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File Comments posted by Exo 401
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How can this be recommended to be used with VisualV and Mod Community Graphics ENB | TimeCycle | SweetFX (+ Options) when they both edit/replaces some of the same files? Which ones should overwrite what?
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I can't make it work with the emergency uniforms pack either.
I figured it out. You have to open the CopHolster.ini and go to the bottom where it says
[Ped:MP_M_FREEMODE_01]
FuncHolster=False < Change this to True>
FuncIntim=True
FuncIntimMesh=7:8Working for me now.
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Found it.
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Should be fine but you might have missed a ffile. Try again :)
Ok well I downloaded and tried both files of the LSPDFR download and I'm still crashing. I check the log and it still says I'm using 0.2a even though I have removed LSPFR completely and installed the new 0.2b ... Idk what the problem is.
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You seem to be on lspdfr 0.2a, maybe you didn't install 0.2b correctly. Try again.
Can you tell me if I'm installing it right? I downloaded the later LSPDFR which is 2b. I drag and drop all files in my GTA V directory. I then go to the ragepluginhook website and download .22, open the archive up and drag and drop the files into GTA V directory overwriting all files from lspdfr2b archive. -
There seems to be an issue when I use this mod and LSPDFR. When I try to arrest a ped, LSPDFR crashes. I reload LSPDFR and again when I arrest a ped, it crashes. I have LSPDFR 0.2b, then I went to the ragehook website and downloade ver .22 and replaced all files in GTA V with the .22 updated files and then I downloaded More Jail Points and Prisoner Transporter 2.0 Stable version, placed it in the right folders. It loads fine, but if I attempt to arrest someone, LSPDFR crashes... Log below.
[8/25/2015 3:51:40 PM.355] Started new log on 8/25/2015 3:51:40 PM.352
[8/25/2015 3:51:40 PM.355] ====================================================================================================
[8/25/2015 3:51:40 PM.342] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/25/2015 3:51:40 PM.355] Log verbosity: Verbose
[8/25/2015 3:51:40 PM.357] Initializing input system
[8/25/2015 3:51:40 PM.362] Initializing game console
[8/25/2015 3:51:40 PM.374] Console key has been set to F4 (key code: 115)
[8/25/2015 3:51:40 PM.411] Initializing console variable "SkipGameIntro".
[8/25/2015 3:51:40 PM.411] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[8/25/2015 3:51:40 PM.417] Read value: <null>
[8/25/2015 3:51:40 PM.417] Initializing console variable "DisableRenderVersionText".
[8/25/2015 3:51:40 PM.417] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[8/25/2015 3:51:40 PM.424] Read value: False
[8/25/2015 3:51:40 PM.424] Setting value of console variable "DisableRenderVersionText" to stored value.
[8/25/2015 3:51:40 PM.424] Initializing console variable "DisableCustomLoadingScreen".
[8/25/2015 3:51:40 PM.424] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableCustomLoadingScreen
[8/25/2015 3:51:40 PM.425] Read value: True
[8/25/2015 3:51:40 PM.425] Setting value of console variable "DisableCustomLoadingScreen" to stored value.
[8/25/2015 3:51:40 PM.425] Initializing console variable "ConsoleKey".
[8/25/2015 3:51:40 PM.425] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/25/2015 3:51:40 PM.426] Read value: F4
[8/25/2015 3:51:40 PM.426] Setting value of console variable "ConsoleKey" to stored value.
[8/25/2015 3:51:40 PM.426] Console key has been set to F4 (key code: 115)
[8/25/2015 3:51:40 PM.426] Initializing console variable "PluginTimeoutThreshold".
[8/25/2015 3:51:40 PM.426] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/25/2015 3:51:40 PM.427] Read value: 10000
[8/25/2015 3:51:40 PM.427] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/25/2015 3:51:40 PM.427] Initializing console variable "AlwaysShowConsoleOutput".
[8/25/2015 3:51:40 PM.427] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/25/2015 3:51:40 PM.427] Read value: False
[8/25/2015 3:51:40 PM.427] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/25/2015 3:51:40 PM.428] Initializing console variable "WarnOnPluginLoad".
[8/25/2015 3:51:40 PM.428] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[8/25/2015 3:51:40 PM.428] Read value: True
[8/25/2015 3:51:40 PM.428] Setting value of console variable "WarnOnPluginLoad" to stored value.
[8/25/2015 3:51:40 PM.428] Initializing console variable "ShowOnScreenWarnings".
