCPD_First_Response.Engine.Main.c() L_00f4Error hash: 4B92A6F4D1BB5AB3D93093184C3D6BDFDC61BA5E[ERROR - 11:45:30 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.[ERROR - 11:45:30 PM] [] System.Threading.ThreadAbortException: Thread was being aborted.at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)at System.Threading.WaitHandle.WaitOne()at GTA.NetThread.Wait(Int32 ms)at GTA.Script.Wait(Int32 ms)at GTA.Game.WaitInCurrentScript(Int32 ms)at im.a(ee A_0, VehicleSeat A_1)at g6.o()at ff.c()at gx.d(im A_0)at gl.f(im A_0)at fd.ad()at LCPD_First_Response.Engine.Main.c()[ERROR - 11:45:30 PM] [ExceptionHandler] System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffffSystem.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000System.Threading.WaitHandle.WaitOne() L_0000GTA.NetThread.Wait(Int32 ms) L_0049GTA.Script.Wait(Int32 ms) L_00b4GTA.Game.WaitInCurrentScript(Int32 ms) L_0014im.a(ee A_0, VehicleSeat A_1) L_009dg6.o() L_0453ff.c() L_002egx.d(im A_0) L_0044gl.f(im A_0) L_001cfd.ad() L_00ddLCPD_First_Response.Engine.Main.c() L_00f4Error hash: A4B81D123E2850C36A1BB66CA0BCED6DEFF92163 -
Where is that audio file located so I can remove/replace it?
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Try disabling the ambient scenario events in the ini file, that may help with the crashing. In my case PH has never caused crashing issues.
DrDetroit
Yeah that's what I did after I installed it, most of the crashes were because of the SMPA60 error, the modified car one. No I don't have any modified cars in save spots. I just started a fresh save so I don't know what could be the problem.
Edit: The SMPA60 crash, I believe is actually from the VDH TowingService script, after I removed it, I haven't had that crash. I installed VDH PoliceHelper again and no SMPA60 crashes now. Really wish Abraxas was around to update his scripts because they are really useful.
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Use Police Helper to request an ambulance. They always show up, will not run everything or anyone over, and will treat and remove the injured/dead ped every single time. They then leave without breaking anything or killing anybody.
PH is the only ambulance service I ever use, as the others always drive crazy and end up killing more peds than they save.
Good luck!
EDIT: Also, PH has the ability to call the coroner, which I also use when the victim is deceased. If the guy is moving I use PH to call the ambulance. They both work flawlessly.
DrDetroit
I tried the Police Helper but the game crashed a lot. After removing it, it hasn't crashed since. Did you notice any frequent crashes while using compared to without using it? The medic function works a lot better but because of the constant crashing I removed the script.
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I've ironed out a huge number of bugs with 0.4 and that should hopefully be released this week for the public to try out.
The feature is compatible with any ped loaded into the game, regardless of what script owns it.
Sounds good man. Looking forward to release!
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Hey LukeD,
Just downloaded your script, Ineseri mentioned it in my thread. I'm having a problem with calling a medic. I've incapacitated a few peds, shooting them or by beating them up and when I call for a medic, he shows up but he gets out of the ambulance, says that there isn't an injured ped, get back in ambulance, then gets out and walks off.
I've tested this 5-6 times and it's happened every time. Is this feature only compatible for callouts?
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I'd recommend using Callouts+ by LukeD! :)
That's a start. I was just testing the medic on a few peds I incapacitated and when the medic showed up, he kept saying that there wasn't any injured pedestrians here and then walked off...
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Calling for an ambulance in this game sucks a lot. I've called for an ambulance numerous times only to have the asshats flying right past me and driving around the block, or sometimes the driver will stop and let out the passenger medic and then take off. Sometimes the passenger medic will come to a downed victim, most of the time not! He just runs after the asshat driver or walks away! It's so annoying!

Abraxas made an excellent METT script which I'm sure you're all aware of. They always show up, they always stop near the scene and get out and do their job. I checked out Abraxas' profile and he hasn't logged on since January. I think a medic script similiar to Abraxas' METT script would be fucking AWESOME. Maybe a skilled scripter can make this happen? Maybe edit Abraxas' METT script?
I know you can just replace the METT van with an ambulance but whenever there's a incapacitated victim and MET show up, the victim always dies. Please someone take this into consideration!

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I'd try it out too.
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Just a couple questions,
1) What is the difference between the first and alternative download? They're different sizes but I didn't see any difference.
2) When I go to select the directory to install, if I choose GTA IV or EFLC, instead of putting all the files the main game folder,it installs LCPDFR in a folder called "LCPD First Response" and in that folder is another folder called LCPDFR with all the files in it. Why doesn't it just install the files into the main game folder?
This is the path that I use to install on EFLC:
C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IV Episodes from Liberty CityEFLCLCPD First Response
Edit: I see that the last path is the LCPD First Response folder, that must be why it put's it in that folder but why is that default?
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Well I don't know of any Mustang GTs... these are the only classic police cars that I know of that are similiar to those shown in the 2nd video.
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http://www.gta4-mods.com/vehicles/1974-dodge-monaco-police-f21146
That first one looks nice, it's too bad it's not ELS.
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Haven't seen any of these around and was wondering if someone could make this. I saw that there is a 1993 mustang gt by RCS943 but it's locked. Maybe use a vanilla model like the saber or Faction?
Here is a website with some good info and some pics:
http://www.specialservicemustang.net/CHP.htm
Videos:
- Go to 5:55 -
Lethal Weapon movies
Die Hard
Third Watch
Law & Order
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The best thing to do would be to completely remove extra_9 and then reset everything on the whole car to world.
This should fix the problem.
You might also want to consider copying either extra_5 or 6 (the small taxi signs) and use them as extra_9 because no doubt you've still got 'ext_taxi' in your vehicles line, this tells the game to use either extra_5 / 6 or 9 when spawning a taxi, so you'll have some taxis without an extra on the top.
Thank you for your help by the way. I give up


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[REQ] Police Cars from Robocop 2014 movie
in Suggestions & Requests
Posted
If only I knew how to make 3D models. I would do this in a heartbeat but I have no experience. Just know how to add/remove parts in 3DS Max/Zmod.