I have some custom EUP Outfits that require me to put them in manually to outfits.xml, and when I I try to load them in for Ambient Spawning, I get this:
[11/21/2023 5:53:05 AM.949] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[11/21/2023 5:53:05 AM.950] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[11/21/2023 5:53:05 AM.950] LSPD First Response: [TRACE] Failed to find inventory for mp_m_freemode_01:sahp_cop.m_lt_class_a
[11/21/2023 5:53:05 AM.950] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_cop.m_lt_class_a
[11/21/2023 5:53:05 AM.950] LSPD First Response: [TRACE] No variations available for sahp_cop.m_lt_class_a
[11/21/2023 5:53:05 AM.951] LSPD First Response: [TRACE] John Hollowin (MP_M_FREEMODE_01) was set as a cop
[11/21/2023 5:53:05 AM.951] LSPD First Response: [TRACE] Assigned ped to PoliceStation #11 (Ambient)
[11/21/2023 5:53:05 AM.964] LSPD First Response: [TRACE] Thread Marker #7 initialized
[11/21/2023 5:53:15 AM.035] LSPD First Response: [TRACE] Preloading spolice3
[11/21/2023 5:53:15 AM.035] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[11/21/2023 5:53:15 AM.553] LSPD First Response: [TRACE] Preloading spolice3
[11/21/2023 5:53:15 AM.554] LSPD First Response: [TRACE] Created spolice3 at X:982.7424 Y:-1192.657 Z:53.68817
[11/21/2023 5:53:15 AM.558] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[11/21/2023 5:53:15 AM.558] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[11/21/2023 5:53:15 AM.559] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_cop.m_base_class_a
[11/21/2023 5:53:15 AM.559] LSPD First Response: [TRACE] No variations available for sahp_cop.m_base_class_a
[11/21/2023 5:53:15 AM.559] LSPD First Response: [TRACE] Cesar Alvarez (MP_M_FREEMODE_01) was set as a cop
[11/21/2023 5:53:15 AM.566] LSPD First Response: [TRACE] AmbientSpawn - spawned: spolice3
This is the code for the custom outfits:
<Outfit>
<Name>NYSP Trooper</Name>
<ScriptName>shap_cop</ScriptName>
<Variations>
<Variation>
<ScriptName>m_base_class_a</ScriptName>
<Name>Class A (Officer)</Name>
<Gender>male</Gender>
<Components>
<Component id="1" drawable="0" texture="0" />
<Component id="3" drawable="4" texture="0" />
<Component id="4" drawable="25" texture="1" />
<Component id="5" drawable="52" texture="9" />
<Component id="6" drawable="15" texture="0" />
<Component id="7" drawable="8" texture="0" />
<Component id="8" drawable="38" texture="9" />
<Component id="9" drawable="0" texture="0" />
<Component id="10" drawable="0" texture="0" />
<Component id="11" drawable="200" texture="4" />
</Components>
<Props>
<Prop id="0" drawable="13" texture="2" />
</Props>
</Variation>
<Variation>
<ScriptName>m_sgt_class_a</ScriptName>
<Name>Class A (Sergeant)</Name>
<Gender>male</Gender>
<Components>
<Component id="1" drawable="0" texture="0" />
<Component id="3" drawable="4" texture="0" />
<Component id="4" drawable="25" texture="1" />
<Component id="5" drawable="52" texture="9" />
<Component id="6" drawable="15" texture="0" />
<Component id="7" drawable="8" texture="0" />
<Component id="8" drawable="38" texture="9" />
<Component id="9" drawable="0" texture="0" />
<Component id="10" drawable="11" texture="5" />
<Component id="11" drawable="200" texture="4" />
</Components>
<Props>
<Prop id="0" drawable="13" texture="2" />
</Props>
</Variation>
<Variation>
<ScriptName>m_lt_class_a</ScriptName>
<Name>Class A (Lieutenant)</Name>
<Gender>male</Gender>
<Components>
<Component id="1" drawable="0" texture="0" />
<Component id="3" drawable="4" texture="0" />
<Component id="4" drawable="25" texture="1" />
<Component id="5" drawable="52" texture="9" />
<Component id="6" drawable="15" texture="0" />
<Component id="7" drawable="8" texture="0" />
<Component id="8" drawable="38" texture="9" />
<Component id="9" drawable="0" texture="0" />
<Component id="10" drawable="11" texture="5" />
<Component id="11" drawable="200" texture="4" />
</Components>
<Props>
<Prop id="0" drawable="13" texture="2" />
</Props>
</Variation>
</Variations>
</Outfit>
And this is what the stations.xml has:
<AmbientSpawns>
<Spawnpoint chance="100" position="833.76f, -1290.87f, 25.21f" heading="90f">
<Ped outfit="sahp_cop.m_lt_class_a">mp_m_freemode_01</Ped>
</Spawnpoint>
</AmbientSpawns>
Anyone have any ideas?