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Sam
Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.
The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyer's office in LCPDFR, but on a much larger scale.  Read on to see the station in action, as well as the cool new features that come with it.
Sam
This is the second part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. 
Be sure to read on for more information about this feature, and more, coming soon with LSPDFR 0.3.
Sam
After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3.  As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects.  With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs.  We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
For more information, including two screenshots, check out http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
Sam
As the modifications for Grand Theft Auto V keep rolling in, we've been hard at work developing a brand new downloads section to better host, categorize and display the masses of new content on offer.
Featuring two entirely homepages, the new Downloads Portal creates the perfect distinction between GTA IV and GTA V content - this makes finding all of the latest files for your chosen game that much easier.  
Among the other changes are the reintroduction our advanced filtering system, allowing for downloads throughout all categories to be filtered by attributes specific to that category, and a much friendlier interface which emphasises content over clutter.
Sam
With the latest updates to both OpenIV and now ZModeler, it is finally possible to create a range of vehicle modifications for Grand Theft Auto V.
Here at LCPDFR.com, We've been busy working on ways to support this exciting development, and have started work on a number of initiatives and resources to help both developers and people who just want to introduce a fleet of cool new cars to their games.
The new Grand Theft Auto V Development Resources page includes some basic information to get anyone up to speed with the latest developments in vehicle modifications for GTA V.  We've also included links to a number of topics, and a live feed of the latest vehicle modifications available.  This page is actually a temporary placeholder, and only a preview of a much more in-depth hub which is being developed.
Sam
We've released a small update to LSPD First Response 0.2, including a number of fixes to reported issues.  Ever since the release of LSPDFR 0.2, we've been working to identify the most serious problems and glitches, and hope to have fixed all of these with this new update, LSPDFR 0.2a.  Among the fixes and changes included in this update are the debut of non-lethal stun guns, easier arresting and better first person view compatibility.
Also included are a couple of new LSPDFR API functions for developers, including the ability to play audio over the new police radio that we introduced in 0.2, and better access to pedestrian persona data.
Sam

LSPDFR 0.2 Released

By Sam, in Articles,

We're proud to present the second major public release of LSPDFR, and by far the most epic version yet, LSPDFR 0.2.
LSPDFR Version 0.2 follows on from the groundbreaking success of our first release for GTA V, implementing a large number of features specifically asked for by our community.
You can find LSPDFR 0.2 on the brand new LSPDFR page, including a whole set of online resources and documentation, at http://www.lspdfr.com
Sam
As a follow up to our previous update, we're still hard at work preparing LSPDFR 0.2 for release.  At this time, it would appear that all issues caused by the latest update to GTA V have been resolved.
Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself.  These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to.  Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results. 
It isn't all bad news, though, as we've also managed to take advantage of this delay to squeeze in some extra development time, allowing for a couple of new features to be added, including the ability to use the police radio to check subject and vehicle records - something we know will be very popular.
Sam
We're all sorry for the problems we encountered with the planned release of LSPDFR 0.2 last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  Indeed, the problem has been identified and an alternative solution is now in place. 
This new version of LSPDFR 0.2 is now currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible - please check back through the day for further updates.
Cyan
The second part of the Ill-Gotten Gains patch is here. Following on from last month's title update, this patch adds new guns, cars, clothes and more to the already vast world of GTA V. Like the earlier update, this update focuses on adding more high-end expensive items.
Here's a quick summary on some of the new content:
Vehicles - Coil Brawler, Progen T20, Vapid Chino, Dinka Vindicator and the Lampadati Toro Weapons - Marksman Pistol and Knuckle Dusters Clothing - iFruit Snap Watch, Medici Radial and Covargi Universe and More. Sadly, this update disables the ability to use LSPDFR, as the underlying Rage Plugin Hook will need updated for this new patch. We'll let you know as soon as this happens.
Although, good news if you use Scripthook V modifications. Alexander Blade has released an update to the popular hook, which you can find here.

Edit: An update is now available for the Rage Plugin Hook. You can find it on their website.
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