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Sam
This is the final part of our LSPDFR 0.2 preview series.  For more information about the changes we're making with 0.2, take a look at the previous installments in this series, found here:: http://www.lcpdfr.com/forums/forum/880-news-updates/
LSPDFR 0.2 not only goes some way in addressing a lot of the feedback we received as far as features were concerned, but it also includes a large number of fixes for issues reported to us.  A full list of these fixes will be published with the release, although among the things we sorted out are many of the frustrations people had with arresting, as well as traffic stop suspects reversing into players and the problems with detecting vehicles for traffic stops.
Also included in LSPDFR 0.2 is the reintroduction of the police radio, as well as all the elctroshocking glory of stun guns.  For more information, and a screenshot, read on.
 
Sam
This is the second part of our LSPDFR 0.2 preview series.  For more information about the background behind 0.2, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/51800-lspdfr-02-announcement-first-preview
By far the most hotly requested feature for the next version of LSPDFR was the resurrection of the police computer.  A vital tool for those of you that like to add some detail to your patrols - I'm happy to confirm that the police computer will make its return, with a vengeance, in 0.2.
The new Police Computer is capable of searching both license plates and subject names, and will actually perform a real search on every vehicle or person currently in the game.  If a match is found, it will then be returned to you via a notification after a slight delay.  In essence, this is a very real implementation of the system, and we hope that it will be more immersive than our offering in LCPDFR, which felt fake at times.
As with the first installment in this series, be sure to click below where you can read more about the new Police Computer, and the data it uses, as well as check out how it looks.
Sam
Following on from the massive debut of LSPDFR on GTA V a mere two weeks ago, we're proud to announce the next installment in the series - LSPDFR 0.2 - featuring not only numerous enhancements and fixes, but also some highly requested features.
Indeed, while originally versioned as 0.1.1, the number of changes introduced in 0.2 seemed too significant to be represented by only a minor increment. LSPDFR 0.2 goes some way in adressing much of the feedback after the first public release and is our first response, pun most definitely intended, to thousands of the comments we've received since then through the forums, YouTube and social media.
From the electroshocking glory of stun guns, to a blast from the past with the LCPDFR style search areas and pursuit blipping, LSPDFR 0.2 packs a serious punch and is a major improvement from our first offering.  
Over the next couple of days, we'll take a look at some of the features that the second version of LSPDFR brings to the table.  For now, though, be sure to click below where you can read more about the pursuit search areas and check out a sneak peek screenshot of a traffic stop, 0.2 style.
Sam

LSPDFR 0.1 Released

By Sam, in Articles,

We're delighted to announce the first public release of the LSPD First Response modification for Grand Theft Auto V on PC.
Implementing a basic framework for enforcing the law in San Andreas, LSPDFR includes a number of features such as arresting suspects, pulling over vehicles, full character and vehicle selection, basic callouts and hot pursuits. Also included in LSPDFR are a variety of police backup options, an interaction menu and various other features.  Be sure to study carefully the User Documentation provided with the modification, which explains the features LSPDFR offers.
You can download the first public release of LSPDFR here: http://www.lcpdfr.com/files/file/7792-lspd-first-response/ 
Sam

Open IV 2.6.4

By Sam, in Articles,

The latest version of Open IV, 2.6.4, is now available for download.  The newest update to the popular tool, which makes viewing and editing most the game's files possible, brings with it support for all of GTA V's audio files, including police scanner and speech lines.
Interestingly, the amount of dialogue included with the scanner is absolutely incredible, and we're working on implementing as much of it into LSPDFR as possible.  For those of you looking to play around with the speech files, you can use this tool http://www.lcpdfr.com/files/file/5443-gta-v-speech-decoder/ to decode them.
You can get the latest version of Open IV from http://openiv.com/
 
Sam

LSPDFR Feature Preview

By Sam, in Articles,

With the release of the first version of LSPDFR almost imminent, we've put together a preview detailing the large variety of features that it will be packing.  
In terms of actual detail, this is by far the most comprehensive look at LSPDFR yet, and we hope that it will go some way in answering the many questions we receive about what will, and will not, be in the first release of the modification.
You can take a look at this brand new preview over on the official LSPDFR page at www.lspdfr.com
Sam
Rockstar Games have released the "Ill-Gotten Gains" content update for GTA Online, featuring a bunch of new multiplayer content like gold plated private jets.  Like previous content updates, this has once again prevented script modifications from functioning.  According to Alexander Blade, author of the original C++ Script Hook for GTA V, new protections against modding have also been added to the game.
As of Thursday, June 11, most modding functionality has been restored, and the latest version of the C++ ScriptHook which works with the latest update can be found here: http://gtaforums.com/topic/788343-vrel-script-hook-v
 
Sam
The second and final trailer for the highly anticipated sequel to LCPDFR has just been released, showcasing a number of features which have made it into the first public release of LSPDFR, including traffic stops, arrests, pursuits and of course, drinking coffee!  
Although feedback to the debut trailer for LSPDFR was, for the most part, quite overwhelmingly positive, we did understand the disappointment shown by some at the perceived lack of features.  Of course, our main priority then was to break our silence on LSPDFR and treat everyone to a very early preview.  Now, with many tireless days and nights of development under our belts, we present a more in-depth taste of things to come.
Stay tuned for more updates on LSPDFR as development comes to an end and the first public release fast approaches.
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