I can modify files for my own personal use, but cannot distribute them publicly or anything I create and it is not only from the workplace's computers, but from mine as well. I worked on multiple mods before and was part of a ArmA 2 clan that is the primary force for testing the Operation NorthStar mod and I was starting to work on that mod shortly before I got in Activision.
What I do at work, is mostly checking if there is any functionality that doesn't work correctly, check for progression breaks, how to crash the game, level integrity (checking for map holes, invisible walls or walls with no collision), textures missing and/or of poor quality, multiplayer matchmaking and connectivity, audio sound checks (5.1 working, SFX missing and so on) and also a legal sweep (basically, no commercial products shall be in-game unless we have the license to use it, that is why in GTA we have cars that looks alot like their real-world counter-part and they are named differently). It is quite a job, a lot to get used to and sometimes more tedious than people might think. Yes we are somewhat playing the game, but there is a lot of constraints, time (a lot of overtime, for example, I worked 7 days a week, 11 hrs a day on both GoldenEye Wii and Black Ops), the severity of bugs that can be filed depending on the milestone, a lot of database research, to avoid duplicate bugs, a lot of checklists to complete.
Even if for the casual gamer it may look both awesome (because you get to "play" games) and boring (all of the bug filling and such), it is a job that I always wake up and enjoy going to. The company actually "forced" (read HIGHLY RECOMMENDED) me to take this week off... otherwise I would have taken a day off...
But now, back to the topic at hand.... We need more screenies.....:biggrin: