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Exo 401

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File Comments posted by Exo 401

  1. I can't make it work with the emergency uniforms pack either.

    I figured it out. You have to open the CopHolster.ini and go to the bottom where it says

    [Ped:MP_M_FREEMODE_01]
    FuncHolster=False < Change this to True>
    FuncIntim=True
    FuncIntimMesh=7:8

     

    Working for me now.

     

  2. You seem to be on lspdfr 0.2a, maybe you didn't install 0.2b correctly. Try again. 

    Can you tell me if I'm installing it right? I downloaded the later LSPDFR which is 2b. I drag and drop all files in my GTA V directory. I then go to the ragepluginhook website and download .22, open the archive up and drag and drop the files into GTA V directory overwriting all files from lspdfr2b archive. 
  3. There seems to be an issue when I use this mod and LSPDFR. When I try to arrest a ped, LSPDFR crashes. I reload LSPDFR and again when I arrest a ped, it crashes. I have LSPDFR 0.2b, then I went to the ragehook website and downloade ver .22 and replaced all files in GTA V with the .22 updated files and then I downloaded More Jail Points and Prisoner Transporter 2.0 Stable version, placed it in the right folders. It loads fine, but if I attempt to arrest someone, LSPDFR crashes... Log below.

     

    [8/25/2015 3:51:40 PM.355] Started new log on 8/25/2015 3:51:40 PM.352
    [8/25/2015 3:51:40 PM.355] ====================================================================================================
    [8/25/2015 3:51:40 PM.342] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [8/25/2015 3:51:40 PM.355] Log verbosity: Verbose
    [8/25/2015 3:51:40 PM.357] Initializing input system
    [8/25/2015 3:51:40 PM.362] Initializing game console
    [8/25/2015 3:51:40 PM.374] Console key has been set to F4 (key code: 115)
    [8/25/2015 3:51:40 PM.411] Initializing console variable "SkipGameIntro".
    [8/25/2015 3:51:40 PM.411] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
    [8/25/2015 3:51:40 PM.417] Read value: <null>
    [8/25/2015 3:51:40 PM.417] Initializing console variable "DisableRenderVersionText".
    [8/25/2015 3:51:40 PM.417] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
    [8/25/2015 3:51:40 PM.424] Read value: False
    [8/25/2015 3:51:40 PM.424] Setting value of console variable "DisableRenderVersionText" to stored value.
    [8/25/2015 3:51:40 PM.424] Initializing console variable "DisableCustomLoadingScreen".
    [8/25/2015 3:51:40 PM.424] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableCustomLoadingScreen
    [8/25/2015 3:51:40 PM.425] Read value: True
    [8/25/2015 3:51:40 PM.425] Setting value of console variable "DisableCustomLoadingScreen" to stored value.
    [8/25/2015 3:51:40 PM.425] Initializing console variable "ConsoleKey".
    [8/25/2015 3:51:40 PM.425] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [8/25/2015 3:51:40 PM.426] Read value: F4
    [8/25/2015 3:51:40 PM.426] Setting value of console variable "ConsoleKey" to stored value.
    [8/25/2015 3:51:40 PM.426] Console key has been set to F4 (key code: 115)
    [8/25/2015 3:51:40 PM.426] Initializing console variable "PluginTimeoutThreshold".
    [8/25/2015 3:51:40 PM.426] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [8/25/2015 3:51:40 PM.427] Read value: 10000
    [8/25/2015 3:51:40 PM.427] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [8/25/2015 3:51:40 PM.427] Initializing console variable "AlwaysShowConsoleOutput".
    [8/25/2015 3:51:40 PM.427] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [8/25/2015 3:51:40 PM.427] Read value: False
    [8/25/2015 3:51:40 PM.427] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
    [8/25/2015 3:51:40 PM.428] Initializing console variable "WarnOnPluginLoad".
    [8/25/2015 3:51:40 PM.428] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
    [8/25/2015 3:51:40 PM.428] Read value: True
