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Posts posted by Exo 401
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I have no idea.... They drive straight into the wall...
Ok I have one more question, I'm looking at the configuration and I see this
[CopNoose]
Active = True
Vehicle = NOOSE
Hats = 1
Ped = Cop
Response = 0.3
NumPeds = 2
Chances = 6
[nstock]
Active = True
Vehicle = NSTOCKADE
Ped = M_Y_SWAT
Hats = 2
Response = 0.6
NumPeds = 4
Chances = 1
If I wanted the Ped to be a trooper, would I put Strooper or M_Y_STROOPER?
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'?do=embed' frameborder='0' data-embedContent>>
Please search the download section it helps. This is what I am using. though the AI drives like asses.
Thank's for the link. What I was searching for didn't give me any result.. I guess I didn't word it right. Can you elaborate a little more when you say they drive like ass?
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Hi, being from RI myself, I wanted to have my town, Westerly, as the Cops and the RISP as Strooper . I made a RISP texture to replace the Strooper.. May not be the best. I didn't get the emblem on the hat and I also colored the flashlight brown by mistake. I never uploaded it, but since you requested, I'd like to share... I used the default model by the way. I do like 1997chevyboy's texture though.



D/L Link: http://www.4shared.com/rar/of6cZc-U/RI_State_Trooper.html
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^That
I made a request.. Hopefully someone can figure somehting out :D
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High beams: I really hate how when you have your high beams on, and then you exit your vehicle, then they turn off.
My second request would be, instead of regular cops and fat cops driving the polpatriot, could someone make a script that only the Stroopers drive them? I have NY State Police texture for Noose and Polpatriot and I'd like to see my Strooper model using them only.
Please take into consideration :)
Many thanks.
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don't think you can you would have to add one of them to the police or police2 slot or adding them to cargrp file in the alderney and add those cars to whatever traffic mod you use
Well that really sucks. Maybe someone else has done it or can make a script?
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So I have the Noose and PolPatriot with a NY State Police texture and I also have the Strooper with NY State police uniform. I would like for the Strooper to also be driving the Polpatriot instead of the fatcops. How do I achieve this?
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For instance, I'd playing Outbreak mod and I'd like to have the peds sprint towards me instead of walking towards me. I know there is a movement multiplier you can change but they just look like their moving in fast motion and looks ridiculous. Is there a simple edit for this or does this need coding? Anyone do suggestions?
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I checked scripthookdotnet and this is the result this time...
2013-09-15 12:04:01 - Error during Tick in script 'vdH.PHelper':
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xf88de8d2.GetCharCoordinates(Int32 , Single* , Single* , Single* )
at GTA.Ped.get_Position()
at vdH.CheckIDclass.CheckID()
at vdH.Device.DeviceForms.ButtonID_Click(Object sender, MouseEventArgs e)
at GTA.Forms.Control.raise_Click(Object value0, MouseEventArgs value1)
at GTA.Forms.Button.OnClick(MouseEventArgs e)
at GTA.Forms.FormHost.TriggerMouseUp(MouseEventArgs e)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2013-09-15 12:04:01 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
Is there a fix for this??

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GTA IV "Hiccups" Occuring
in GTA IV & LCPDFR Support
Posted · Edited by Exo 401