[8/25/2015 3:51:40 PM.428] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[8/25/2015 3:51:40 PM.429] Read value: True
[8/25/2015 3:51:40 PM.429] Setting value of console variable "ShowOnScreenWarnings" to stored value.
[8/25/2015 3:51:40 PM.429] Console initialized
[8/25/2015 3:51:40 PM.429] Initializing forms manager
[8/25/2015 3:51:40 PM.433] Version: RAGE Plugin Hook v0.22.681.4717 PUBLIC ALPHA for Grand Theft Auto V
[8/25/2015 3:51:40 PM.441] ================ RAGE Plugin Hook ================
[8/25/2015 3:51:40 PM.452] Checking game support
[8/25/2015 3:51:40 PM.458] Product name: Grand Theft Auto V
[8/25/2015 3:51:40 PM.458] Product version: 1.0.393.4
[8/25/2015 3:51:40 PM.458] Is steam version: True
[8/25/2015 3:51:40 PM.458] Initializing DirectX
[8/25/2015 3:51:40 PM.462] Initializing Direct3D
[8/25/2015 3:51:40 PM.462] Loading C:\Windows\system32\d3d11.dll
[8/25/2015 3:51:40 PM.462] Loaded at 0x7FEF6930000
[8/25/2015 3:51:40 PM.462] D3D11CreateDeviceAndSwapChain at 0x7FEF69500F8
[8/25/2015 3:51:40 PM.462] Creating Direct3D 11 device and swap chain
[8/25/2015 3:51:40 PM.470] Swap Chain created: 0x52D29F80
[8/25/2015 3:51:40 PM.470] Swap Chain VTable: 0x52D29F80
[8/25/2015 3:51:40 PM.470] Swap Chain VTable_2: 0x7FEF6B25AE0
[8/25/2015 3:51:40 PM.471] 0x48564106D8544DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[8/25/2015 3:51:40 PM.471] D3D11Present: 0x7FEF6B4B2F8
[8/25/2015 3:51:40 PM.471] D3D11ResizeBuffers: 0x7FEF6B4F97C
[8/25/2015 3:51:40 PM.471] D3D11ResizeTarget: 0x7FEF6B507D8
[8/25/2015 3:51:40 PM.471] D3D11SetFullscreenState: 0x7FEF6B50B64
[8/25/2015 3:51:40 PM.479] Direct3D initialized
[8/25/2015 3:51:40 PM.479] Initialized DirectX
[8/25/2015 3:51:40 PM.479] Direct3D watcher thread spawned
[8/25/2015 3:51:40 PM.507] Waiting for CurrentGame->ShouldInitializeNow()
[8/25/2015 3:51:41 PM.188] Getting device
[8/25/2015 3:51:41 PM.188] Retrieved device
[8/25/2015 3:51:41 PM.188] Creating wrapper
[8/25/2015 3:51:41 PM.266] Wrapper created
[8/25/2015 3:51:41 PM.270] Effect created
[8/25/2015 3:51:41 PM.270] Creating buffer
[8/25/2015 3:51:41 PM.270] Created buffer
[8/25/2015 3:51:41 PM.270] Creating blend state
[8/25/2015 3:51:41 PM.270] Created blend state
[8/25/2015 3:51:41 PM.270] Done with creation
[8/25/2015 3:51:41 PM.308] Initializing texture system.
[8/25/2015 3:51:41 PM.308] Initializing texture system; phase 1
[8/25/2015 3:51:41 PM.308] Initializing texture system; phase 2
[8/25/2015 3:51:41 PM.318] Initializing texture system; phase 3
[8/25/2015 3:51:41 PM.319] Initializing texture system; phase 4
[8/25/2015 3:51:41 PM.337] Initializing texture system; phase 5
[8/25/2015 3:51:41 PM.339] Initializing texture system; phase 6
[8/25/2015 3:51:41 PM.340] Initializing texture system; phase 7
[8/25/2015 3:51:41 PM.342] Initializing texture system; phase 8
[8/25/2015 3:51:41 PM.345] Initializing texture system; phase 9
[8/25/2015 3:51:41 PM.347] Initializing texture system; phase 10
[8/25/2015 3:51:41 PM.350] Initializing texture system; phase 11
[8/25/2015 3:51:41 PM.350] Initializing texture system; phase 12
[8/25/2015 3:51:41 PM.354] Initializing texture system; phase 13
[8/25/2015 3:51:41 PM.354] Initializing texture system; phase 14
[8/25/2015 3:51:45 PM.480] Direct3D watcher thread ended
[8/25/2015 3:52:30 PM.163] Initializing game support
[8/25/2015 3:52:37 PM.369] Compatibility level: 0
[8/25/2015 3:52:37 PM.369] Supported version detected
[8/25/2015 3:52:37 PM.369] ==================================================
[8/25/2015 3:52:37 PM.619] Patched IsDebuggerPresent
[8/25/2015 3:52:37 PM.869] Waiting for game initialization
[8/25/2015 3:52:38 PM.219] Initializing hook
[8/25/2015 3:52:38 PM.469] Completing interoperability
[8/25/2015 3:52:38 PM.469] Initialization code 1.
