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Sam
The fifth part of our LSPDFR 0.4 preview series has landed!
 
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
 
Read on below for the full preview...
 
Sam
The fourth part of our LSPDFR 0.4 preview series has landed!
 
It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and we've taken the opportunity to introduce a bunch of really cool new features to pursuits, including the return of Pursuit Tactics, as well as the introduction of the PIT maneuver for the first time ever.
 
Read on below for the full preview...
Sam
The third part of our LSPDFR 0.4 Preview Series has landed.  
 
Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.
 
LSPDFR 0.4 brings a number of improvements to the core systems that make up the modification, including a massive AI overhaul of pursuits.  In addition, there's a couple of really cool new features and systems which can be extended by developers using our API.
 
Read on below for the full preview...
Sam
The second part of our LSPDFR 0.4 Preview Series has landed.  
 
With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units and giving them the ability to have four separate agencies in their game, each covering a different part of the map.
 
With LSPDFR 0.4, we're hoping to hit the ball straight of the park, with a suite of extensive customization options that let you define your own Police Agencies, each complete with their own own officers, outfits, inventories, vehicles, police stations and patrol areas. 
 
Read on below for the full preview...
Sam
It's been a while, but the wait is over!  We've taken the time to step back and re-imagine much of what we wanted to do with the mod, and it's now once again that exciting time where we proudly announce the next installment in the series - LSPDFR 0.4!
 
Hah, it's actually real now!  LSPDFR 0.4 isn't so much a mere continuation of its predecessors, but more like an entirely different experience in its own right.  We've been hard at work implementing a bunch of entirely new dynamics to the mod, most of which change it in pretty fundamental ways, and we're happy now to have reached that fun point where we get to share some of this with you.
 
With that being said, the time is now!  Read on below to check out the full preview!
Fiskey111
Welcome to the newest addition to our article rotation, “Meet your Mod”.  Sometimes you might have no interaction with a moderator (let’s be real, you’re all perfect angels) so we decided to change that!  The first victim moderator up to bat is @Kallus Rourke, let’s see if he hits a home run!
PgUp

Month in Review: June

By PgUp, in Articles,

Welcome to the revamped Month in Review!  This month we’re focusing on every area of the site, including site uploads like vehicles, scripts, and textures as well as media that involves LSPDFR like gallery uploads and a video by one of our awesome players!  Get ready to go down memory lane, the Month in Review starts here!
Fiskey111
Woohoo!  We have finally reached 250,000 members - a cool milestone for sure, and what better way to celebrate than by showing off some of the equally as cool things that our community is working on?
 
Check out this month's article for an in-depth look at some of the new modifications by members @t0y, @OfficerWalters, @Scuderio, @khorio and @alexguirre that are under construction!
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