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Full Release Notes

Police Station & Duty System

  • You can now go on and off duty from the Locker Room at the Downtown Police Station
  • New drop-off points for arrested suspects have been added
  • Added RPH Console Command 'ForceDuty' to set yourself as on duty without changing player model

Police Garage

  • A new Police Garage has been added at the Downtown Police Station
  • You can go to the Police Garage at any time to select a new police vehicle


  • Added advanced combat intelligence for police units
  • Officers will now strafe, flank and reposition themselves
  • Injured suspects may now drop any weapons and flee or surrender
  • Officers are now distributed between pursuits
  • The usage of stun guns by officers has been reduced
  • Multiple improvements to suspect intelligence, including tripping over and abandoning vehicles
  • Nearby police units can now participate in pursuits
  • Added visual system with progress bar for joining/leaving pursuits

Suspect Transport

  • Arrested suspects can now be taken inside the Downtown Police Station
  • Inside the station, suspects can be led into cells
  • Support for multiple suspects within the station
  • Improved system for setting down/standing up suspects
  • Suspects can now be released at any time

Traffic Stops

  • The range of fines that can be issued has been increased
  • Suspects no longer reverse after being released
  • Suspects can resist by driving away at multiple points now
  • Added the ability to ask for the driver's ID
  • Added ambient hand-on-holster animation during menu interaction
  • Fixed conflicts with siren muting
  • Fixed interaction menu conflicts


  • Added special variants of the existing default callouts

Police Backup

  • Added multiple customisation options via Backup.XML
  • Multiple improvements to the spawning locations of units
  • As more units are called, they will respond from further away
  • Pursuit units will attempt to intercept the suspect from ahead
  • Added Local EMS Units with response type Code 3
  • Medics will attempt to revive nearby fatalities
  • Improved the way in which units arrive at scenes
  • Added Prisoner Transport units

Interaction & Police Radio

  • Added donuts, candies and E-Cola to the interaction menu
  • Speech actions are now grouped under one menu item
  • Added the ability to clear nearby roads to the Police Radio
  • Added the ability to set yourself as available for callouts to the Police Radio
  • Animations are now grouped under the Action menu item
  • New ambient animations can be performed when walking and idle
  • Added hand-on-holster action when armed with a pistol
  • An animation is now played when unholstering the stun gun
  • Vehicle Engine option now defaults to 'always on'

Stop & Identify

  • A short progress bar will now be filled when stopping pedestrians
  • Occupants of vehicles will no longer be affected.
  • You can now arrest suspects directly from these interactions (see below)

Arresting & Cuffing

  • During a Stop & Identify interaction, suspects can now be arrested
  • Using the new interactive sequences, suspects can be handcuffed and released
  • Added handcuffs object for cuffed suspects
  • Improvements to handcuffed animations

Gunpoint Takedowns

  • A new system for arresting suspects at gunpoint has been added

Downtown Police Station

  • Added full interior of the Downtown Police Station to LSPDFR
  • Includes multiple ambient events and scenarios
  • Locker Room and Cells work with other LSPDFR systems

Police Computer

  • The Police Computer should display more appropriately on 16:9 screens now

ChaseMe Mode

  • Added RPH Console Command, 'ChaseMe', which turns you into a suspect
  • While using this mode, the authorities will attempt to apprehend you
  • This uses the same intelligence and systems as normal pursuits in LSPDFR

Application Programming Interface

  • Added new methods to the API:
    • ForceEndCurrentPullover
    • GetPulloverSuspect
    • GetPursuitPeds
    • IsPedStoppedByPlayer
    • StartCallout


  • Police units will no longer despawn if the player looks away from them
  • Police vehicles are now always unlocked for the player
  • The player's last vehicle is now blipped
  • Improved compatibility with "MoreControlV" door lock functionality
  • Improved compatibility with "Realism Dispatch Enhanced" added pedestrians
  • A notification will now be displayed when LSPDFR is started
  • Other misc. bug fixes and enhancements