[8/25/2015 3:52:38 PM.469] Initialization code 2.
[8/25/2015 3:52:38 PM.469] Initialization code 3.
[8/25/2015 3:52:38 PM.471] 1 Address: 0x000000014017430C
[8/25/2015 3:52:38 PM.471] Calling func 1
[8/25/2015 3:52:38 PM.477] 2 Address: 0x0000000140BFFF82
[8/25/2015 3:52:38 PM.491] 3 Address: 0x000000013F7C5CE6
[8/25/2015 3:52:38 PM.495] Address: 0x0000000140BFFF20
[8/25/2015 3:52:38 PM.495] Unknown var: 0x0000000141AD05E0
[8/25/2015 3:52:38 PM.495] Initialization code 4.
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 1
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 2
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 3
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 4
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 5
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 6
[8/25/2015 3:52:38 PM.495] Completing interoperability, phase 7
[8/25/2015 3:52:47 PM.083] Initializing console variable "IsDeveloperModeEnabled".
[8/25/2015 3:52:47 PM.083] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/25/2015 3:52:47 PM.084] Read value: True
[8/25/2015 3:52:47 PM.084] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/25/2015 3:52:47 PM.087] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/25/2015 3:52:47 PM.087] Initializing console variable "TimeScale".
[8/25/2015 3:52:47 PM.087] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/25/2015 3:52:47 PM.087] Read value: <null>
[8/25/2015 3:52:47 PM.205] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/25/2015 3:52:47 PM.222]
[8/25/2015 3:52:47 PM.222] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/25/2015 3:52:47 PM.223] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/25/2015 3:52:48 PM.378] <UNLOADED PLUGIN>: Initializing input system
[8/25/2015 3:52:48 PM.384] <UNLOADED PLUGIN>: Initializing game console
[8/25/2015 3:52:48 PM.390] <UNLOADED PLUGIN>: Initializing forms manager
[8/25/2015 3:52:48 PM.413] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/25/2015 3:52:48 PM.789] ---------------------------------------------------------------------
[8/25/2015 3:52:48 PM.789] LSPD FIRST RESPONSE
[8/25/2015 3:52:48 PM.789] Version 0.2a
[8/25/2015 3:52:48 PM.790] A G17 Media Modification
[8/25/2015 3:52:48 PM.790] - Developed by LMS & Sam
[8/25/2015 3:52:48 PM.790] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/25/2015 3:52:48 PM.790] © Copyright 2015, G17 Media, www.lspdfr.com
[8/25/2015 3:52:48 PM.790] ---------------------------------------------------------------------
[8/25/2015 3:52:48 PM.790] LSPD First Response: Running LSPD First Response 0.2a
[8/25/2015 3:52:48 PM.790] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/25/2015 3:52:49 PM.021] Cached police
[8/25/2015 3:52:49 PM.021] Cached police2
[8/25/2015 3:52:49 PM.021] Cached policet
[8/25/2015 3:52:49 PM.021] Cached sheriff2
[8/25/2015 3:52:49 PM.021] Cached sheriff
[8/25/2015 3:52:49 PM.021] Cached police4
[8/25/2015 3:52:49 PM.021] Cached policeb
[8/25/2015 3:52:49 PM.021] Cached policeb
[8/25/2015 3:52:49 PM.021] Cached policeb
[8/25/2015 3:52:49 PM.021] Cached fbi2
[8/25/2015 3:52:49 PM.021] Cached policeold1
[8/25/2015 3:52:49 PM.021] Cached policeold2
[8/25/2015 3:52:49 PM.021] Cached policeold2
[8/25/2015 3:52:49 PM.021] Cached buzzard
[8/25/2015 3:52:49 PM.021] Cached polmav
[8/25/2015 3:52:49 PM.021] Cached frogger2
[8/25/2015 3:52:49 PM.022] Cached ambulance
[8/25/2015 3:52:49 PM.022] Cached firetruk
[8/25/2015 3:52:49 PM.171] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[8/25/2015 3:52:49 PM.204] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/25/2015 3:52:49 PM.209] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[8/25/2015 3:52:49 PM.215] LSPD First Response: More Jail Points, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/25/2015 3:52:49 PM.216] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/25/2015 3:52:49 PM.217] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[8/25/2015 3:52:49 PM.217] LSPD First Response: Traffic Policer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/25/2015 3:52:49 PM.218] LSPD First Response: Creating plugin: CalloutsV.Main
[8/25/2015 3:52:49 PM.232] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[8/25/2015 3:52:49 PM.317] LSPD First Response: Creating plugin: MoreJailPoints.Main
[8/25/2015 3:52:49 PM.385] LSPD First Response: Creating plugin: PoliceRadio.Main
[8/25/2015 3:52:49 PM.452] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[8/25/2015 3:52:49 PM.452] LSPD First Response: Creating plugin: Traffic_Policer.Main
[8/25/2015 3:52:49 PM.518] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
[8/25/2015 3:52:49 PM.518] LSPD First Response: [CalloutsV] Detecting player name from config file as: S. Algier
[8/25/2015 3:52:49 PM.518] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[8/25/2015 3:52:49 PM.531] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[8/25/2015 3:52:49 PM.541] LSPD First Response: [Code 3 Callouts] Settings loaded
[8/25/2015 3:52:49 PM.545] More Jail Points and Prisoner Transporter, developed by Albo1125, loaded successfully!