    [8/25/2015 3:51:40 PM.428] Setting value of console variable "WarnOnPluginLoad" to stored value.
    [8/25/2015 3:51:40 PM.428] Initializing console variable "ShowOnScreenWarnings".
    [8/25/2015 3:51:40 PM.428] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
    [8/25/2015 3:51:40 PM.429] Read value: True
    [8/25/2015 3:51:40 PM.429] Setting value of console variable "ShowOnScreenWarnings" to stored value.
    [8/25/2015 3:51:40 PM.429] Console initialized
    [8/25/2015 3:51:40 PM.429] Initializing forms manager
    [8/25/2015 3:51:40 PM.433] Version: RAGE Plugin Hook v0.22.681.4717 PUBLIC ALPHA for Grand Theft Auto V
    [8/25/2015 3:51:40 PM.441] ================ RAGE Plugin Hook ================
    [8/25/2015 3:51:40 PM.452] Checking game support
    [8/25/2015 3:51:40 PM.458] Product name: Grand Theft Auto V
    [8/25/2015 3:51:40 PM.458] Product version: 1.0.393.4
    [8/25/2015 3:51:40 PM.458] Is steam version: True
    [8/25/2015 3:51:40 PM.458] Initializing DirectX
    [8/25/2015 3:51:40 PM.462] Initializing Direct3D
    [8/25/2015 3:51:40 PM.462] Loading C:\Windows\system32\d3d11.dll
    [8/25/2015 3:51:40 PM.462] Loaded at 0x7FEF6930000
    [8/25/2015 3:51:40 PM.462] D3D11CreateDeviceAndSwapChain at 0x7FEF69500F8
    [8/25/2015 3:51:40 PM.462] Creating Direct3D 11 device and swap chain
    [8/25/2015 3:51:40 PM.470] Swap Chain created: 0x52D29F80
    [8/25/2015 3:51:40 PM.470] Swap Chain VTable: 0x52D29F80
    [8/25/2015 3:51:40 PM.470] Swap Chain VTable_2: 0x7FEF6B25AE0
    [8/25/2015 3:51:40 PM.471] 0x48564106D8544DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
    [8/25/2015 3:51:40 PM.471] D3D11Present: 0x7FEF6B4B2F8
    [8/25/2015 3:51:40 PM.471] D3D11ResizeBuffers: 0x7FEF6B4F97C
    [8/25/2015 3:51:40 PM.471] D3D11ResizeTarget: 0x7FEF6B507D8
    [8/25/2015 3:51:40 PM.471] D3D11SetFullscreenState: 0x7FEF6B50B64
    [8/25/2015 3:51:40 PM.479] Direct3D initialized
    [8/25/2015 3:51:40 PM.479] Initialized DirectX
    [8/25/2015 3:51:40 PM.479] Direct3D watcher thread spawned
    [8/25/2015 3:51:40 PM.507] Waiting for CurrentGame->ShouldInitializeNow()
    [8/25/2015 3:51:41 PM.188] Getting device
    [8/25/2015 3:51:41 PM.188] Retrieved device
    [8/25/2015 3:51:41 PM.188] Creating wrapper
    [8/25/2015 3:51:41 PM.266] Wrapper created
    [8/25/2015 3:51:41 PM.270] Effect created
    [8/25/2015 3:51:41 PM.270] Creating buffer
    [8/25/2015 3:51:41 PM.270] Created buffer
    [8/25/2015 3:51:41 PM.270] Creating blend state
    [8/25/2015 3:51:41 PM.270] Created blend state
    [8/25/2015 3:51:41 PM.270] Done with creation
    [8/25/2015 3:51:41 PM.308] Initializing texture system.
    [8/25/2015 3:51:41 PM.308] Initializing texture system; phase 1
    [8/25/2015 3:51:41 PM.308] Initializing texture system; phase 2
    [8/25/2015 3:51:41 PM.318] Initializing texture system; phase 3
    [8/25/2015 3:51:41 PM.319] Initializing texture system; phase 4
    [8/25/2015 3:51:41 PM.337] Initializing texture system; phase 5
    [8/25/2015 3:51:41 PM.339] Initializing texture system; phase 6
    [8/25/2015 3:51:41 PM.340] Initializing texture system; phase 7
    [8/25/2015 3:51:41 PM.342] Initializing texture system; phase 8
    [8/25/2015 3:51:41 PM.345] Initializing texture system; phase 9
    [8/25/2015 3:51:41 PM.347] Initializing texture system; phase 10
    [8/25/2015 3:51:41 PM.350] Initializing texture system; phase 11
    [8/25/2015 3:51:41 PM.350] Initializing texture system; phase 12
    [8/25/2015 3:51:41 PM.354] Initializing texture system; phase 13
    [8/25/2015 3:51:41 PM.354] Initializing texture system; phase 14
    [8/25/2015 3:51:45 PM.480] Direct3D watcher thread ended
    [8/25/2015 3:52:30 PM.163] Initializing game support
    [8/25/2015 3:52:37 PM.369] Compatibility level: 0
    [8/25/2015 3:52:37 PM.369] Supported version detected
    [8/25/2015 3:52:37 PM.369] ==================================================