[8/25/2015 3:52:49 PM.545] More Jail Points and Prisoner Transporter is updated regularly!
[8/25/2015 3:52:49 PM.545] Please go on duty to start More Jail Points and Prisoner Transporter.
[8/25/2015 3:52:49 PM.546] LSPD First Response: Police Radio Loaded
[8/25/2015 3:52:49 PM.546] StraysCallouts initialized
[8/25/2015 3:52:49 PM.547] LSPD First Response: Traffic Policer 0.7.1, developed by Albo1125, has been initialised.
[8/25/2015 3:52:49 PM.549] LSPD First Response: Go on duty to start Traffic Policer.
[8/25/2015 3:52:49 PM.549] LSPD First Response: We have 1 callouts registered
[8/25/2015 3:52:49 PM.549] LSPD First Response: CalloutManager initialized
[8/25/2015 3:52:50 PM.739] ______________________________________________________________________________________________
[8/25/2015 3:52:50 PM.739] [Loaded Police Radio 0.35 - Intended use RageHook 22]
[8/25/2015 3:52:50 PM.739] [Created by : FinKone]
[8/25/2015 3:52:50 PM.739]
[8/25/2015 3:52:50 PM.739] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
[8/25/2015 3:52:50 PM.743] Audio loaded...
[8/25/2015 3:52:50 PM.787] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[8/25/2015 3:54:14 PM.568] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[8/25/2015 3:54:14 PM.569] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[8/25/2015 3:54:14 PM.569] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[8/25/2015 3:54:14 PM.569] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[8/25/2015 3:54:14 PM.569] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[8/25/2015 3:54:14 PM.572] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.3.0.0
[8/25/2015 3:54:14 PM.580] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[8/25/2015 3:54:14 PM.585] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[8/25/2015 3:54:14 PM.585] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[8/25/2015 3:54:14 PM.586] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
[8/25/2015 3:54:14 PM.586] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[8/25/2015 3:54:14 PM.587] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[8/25/2015 3:54:14 PM.587] LSPD First Response: [Code 3 Callouts] All callouts registered
[8/25/2015 3:54:14 PM.592] LSPD First Response: More Jail Points and Prisoner Transporter 2.0, developed by Albo1125.
[8/25/2015 3:54:14 PM.662] More Jail Points and Prisoner Transporter 1.5, developed by Albo1125.
[8/25/2015 3:54:14 PM.662] Intended for use with LSPDFR 0.2b and Ragehook 0.22.
[8/25/2015 3:54:14 PM.662] Press the 9 button when prompted to jail a suspect instantly.
[8/25/2015 3:54:14 PM.662] Press the 8 button when prompted to call for prisoner transport.
[8/25/2015 3:54:14 PM.672] Police Station Jail blips created.