    [8/25/2015 3:52:37 PM.619] Patched IsDebuggerPresent
    [8/25/2015 3:52:37 PM.869] Waiting for game initialization
    [8/25/2015 3:52:38 PM.219] Initializing hook
    [8/25/2015 3:52:38 PM.469] Completing interoperability
    [8/25/2015 3:52:38 PM.469] Initialization code 1.
    [8/25/2015 3:52:38 PM.469] Initialization code 2.
    [8/25/2015 3:52:38 PM.469] Initialization code 3.
    [8/25/2015 3:52:38 PM.471] 1 Address: 0x000000014017430C
    [8/25/2015 3:52:38 PM.471] Calling func 1
    [8/25/2015 3:52:38 PM.477] 2 Address: 0x0000000140BFFF82
    [8/25/2015 3:52:38 PM.491] 3 Address: 0x000000013F7C5CE6
    [8/25/2015 3:52:38 PM.495] Address: 0x0000000140BFFF20
    [8/25/2015 3:52:38 PM.495] Unknown var: 0x0000000141AD05E0
    [8/25/2015 3:52:38 PM.495] Initialization code 4.
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 1
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 2
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 3
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 4
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 5
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 6
    [8/25/2015 3:52:38 PM.495] Completing interoperability, phase 7
    [8/25/2015 3:52:47 PM.083] Initializing console variable "IsDeveloperModeEnabled".
    [8/25/2015 3:52:47 PM.083] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
    [8/25/2015 3:52:47 PM.084] Read value: True
    [8/25/2015 3:52:47 PM.084] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
    [8/25/2015 3:52:47 PM.087] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
    [8/25/2015 3:52:47 PM.087] Initializing console variable "TimeScale".
    [8/25/2015 3:52:47 PM.087] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [8/25/2015 3:52:47 PM.087] Read value: <null>
    [8/25/2015 3:52:47 PM.205] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
    [8/25/2015 3:52:47 PM.222] 
    [8/25/2015 3:52:47 PM.222] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
    [8/25/2015 3:52:47 PM.223] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
    [8/25/2015 3:52:48 PM.378] <UNLOADED PLUGIN>: Initializing input system
    [8/25/2015 3:52:48 PM.384] <UNLOADED PLUGIN>: Initializing game console
    [8/25/2015 3:52:48 PM.390] <UNLOADED PLUGIN>: Initializing forms manager
    [8/25/2015 3:52:48 PM.413] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
    [8/25/2015 3:52:48 PM.789] ---------------------------------------------------------------------
    [8/25/2015 3:52:48 PM.789] LSPD FIRST RESPONSE
    [8/25/2015 3:52:48 PM.789] Version 0.2a
    [8/25/2015 3:52:48 PM.790] A G17 Media Modification
    [8/25/2015 3:52:48 PM.790] - Developed by LMS & Sam
    [8/25/2015 3:52:48 PM.790] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [8/25/2015 3:52:48 PM.790] © Copyright 2015, G17 Media, www.lspdfr.com
    [8/25/2015 3:52:48 PM.790] ---------------------------------------------------------------------
    [8/25/2015 3:52:48 PM.790] LSPD First Response: Running LSPD First Response 0.2a
    [8/25/2015 3:52:48 PM.790] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
    [8/25/2015 3:52:49 PM.021] Cached police
    [8/25/2015 3:52:49 PM.021] Cached police2
    [8/25/2015 3:52:49 PM.021] Cached policet
    [8/25/2015 3:52:49 PM.021] Cached sheriff2
    [8/25/2015 3:52:49 PM.021] Cached sheriff
    [8/25/2015 3:52:49 PM.021] Cached police4
    [8/25/2015 3:52:49 PM.021] Cached policeb
    [8/25/2015 3:52:49 PM.021] Cached policeb
    [8/25/2015 3:52:49 PM.021] Cached policeb
    [8/25/2015 3:52:49 PM.021] Cached fbi2
    [8/25/2015 3:52:49 PM.021] Cached policeold1
    [8/25/2015 3:52:49 PM.021] Cached policeold2
    [8/25/2015 3:52:49 PM.021] Cached policeold2
    [8/25/2015 3:52:49 PM.021] Cached buzzard
    [8/25/2015 3:52:49 PM.021] Cached polmav
    [8/25/2015 3:52:49 PM.021] Cached frogger2
    [8/25/2015 3:52:49 PM.022] Cached ambulance
    [8/25/2015 3:52:49 PM.022] Cached firetruk
    [8/25/2015 3:52:49 PM.171] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
    [8/25/2015 3:52:49 PM.204] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [8/25/2015 3:52:49 PM.209] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
    [8/25/2015 3:52:49 PM.215] LSPD First Response: More Jail Points, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [8/25/2015 3:52:49 PM.216] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [8/25/2015 3:52:49 PM.217] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
    [8/25/2015 3:52:49 PM.217] LSPD First Response: Traffic Policer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [8/25/2015 3:52:49 PM.218] LSPD First Response: Creating plugin: CalloutsV.Main
    [8/25/2015 3:52:49 PM.232] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
    [8/25/2015 3:52:49 PM.317] LSPD First Response: Creating plugin: MoreJailPoints.Main
    [8/25/2015 3:52:49 PM.385] LSPD First Response: Creating plugin: PoliceRadio.Main
    [8/25/2015 3:52:49 PM.452] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
    [8/25/2015 3:52:49 PM.452] LSPD First Response: Creating plugin: Traffic_Policer.Main
    [8/25/2015 3:52:49 PM.518] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
    [8/25/2015 3:52:49 PM.518] LSPD First Response: [CalloutsV] Detecting player name from config file as: S. Algier
    [8/25/2015 3:52:49 PM.518] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
    [8/25/2015 3:52:49 PM.531] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
    [8/25/2015 3:52:49 PM.541] LSPD First Response: [Code 3 Callouts] Settings loaded
    [8/25/2015 3:52:49 PM.545] More Jail Points and Prisoner Transporter, developed by Albo1125, loaded successfully!
    [8/25/2015 3:52:49 PM.545] More Jail Points and Prisoner Transporter is updated regularly!
    [8/25/2015 3:52:49 PM.545] Please go on duty to start More Jail Points and Prisoner Transporter.
    [8/25/2015 3:52:49 PM.546] LSPD First Response: Police Radio Loaded
    [8/25/2015 3:52:49 PM.546] StraysCallouts initialized
    [8/25/2015 3:52:49 PM.547] LSPD First Response: Traffic Policer 0.7.1, developed by Albo1125, has been initialised.
    [8/25/2015 3:52:49 PM.549] LSPD First Response: Go on duty to start Traffic Policer.
    [8/25/2015 3:52:49 PM.549] LSPD First Response: We have 1 callouts registered
    [8/25/2015 3:52:49 PM.549] LSPD First Response: CalloutManager initialized
    [8/25/2015 3:52:50 PM.739] ______________________________________________________________________________________________
    [8/25/2015 3:52:50 PM.739] [Loaded Police Radio 0.35 - Intended use RageHook 22]
    [8/25/2015 3:52:50 PM.739] [Created by : FinKone]
    [8/25/2015 3:52:50 PM.739] 
    [8/25/2015 3:52:50 PM.739] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
    [8/25/2015 3:52:50 PM.743] Audio loaded...
    [8/25/2015 3:52:50 PM.787] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
    [8/25/2015 3:54:14 PM.568] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
    [8/25/2015 3:54:14 PM.569] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
    [8/25/2015 3:54:14 PM.569] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
    [8/25/2015 3:54:14 PM.569] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
    [8/25/2015 3:54:14 PM.569] LSPD First Response: [CalloutsV] All callouts have been registered correctly
    [8/25/2015 3:54:14 PM.572] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.3.0.0
    [8/25/2015 3:54:14 PM.580] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
    [8/25/2015 3:54:14 PM.585] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
    [8/25/2015 3:54:14 PM.585] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
    [8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
    [8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
    [8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
    [8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
    [8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