[8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.Mugging
[8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.Fight
[8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.SuspiciousPerson
[8/25/2015 3:54:14 PM.674] LSPD First Response: Registering callout StraysCallouts.Callouts.GangActivity
[8/25/2015 3:54:14 PM.700] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[8/25/2015 3:54:37 PM.772] LSPD First Response: Creating UnknownTrouble
[8/25/2015 3:54:37 PM.928] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MT_HAAN_DR
[8/25/2015 3:54:55 PM.381] LSPD First Response:
[8/25/2015 3:54:55 PM.381] LSPD First Response: ==============================
[8/25/2015 3:54:55 PM.381] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/25/2015 3:54:55 PM.381] LSPD First Response: ------------------------------
[8/25/2015 3:54:55 PM.381] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[8/25/2015 3:54:55 PM.382] LSPD First Response: ------------------------------
[8/25/2015 3:54:55 PM.382] LSPD First Response: Exception type: System.MissingMethodException
[8/25/2015 3:54:55 PM.382] LSPD First Response: Exception message: Method not found: 'Rage.Ped LSPD_First_Response.Mod.API.Functions.GetPedArrestingOfficer(Rage.Ped)'.
[8/25/2015 3:54:55 PM.382] LSPD First Response: ------------------------------
[8/25/2015 3:54:55 PM.382] LSPD First Response: Inner exceptions:
[8/25/2015 3:54:55 PM.382] LSPD First Response: ------------------------------
[8/25/2015 3:54:55 PM.382] LSPD First Response: Stack trace:
[8/25/2015 3:54:55 PM.383] LSPD First Response: at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????(Ped )
[8/25/2015 3:54:55 PM.383] at MoreJailPoints.EntryPoint.<>c.<isSomeoneGettingArrestedByPlayer>b__154_0()
[8/25/2015 3:54:55 PM.383] at Rage.GameFiber.Main()
[8/25/2015 3:54:55 PM.383] LSPD First Response: ==============================
[8/25/2015 3:54:55 PM.383] LSPD First Response:
[8/25/2015 3:54:55 PM.643] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[8/25/2015 3:54:55 PM.653] at Rage.GameFiber.SleepThis(Int32 duration)
[8/25/2015 3:54:55 PM.654] at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????()
[8/25/2015 3:54:55 PM.654] at MoreJailPoints.EntryPoint.<>c.<choice>b__195_2()
[8/25/2015 3:54:55 PM.655] LSPD First Response: Error handled.
[8/25/2015 3:54:55 PM.655] LSPD First Response: More Jail Points and Prisoner Transporter handled the exception. -
Ello
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Yeah, RISP is my state!
BlackJesus, link your siren please.
It's my state as well. I'm in Westerly

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Nah I don't really like those. It'll probably be Delaware, Massachusetts, Rhode Island or Washington.
Please do a Rhode Island State Police pack! Another user was making one last year but I think he has given up. No updates :/
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Can you fix the download link please ????
I can't download the file :(
Sorry for late response, I don't get notified for new comments. Anyway I just downloaded it, so it must have been a connection problem on your end.
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Cool idea sir. I wish they had a car already in game instead of just the bike, I mean they even had the uniform!
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:O Can you make somthing like this for the LSPD ped Models?!?!?!?! This is what I have been waiting for
Not yet as we cannot edit models as of now, just textures.
You should make an LSPD Version as well, Exo. :)
Done and uploaded!
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I enjoyed watching the Video. :)
LOL at the 'Press [E] to order the suspect out of the vehicle' part. :p
Thanks! I hope they let us arrest the dead/incapacitated in LSPDFR!
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You should make an LSPD Version as well, Exo. :)
I will do that eventually. I already just edited the patches for myself on the arms to Los Santos, but they kinda look like crap. Then all I'd have to do is edit the ID card to LSPD. I will upload a video shortly.
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Yeah nice job, it's good with my LAPD Bike !
Thanks

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How come the emissive light texture doesn't work for the Interceptor? When the lights are off I can see it, but when they're on, it's the default lights texture.
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Holy shit
- These look really nice. I like the detective and the shorts model! Good job BJ! 1000/10 

The only thing or two I would suggest is, to use a badge and patch similar to the model's so that you don't see the outline of old textures and to make a new bumpmap or take it off another model for the detective because the outline of the patch is showing. (I might do that for my own personal use)
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For some reason the Signal Vision model for the CVPI crashes my game before the game will load.
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I know, its 1.0!!! There is no model for the boots and will look ugly if I put a texture of a boot but no model!
Would be cool if you let us choose different head skins instead of just the mask. I'm not sure if you can as I haven't tried this skin yet. Looks awesome!
- Captain Peanut and skynyrd47
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This version features the new halogen effects used in ELS 8. Make sure you install the config with the vehicle or you won't be able to use them.
This is great a idea. Would you do the Banshee as well?

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- These look really nice. I like the detective and the shorts model! Good job BJ! 1000/10
Emergency uniforms pack - Law & Order
in Player & Ped Modifications
Posted
Can we get a black police cap for next update?