    [8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
    [8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
    [8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
    [8/25/2015 3:54:14 PM.587] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
    [8/25/2015 3:54:14 PM.587] LSPD First Response: [Code 3 Callouts] All callouts registered
    [8/25/2015 3:54:14 PM.592] LSPD First Response: More Jail Points and Prisoner Transporter 2.0, developed by Albo1125.
    [8/25/2015 3:54:14 PM.662] More Jail Points and Prisoner Transporter 1.5, developed by Albo1125.
    [8/25/2015 3:54:14 PM.662] Intended for use with LSPDFR 0.2b and Ragehook 0.22.
    [8/25/2015 3:54:14 PM.662] Press the 9 button when prompted to jail a suspect instantly.
    [8/25/2015 3:54:14 PM.662] Press the 8 button when prompted to call for prisoner transport.
    [8/25/2015 3:54:14 PM.672] Police Station Jail blips created.
    [8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.Mugging
    [8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.Fight
    [8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.SuspiciousPerson
    [8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.GangActivity
    [8/25/2015 3:54:14 PM.700] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [8/25/2015 3:54:37 PM.772] LSPD First Response: Creating UnknownTrouble
    [8/25/2015 3:54:37 PM.928] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MT_HAAN_DR
    [8/25/2015 3:54:55 PM.381] LSPD First Response: 
    [8/25/2015 3:54:55 PM.381] LSPD First Response: ==============================
    [8/25/2015 3:54:55 PM.381] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
    [8/25/2015 3:54:55 PM.381] LSPD First Response: ------------------------------
    [8/25/2015 3:54:55 PM.381] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
    [8/25/2015 3:54:55 PM.382] LSPD First Response: ------------------------------
    [8/25/2015 3:54:55 PM.382] LSPD First Response: Exception type: System.MissingMethodException
    [8/25/2015 3:54:55 PM.382] LSPD First Response: Exception message: Method not found: 'Rage.Ped LSPD_First_Response.Mod.API.Functions.GetPedArrestingOfficer(Rage.Ped)'.
    [8/25/2015 3:54:55 PM.382] LSPD First Response: ------------------------------
    [8/25/2015 3:54:55 PM.382] LSPD First Response: Inner exceptions:
    [8/25/2015 3:54:55 PM.382] LSPD First Response: ------------------------------
    [8/25/2015 3:54:55 PM.382] LSPD First Response: Stack trace:
    [8/25/2015 3:54:55 PM.383] LSPD First Response: at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????(Ped )
    [8/25/2015 3:54:55 PM.383] at MoreJailPoints.EntryPoint.<>c.<isSomeoneGettingArrestedByPlayer>b__154_0()
    [8/25/2015 3:54:55 PM.383] at Rage.GameFiber.Main()
    [8/25/2015 3:54:55 PM.383] LSPD First Response: ==============================
    [8/25/2015 3:54:55 PM.383] LSPD First Response: 
    [8/25/2015 3:54:55 PM.643] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
    [8/25/2015 3:54:55 PM.653] at Rage.GameFiber.SleepThis(Int32 duration)
    [8/25/2015 3:54:55 PM.654] at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????()
    [8/25/2015 3:54:55 PM.654] at MoreJailPoints.EntryPoint.<>c.<choice>b__195_2()
    [8/25/2015 3:54:55 PM.655] LSPD First Response: Error handled.
    [8/25/2015 3:54:55 PM.655] LSPD First Response: More Jail Points and Prisoner Transporter handled the exception.

     

  4. Holy shit :woot: - These look really nice. I like the detective and the shorts model! Good job BJ! 1000/10 :thumbsup::thumbsup:

     

    The only thing or two I would suggest is, to use a badge and patch similar to the model's so that you don't see the outline of old textures and to make a new bumpmap or take it off another model for the detective because the outline of the patch is showing. (I might do that for my own personal use)

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